Oppressive Gloom - Anyone use it ?


Black_Destroyer

 

Posted

I have a AR Device level 50 and I am trying to find some unique ways of keeping mobs off him. I remember how much those Murk Eidolon would just keep me stunned in the sewers. I was praying someone would kill them so you could move.

I am considering Caltrops and Oppressive gloom running. Maybe even just using web grenade on the boss to keep them in place but out of melee range. Again I know its not the perfect scenario, but wonder if anyone is seeing a decent amount of mobs stunned with this power.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Use it on my Mastermind all the time and it works great for minions. It requires you to be in melee range for them to be stunned.


The first step in being sane is to admit that you are insane.

 

Posted

I use oppressive gloom on my Defender. As I use dark blast, I stack it with dark pit and can stun a whole mob (Bosses and Lieuts not as long, but they still stun enough for me to do what i need to). But without another stun power, you'll only be stunning minions and you'll have to be in the middle of the mob to be effective. I'm alwasy up close and personal with my blaster, but i've not played an AR/Dev blaster, I understand theres a few cone powers in it tho so may not work best being in the middle of the mob? Thats just my gut thinking, having not tested it.


 

Posted

I use Opressive Gloom on my Dark/Dark/Soul stalker. It works well to keep the minions stunned after the Assassin Strike. (It stays supressed on a stalker until you chose to break out of Hide)

There have been a few threads stating the (Purple)Absolute Amazement proc is not working at all in any power. Don't waste a slot in this power for this proc until it gets fixed.


-Largo

Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian

 

Posted

I have a Fire/MM/Soul Blaster and I use Oppressive gloom with PSW and it stunns a few and it helps when I solo farm.

Step 1. Build Up/Aim
Step 2. Soul Tentacles
Step 3. Oppressive Gloom/PSW
Step 4. Drain Psyche
Step 5. Fire Ball/RoF/Fire Breath
Step 6. Repeat

I only set it for +1/+6 since anything higher they take longer to kill and they get unstunned and attack back.


 

Posted

I've found Oppressive Gloom to be a handy power to help survivability on every AT I've tried it. It's not going to take care of everything, but if you're swarmed by a bunch of minions, it pretty much shuts them down.

Haven't tried it on a blaster, though. Hope it works out for you!


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Posted

Quote:
Originally Posted by plainguy View Post
I am considering Caltrops and Oppressive gloom running. Maybe even just using web grenade on the boss to keep them in place but out of melee range.
Or just hit them with Beanbag or Taser. Three acc/stun/recharge in either, plus OG, will let you perma-stun a boss easily with recharge to spare.


 

Posted

Quote:
Originally Posted by Wonderslug View Post
Or just hit them with Beanbag or Taser. Three acc/stun/recharge in either, plus OG, will let you perma-stun a boss easily with recharge to spare.
Aye I'm thinking that as well.

I was going to try Range Defense cap with my AR/Dev. Then I started looking at my Kin DP who has range defense currently 30, it used to be 10. I notice the difference in the number I hits I get now. So I was considering maybe not going so high in Range defense cap and trying to think of odd ideas to keep mobs off me if they get too close. Caltrops is great but mobs do traverse the Caltrops to fight me. Its that they then turn their backs to run away after the hit. So I was looking to get a double whammy on them. Stun or run, it might give me some time to drop a trip mine also.

Though with my luck the Devs will finally catch the hint and tune up Dev and all this thinking and ideas will go to waste.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

The Ragnarok chance for KD proc works great in caltrops. If you can get it, I recommend it.


-Largo

Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian

 

Posted

Quote:
Originally Posted by Largo View Post
The Ragnarok chance for KD proc works great in caltrops. If you can get it, I recommend it.
I scored a Armageddon IO I might see the value and try to sell and pickup the Ragnarok or do a trade for it to try it out.. I heard so much about doing that.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

I used to think the -damage self part is very annoying and I find the radius is quite small on Stalker/Brute but my Necro/Pain MM picked up OG and man, it is amazing! I didn't know OG on MM, Defender and Blaster has 12' radius. It is quite large.

I like having some kind of healing to back up OG's damage-self. Not sure how well it works on Blaster but you don't have to run in to stun. You can just stay at range and stun those that get closer to you.


I've been wanting to run duo Necro/Pain build with a friend. I think it's going to be amazing. The beauty of OG is when you have more than one person running it.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

My biggest problem with offensive auras on blasters is it seems sometimes I spend more time waiting on recharge and retoggling them then actually benefiting from them. I really wish offensive toggles just suppressed.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Quote:
Originally Posted by Jibikao View Post
I used to think the -damage self part is very annoying and I find the radius is quite small on Stalker/Brute but my Necro/Pain MM picked up OP and man, it is amazing! I didn't know OP on MM, Defender and Blaster has 12' radius. It is quite large.

I like having some kind of healing to back up OP's damage-self. Not sure how well it works on Blaster but you don't have to run in to stun. You can just stay at range and stun those that get closer to you.


I've been wanting to run duo Necro/Pain build with a friend. I think it's going to be amazing. The beauty of OP is when you have more than one person running it.
Oppressive Gloom
OG? >_>


 

Posted

Quote:
Originally Posted by DreadShinobi View Post
Oppressive Gloom
OG? >_>
Oops. Yeah. OG and not OP. LOL


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

OG would be great for a Mental Blaster, it would add another layer of mitigation for your PBAoE powers.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Santorican View Post
OG would be great for a Mental Blaster, it would add another layer of mitigation for your PBAoE powers.
Yeah, I was thinking about this - but it sounds like it wouldn't stack particularly well with WoC - even with the Coercive Persuasion proc. Which is to say, it'd probably make WoC pointless as a mitigation power, as WoC also only works on minions, and it's not nearly as consistent as what Oppressive Gloom sounds like. It also has a smaller radius (8 feet?).

That being said, it'd work great as a proc mule - there are quite a few you can slot in WoC for damage.