Tri-Form Warshade and Quad-Form Peacebringer builds using Common Core Powers and Slotting
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
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Autumn Turning: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Leadership
Hero Profile:
Level 1: Glinting Eye
- (A) Entropic Chaos - Accuracy/Damage: Level 27
- (42) Entropic Chaos - Damage/Endurance: Level 27
- (42) Entropic Chaos - Damage/Recharge: Level 27
- (42) Entropic Chaos - Damage/Endurance/Recharge: Level 27
- (43) Entropic Chaos - Chance of Heal Self: Level 20
- (A) Aegis - Psionic/Status Resistance: Level 25
- (A) Resist Damage IO: Level 50
- (3) Resist Damage IO: Level 50
- (A) Doctored Wounds - Heal/Endurance: Level 31
- (5) Doctored Wounds - Heal/Recharge: Level 31
- (5) Doctored Wounds - Heal/Endurance/Recharge: Level 31
- (7) Doctored Wounds - Heal: Level 31
- (7) Doctored Wounds - Recharge: Level 31
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 21
- (A) HamiO: Centriole Exposure (+2 Dam/Range)
- (43) HamiO: Centriole Exposure (+2 Dam/Range)
- (43) Detonation - Damage/Endurance/Range: Level 50
- (45) Analyze Weakness - Accuracy/Recharge: Level 31
- (45) Analyze Weakness - Accuracy/Endurance/Recharge: Level 31
- (45) Achilles' Heel - Chance for Res Debuff: Level 10
- (A) Resist Damage IO: Level 50
- (11) Resist Damage IO: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 27
- (46) Positron's Blast - Damage/Endurance: Level 27
- (46) Positron's Blast - Damage/Recharge: Level 27
- (46) Positron's Blast - Damage/Range: Level 27
- (48) Positron's Blast - Accuracy/Damage/Endurance: Level 27
- (48) Force Feedback - Chance for +Recharge: Level 21
- (A) Resist Damage IO: Level 50
- (15) Resist Damage IO: Level 50
- (A) Adjusted Targeting - To Hit Buff/Recharge: Level 27
- (17) Adjusted Targeting - Recharge: Level 27
- (A) HamiO: Peroxisome Exposure (+2 Dam/Mez)
- (19) HamiO: Peroxisome Exposure (+2 Dam/Mez)
- (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (21) Lockdown - Accuracy/Recharge: Level 31
- (23) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 31
- (23) Lockdown - Chance for +2 Mag Hold: Level 30
- (A) Resist Damage IO: Level 50
- (21) Resist Damage IO: Level 50
- (A) HamiO: Golgi Exposure (+2 End/Heal)
- (A) Recharge Reduction IO: Level 50
- (25) Recharge Reduction IO: Level 50
- (A) HamiO: Golgi Exposure (+2 End/Heal)
- (A) Stupefy - Accuracy/Recharge: Level 27
- (48) Stupefy - Endurance/Stun: Level 27
- (50) Stupefy - Accuracy/Endurance: Level 27
- (50) Stupefy - Stun/Range: Level 27
- (50) Stupefy - Accuracy/Stun/Recharge: Level 27
- (A) Recharge Reduction IO: Level 50
- (31) Recharge Reduction IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (39) Recharge Reduction IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Adjusted Targeting - To Hit Buff/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 45
- (A) Luck of the Gambler - Recharge Speed: Level 47
Level 1: Brawl
- (A) Accuracy IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Recharge Reduction IO: Level 50
Level 1: Energy Flight
- (A) Winter's Gift - Slow Resistance (20%): Level 10
- (A) Luck of the Gambler - Recharge Speed: Level 25
Level 2: Swift
- (A) Flight Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 30
- (A) Endurance Modification IO: Level 50
- (3) Endurance Modification IO: Level 50
Level 6: Bright Nova Bolt
- (A) Accuracy IO: Level 50
- (A) Entropic Chaos - Accuracy/Damage: Level 27
- (29) Entropic Chaos - Damage/Endurance: Level 27
- (29) Entropic Chaos - Damage/Recharge: Level 27
- (31) Entropic Chaos - Damage/Endurance/Recharge: Level 27
- (31) Entropic Chaos - Chance of Heal Self: Level 20
- (A) HamiO: Centriole Exposure (+2 Dam/Range)
- (9) HamiO: Centriole Exposure (+2 Dam/Range)
- (9) Detonation - Damage/Endurance/Range: Level 50
- (11) Analyze Weakness - Accuracy/Recharge: Level 31
- (13) Analyze Weakness - Accuracy/Endurance/Recharge: Level 31
- (13) Achilles' Heel - Chance for Res Debuff: Level 10
- (A) Positron's Blast - Accuracy/Damage: Level 27
- (15) Positron's Blast - Damage/Endurance: Level 27
- (17) Positron's Blast - Damage/Recharge: Level 27
- (25) Positron's Blast - Damage/Range: Level 27
- (27) Positron's Blast - Accuracy/Damage/Endurance: Level 27
- (27) Force Feedback - Chance for +Recharge: Level 21
- (A) Crushing Impact - Accuracy/Damage: Level 31
- (37) Crushing Impact - Damage/Endurance: Level 31
- (37) Crushing Impact - Accuracy/Damage/Recharge: Level 31
- (37) Crushing Impact - Accuracy/Damage/Endurance: Level 31
- (39) Crushing Impact - Damage/Endurance/Recharge: Level 31
- (A) Crushing Impact - Accuracy/Damage: Level 31
- (39) Crushing Impact - Damage/Endurance: Level 31
- (40) Crushing Impact - Accuracy/Damage/Recharge: Level 31
- (40) Crushing Impact - Accuracy/Damage/Endurance: Level 31
- (40) Crushing Impact - Damage/Endurance/Recharge: Level 31
- (A) Obliteration - Damage: Level 31
- (34) Obliteration - Accuracy/Recharge: Level 31
- (34) Obliteration - Damage/Recharge: Level 31
- (36) Obliteration - Accuracy/Damage/Recharge: Level 31
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 31
- (36) Force Feedback - Chance for +Recharge: Level 21
- (A) Doctored Wounds - Heal/Endurance: Level 31
- (33) Doctored Wounds - Heal/Recharge: Level 31
- (33) Doctored Wounds - Heal/Endurance/Recharge: Level 31
- (33) Doctored Wounds - Heal: Level 31
- (34) Doctored Wounds - Recharge: Level 31
- (A) Perfect Zinger - Chance for Psi Damage: Level 21
- (A) Time & Space Manipulation - +Stealth: Level 15
Set Bonus Totals:
- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 4.5% Max End
- 3% Enhancement(Stun)
- 78.75% Enhancement(RechargeTime)
- 41% Enhancement(Accuracy)
- 2.5% Enhancement(Held)
- 8% Enhancement(Heal)
- 44.17 HP (4.125%) HitPoints
- MezResist(Confused) 5.5%
- MezResist(Immobilize) 4.4%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 4.4%
- 7.5% (0.125 End/sec) Recovery
- 40% (1.789 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 5.67% Resistance(Fire)
- 5.67% Resistance(Cold)
- 3% Resistance(Psionic)
Set Bonuses:
Entropic Chaos
(Glinting Eye)
- 10% (0.447 HP/sec) Regeneration
- MezResist(Confused) 2.75%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Incandescence)
- 3% Resistance(Psionic)
(Essence Boost)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Proton Scatter)
- 10% (0.447 HP/sec) Regeneration
(Luminous Detonation)
- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Build Up)
- 2% DamageBuff(All)
(Incandescent Strike)
- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
(Pulsar)
- 2.5% (0.042 End/sec) Recovery
- 20.08 HP (1.875%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
(Vengeance)
- 7.5% Enhancement(RechargeTime)
(Maneuvers)
- 7.5% Enhancement(RechargeTime)
(Energy Flight)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Combat Flight)
- 7.5% Enhancement(RechargeTime)
(Bright Nova Blast)
- 10% (0.447 HP/sec) Regeneration
- MezResist(Confused) 2.75%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Bright Nova Scatter)
- 10% (0.447 HP/sec) Regeneration
(Bright Nova Detonation)
- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(White Dwarf Strike)
- MezResist(Immobilize) 2.2%
- 12.05 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(White Dwarf Smite)
- MezResist(Immobilize) 2.2%
- 12.05 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(White Dwarf Flare)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(White Dwarf Sublimation)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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![](http://img178.imageshack.us/img178/7840/groove1.gif)
Compare and Contrast:
Ms Terry (Tri-Form Warshade), extra slots allocation:
- Human Form: +39 slots
- Nova Form: +12 slots
- Dwarf Form: +16 slots
- Human and Light Forms: +36 slots
- Nova Form: +14 slots
- Dwarf Form: +17 slots
Common "Core" Powers and slotting of both Warshade and Peacebringer builds:
Level 1: Ebon Eye or Glinting Eye
- (A) Entropic Chaos - Accuracy/Damage: Level 27
- (.) Entropic Chaos - Damage/Endurance: Level 27
- (.) Entropic Chaos - Damage/Recharge: Level 27
- (.) Entropic Chaos - Damage/Endurance/Recharge: Level 27
- (.) Entropic Chaos - Chance of Heal Self: Level 20
- (A) Aegis - Psionic/Status Resistance: Level 25
- (A) Run Speed IO: Level 50 (Warshade) or Flight Speed IO: Level 50 (Peacebringer)
- (A) Jumping IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 30
- (A) Endurance Modification IO: Level 50
- (3) Endurance Modification IO: Level 50
- (A) Resist Damage IO: Level 50
- (3) Resist Damage IO: Level 50
Level 6: Dark Nova Bolt or Bright Nova Bolt
- (A) Accuracy IO: Level 50
- (A) Entropic Chaos - Accuracy/Damage: Level 27
- (.) Entropic Chaos - Damage/Endurance: Level 27
- (.) Entropic Chaos - Damage/Recharge: Level 27
- (.) Entropic Chaos - Damage/Endurance/Recharge: Level 27
- (.) Entropic Chaos - Chance of Heal Self: Level 20
- (A) HamiO: Centriole Exposure (+2 Dam/Range)
- (.) HamiO: Centriole Exposure (+2 Dam/Range)
- (.) Detonation - Damage/Endurance/Range: Level 50
- (.) Tempered Readiness - Accuracy/Endurance: Level 50 (Warshade) or Analyze Weakness - Accuracy/Recharge: Level 31 (Peacebringer)
- (.) Pacing of the Turtle - Accuracy/Endurance: Level 50 (Warshade) or Analyze Weakness - Accuracy/Endurance/Recharge: Level 31 (Peacebringer)
- (A) Positron's Blast - Accuracy/Damage: Level 27
- (.) Positron's Blast - Damage/Endurance: Level 27
- (.) Positron's Blast - Damage/Recharge: Level 27
- (.) Positron's Blast - Damage/Range: Level 27
- (.) Positron's Blast - Accuracy/Damage/Endurance: Level 27
- (A) Resist Damage IO: Level 50
- (11) Resist Damage IO: Level 50
- (A) Resist Damage IO: Level 50
- (.) Resist Damage IO: Level 50
- (A) Resist Damage IO: Level 50
- (21) Resist Damage IO: Level 50
- (A) Crushing Impact - Accuracy/Damage: Level 31
- (.) Crushing Impact - Damage/Endurance: Level 31
- (.) Crushing Impact - Accuracy/Damage/Recharge: Level 31
- (.) Crushing Impact - Accuracy/Damage/Endurance: Level 31
- (.) Crushing Impact - Damage/Endurance/Recharge: Level 31
- (A) Crushing Impact - Accuracy/Damage: Level 31
- (.) Crushing Impact - Damage/Endurance: Level 31
- (.) Crushing Impact - Accuracy/Damage/Recharge: Level 31
- (.) Crushing Impact - Accuracy/Damage/Endurance: Level 31
- (.) Crushing Impact - Damage/Endurance/Recharge: Level 31
- (A) Obliteration - Damage: Level 31
- (.) Obliteration - Accuracy/Recharge: Level 31
- (.) Obliteration - Damage/Recharge: Level 31
- (.) Obliteration - Accuracy/Damage/Recharge: Level 31
- (.) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 31
- (A) Touch of the Nictus - Healing: Level 31 (Warshade) or Doctored Wounds - Heal/Endurance: Level 31 (Peacebringer)
- (.) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 31 (Warshade) or Doctored Wounds - Heal/Recharge: Level 31 (Peacebringer)
- (.) Touch of the Nictus - Accuracy/Healing: Level 31 (Warshade) or Doctored Wounds - Heal/Endurance/Recharge: Level 31 (Peacebringer)
- (.) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 31 (Warshade) or Doctored Wounds - Heal: Level 31 (Peacebringer)
- (.) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 31 (Warshade) or Doctored Wounds - Recharge: Level 31 (Peacebringer)
- (A) Time & Space Manipulation - +Stealth: Level 50
- (A) Perfect Zinger - Chance for Psi Damage: Level 21
- (A) Recharge Reduction IO: Level 50
- (31) Recharge Reduction IO: Level 50
Common "Core" Powers observations and notes:
- 21 Common "Core" Powers using common slot investments (not including Brawl, Sprint, Prestige Sprint and Rest) out of 38 Powers Total (ie. more than half)
- 11 Common "Core" Powers using 7 additional slots for Human Form Powers (including Inherent Fitness)
- 4 Common "Core" Powers using 12 additional slots for Nova Form Powers
- 6 Common "Core" Powers using 16 additional slots for Dwarf Form Powers
- Total Common Core Power Picks: 7 out of 23 (ie. 30%)
- Total Common Core Extra Slots Invested: 35 out of 67 (i.e 52%)
Warshade IO Set Global Damage Buff: +14.5%
Peacebringer IO Set Global Damage Buff: +8% (without Assault)
Peacebringer Global Damage Buff with Assault: +21.5% (+13.5% to Team)
Warshade IO Set Global Recharge Buff: +58.75% (without Force Feedback Proc or Hasten)
Warshade Global Recharge Buff with Hasten: +128.75% (without Force Feedback Proc)
Peacebringer IO Set Global Recharge Buff: +78.75% (without Force Feedback Proc or Hasten)
Peacebringer Global Recharge Buff with Hasten: +148.75% (without Force Feedback)
Warshade Purple IOs: 1
Warshade HamiOs: 7
Peacebringer Purple IOs: 0
Peacebringer HamiOs: 8
Warshade Preferred Alpha Slotting (Issue 19): Spiritual Core Boost
Peacebringer Perferred Alpha slotting (Issue 19): Spiritual Radial Boost
![](http://img178.imageshack.us/img178/7840/groove1.gif)
In case anyone's wondering where this WALL OF TEXT CRITS YOU came from ... I was on a Dr Quarterfield TF with none other than Dechs Kaison last night on Virtue. He was playing his Bots/Traps Mastermind. I was playing Ms Terry, my Warshade.
