Giving Thanks
The problem is too many people use the suggestions board as the complaint board. Very few people go through the time and effort to research actual workable suggestions.
Workable suggestions that can be implemented in the time the devs have takes a lot of work on the part of the user to put it into a framework that fits those logistics.
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The problem is too many people use the suggestions board as the complaint board. Very few people go through the time and effort to research actual workable suggestions.
Workable suggestions that can be implemented in the time the devs have takes a lot of work on the part of the user to put it into a framework that fits those logistics. |
I suggest a new Complaints board where people can voice their greivances
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Thank you for stacking armors!
Thank you for the fixes to Ice Melee!
Thank you for creating a wonderfully addictive game!
Suggestion: Carp Melee/Carp Armor
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
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Oh, I'm so, so glad you asked.
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..... ..... Carp? o.O You might need to expand on that a bit. |
Carp Armor
Carp Armor focuses on your affinity with fish, not necessarily with using a fish. Power customization would allow for the use of other fish models for some of the powers, but Im not sure how far that would go.
Tier 1: Carp Scales
Carp Armor doesnt do anything normal. As such, this power combines some normal defense with some exotic defense. Because, really, we dont have a set like that yet, and Carp Armor provides a good place for that, I feel.
You cover your body in fish scales, toughening your skin and becoming more like a fish. While the scales are good against lethal attacks, it offers no protection against smashing attacks. However, the scales are quite good at deflecting energy and negative energy attacks.
Lethal, Energy, Neg. Energy Defense: 17%
End Cost: 0.104/second
Tier 2: Carp Stench
You smell like a dead fish. A dead fish thats been dead for a good long while. And left to sit in a hot room. A room with no ventilation. Its bad. Like, really bad. People would tell you to shower more, if they didnt think that would just make it worse.
Aggro: 13.5 second Taunt value
Enemy Recharge: -32% Debuff
Enemy Speed: -50% debuff
20% chance for mag 3 hold, 2 second duration (use the vomit animation)
End Cost: 0.5/second
Tier 3: Carp Biology
Your body is used to being under water at high depths. The pressures down there can be horrific, but you have adapted. You can route bodily functions to cushion harmful blows. In addition, your biology has adapted to changes in temperatures caused by the ocean currents, and it is hard to affect you with fire and cold attacks.
Smashing/Fire/Cold: 17%
End Cost: 0.104/second
Tier 4: Fish Food
Just because you are a fish, doesnt mean you dont like the taste of them. You can make yourself a nice, hearty meal out of pretty disgusting, rotten fish. Its comforting to you, tasting like home. Your tolerance for such a nasty meal has left your intestines especially hardy.
Heal: 25%
Toxic Resistance: 20% (stackable) for 60 seconds
Recharge: 40 seconds
End Cost: 10.4
Tier 5: Mark of the Eel
Eels are slippery little creatures. So much so that they are able to wiggle away from many things that would try to pin them down. You met one once. Name was Bob. Nice fella. Gave you a little eel mark on your legs. You havent been the same since. Too bad you ate him afterwards. He might have been able to do more for you.
Psychic Defense: 20%
Mag Protection: -12.975 Stun, Held, Sleep, KB, Immobilize
End Cost: 0.104/second
Tier 6: Caviar
You really are quite disgusting to most people. Your fish biology has changed so much that you have started making fish eggs in your body, replacing your usual reproductive means. Sometimes, youve got too many of these, and you need to just let them out. Most people seeing this never want to see it again.
Hold: AoE Mag 3 Hold effect, 10 second duration (vomit animation again)
ToHit Debuff: AoE -5%
Recharge: 60 seconds
End Cost: 20
Tier 7: Carp Storm
Your affinity for carp knows no bounds. You are even able to call them to your service from time to time. This power allows you to summon a school of carp from any nearby water body. The flopping bodies muck up the environment around you, causing enemies to slip and fall down.
Summons pet: Carp Flop, causes 0.67 KB to up to five enemies around the area summoned.
Recharge: 35 seconds
Endurance Cost: 10.4
Duration: 30 seconds
Tier 8: Fish Guts
Youve got the guts of a fish, both literally and figuratively. While it helps you at bars quite well, it helps you on the battlefield even more.
