Old player returning


Aett_Thorn

 

Posted

Hi, I'm an old CoX player (joined shortly after Issue 2 was released), I stopped playing for quite a while, in fact the last time I played properly was after Issue 11 was released, but I'm now returning to the game.

But the reason for this topic is to ask, power-wise how much has changed?
What I mean is, my main lvl 50 is a Fire/Energy/Fire Mastery Blaster and I used to be able to solo very well and be able to beat almost any enemy by myself, but now I needed help taking down 1 Elite Boss, which wouldn't have happened before.

So can anyone give me any hints on how to respec my main so that I can get it back to the ***-kicker it used to be?

Also, when I last played (before you had to pick the fitness pool powers) it was useless to put more than 4 enhancements on Stamina and Health, is this still the case?

I can get a hero planning program and try and recreate my main as it is now and show you guys if that would help?
Someone just needs to tell me what the best program for that is nowadays.

Thanks


 

Posted

Quote:
Originally Posted by Blackfox_EU View Post
Also, when I last played (before you had to pick the fitness pool powers) it was useless to put more than 4 enhancements on Stamina and Health, is this still the case?

I can get a hero planning program and try and recreate my main as it is now and show you guys if that would help?
Someone just needs to tell me what the best program for that is nowadays.

Thanks
Welcome back to the city!

I won't pretend to be an expert on powers or builds, but the program you're looking for is called Mids' Hero Designer. Look for it at cohplanner.com.

Personally I never put more than 2 slots in Health or Stamina, unless I'm adding certain procs. I find the extra little bit you can squeeze out from a 3rd or 4th slot aren't as much of a benefit as using them to boost another power. But hey if it works for you, go for it!


 

Posted

First of all - what Elite Boss?

Different mobs have different strengths - many people, for example, hate Malta for sappers, and Carnival of Shadows for the end draining death knell. However, my Dark/Dark scrapper never realized what the big deal was as it is one of the few armor sets with native end drain resistance.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Thanks for the link Triplash . I'll post my build up here soon, see if someone can give me tips.

The Elite Boss was Captain Holtz (or something like that) on the whole Alpha slot arc, they're in mission in the mission in the Rikti War Zone. And the the Minotaur Elite boss on the mission after that. So, as far as I know, no major health/defence debuffing or anything.

But even with normal enemies, my main can't handle as many at once as it used it .

Also what kind of mission do I have to do to get the components for the Alpha slot powers?


 

Posted

Well, Holtz is Vanguard. probably the most hated enemy group out there

Anyway, pre-made common componets for incarnate crafting are found as rewards for completing several level 50 task/strike forces - Imperious, Statesmans/Recluse, Riechsman, Lady Gray, etc. Also, one is available for 150 Vanguard merits.

Each TF only grants one component, one that is "themed" with the TF. Imperious grants the ancient nictus fragment, for example.

Also, Hamidon drops 4, and Apex and Tinman 2 each, there are the Incarnate shards. These can drop off any level 50+ enemy, no matter where (except AE). 4 of these can combine into any common component (such as the Ancient Nictus Fragment mentioned above), and 8+ a common component yields an uncommon component... anyway, all this is listed @Mendar Remial's info after you finish his arc.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

And in 7 issues there's been a lot of tweaks. I'd look up Defiance to see if it's the same as you remember, for example.

either address is good below :

www.paragonwiki.com

wiki.cohtitan.com

Same site, just mirrored.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Thanks for that, I'll have a look see what's changed.



Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Blackfox: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Legacy Fitness
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast

  • (A) Accuracy
  • (3) Damage Increase
  • (5) Damage Increase
  • (43) Damage Increase
Level 1: Power Thrust
  • (A) Accuracy
Level 2: Fire Ball
  • (A) Accuracy
  • (3) Accuracy
  • (5) Damage Increase
  • (7) Damage Increase
  • (7) Accuracy
  • (9) Recharge Reduction
Level 4: Build Up
  • (A) Recharge Reduction
  • (9) Recharge Reduction
  • (11) Recharge Reduction
  • (11) To Hit Buff
  • (13) To Hit Buff
  • (13) To Hit Buff
Level 6: Hurdle
  • (A) Jumping
  • (15) Jumping
  • (15) Jumping
Level 8: Air Superiority
  • (A) Accuracy
Level 10: Bone Smasher
  • (A) Accuracy
  • (17) Accuracy
  • (17) Damage Increase
  • (19) Damage Increase
  • (19) Damage Increase
  • (21) Recharge Reduction
Level 12: Combat Jumping
  • (A) Jumping
  • (21) Jumping
  • (23) Jumping
Level 14: Fly
  • (A) Endurance Reduction
  • (23) Endurance Reduction
  • (25) Endurance Reduction
  • (25) Flight Speed
  • (27) Flight Speed
  • (27) Flight Speed
Level 16: Health
  • (A) Healing
  • (29) Healing
  • (29) Healing
Level 18: Super Jump
  • (A) Endurance Reduction
Level 20: Blaze
  • (A) Damage Increase
  • (31) Damage Increase
  • (31) Damage Increase
  • (31) Accuracy
  • (33) Accuracy
Level 22: Stun
  • (A) Accuracy
Level 24: Stamina
  • (A) Endurance Modification
  • (33) Endurance Modification
  • (33) Endurance Modification
Level 26: Blazing Bolt
  • (A) Damage Increase
  • (34) Damage Increase
  • (34) Damage Increase
  • (34) Range
  • (36) Range
  • (36) Accuracy
Level 28: Power Boost
  • (A) Recharge Reduction
  • (36) Recharge Reduction
  • (37) Recharge Reduction
Level 30: Acrobatics
  • (A) Endurance Reduction
  • (37) Endurance Reduction
Level 32: Hasten
  • (A) Recharge Reduction
  • (37) Recharge Reduction
  • (39) Recharge Reduction
Level 35: Boost Range
  • (A) Recharge Reduction
  • (39) Recharge Reduction
  • (39) Recharge Reduction
Level 38: Total Focus
  • (A) Damage Increase
  • (40) Damage Increase
  • (40) Damage Increase
  • (40) Endurance Reduction
  • (42) Endurance Reduction
  • (42) Accuracy
Level 41: Char
  • (A) Range
  • (42) Damage Increase
  • (43) Hold Duration
Level 44: Fire Shield
  • (A) Resist Damage
  • (45) Recharge Reduction
  • (45) Endurance Reduction
Level 47: Rise of the Phoenix
  • (A) Endurance Modification
  • (48) Healing
  • (48) Endurance Modification
  • (48) Recharge Reduction
  • (50) Recharge Reduction
  • (50) Healing
Level 49: Aim
  • (A) Recharge Reduction
  • (50) To Hit Buff
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
  • (45) Empty
Level 1: Defiance
Level 4: Ninja Run
Level 0: LEGACY BUILD


The only thing is, Aim has 6 slots, 3 recharges, 3 to hit buffs. It wouldn't let me add more slots. And I didn't get these in that order, I just did it this way for speed.


 

Posted

There's a way to get your current build perfectly in Mids: Get Titan Sentinel from the Titan network - it has a build exporter.


The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*

 

Posted

Thanks, I'll have a look at that when the EU servers are back online .


 

Posted

Okay, a couple of quick pointers. You have Aim, so slotting Build Up for To-Hit Buff is probably unneccessary. And importantly, at level 50, a single Fly Speed SO will put you above the fly speed cap, so it doesn't really need addtional slots. This should let you slot up Fire Blast a little more.

As far as the situation goes, the Holtz/Honoree fight is quite difficult. It's apparently quite possible to snipe-pull the bosses one at a time, but even so they're quite powerful. If you have some Vanguard Merits, consider getting a Cursebreaker to remove the Curse of Exhaustion that Holtz uses - it effectively cuts your blue bar in half for five minutes, which will make an already difficult fight much harder. Stock up on Break Frees for the Honoree. His melee attacks have a high chance to stun, and it doesn't take him long to finish off a stunned opponent.