And you just can't play a Warshade, teamed up with Dechs Kaison, without talking about being a something something Warshade at some point.
Anyway ... I promised him I'd post Ms Terry's build, since he seemed "minorly impressed" by her performance on the TF, and so here it is ... along with Autumn Turning, my Peacebringer who has a common core set of powers derived from all the work I did on Ms Terry. I figure I can't be the only one who builds a WS/PB duo of characters where I "crib notes" from stuff I do on one for re-use in the other.
The things I'm really most proud about with these two builds is how few Purple IOs they call for (only 1 for my Warshade, and it's a Pet Set Purple, with Recharge in it) ... and how well they Exemplar/Malefactor. Anyone loading these builds up in Mids' will quickly notice that there are some "breakpoints" for IO slotting below 50 ... at Levels 27 and 31. This is because Level 27 IOs still offer their Global Set Bonuses when Exemplar/Malefactor down to Level 24, which just so happens to be the upper bound for a whole slew of Flashback Arcs. The Level 31 IOs still offer their Global Set Bonuses when Exemplar/Malefactor down to Level 28, which just so happens to be the Moonfire TF Level. Everything that isn't slotted for Set Bonuses is either used at Level 50, or in the case of Procs, is used at the minimum Level the Set becomes available.
And just for the record Dechs, Ms Terry wasn't even fully slotted out with the above build plan while on last night's Dr Quarterfield TF. Some of her slots were empty, due to still being in the process of rebuilding after respeccing to the latest build plan you see here, and she was still throughputting for the team as well as you saw.
Also, as an aside to other Warshade players ... I have found, repeatedly, on TFs that the full Medicine Pool (Aid Other, Stimulant, Aid Self and Resuscitate) are not only useful Powers, but ones which I am using frequently. Teleport Friend (in this case, Shadow Recall) and Resuscitate makes for a good combination, even on Not An Empath characters. Aid Other gets a good workout in TF/SF teams, and I've used Aid Other on more than one occasion to save a teammate from faceplanting when taking damage from an AV. Did it again last night on a STF where the main Brute was eating Lord Recluse's attention. Aid Other is also useful in keeping your Fluffies from going into the next battle wounded, helping them last longer and dish out more damage. Stimulant is also almost invaluable at keeping Squishies and other No Mez Protection teammates viable and fighting. I like using it pre-emptively on Defenders and Controllers, when they hold still long enough for me to use it on them. Stimulant and Aid Other are also very good for use on teammates who have just used a Wakie, since it saves them a good amount of time before they can rejoin the fight. And of course, Aid Self is also very useful in between battles where you haven't got any Defeated Foes lying around to Stygian Circle and refuel yourself with.
To be honest, I'm actually surprised by just how much (and how useful!) the full suite of the Medicine Pool is to Warshade ... so much so that I'm honestly having a hard time figuring out why it took me this long to pick it up in its entirety for Ms Terry.
![](http://img178.imageshack.us/img178/7840/groove1.gif)
Hmmmmmm.
The goal normally is perma hasten and perma eclipse. This gets rid of the need for the Human for shields since a double mire and eclipse getting about 7 will cap both Nova form for damage and resistance. As long as you can stay mez free, which is easy since your hovering above the melee fray at the resistance cap and highly self buffed damage.
You skipped some easy sets like Basilisk gaze in Gravity well and Stupify in Gravitic Emanation.
Did you really slot an easily perma mag 3 AOE MEZ power with a knockback set that doesn't even provide recharge? Change that now as you are currently sending perps flying far and wide. Its a mag 9 knock back at base, knock back is good enough. The proc from FF is ok I guess if you use enough.
Why no Performance shifter procs? At least put one in stamina. It procs in the forms also. You could drop one in the forms also for even more!
I really don't like the medicine pool. At 30 people have enough inspirations to rez themselves and everything you fight should be mostly mezzed or your at the resistance cap, or both
Heal self is ok but really WS sacrifice themselves on the alter of recharge. Perma eclipse will help a lot more than heal self. If your hurting that bad during combat drop to dwarf and work a chain together that includes Black dwarf drain.
WS's are not PB's and vice versa. Drop the human shields if your a triform WS. They are marginal on even Human form WS's. Pick up pool powers than can mule LOTG's.
People can get away with putting less than 6 slots in eclipse are also people that can afford purples to give them the recharge to do that.
I would gut the human form attacks (and you only have to take 1). Don't slot it.
I would try to fit in SS. Maybe where the snare is localted
And
Don't slot KB into Gravitic Emanation. (Yes I repeated it)
_____________________________________
Now onto strategy have your form macros and TP macros set up. You can get fancy with these to do all sorts of whiz bang but that's all you need.
If you have a tank don't worry about Using gravitic Emanation unless your fighting Devouring earth. Those mess up a lot of people because they are cheaty face. Also sappers. Mess those SOB's up stat. Cause they will sap you right out of dwarf form and you won't even be able to use sprint to get out of there.
So either follow the tank or stealth into the biggest concentration of mobs you can find. Hit eclipse.
Then hit Sunless Mire. You now have a choice. If your team is chewing threw everything you can go nova a rain galactic death. Or you can go dwarf and hit the dwarf mire. (congratz you should be damage capped if you did that correctly and have a scrapper or 2 near you) Stay dwarf if your mezzed if not then go nova and rain galactic death. If it's a fast team just float on to the next group and rain damage capped galactic death.
Your dwarf form coupled with eclipse is very useful for things like hydra and psychic damage since eclipse can cap psychic and toxic damage for you.
There's not really such a thing as a "quad form" Peacebringer. Light Form does not come with its own set of distinct powers, and is therefore just part of Human form.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
The goal normally is perma hasten and perma eclipse. This gets rid of the need for the Human for shields since a double mire and eclipse getting about 7 will cap both Nova form for damage and resistance.
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As long as you can stay mez free, which is easy since your hovering above the melee fray at the resistance cap and highly self buffed damage.
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You skipped some easy sets like Basilisk gaze in Gravity well
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Because I don't need a 6th +6.25% Global Recharge Bonus.
Did you really slot an easily perma mag 3 AOE MEZ power with a knockback set that doesn't even provide recharge?
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And there's also the fact that I can appreciate use of the 3rd Dimension for controlling KB distance by using the Hop Shot Cone Attack tactic, which turns any Cone attack into a Poor Man's PBAoE so long as you can jump up.
Why no Performance shifter procs? At least put one in stamina. It procs in the forms also. You could drop one in the forms also for even more!
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I really don't like the medicine pool. At 30 people have enough inspirations to rez themselves and everything you fight should be mostly mezzed or your at the resistance cap, or both
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Perma eclipse will help a lot more than heal self. If your hurting that bad during combat drop to dwarf and work a chain together that includes Black dwarf drain.
