What do i slot my Invuln tank for?
Good things to go after for Invuln are: Perma Dull Pain, Softcapped S/L/E/N(F/C to a lesser extent) with one enemy in Invinc range, Regen, and Psi Def/Res. It's also good to make sure you hit the new Tanker HP cap, which shouldn't be too difficult.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Dusted off my old Invulnerability/EM tanker earlier for a freespec. all his old IO's were done back when IO's first came out and i dont know what i was doing.
What should i slot him for now though? I think i'm right in saying positional defence isnt useful for him, as Invincibility reaches 70% for typed defence, so slot for that? try get him up to defence cap? |
Probably the most common IO goal for Invul tanks is to try to get to the soft-cap of 45% for S/L/E/NE with one foe in range of Invinc, using pool powers and IO bonuses. F/C and Psi def are also useful, though less of a priority.
or resistance? s/l is capped as standard with Tough, Energy's a bit weak go for that? |
Build that psi res/defence up? |
My Characters
Knight Court--A CoH Story Complete 2/3/2012
This is probably what you need.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
There's some disagreement on this point, but IMO and the opinion of a lot of other Invul tankers, that's not the way to go. Psi is a very small proportion of the damage you face during the game, and the amount of slots and influence you have to devote to getting Psi def and resist will mostly likely preclude soft-capping against the far more common damage types.
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Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Here is my Issue 19 Build as it exists on live. Decent defense, better with foes in range. Decent Regen, Perma Dull Pain. Decent Psi Resists.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Excalibur Issue 19 Build: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(3), ImpArm-ResDam(5)
Level 1: Barrage -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(5)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(11), Dct'dW-Rchg(13)
Level 4: Energy Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(17)
Level 6: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(7), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def(50)
Level 8: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(19), ImpArm-ResDam/EndRdx/Rchg(19), ImpArm-ResDam(21)
Level 10: Resist Elements -- ImpArm-ResPsi(A)
Level 12: Kick -- Acc-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Resist Energies -- S'fstPrt-ResDam/Def+(A)
Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(21), LkGmblr-Rchg+(45), LkGmblr-Def/EndRdx/Rchg(45), Taunt-I(45)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 22: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Dmg/EndRdx/Rchg(29)
Level 24: Whirling Hands -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(31), Sciroc-Dmg/EndRdx(31), Sciroc-Acc/Dmg/EndRdx(33), C'ngBlow-Acc/Dmg(40), C'ngBlow-Dmg/EndRdx(42)
Level 26: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(34)
Level 28: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(29), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(46)
Level 30: Resist Physical Damage -- Aegis-Psi/Status(A)
Level 32: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(34), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(37)
Level 35: Energy Transfer -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx(36), C'ngImp-Acc/Dmg(36), C'ngImp-Dmg/Rchg(36), C'ngImp-Dmg/EndRdx/Rchg(37), C'ngImp-Acc/Dmg/Rchg(37)
Level 38: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg/Rng(42), Mocking-Taunt/Rchg(42), Mocking-Acc/Rchg(43), Mocking-Taunt/Rng(43), Mocking-Rchg(43)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Unstoppable -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(48), Mrcl-Rcvry+(48), Mrcl-Heal(48), Heal-I(50), RgnTis-Regen+(50)
Level 2: Stamina -- EndMod-I(A), EndMod-I(17), EndMod-I(46), P'Shift-End%(46)
------------
Set Bonus Totals:
- 5.5% Defense(Smashing)
- 5.5% Defense(Lethal)
- 6.125% Defense(Fire)
- 6.125% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 8.625% Defense(Psionic)
- 4.25% Defense(Melee)
- 3% Defense(Ranged)
- 4.563% Defense(AoE)
- 8.55% Max End
- 73% Enhancement(Accuracy)
- 62.5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 105.42 HP (5.625%) HitPoints
- MezResist(Held) 2.75%
- MezResist(Immobilize) 8.8%
- MezResist(Terrorized) 2.2%
- 11% (0.184 End/sec) Recovery
- 70% (5.477 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 3.125% Resistance(Negative)
- 1.26% Resistance(Toxic)
- 14.76% Resistance(Psionic)
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The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
I IO'ed my invuln back when I was still poor. Defense was expensive and regen was cheap. As I recall, he has 296% regen. I could have gotten it higher if he had any purples.
Paragon City Search And Rescue
The Mentor Project
He he yeah I IO'd my tank waaaaaaaaaaaaaaay back in the day when all this stuff was MUCH cheaper !!!
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Yes, I remember those days too, when Reactive Armor recipes were barely above vendor trash.
{sigh}
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Yes, I remember those days too, when Reactive Armor recipes were barely above vendor trash.
{sigh} |
Still, lower level Reactive Armor aren't all that pricey, in the last month I've sold about a dozen 25-35 RA of assorted types, all of them were listed for well under a million. Still a far cry from the 10k -50k they typically cost when I wrote my guide in issue 13.
Hmm, I just realized that I'm going to have to revise my lowbie Invuln guide for issue 19.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
One unexpected side benefit of I19 for me is that as I've added +defense powers to some of my characters, (CJ, Weave) I've been able to pull some Kinetic Combat sets that are no longer needed. (Also bought when prices were much, much lower, BTW.) So far I've "liberated" four complete sets, which will be a huge help in kitting out new characters.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Paragon City Search And Rescue
The Mentor Project
Dusted off my old Invulnerability/EM tanker earlier for a freespec. all his old IO's were done back when IO's first came out and i dont know what i was doing.
What should i slot him for now though?
I think i'm right in saying positional defence isnt useful for him, as Invincibility reaches 70% for typed defence, so slot for that? try get him up to defence cap?
or resistance? s/l is capped as standard with Tough, Energy's a bit weak go for that?
Build that psi res/defence up?
Advice: required.
Frostbourne: lvl 50 Scrapper Katana/Regen
Energenica: lvl 50 Tanker Invuln/Energy
Ionised: lvl 50 Defender Empathy/Electrical Blast
Avalonica: lvl 50 Controller Ice/Storm
SunSphere: lvl 50 PeaceBringer