Also, consider running some more normal content to get back in the swing of the character. You're probably still a bit rusty, and you're taking on the toughest content in the game that the devs intended us to solo. With a bit of practice, it could become a lot easier.


 

Posted

Thanks for that, when I get some more advice (if I get any more) I'll respec and sort all of that. Luckily I was able to complete the arc thanks to a Scrapper and got the Alpha slot

I've been playing in Praetoria (got a lvl 10 tank on there now) so I'm starting to get back in to it.

Got any advice for endurance? It runs out a lot quicker than it used to.


 

Posted

I'm just going to warn you, there are a LOT of changes that I think need to be made to your build, and I'm not even a blaster expert. I would be prepared to make a lot of changes.

Edit - as for endurance, you're most likely just seeing some perception bias, where you don't remember it running out as fast as it does, but it really did. AS for helping with that, make sure to slot each attack with at least one EndRed. Attacks by far are the largest user of endurance in the game.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

I agree that the Endurance thing is most likely a perception issue - especially with Holtz, if she dropped the Curse of Extreme Dev Cheating (-50 Max End).

Having Energy as your Blaster's secondary, you might want to consider squeezing Conserve Power into your build, perhaps in one of the places you currently have a Fitness Pool power - My main is an Eng/Eng Blaster (and has often been a bit of an End-hog in sustained combat), but after my last few respecs, I just pop Conserve when I get down to about 25% End, and all my worries are gone. Heck, when I faceplant, I'll often pop a wakie, a break free and a catch breath, Conserve Power, then use only my Tier 1 and 2 Primary attacks for about 20 seconds, at which point I'll be clawing back End faster than I can use it.

Which EU server are you on, Blackfox?


The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*

 

Posted

Just note for future needs, there's a fairly recently released helper tool from Titan Network called Titan Sentinel, which will allow you to export a build direct from the game in the right format for Mids build planner:

http://www.cohtitan.com/news?id=1301

Saves some time on old characters :-)


Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.

 

Posted

Looks like I'll have to go through a hero builder to figure stuff out :s.
I was thinking about slipping Conserve Power in when I respec, how should I slot it?

My main is on Defiant, but I have tons of alts on Defiant and Union.

I tried Titan Sentinel but it doesn't detect CoX so I can't export the build from it

Also, after how many SOs does Health and Stamina reach their cap?


 

Posted

CP really only needs some Recharge (it's got a pretty nominal Endurance cost to activate) - my current Incarnate Build is using a Spiritual boost to act as 1 recharge, with 2 L50 Recharge IOs slotted in the power - it comes up more often than I actually find myself needing it.

For Health and Stamina, you don't want to really bother with more than 3 SOs, and 2 IOs push you into Enhancement Diminishing returns territory (or Enhancement Diversification, as you might know it). Some people find that it can be useful to use IO Set 'procs' instead of actual enhancements - for example, I have a Numina's Convalescence +Rec/+Regen proc, a Numina's Convalescence Heal IO (which acts like a 'normal' enhancement), and a Miracle +Rec proc slotted into Health.

If you don't want to get into the specifics on an IOd build, though, just stick with the "No more than 3 of one type of SO" rule.

Oh, and I'm an unrepentant Onionite (one of that weird Roleplayer crowd), just so you know, but I know that Defunct is quite lively.

And, because I forgot to say it before:

Welcome back!