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Drop the human shields if your a triform WS. They are marginal on even Human form WS's. Pick up pool powers than can mule LOTG's.
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People can get away with putting less than 6 slots in eclipse are also people that can afford purples to give them the recharge to do that.
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I would gut the human form attacks (and you only have to take 1). Don't slot it.
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If you have a tank don't worry about Using gravitic Emanation unless your fighting Devouring earth.
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Meanwhile I've got a single target RANGED attack chain of Gravimetric Snare, Ebon Eye, Repeat ... endlessly ... without pause. I can use the Immobilize in Gravimetric Snare to keep hostiles where I want them (often within Inky Aspect radius) and stop them from running. As I said ... I use my Human Form very aggressively on teams, when it's going to be the most efficient "multiplier" for the powers of my teammates given the environmental conditions and the Enemy Groups we're up against.
Clearly you haven't seen me doing precisely this on a Dr Q TF when teamed with none other than Dechs (MF Warshade indeed...) Kaison.
![](http://img178.imageshack.us/img178/7840/groove1.gif)
I also realized (after posting) that explaining through text might not be the easiest way to "see" the Common Core Powers in these two builds. So here's a pair of Data Chunks so you can just load things up into Mids' (if you prefer) for a better graphical compare and contrast.
Ms Terry (Tri-Form Warshade) (Common Core Powers only)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|F97ABCCC3DCE7428F0811E0828B301652ED8088703A6412BF D0313F41600|
|-------------------------------------------------------------------|
Autumn Turning (Quad-Form Peacebringer) (Common Core Powers only)
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|725CD|
|-------------------------------------------------------------------|
![](http://img178.imageshack.us/img178/7840/groove1.gif)
I do TF's all the time. All the ones you mentioned. Yes I do LGTF's and act accordingly when I get mezzed. Yes theres some dwarf scrapping there. I exemplar below 33 and act like I did at that level. below 10 nova is slightly OP like blasters are and above that you can lean on dwarf or human form mezzing depending on the level.
If you prefer fighting mostly in human form why not pick up the Human AOE's and/or Quasar. If your doing things like double mire your shields are going to dropping all the time. Just stay human mire then nuke away. If you get mezzed breakfree or scrap it out in dwarf until the mez wears off. And at ED capped slotting, on Eclipse, your still getting 50's resistance to all, without the shields. That's not shabby against 3 enemies. YMMV I guess.
You feel that WS's can to be a resser/healer in the team. I can respect that as something you enjoy. kudos! I would just make them a wakie if they died so often they ran out of inspirations at 40+ which is the level of those TF's you mentioned. Alternatively you could kill whats killing them faster but we disagree on what's most helpful here and neither of us is wrong.
I maintain that the knock back sets are a bad idea in Gravtic Emanation. Their mezzed and they are already going flying. If your staying Human and spamming it take dark Detonation and Unchain Essense and do some AOE damage at the same time. If your mezzing everything then you wouldn't have to worry about being mezed yourself. And with the knock back set you will be spamming it to make it perma and to get the recharge to feed Eclipse. Stick Absolute Amazement in there if you can't move some sets around.
Or at least kinetic crash for the 7.5 recharge. Your not super contributing by staying in human and spamming a G. Ema. gravitic snare ebon eye chain and occasionally summoning a pet . Not to mention form flipping will drop the toggle on the shields anyway. Stupify or Absolute Amazement is where it at however.
Are you staying human form mezzing the whole time? To feed the FF proc?
You may enjoy a mostly human form play style though. That lets you mez to your hearts content and hurt things. You wouldn't have to change forms to use medicine and could always go dwarf so your not completely be break free dependent. You could also run things like leadership toggles reliably. Just Mez> Eclipse> human form mire> Kill a minion> Unchain essence> Dark Detonation. That's pretty hefty AOE damage slotted and with a mire. Quasar is very viable for a WS also with minor inspiration usage.
The triform playstyle is about the wacky double mire 3 pets following playstyle.
I'm not elitist. I have 1 purple set that was given to me. Solo I'm slower and using human controls more and tanking for the pets. I can farm the wall easy enough. On a team my biggest contribution is melting the opposition from inherent buffs only. Team given buffs are gravy. Not to mentioned I'm resistance capped and can rez myself. You can also get Perma eclipse from a non purpled build. Recharge lets me do that and it is useful while in human form (and Nova).
I do like that you don't mule anything, but maneuvers, cj, stealth, invisibility are also great 1 slot wonders for recharge. This is a difference of opinion between us however.
Here's a non purple perma hasten perma eclipse build. If you drop the last 4 powers and the LOTG's you can grab 1 slotted medicine and remain perma eclipse (but not perma hasten). Remember eclipse will boost recovery also making the Performance shifter procs better against one of the WS's true dangerous enemies, the unseen sapper.
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1736;793;1586;HEX;| |78DA9594594F13511480EFB4534ADBE9662D94A5AC656BA1D0A0895BE2022F10542| |2882F2A4ECB20A3A5901650A2B2A8314631261A834BF8156AD0F837D4F8E06F10A2| |AFEA78EE399776647C71929E6FE69B73CF9CDBB9774E5EEF57185B39CA245F5F562| |D14C6CFA9F9C2943AA1394732BA96CB68CCC918ABDFB1E3A72727B55C415FD09267| |A7D379353B7E0246CDD515EFF76BBBEE1F9FCFABC181DC9496D77273C99D13F7F0C| |C4C363932AB6913413C1DC82DE8053DAD67F5B945AB51D00C69EAAC9EBBCC22D0D1| |7EF8AD42E774188C1D01C876366F761189B1285B0025092555A2BA06CA2E94BD119| |06277413984726CD8180BB17BA09C4239AB31AB09AE5D58CCB0B912A8DC7FE13E8C| |F1E0E30CD9F3CBC695F293C09F1865B5BFF12A6E201621DD2B1EE10D4B5C35C323F| |C42F9BF62D603C80A9272043FDA78993D9F089F111D5F0851ECA18B7043E193C051| |F6D03A16AA88C323DA582C89E84E206E425E985A96C24F29EF14B6720BEE548A562| |A6BEC5C3D0455454AAE5AC6ACEA55C21D44EC36A26B05B104E935A242CD12AA3585| |B74A7F6174133BED788D48BD433C82847A31DBFA2DECA7619BF09DF003D1788CD08| |75886514D340BD614C3422BA05A243B166A794C7FFB3344672FCEBC3345684774B5| |207CF0FFB78B96DBE995F84125844A90F2824A0A95245501AA47A81E52B5B269351| |A70B0218B19964DCB134D03E6E0548C4173BE82CD8F827209E58AE34C7DB269F18A| |9DE02D39D9B1CEF8D46CCF11652F08AF10BE978880399DDE87ED0DA2FC2D22B0697| |E497E6BBAFCAFF438A597CBC5B528872EA1DAAB22EAD288E60CA2750251F67FE90E| |4CA74D1762B84E23B4E9EA680B36D3A66BA54D2797AA3B44F508556FA4EA31AADE4| |6D5BB6935394BA35888F6A5DD5C4847553B8D68CB12AE20BAA710A9AB88F78A78BB| |CC75C60D7194876108D2183F3BCFC3057E79919FA9FC2CCD43865F1A1F8A1F38FF0| |1BE360EF2708887C33C840310D678A6D303C1C383C28397071F0F7E1E023C8478A8| |E6618307C315287E16E9F8E6DEBD36B74A4692C67091CB83B86FB6CD77E873E37B8| |2E8B1ACF9B8C5A42C669FC5F45A8C513CFE007E1011F0| |-------------------------------------------------------------------|
I've been avoiding discussions about Redlynne's build, mostly because I don't have anything to say that wouldn't already be in my guide. Judging solely by performance, Ms Terry's build is fine. She sure showed the Rularuu what for. Maybe there's room for improvement, but if Redlynne is enjoying the character and it does what she wants it to do, that's optimal already. I've said it before, there's a million ways to build a warshade, the only good one is the one that works for you.
