Slotting recommendations for Boost Range and Aid Self?
Boost Range... I dunno. I have two EM Blasters, and neither have enough slots to donate extra to Boost Range. I just give it a recharge and call it done. I figure I'm not going to always want it, so why go for more? I suppose it could be nice with more slots, but other powers need it more, I would say.
Aid Self, it's whatever I can throw its way. Some of my Blasters have to go with the default slot (though they do/will get a little help from the Spiritual Alpha Slot). On others, I've gone for Doctored Wounds and 5-slotted it, to get a recharge boost.
On any of them, I either retreat to use it quick if a fights going sour (and I don't want or can't use inspirations to help more), or like you, top my health off between fights. I haven't really needed any lower interrupts in it.
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Boost Range has a pretty short cooldown to begin with at 60 seconds. One SO's worth of recharge brings you down to 45, so already you're at 2/3rds uptime without adding any extra slots.
If you're not going to IO your build at all, I could see throwing a couple extra slots into Boost Range. Otherwise, I'd call it at one. If you have sufficient global recharge to make the power perma without any slotting, I'd actually consider slotting one endurance reduction IO in the power, because having Boost Range recharge considerably faster than 30 seconds can actually become a burden if you don't feel like playing with an egg timer next to your computer.
And at 13 endurance, it's not a terribly cheap power.
YMMV.
3 slotting Boost Range will make it perma with no global recharge needed.
If you have the slots, 5 Doctored Wounds is the way to go for Aid Self. If you skip the Heal/End you get ED capped recharge and about 88% heal enhancement. Or you can skip the Recharge and ED cap the heal instead.
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I slot Boost Range with just enough recharge to perma it, and if possible, with a bit of endurance reduction. It's a rather expensive power, and when I use it, I usually put it on auto for the fight(Great for Battle Maiden in Apex. If you're behind her and at over 100' away, she's not likely to drop a blue patch on you, so you can keep shooting without having to run around as much as the melee does), so I don't want it firing too often!
Aid Self, I won't take unless I have at least one defense category softcapped. The only blaster I've got it on took it after the i19 changes, so I had no extra slots for it. I put one Interrupt Reduction in it and called it a day. Like you, I use it to top up after a fight, and occasionally as a panic button in a fight. With softcapped S/L defense, it doesn't get interrupted too often.
@Roderick
Thanks!
As it stands, I am considering 3-slotting it and putting in 3 recharges at first, later transitioning to end reductions in any of those slots if I get enough global recharge to ditch one or more of the original recharges.
I am also considering replacing my 3 heals in Aid Self with frankenslotting (3 heal/recharge IOs unless I commit additional slots). That'll be a smaller heal but available more frequently. Undecided on adding more slots eventually.
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Can't speak for most people, but my main (also en/en) is built around those powers to some extent. I three-slot Boost Range for recharge, and leave it on autofire, but my style is built around Bonfire, energy's inherent knockback, ranged defense (not softcapped, just 30) and keeping things at a range where I have more attacks than they do, so I don't want any downtime.
I slot Aid Self with two interrupts and four frankenslotted heal/rech to max both heal and recharge. I also have two recharge in Power Boost, which I have a hotkey for and fire off before healing. No set bonuses for this slotting, but between range, kb, bonfire, significant movement speed bonuses, and the interrupt slotting, I have a fairly reliable way to regain half my life. To me, this is far more important than the set bonuses in any heal set.
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Can't speak for most people, but my main (also en/en) is built around those powers to some extent. I three-slot Boost Range for recharge, and leave it on autofire, but my style is built around Bonfire, energy's inherent knockback, ranged defense (not softcapped, just 30) and keeping things at a range where I have more attacks than they do, so I don't want any downtime.
I slot Aid Self with two interrupts and four frankenslotted heal/rech to max both heal and recharge. I also have two recharge in Power Boost, which I have a hotkey for and fire off before healing. No set bonuses for this slotting, but between range, kb, bonfire, significant movement speed bonuses, and the interrupt slotting, I have a fairly reliable way to regain half my life. To me, this is far more important than the set bonuses in any heal set. |
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I thought about using that proc in Bonfire. I've got the kb/recharge and end/recharge in there already from that set. Didn't know if it'd work in a pseudopet power like that though.
According to ParagonWiki, there's some sort of bizarre suppression schedule on it.
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If you are going for perma-Boost Range then two high level recharge IOs should do the job unless you have no global recharge bonuses (and if so, consider getting some because modest global recharge makes Blaster attack chains a lot smoother). If you just use it occasionally, one level 50 recharge is fine.
Regarding Aid Self, the most important thing is the heal value. You probably won't use it as often as it's up, and you can just hide for a few seconds to fire it so interrupt reduction isn't a big deal. Ideally you'll want five Doctored Wounds (probably all but the recharge) for the set bonuses and possibly an interrupt reduction IO for use in combat, but if you can't spare the slots three heals is fine.
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How do most people slot Boost Range? It looks like something you'd slot 3 recharges in like Hasten, unless you had enough global recharge to "perma" it on fewer slots. I've only seen it in one or two posted builds recently, however, and it was one-slotted for recharge (but I didn't have Mid's available and can't tell if those builds had tons of global recharge).
Also as an aside, I have Aid Self on my new Blaster; I don't usually take it, and am wondering what typical or consensus slotting on it would be. Currently I have 3 heals in it and mostly use it after fights to top off. The character is an energy/energy Blaster, and occasionally manages to sneak in a heal during combat because the foes are knocked back.
If I decide to invest more into it, I could frankenslot it with 4-5 heal/recharge set IOs at some point, and maybe a plain interrupt IO.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog