How to Improve CoH:


Angelxman81

 

Posted

*Give each of the hazard zones that have relatively no game impact a story arc quest like the Hollows and Faultline.

*Splice in some Rogues Galleries and enemies or more supers in missions

*Add some morality to these hazard zone story missions: vigilante justice and the straight up heroic way.

*Update some of the police scanner missions I think I may have gotten the Ultrascope 1039439840141 times.

*Keep on produceing tip missions there great!

These are my suggestions what do you guys think of them? Or what would you do?


 

Posted

i cant realy disagree with any of that. tips and the morality system, particularly as implemented is really good, more integration of it is always signed in my book. and the rogues gallery are an interesting group of supporting characters with comic book-y characterizations, a use of them works. i'd just add that i want to see more of the Korean heroes, 2 arent even in game, and two barely do anything.


 

Posted

Quote:
Originally Posted by rian_frostdrake View Post
I'd just add that i want to see more of the Korean heroes, 2 arent even in game, and two barely do anything.
This.
Also, more Desdemona and Maelstrom.
Im sick of Polar Shift, Overdrive etc...


 

Posted

I'd take this a step further...

First off, I'd turn all these Hazard zones into Co-Op zones. Since they're no longer level locked, they should have something that defines them as Hazard zones.

Enough villains complete a story arc in the zone, BOOM, it becomes villain controlled for awhile.

Optional PvP mode would be nice for those who want it (enter zone it asks you if you want to enter in PvP mode...only while in the zone, not in missions).

the reward could be as simple as, the last story arc completed, gives heroes or villains of the zone a performance increase while in the zone, and maybe open special contacts when in control.

Basically make it something of an actual Hazard zone feel again, since level locking the zone isn't around anymore.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Hot_Head_Mike
*Update some of the police scanner missions I think I may have gotten the Ultrascope 1039439840141 times.
Stop running the scanner missions all the time and do regular arcs.


 

Posted

Quote:
Originally Posted by BrandX View Post
First off, I'd turn all these Hazard zones into Co-Op zones. Since they're no longer level locked, they should have something that defines them as Hazard zones.

Oh heck no, no more co-op zones... we're supposed to be heroes vs. villains, not cozy buddies.


 

Posted

Quote:
Originally Posted by BrandX View Post
Optional PvP mode would be nice for those who want it (enter zone it asks you if you want to enter in PvP mode...only while in the zone, not in missions).
No thanks, no flagging PvP.


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Posted

Signed on all of Hot Head Mike's suggestions except trying to integrate morality into storyarcs. At least, unsigned if it is done just to try integrating it more; if it was part of a well-written storyline, though, it might be nice.

Unsigned on BrandX's suggestions, though. Especially losing control of the zone...


 

Posted

Quote:
Originally Posted by Gaming_Glen View Post
Oh heck no, no more co-op zones... we're supposed to be heroes vs. villains, not cozy buddies.
Actually, we're more like heroes vs villain vs rogue vs vigilante vs NPC vs other NPCs etc.

It actually makes sense for some zones to be co-op in nature, but have an overall 'villain' or 'hero' feel to them.

Take boomtown for example. The heroic thing would be to try to build it back up to the glory it was before, OR stop the villains from taking over the area.

The villain thing would be to either build it back up to the glory it was before, so you can rule it, OR stop the construction of the remodel, just cuz your evil.

With going rogue, everything is a shade of gray now. Its not just Blue vs Red anymore.


 

Posted

Quote:
Originally Posted by BrandX View Post
First off, I'd turn all these Hazard zones into Co-Op zones. Since they're no longer level locked, they should have something that defines them as Hazard zones.

Enough villains complete a story arc in the zone, BOOM, it becomes villain controlled for awhile.
Quote:
Originally Posted by Gaming_Glen View Post
Oh heck no, no more co-op zones... we're supposed to be heroes vs. villains, not cozy buddies.
I'd say yes to co-op zones like that. Where heroes, and villains do not work together, as BrandX is saying. There is competition between the various factions. So while it is a zone where the various meet up, there is no cross teaming.


 

Posted

Quote:
Originally Posted by Gaming_Glen View Post
Stop running the scanner missions all the time and do regular arcs.
I don't do them often, but there needed for new contacts and teams I join generally do them. That's why I want to improve them.