I want to go back a few posts to offer a counter point to something Late2Party said, though.
People can get away with putting less than 6 slots in eclipse are also people that can afford purples to give them the recharge to do that.
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A great slotting for Eclipse is four RES/RCHG and two common accuracy enhancements. Doing this maxes out your resistance and recharge for the power, while still keeping great accuracy. Five enemies will cap your resistance but four only gives you 70%. In fact, since the required number of targets is less, you can even drop one of the accuracy enhancements and put the slot somewhere else. Another option would be three RES/RCHG and one ACC/RCHG from Efficacy Adapter for a twinge of accuracy but still capping recharge and most of resistance in only four total slots.
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Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Level 38: Eclipse
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- 2.25x level 50 IO on Resistance from 3 slots (Common, Titanium, Aegis)
- 2.25x level 50 IO on Recharge (Titanium, Aegis, Efficacy, Performance)
- 1x level 50 IO on Accuracy (Efficacy, Performance)
- 1x level 50 IO on Endurance Mod (Efficacy, Performance)
![](http://img178.imageshack.us/img178/7840/groove1.gif)
I relish in the ridiculousness of stacked eclipse. The lack of recharge resistance worries me mostly with that 1 power though. Maybe the addiction is causing me to show some bias
Slight update to the Peacebringer build, based on the realization that Glinting Eye really isn't good for use as a single target ranged attack all by itself. Ebon Eye goes hand-in-glove with Gravimetric Snare for Warshades, because the two powers have the same animation (1.67s) and base recharge (4s) times, and with enough +Recharge can effectively and continuously alternate with enhanced recharge times being almost exactly equal to the animation times ... meaning they each recharge in almost exactly the space of time it takes the other animation in the pairing to actually animate.
And while that "works" just fine on a Warshade, there really just isn't a Peacebringer counterpart to Gravimetric Snare (or at least, there isn't one that suits my purposes).
So I swapped out Glinting Eye for Gleaming Bolt ... which with all the +Recharge in the build is down around 0.5 seconds to recharge. That means that Gleaming Bolt is a better "fit" in the build and in combat because it can be rapid fired endlessly as an attack chain filler.
I also pulled the +Stealth IO from White Dwarf Step. On most of my characters, I try and make sure I've installed the +Stealth IO somewhere on the build. In this case though, I've been able to determine that such an expenditure would be (actually) wasteful since there aren't any other +Stealth powers to synergize with it so as to truly "hide" from mobs.
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Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Autumn Turning: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Leadership
Hero Profile:
Level 1: Gleaming Bolt
- (A) Entropic Chaos - Accuracy/Damage: Level 27
- (42) Entropic Chaos - Damage/Endurance: Level 27
- (42) Entropic Chaos - Damage/Recharge: Level 27
- (42) Entropic Chaos - Damage/Endurance/Recharge: Level 27
- (43) Entropic Chaos - Chance of Heal Self: Level 20
- (A) Aegis - Psionic/Status Resistance: Level 25
- (A) Resist Damage IO: Level 50
- (3) Resist Damage IO: Level 50
- (A) Doctored Wounds - Heal/Endurance: Level 31
- (5) Doctored Wounds - Heal/Recharge: Level 31
- (5) Doctored Wounds - Heal/Endurance/Recharge: Level 31
- (7) Doctored Wounds - Heal: Level 31
- (7) Doctored Wounds - Recharge: Level 31
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 21
- (A) HamiO: Centriole Exposure (+2 Dam/Range)
- (43) HamiO: Centriole Exposure (+2 Dam/Range)
- (43) Detonation - Damage/Endurance/Range: Level 50
- (45) Analyze Weakness - Accuracy/Recharge: Level 31
- (45) Analyze Weakness - Accuracy/Endurance/Recharge: Level 31
- (45) Achilles' Heel - Chance for Res Debuff: Level 10
- (A) Resist Damage IO: Level 50
- (11) Resist Damage IO: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 27
- (46) Positron's Blast - Damage/Endurance: Level 27
- (46) Positron's Blast - Damage/Recharge: Level 27
- (46) Positron's Blast - Damage/Range: Level 27
- (48) Positron's Blast - Accuracy/Damage/Endurance: Level 27
- (48) Force Feedback - Chance for +Recharge: Level 21
- (A) Resist Damage IO: Level 50
- (15) Resist Damage IO: Level 50
- (A) Adjusted Targeting - To Hit Buff/Recharge: Level 27
- (17) Adjusted Targeting - Recharge: Level 27
- (A) HamiO: Peroxisome Exposure (+2 Dam/Mez)
- (19) HamiO: Peroxisome Exposure (+2 Dam/Mez)
- (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (21) Lockdown - Accuracy/Recharge: Level 31
- (23) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 31
- (23) Lockdown - Chance for +2 Mag Hold: Level 30
- (A) Resist Damage IO: Level 50
- (21) Resist Damage IO: Level 50
- (A) HamiO: Golgi Exposure (+2 End/Heal)
- (A) Recharge Reduction IO: Level 50
- (25) Recharge Reduction IO: Level 50
- (A) HamiO: Golgi Exposure (+2 End/Heal)
- (A) Stupefy - Accuracy/Recharge: Level 27
- (48) Stupefy - Endurance/Stun: Level 27
- (50) Stupefy - Accuracy/Endurance: Level 27
- (50) Stupefy - Stun/Range: Level 27
- (50) Stupefy - Accuracy/Stun/Recharge: Level 27
- (A) Recharge Reduction IO: Level 50
- (31) Recharge Reduction IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (39) Recharge Reduction IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Adjusted Targeting - To Hit Buff/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 45
- (A) Luck of the Gambler - Recharge Speed: Level 47
Level 1: Brawl
- (A) Accuracy IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Recharge Reduction IO: Level 50
Level 1: Energy Flight
- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 10
- (A) Luck of the Gambler - Recharge Speed: Level 25
Level 2: Swift
- (A) Flight Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 30
- (A) Endurance Modification IO: Level 50
- (3) Endurance Modification IO: Level 50
Level 6: Bright Nova Bolt
- (A) Accuracy IO: Level 50
- (A) Entropic Chaos - Accuracy/Damage: Level 27
- (29) Entropic Chaos - Damage/Endurance: Level 27
- (29) Entropic Chaos - Damage/Recharge: Level 27
- (31) Entropic Chaos - Damage/Endurance/Recharge: Level 27
- (31) Entropic Chaos - Chance of Heal Self: Level 20
- (A) HamiO: Centriole Exposure (+2 Dam/Range)
- (9) HamiO: Centriole Exposure (+2 Dam/Range)
- (9) Detonation - Damage/Endurance/Range: Level 50
- (11) Analyze Weakness - Accuracy/Recharge: Level 31
- (13) Analyze Weakness - Accuracy/Endurance/Recharge: Level 31
- (13) Achilles' Heel - Chance for Res Debuff: Level 10
- (A) Positron's Blast - Accuracy/Damage: Level 27
- (15) Positron's Blast - Damage/Endurance: Level 27
