Question on benumb


Adeon Hawkwood

 

Posted

What exactly are the effects of benumb? I thought it was a large damage debuff, a large regen debuff, a minor end drain, and a lessening of the enemies mez powers effectiveness. However, due to a recent defender thread, it came to my attention I may be wrong about the last part, and if I am, I may be swayed to roll a /cold controller.

The thread stated that rather than reduce the targets ability to mez us, the players, it instead made it easier for the players to mezz them. Someone please confirm which way it works, because if it works like I hope, then getting through PTOD will be considerably easier....well, possible in some cases.


 

Posted

Quote:
Originally Posted by Pyro_Master_NA View Post
The thread stated that rather than reduce the targets ability to mez us, the players, it instead made it easier for the players to mezz them. Someone please confirm which way it works, because if it works like I hope, then getting through PTOD will be considerably easier....well, possible in some cases.
Benumb is a reverse Power Boost. It does both of the things you mentioned (lengthening our mezzes and shortening theirs) by debuffing the mez strength attribute on the enemy. It also debuffs their ability to heal, their ability to buff or debuff tohit and defense (and other assorted buffs/debuffs) on top of lowering their damage and regeneration

A few examples:

If you were to benumb Ms Liberty, her Dull Pain power will be a much smaller +heal/+hp than normally

If you were to benumb Mynx, her Elude will become a relatively minor defense buff

If you were to benumb Silver Mantis, the tohit buff on her Build Up will be a lot smaller

If you were to benumb Ghost Widow, her hold will still be mag 100, but the duration will be lower

If you were to benumb a Spectral Daemon Lord, their tohit debuff won't be as crippling as it normally is

etc...


 

Posted

Quote:
Originally Posted by Pyro_Master_NA View Post
What exactly are the effects of benumb? I thought it was a large damage debuff, a large regen debuff, a minor end drain, and a lessening of the enemies mez powers effectiveness. However, due to a recent defender thread, it came to my attention I may be wrong about the last part, and if I am, I may be swayed to roll a /cold controller.

The thread stated that rather than reduce the targets ability to mez us, the players, it instead made it easier for the players to mezz them. Someone please confirm which way it works, because if it works like I hope, then getting through PTOD will be considerably easier....well, possible in some cases.
It decreases the duration of mez powers used by the target, effectively it's an inverse Power Boost.

The effect that you are thinking about would be -res(mez) which would increase the duration of mez powers used on the target which Benumb does not have (according to RedTomax).


 

Posted

Quote:
Originally Posted by Silverado View Post
It also debuffs their ability to heal,
Does it also affect their ability to be healed? IE. should I be using Benumb on Romulus, or on the Healing Nictus?


 

Posted

I believe it lowers the ability to cast heals but not receive them.


 

Posted

Quote:
Originally Posted by Silverado View Post
Benumb is a reverse Power Boost. It does both of the things you mentioned (lengthening our mezzes and shortening theirs) by debuffing the mez strength attribute on the enemy. It also debuffs their ability to heal, their ability to buff or debuff tohit and defense (and other assorted buffs/debuffs) on top of lowering their damage and regeneration

A few examples:

If you were to benumb Ms Liberty, her Dull Pain power will be a much smaller +heal/+hp than normally

If you were to benumb Mynx, her Elude will become a relatively minor defense buff

If you were to benumb Silver Mantis, the tohit buff on her Build Up will be a lot smaller

If you were to benumb Ghost Widow, her hold will still be mag 100, but the duration will be lower

If you were to benumb a Spectral Daemon Lord, their tohit debuff won't be as crippling as it normally is

etc...
Thanks, that sums up what I wanted to hear rather nicely. Think I'll try out a /cold troller now, just gotta find a primary I want.


 

Posted

Quote:
Originally Posted by Pyro_Master_NA View Post
Thanks, that sums up what I wanted to hear rather nicely. Think I'll try out a /cold troller now, just gotta find a primary I want.
honestly, illusion/cold is a sight to behold. Perma PA along with Phantasm, while you just throw out the debuffs and slows. The synergy is quite amazing.


 

Posted

I'd vote to go with Elec/ since it has alot of synergy with /cold. The entire Elec/ primary drains end and so does the gremlins damage aura. The treck up to pets was a little slow solo due to low dmg but the ride was safe when nothing could attack me since they were all drained and slowed. After you get pets and sleet things die alot quicker.


Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
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Posted

Quote:
Originally Posted by Pyro_Master_NA View Post
Thanks, that sums up what I wanted to hear rather nicely. Think I'll try out a /cold troller now, just gotta find a primary I want.
Fire/Cold is a pretty good combo. Its a late bloomer but pretty effective.