Passive Power
Res (Fear, Confuse): +50%
Res (Toxic): +20%
Tier 9: Carp Form
You turn into a giant fish. This does nothing for you except causing you to gasp for air. Well done, genius. This only helps in water (and even then, doesnt do much)
Change form: giant fish (45 second duration)
Recharge: 240 seconds
Carp Melee
Carp Melee focuses on you whacking your enemy with a giant, semi-frozen fish. Power customization would allow for the use of other fish models for some of the powers, but Im not sure how far that would go. I mean, its not really Carp Melee if youre using a Bass, now is it?
Tier 1: Carp Smack
You smack your enemy with a giant carp. Light on damage, but as most enemies arent accustomed to being hit with a fish across the face, it has a chance to disorient your enemy.
Damage: Minor Smashing/Cold
Recharge: Fast
Tier 2: Carp Whack
You give your enemy a very good whack with your dead fish weapon. Slower than Carp Smack, but does more damage, and can knock down your opponent from the force and the smell.
Damage: Moderate Smashing/Cold
Recharge: Medium
Tier 3: Carp Fins
The fins of your carp club are pretty sharp, and can be used to devastating effect by those few who know how to use them. Causing damage to a wide arc in front of you, these fins open wounds in your enemies, which quickly become infected from the fact they were caused by a smelly fish. The infection can cause enemies to become lethargic.
Damage: Moderate Lethal/Toxic
Recharge: Medium
-20% Recharge Debuff
Tier 4: Taunt
Standard Taunt effects, but the animation is switched to chucking fish guts at your opponents.
Standard Taunt values
Tier 5: Carp Hammer
A two-handed overhead smash with your fish. More damage than your other attacks, but slower to recharge. The sheer force can sometimes cause your fish to burst open, spilling guts and chum everywhere.
Damage: Heavy Smashing/Cold
Recharge: Long
AoE 20% Hold effect (up to 5 enemies)
Tier 6: Essence of the Carp
Your affinity with Carp grows for a few seconds, causing your attacks to be more accurate and deadly. Standard Build Up animation replaced with stench lines coming off your character. Lower ToHit and Damage buff values than Build Up, but adds a disorient proc to each of your attacks, due to the smell.
Tier 7: Restocking
You call out to all carp in the area, asking them to come to your aid. Maybe this doesnt make sense considering youre in an office building, but who cares, they come to your call. These fish flop around and munch on your enemies, causing mass chaos in the area.
Damage: PBAoE Moderate Smashing/Lethal
Recharge: Moderate
20% KD proc, 20% Confusion Proc
Tier 8: Carp Bait
You throw your carp weapon at your enemy, complete with fishing line attached. You then retract the line, bringing back the fish and your enemy. Feel free to tell stories of how big the enemy was that you caught with this.
Damage: Ranged Smashing/Cold
Recharge: Moderate
TP Foe secondary effect
Tier 9: Carpe Diem
You are now a Master of the Carp. These fish regard you as master and friend. Such dominance over the stupid, smelly creatures allows you to devastate your enemies by inundating them with fish, chum, and stench. But a true fish leader leads by example. You perform a PBAoE attack with your frozen fish, and a split second later, it begins raining fish and fish parts down in your area, to the great misfortune of everyone in the area who isnt wearing a breathing apparatus.
Damage: PBAoE Heavy Smashing/Cold/Toxic
Recharge: Long
DoT smashing/toxic damage
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Do we get Vector's piranha and squid guns?
Every now and then, someone complains when you offer a suggestion as if you were saying this game is worthless because there's something you want added/subtracted/changed. Well, if there's no positive talk, I can see how people think that.
So! Let's make sure that the devs know that we appreciate the things they've done! From issue 2 til now, what are 1-3 of your favorite changes and then pick your ONE most wanted feature to round out your post. I'll go first:
THANK YOU for beautiful stormy clouds in Imperial City!
THANK YOU for power customization (alt animations and colors)!
THANK YOU for the wonderful new missions and quality of story and choices (some contacts disappear based on how you move through the game)!
PLEASE Continue to upgrade mission maps to make them more real. Ex: Offices that look like offices that even have a cafeteria downstairs and nice executive offices upstairs, cubes everywhere else. Windows to the outside. Elevators that go to all levels (not just one).
I love this game!