- (17) Positron's Blast - Damage/Recharge: Level 27
- (25) Positron's Blast - Damage/Range: Level 27
- (27) Positron's Blast - Accuracy/Damage/Endurance: Level 27
- (27) Force Feedback - Chance for +Recharge: Level 21
- (A) Crushing Impact - Accuracy/Damage: Level 31
- (37) Crushing Impact - Damage/Endurance: Level 31
- (37) Crushing Impact - Accuracy/Damage/Recharge: Level 31
- (37) Crushing Impact - Accuracy/Damage/Endurance: Level 31
- (39) Crushing Impact - Damage/Endurance/Recharge: Level 31
- (A) Crushing Impact - Accuracy/Damage: Level 31
- (39) Crushing Impact - Damage/Endurance: Level 31
- (40) Crushing Impact - Accuracy/Damage/Recharge: Level 31
- (40) Crushing Impact - Accuracy/Damage/Endurance: Level 31
- (40) Crushing Impact - Damage/Endurance/Recharge: Level 31
- (A) Obliteration - Damage: Level 31
- (34) Obliteration - Accuracy/Recharge: Level 31
- (34) Obliteration - Damage/Recharge: Level 31
- (36) Obliteration - Accuracy/Damage/Recharge: Level 31
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 31
- (36) Force Feedback - Chance for +Recharge: Level 21
- (A) Doctored Wounds - Heal/Endurance: Level 31
- (33) Doctored Wounds - Heal/Recharge: Level 31
- (33) Doctored Wounds - Heal/Endurance/Recharge: Level 31
- (33) Doctored Wounds - Heal: Level 31
- (34) Doctored Wounds - Recharge: Level 31
- (A) Perfect Zinger - Chance for Psi Damage: Level 21
- (A) Winter's Gift - Slow Resistance (20%): Level 10
Set Bonus Totals:
- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 4.5% Max End
- 2.5% Enhancement(Held)
- 41% Enhancement(Accuracy)
- 8% Enhancement(Heal)
- 3% Enhancement(Stun)
- 78.75% Enhancement(RechargeTime)
- 44.17 HP (4.125%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5.5%
- MezResist(Immobilize) 4.4%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 4.4%
- 7.5% (0.125 End/sec) Recovery
- 40% (1.789 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 5.67% Resistance(Fire)
- 5.67% Resistance(Cold)
- 3% Resistance(Psionic)
Set Bonuses:
Entropic Chaos
(Gleaming Bolt)
- 10% (0.447 HP/sec) Regeneration
- MezResist(Confused) 2.75%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Incandescence)
- 3% Resistance(Psionic)
(Essence Boost)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Proton Scatter)
- 10% (0.447 HP/sec) Regeneration
(Luminous Detonation)
- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Build Up)
- 2% DamageBuff(All)
(Incandescent Strike)
- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
(Pulsar)
- 2.5% (0.042 End/sec) Recovery
- 20.08 HP (1.875%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
(Vengeance)
- 7.5% Enhancement(RechargeTime)
(Maneuvers)
- 7.5% Enhancement(RechargeTime)
(Energy Flight)
- Knockback,Knockup protection (Mag 4)
(Combat Flight)
- 7.5% Enhancement(RechargeTime)
(Bright Nova Blast)
- 10% (0.447 HP/sec) Regeneration
- MezResist(Confused) 2.75%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Bright Nova Scatter)
- 10% (0.447 HP/sec) Regeneration
(Bright Nova Detonation)
- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(White Dwarf Strike)
- MezResist(Immobilize) 2.2%
- 12.05 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(White Dwarf Smite)
- MezResist(Immobilize) 2.2%
- 12.05 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(White Dwarf Flare)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(White Dwarf Sublimation)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(White Dwarf Step)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|
![](http://img178.imageshack.us/img178/7840/groove1.gif)
Brilliance. Rolling a shade tomorrow morning.
Thanks heaps, Redlynne, for showing that this AT actually has a means of not sucking at all levels without pulling stunts.
Now I wish I never deleted the old one.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Brilliance. Rolling a shade tomorrow morning.
Thanks heaps, Redlynne, for showing that this AT actually has a means of not sucking at all levels without pulling stunts. |
![](http://boards.cityofheroes.com/images/icons/icon11.gif)
Um ... what part of Ms Terry's build above "convinced" you of ... this? The fact that it's built as an Exemplar Friendly build which isn't totally loaded out with Level 50 Everything? Is it that it only uses a single (Pet Set) Purple IO? Is it that it's a Tri-Form Warshade that delivers "decent" performance in all three forms, and is slotted out to provide meaningful differentiation in ability between the forms?
Bear in mind that even the build I've posted is a slow maturing build. Some things, such as the HOs, can't be slotted until Level 47. The Nova Powers don't get finished slotted up until Level 29. The Warshade Powers are still drawing slots until Level 42. And the Human Powers don't get all their slots until Level 50. So the build is going to be nowhere *near* its full potential on the way up as you level. Oh sure, you'll feel the power "building up" in it as you work your way on up, but it's nowhere near the same as what you'll have when you Exemplar down from 50 with everything fully slotted.
Things *do* get a lot easier at Levels 18 (Gravity Well+Starless Step) and at Level 22 (Stygian Circle and Level 25 SO/IO Enhancements) though, so try and get there before rendering judgement.
No comment.
![](http://boards.cityofheroes.com/images/icons/icon12.gif)
![](http://img178.imageshack.us/img178/7840/groove1.gif)
Um ... what part of Ms Terry's build above "convinced" you of ... this? The fact that it's built as an Exemplar Friendly build which isn't totally loaded out with Level 50 Everything? Is it that it only uses a single (Pet Set) Purple IO? Is it that it's a Tri-Form Warshade that delivers "decent" performance in all three forms, and is slotted out to provide meaningful differentiation in ability between the forms?
|
Oh. I didn't realize that would be in any way ... unique. You're welcome.
![](http://img178.imageshack.us/img178/7840/groove1.gif)
My first impression on your PB is ouch... yeah, like ouch...
I understand the desire for LotG+Global Rech, but seriously? You'll willingly waste 4 power picks just to nab two on Leaderships that have next to no use even if you turned them on?
I know slotting can be a pain, and some of the proc picks could be fun (I'm even debating doing something like that on an alt build) but I'll have to argue your picks on how you are doing this looks painfuly unplayable to me. I don't recall LF capping damage resistances without some slotting, your Dwarf appears squishy to me - and is Reform Essesne just for looks?
You noted you droped Glinting Eye for Gleaming Bolt to get ranged damage up a bit; but I would argue 3 ranges ST attacks 3-slotted in my PB brings far more damage than your single option.
Set Bonuses are nice; but I would argue not to slot levels for them in most cases. Your attacks are suffering greatly to get those bonuses that don't pay you back as much as the power itself.