The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*

 

Posted

Okay, got a new build made up in the Hero Designer, please tell me what you think:


Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Blackfox Remake: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Legacy Fitness
Power Pool: Speed
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast

  • (A) Accuracy
  • (3) Accuracy
  • (3) Damage Increase
  • (5) Damage Increase
  • (5) Endurance Reduction
  • (7) Endurance Reduction
Level 1: Power Thrust
  • (A) Accuracy
  • (42) Damage Increase
  • (45) Knockback Distance
Level 2: Fire Ball
  • (A) Accuracy
  • (7) Accuracy
  • (9) Damage Increase
  • (9) Damage Increase
  • (11) Endurance Reduction
  • (11) Recharge Reduction
Level 4: Build Up
  • (A) Recharge Reduction
  • (13) Recharge Reduction
  • (13) Recharge Reduction
Level 6: Swift
  • (A) Run Speed
  • (15) Run Speed
  • (15) Run Speed
Level 8: Hasten
  • (A) Recharge Reduction
  • (17) Recharge Reduction
  • (17) Recharge Reduction
Level 10: Bone Smasher
  • (A) Accuracy
  • (19) Accuracy
  • (19) Damage Increase
  • (21) Damage Increase
  • (21) Endurance Reduction
  • (23) Recharge Reduction
Level 12: Aim
  • (A) Recharge Reduction
  • (23) Recharge Reduction
  • (25) Recharge Reduction
Level 14: Hover
  • (A) Flight Speed
  • (40) Endurance Reduction
Level 16: Fly
  • (A) Flight Speed
  • (25) Endurance Reduction
Level 18: Blaze
  • (A) Damage Increase
  • (27) Damage Increase
  • (27) Accuracy
  • (29) Accuracy
  • (29) Endurance Reduction
Level 20: Conserve Power
  • (A) Recharge Reduction
  • (31) Recharge Reduction
  • (31) Recharge Reduction
Level 22: Health
  • (A) Healing
  • (31) Healing
  • (33) Healing
Level 24: Stamina
  • (A) Endurance Modification
  • (33) Endurance Modification
  • (33) Endurance Modification
Level 26: Blazing Bolt
  • (A) Damage Increase
  • (34) Damage Increase
  • (34) Damage Increase
  • (34) Accuracy
  • (36) Range
  • (36) Endurance Reduction
Level 28: Power Boost
  • (A) Recharge Reduction
  • (36) Recharge Reduction
  • (37) Recharge Reduction
Level 30: Combat Jumping
  • (A) Jumping
  • (42) Endurance Reduction
Level 32: Super Jump
  • (A) Jumping
  • (43) Endurance Reduction
Level 35: Boost Range
  • (A) Recharge Reduction
  • (37) Recharge Reduction
  • (37) Recharge Reduction
Level 38: Total Focus
  • (A) Damage Increase
  • (39) Damage Increase
  • (39) Damage Increase
  • (39) Accuracy
  • (40) Endurance Reduction
  • (40) Endurance Reduction
Level 41: Acrobatics
  • (A) Knockback Distance
  • (42) Endurance Reduction
  • (43) Endurance Reduction
Level 44: Char
  • (A) Damage Increase
  • (45) Hold Duration
  • (46) Endurance Reduction
Level 47: Fire Shield
  • (A) Resist Damage
  • (48) Resist Damage
  • (48) Recharge Reduction
  • (48) Endurance Reduction
Level 49: Rise of the Phoenix
  • (A) Endurance Modification
  • (50) Healing
  • (50) Recharge Reduction
  • (50) Recharge Reduction
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed
  • (45) Endurance Reduction
Level 2: Rest
  • (A) Recharge Reduction
  • (43) Recharge Reduction
  • (46) Recharge Reduction
Level 1: Defiance
Level 4: Ninja Run
Level 6: LEGACY BUILD


Rise of the Phoenix will have 2 more slots on it when I actually respec.
And I only have SO enhancements just now, I'll work on getting better ones once I've repsec'd


 

Posted

Step 1: Remove all the Fitness powers from your build. The last issue made them available as inherent powers, but Mids still lets you select them so you can load up or make builds for characters that haven't been respecced in I19. Once you remove all the Fitness powers, all four should pop up in the "Inherent Powers" section down the bottom.

Step 2: Consider what each power is doing for you. Fire's secondary effect is a small Damage Over Time (DOT) component. Power Boost doesn't affect this, as it doesn't boost damage. It just increases the knockback on Power Thrust and the duration of stuns on your other melee attacks.