You'll willingly waste 4 power picks just to nab two on Leaderships that have next to no use even if you turned them on?
|
And I differ on the notion that Leadership Powers "have next to no use even if you turned them on" ... because I prefer to think of my TEAM and not just myself. The teams I'm on will pretty much ALWAYS benefit from my Leadership powers, even if I myself am not deriving quite as much benefit. One example would be that I can either single target blast away in human form or nova form ... and *I* do more damage in nova form ... but in human form, with Assault running, my *TEAM* throughputs more damage than I personally could make up for by being in nova form.
I'll have to argue your picks on how you are doing this looks painfuly unplayable to me. I don't recall LF capping damage resistances without some slotting, your Dwarf appears squishy to me - and is Reform Essesne just for looks?
|
You noted you droped Glinting Eye for Gleaming Bolt to get ranged damage up a bit; but I would argue 3 ranges ST attacks 3-slotted in my PB brings far more damage than your single option.
|
And while you might see bigger damage numbers per attack with your PB and slotting, I'm not so sure you'd be seeing more damage per second being throughput onto a single target as what my PB can do with Gleaming Bolt alone (especially with Assault and Global Damage enhancement).
Set Bonuses are nice; but I would argue not to slot levels for them in most cases. Your attacks are suffering greatly to get those bonuses that don't pay you back as much as the power itself.
|
My attacks are suffering greatly ... because they are already being impacted by ED reductions in return on investment using the levels that I'm slotting them with?
I fail to understand your use of the non-sequitron in this instance.
![](http://img178.imageshack.us/img178/7840/groove1.gif)
I wrote up a long reply, re-read it for errors and deleted it when I re-read this and reminded myself why I stopped arguing with Forum people.
And yet ... I have no problem playing the build, and get compliments on it in TFs.
|
The game's not about min/max, its not about having an OMGWHTWASTHAT every damn turn, it was about having fun last time I knew.
If I can keep up more damage per second by using more attack powers than ubermaxfrankenslottingforOMWwhatsthatbullshit to re-use only a few then I'll just keep up with what I do.
I'll leave it at that maybe.
Minor update (on the off chance anyone cares) ...
Yesterday I was running a bunch of my characters through the Valentine's Day arc and was ultimately surprised that I was able to solo Snaptooth (and the hordes) twice on my PB without being defeated even once. Now, admittedly, it took a while (to whittle away the horde), and I'm missing some 10+ enhancements out of my PB build ... but still ... it was nice to get that kind of "validation" of the build I'm using, even if it was on "easy" content such as soloing Snaptooth for Valentine's Day.
![](http://img178.imageshack.us/img178/7840/groove1.gif)
Minor update (on the off chance anyone cares) ...
Yesterday I was running a bunch of my characters through the Valentine's Day arc and was ultimately surprised that I was able to solo Snaptooth (and the hordes) twice on my PB without being defeated even once. Now, admittedly, it took a while (to whittle away the horde), and I'm missing some 10+ enhancements out of my PB build ... but still ... it was nice to get that kind of "validation" of the build I'm using, even if it was on "easy" content such as soloing Snaptooth for Valentine's Day. |
Thank you very much for sharing your PB build and this recent solo encounter.
|
It gives me some great options to consider when respecing my PB who tried to maximize defense and recharge bonus sets but underperformed to my expectations.
|
I wanted to have a Tri-form PB that could solo more often as well as be able to provide some backup support to team members. Your updated build with Gleaming Bolt gives me a great template to work with.
|
Gleaming Bolt becomes somewhat (single action) "machinegun-light" with huge recharge bonuses. With enough recharge buff, the recharge time gets down to a pretty small fraction of a second, and in actual gameplay it feels like there's no pause between shots. I use Gleaming Bolt as a "filler" attack between my Cone and Target AoE attacks in Human form, and the two AoEs recharge so fast that I can often only get off two Gleaming Bolts before one of them is recharged and ready to use again. Makes for a very "active" (P)Blaster experience, and the Cone+AoE really lights up the screen.
Now while some people may say, "why don't you just use Nova for that?" are right that the Human form blasts are weaker than the Nova form ones, in Nova I can't:
- run Leadership toggles (boosting my entire team, not just myself)
- use Light Form (as an Oh $h!7 button)
- Heal Other, Heal Self or Dull Pain
- autofire Hasten
- use my Shields to resist incoming damage
- use Build Up for spike damage
![](http://img178.imageshack.us/img178/7840/groove1.gif)
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Ms Terry: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Medicine
Hero Profile:
Level 1: Ebon Eye
- (A) Entropic Chaos - Accuracy/Damage: Level 27
- (45) Entropic Chaos - Damage/Endurance: Level 27
- (46) Entropic Chaos - Damage/Recharge: Level 27
- (46) Entropic Chaos - Damage/Endurance/Recharge: Level 27
- (46) Entropic Chaos - Chance of Heal Self: Level 20
- (48) Devastation - Chance of Hold: Level 30
Level 1: Absorption- (A) Aegis - Psionic/Status Resistance: Level 25
Level 2: Gravity Shield- (A) Resist Damage IO: Level 50
- (3) Resist Damage IO: Level 50
Level 4: Orbiting Death- (A) Scirocco's Dervish - Accuracy/Damage: Level 27
- (5) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 27
Level 6: Dark Nova- (A) Winter's Gift - Slow Resistance (20%): Level 25
Level 8: Starless Step- (A) Accuracy IO: Level 50
Level 10: Penumbral Shield- (A) Resist Damage IO: Level 50
- (11) Resist Damage IO: Level 50
Level 12: Sunless Mire- (A) Obliteration - Damage: Level 31
- (13) Obliteration - Accuracy/Recharge: Level 31
- (13) Obliteration - Damage/Recharge: Level 31
- (15) Obliteration - Accuracy/Damage/Recharge: Level 31
- (15) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 31
Level 14: Shadow Cloak- (A) Luck of the Gambler - Recharge Speed: Level 27
Level 16: Twilight Shield- (A) Resist Damage IO: Level 50
- (17) Resist Damage IO: Level 50
Level 18: Gravity Well- (A) HamiO: Peroxisome Exposure (+2 Dam/Mez)
- (19) HamiO: Peroxisome Exposure (+2 Dam/Mez)
- (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (21) Lockdown - Accuracy/Recharge: Level 31
- (23) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 31
- (23) Lockdown - Chance for +2 Mag Hold: Level 30
Level 20: Black Dwarf- (A) Resist Damage IO: Level 50
- (21) Resist Damage IO: Level 50
Level 22: Stygian Circle- (A) Endurance Modification IO: Level 50
Level 24: Gravimetric Snare- (A) Entropic Chaos - Accuracy/Damage: Level 27
- (43) Entropic Chaos - Damage/Endurance: Level 27
- (43) Entropic Chaos - Damage/Recharge: Level 27
- (43) Entropic Chaos - Damage/Endurance/Recharge: Level 27
- (45) Entropic Chaos - Chance of Heal Self: Level 20
- (45) Devastation - Chance of Hold: Level 30
Level 26: Gravitic Emanation- (A) Force Feedback - Damage/Knockback: Level 27
- (48) Force Feedback - Accuracy/Knockback: Level 27
- (48) Force Feedback - Recharge/Knockback: Level 27
- (50) Force Feedback - Recharge/Endurance: Level 27
- (50) Force Feedback - Damage/Endurance/Knockback: Level 27
- (50) Force Feedback - Chance for +Recharge: Level 21
Level 28: Inky Aspect- (A) HamiO: Endoplasm Exposure (+2 Acc/Mez)
Level 30: Hasten- (A) Recharge Reduction IO: Level 50
- (31) Recharge Reduction IO: Level 50
Level 32: Dark Extraction- (A) Expedient Reinforcement - Accuracy/Recharge: Level 31
- (33) Expedient Reinforcement - Accuracy/Damage: Level 31
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 31
- (33) Expedient Reinforcement - Endurance/Damage/Recharge: Level 31
- (34) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
Level 35: Stygian Return- (A) Doctored Wounds - Heal/Recharge: Level 50
Level 38: Eclipse- (A) Resist Damage IO: Level 50
- (39) Titanium Coating - Resistance/Recharge: Level 50
- (39) Aegis - Resistance/Recharge: Level 50
- (39) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (40) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
Level 41: Stimulant- (A) Endurance Reduction IO: Level 50
Level 44: Aid Self- (A) HamiO: Golgi Exposure (+2 End/Heal)
Level 47: Aid Other- (A) HamiO: Golgi Exposure (+2 End/Heal)
Level 49: Resuscitate- (A) Recharge Reduction IO: Level 50
------------Level 1: Brawl
- (A) Accuracy IO: Level 50
Level 1: Sprint- (A) Run Speed IO: Level 50
Level 2: Rest- (A) Recharge Reduction IO: Level 50
Level 1: Dark SustenanceLevel 1: Shadow Step
- (A) Jaunt - Endurance/Range: Level 50
Level 10: Shadow Recall- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 10
Level 4: Ninja RunLevel 2: Swift
- (A) Run Speed IO: Level 50
Level 2: Hurdle- (A) Jumping IO: Level 50
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 30
Level 2: Stamina- (A) Endurance Modification IO: Level 50
- (3) Endurance Modification IO: Level 50
------------Level 6: Dark Nova Bolt
- (A) Accuracy IO: Level 50
Level 6: Dark Nova Blast- (A) Entropic Chaos - Accuracy/Damage: Level 27
- (25) Entropic Chaos - Damage/Endurance: Level 27
- (27) Entropic Chaos - Damage/Recharge: Level 27
- (27) Entropic Chaos - Damage/Endurance/Recharge: Level 27
- (29) Entropic Chaos - Chance of Heal Self: Level 20
Level 6: Dark Nova Emanation- (A) HamiO: Centriole Exposure (+2 Dam/Range)
- (5) HamiO: Centriole Exposure (+2 Dam/Range)
- (7) Detonation - Damage/Endurance/Range: Level 50
- (7) Tempered Readiness - Accuracy/Endurance: Level 50
- (9) Pacing of the Turtle - Accuracy/Endurance: Level 50
Level 6: Dark Nova Detonation- (A) Positron's Blast - Accuracy/Damage: Level 27
- (9) Positron's Blast - Damage/Endurance: Level 27
- (11) Positron's Blast - Damage/Recharge: Level 27
- (17) Positron's Blast - Damage/Range: Level 27
- (25) Positron's Blast - Accuracy/Damage/Endurance: Level 27
Level 20: Black Dwarf Strike- (A) Crushing Impact - Accuracy/Damage: Level 31
- (37) Crushing Impact - Damage/Endurance: Level 31
- (37) Crushing Impact - Accuracy/Damage/Recharge: Level 31
- (37) Crushing Impact - Accuracy/Damage/Endurance: Level 31
- (40) Crushing Impact - Damage/Endurance/Recharge: Level 31
Level 20: Black Dwarf Smite- (A) Crushing Impact - Accuracy/Damage: Level 31
- (40) Crushing Impact - Damage/Endurance: Level 31
- (42) Crushing Impact - Accuracy/Damage/Recharge: Level 31
- (42) Crushing Impact - Accuracy/Damage/Endurance: Level 31
- (42) Crushing Impact - Damage/Endurance/Recharge: Level 31
Level 20: Black Dwarf Mire- (A) Obliteration - Damage: Level 31
- (34) Obliteration - Accuracy/Recharge: Level 31
- (36) Obliteration - Damage/Recharge: Level 31
- (36) Obliteration - Accuracy/Damage/Recharge: Level 31
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 31
Level 20: Black Dwarf Drain- (A) Touch of the Nictus - Healing: Level 31
- (29) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 31
- (31) Touch of the Nictus - Accuracy/Healing: Level 31
- (31) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 31
- (34) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 31
Level 20: Black Dwarf Step- (A) Time & Space Manipulation - +Stealth: Level 50
Level 20: Black Dwarf Antagonize- (A) Perfect Zinger - Chance for Psi Damage: Level 21
------------Set Bonus Totals:
- 14.5% DamageBuff(Smashing)
- 14.5% DamageBuff(Lethal)
- 14.5% DamageBuff(Fire)
- 14.5% DamageBuff(Cold)
- 14.5% DamageBuff(Energy)
- 14.5% DamageBuff(Negative)
- 14.5% DamageBuff(Toxic)
- 14.5% DamageBuff(Psionic)
- 1.563% Defense(Fire)
- 1.563% Defense(Cold)
- 3.125% Defense(AoE)
- 9% Max End
- 2.5% Enhancement(Held)
- 50% Enhancement(Accuracy)
- 5% Enhancement(Heal)
- 58.75% Enhancement(RechargeTime)
- 5% FlySpeed
- 44.17 HP (4.125%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 10.75%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 6.9%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 6.9%
- MezResist(Terrorized) 5.25%
- 2.5% (0.042 End/sec) Recovery
- 50% (2.236 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 1.575% Resistance(Fire)
- 1.575% Resistance(Cold)
- 3% Resistance(Psionic)
- 5% RunSpeed
------------Set Bonuses:
Entropic Chaos
(Ebon Eye)
- 10% (0.447 HP/sec) Regeneration
- MezResist(Confused) 2.75%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Aegis(Absorption)
- 3% Resistance(Psionic)
Scirocco's Dervish(Orbiting Death)
- 10% (0.447 HP/sec) Regeneration
Winter's Gift(Dark Nova)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Obliteration(Sunless Mire)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Luck of the Gambler(Shadow Cloak)
- 7.5% Enhancement(RechargeTime)
Lockdown(Gravity Well)
- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
Entropic Chaos(Gravimetric Snare)
- 10% (0.447 HP/sec) Regeneration
- MezResist(Confused) 2.75%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Force Feedback(Gravitic Emanation)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- MezResist(Terrorized) 2.75%
- 10% (0.447 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
Expedient Reinforcement(Dark Extraction)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
Blessing of the Zephyr(Shadow Recall)
- Knockback,Knockup protection (Mag 4)
Entropic Chaos(Dark Nova Blast)
- 10% (0.447 HP/sec) Regeneration
- MezResist(Confused) 2.75%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Positron's Blast(Dark Nova Detonation)
- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Crushing Impact(Black Dwarf Strike)
- MezResist(Immobilize) 2.2%
- 12.05 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Crushing Impact(Black Dwarf Smite)
- MezResist(Immobilize) 2.2%
- 12.05 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Obliteration(Black Dwarf Mire)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Touch of the Nictus(Black Dwarf Drain)
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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