Step 3: Take some new powers. Look seriously at Rain of Fire. Yes, it causes scatter. It also causes phenomenal damage, and you can even use the fact that mobs avoid the rain to your advantage - drop Rain of Fire over yourself, and no-one will want to melee you. Consider Flares. Blasters can use their first two attacks in their primary even while mezzed, and it can be useful in building a Defiance buff. Look at the Medicine pool. Aid Self can be very useful, and Aid Other never hurt. Or maybe Leadership - Tactics could let you slot your attacks 1 Acc/3 Dam with End and Rech to taste, while Assault gives you even more damage, or Maneuvers gives a little defense (a better idea if you're building for defense with IOs). If you're having trouble with endurance, grab Conserve Power to keep you from bottoming out.

Step 4: Steal some slots. Swift really isn't a great run speed buff. Three-slotting it really isn't doing you that much good. Rest every 150 seconds may not be essential, either, but I don't know how you play. Travel powers don't really need Endurance Reduction, since it makes more sense to switch to Hover and Combat Jumping in combat. Speaking of which, Hover and Combat Jumping don't need Endurance Reduction either - they're both quite cheap (CJ extremely so), and it's your attacks that are flooring your blue bar. Acrobatics really doesn't need knockback slotting - thanks to the way it's set up, it provides magnitude 9 knockback protection, and three-slotted it goes up to magnitude 11. Both of these will work against 99% of knockback effects in normal content. If you want more protection, look into the Karma: Knockback Protection and Steadfast Protection: Knockback Protection IOs. While slotted, these enhancements give you an additional 4 points of KB protection. My Fire tank runs Acrobatics and one Steadfast -KB IO. She gets knocked down very, very rarely.

Also, you might want to look into frankenslotting (the use of Set IOs to get enhancement numbers, rather than set bonuses) or even slotting set bonuses. It's a great way to address accuracy and endurance issues without completely ignoring damage and recharge.


 

Posted

http://paragonwiki.com/wiki/Defiance

That's the wiki page on defiance - basically T1 & T2 primary powers, and T1 secondary, don't care about your mezz state (other than confused), so can be fired as long as you have end.

Also, you self-buff your damage just by attacking


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Seriously consider switching from standard SOs to level 50 common IOs at least. Where it takes 3 SOs to reach the ED caps, 2 lvl 50 common IOs will do it and only be a couple percent less than with 3 SOs. That'll get you a few extra slots from the powers you've 3-slotted with the same enhancement to put other places. Hasten, Health, Build Up, Aim, Boost Range, etc...2 IOs will get you nearly the effect that the 3 SOs do now and allow you to move the slots elsewhere for more power there.

The only exception maybe would be stamina, where you can keep it with 3 slots...but I like the end mod performance shifter, the performace shifter +10 end pts proc, and then a common end mod IO. Will get you the same performance as 2 common end mod IOs, which is VERY close to 3 SOs, plus a 20% chance every 10 seconds for a +10 end point boost...like auto poping a blue inspiration that gives you 10 end points.

As others have said, does flight really need 2 slots. One flight speed should be fast enough at level 50...esp a lvl 50 IO. End Redux isn't really necessary either since you shouldn't be using it during combat if you have hover. Super jump as well. And hover can get away being one slotted also...either defense or flight. Combat jumping I put a defense in, and it uses almost no endurance anyways so the end redux is nearly wasted...only drops it a fraction of a end point per second.

Fire shield, its a toggle...is recharge redux necessary? Toggles don't drop anymore from being mezzed so you would rarely have to put it back up after taking it down in less than the default recharge time. Using the slot for more resistance or end redux there would be more practical.

Swift, only really needs one slot.

6 slot your later, stronger attacks before you early light attacks. They usually hit harder and use more endurance and take longer to recharge, so damage, end redux, and recharge redux boosts are more effective there than on the weaker ones like fire blast which if youre short on slots, can more easily get away with only 5 slots.