DS/dark: Which whip powers, if any?


Fynn

 

Posted

Usually, I've been told that the mastermind primary attacks are pretty skippable -- not that they're worthless, just that you've nearly always got something better you could do. But people also tell me that the whip attacks in DS/ are more useful.

So. I'm looking at a respec. Should I pick up one or more of the whip attacks? If so, which one(s)? I'm planning to take everything from /dark but black hole, and currently I have TP foe, teleport, hover, provoke, tactics, and maneuvers. I'm pretty attached to teleport as my travel power, and to provoke for keeping my little babies safe, the rest is more negotiable.


 

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I opted for Corruption.


Faster animation recharge and lower end cost than Lash... and it has a -res component.

Crack whip also has -res, does knockdown and is a cone AoE. However it has slower recharge and higher endurance. I find my pets eat groups up anyway. So corruption gives me a bit of a debuff to fling out to AVs and the like.


Quote:
Originally Posted by VoodooGirl View Post
[*]Watching out for the Spinning Disco Portal of D00M!*

 

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All of them, the -res stacks (So having 3 on a single target...). Failing that go for the Cone one as it will speed up fighting groups.


 

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Quote:
Originally Posted by Kiwi View Post
All of them, the -res stacks (So having 3 on a single target...). Failing that go for the Cone one as it will speed up fighting groups.
+1 for me as well. When demons were in beta I found the cone to be the most useful for mitigating damage due to its knockdown. I tend to pick it up on all my demon MM's now. The single targets are nice if you want to keep the -res on (and if you pick up more then one whip power...stacked). It's all a matter of taste of course.


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Now with the Alpha slot I could probably look at including more of the attacks and still maintain softcap. But why risk it? when i know end redux will greatly affect me.


Quote:
Originally Posted by VoodooGirl View Post
[*]Watching out for the Spinning Disco Portal of D00M!*

 

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I have also been using Crack Whip. The AoE can spread the -res to more than 1 target at a time. More importantly to me, being an AoE, it can draw more agro to me so I find it better compliments Provoke.


 

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Quote:
Originally Posted by Kiwi View Post
All of them, the -res stacks (So having 3 on a single target...). Failing that go for the Cone one as it will speed up fighting groups.
took all 3 also, first time I have ever taken more than 1 attack power for a MM but works very nicely for DS. mainly for the stacked -res for tougher mobs and help pull or draw agro.

the main reason this works, for me at least, is the inherent fitness pool. not only did taking multiple attacks keep you from "doing something more useful" it drained too much of your endurance unless you took stamina. most of my MM's ran without stamina, so using personal attacks just did not work.

but getting that as an inherent has now freed up the power picks to be able to select attacks and the energy to use them.


 

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I wanna know this too.
Corruption is too low on damage.
Lash is too close.
crack Whip gives AoE= aggro on MM

Personally though I have lash since it has high damage, knockback, and I'm close becuase of my dark heal anyway


 

Posted

Corruption = Ranged = Something that we dont have other than our pets. It pulls decent enough and by the time enemies are close the pets in bodyguard mode eat them. = -Res is a bonus. I slot it with 1 damage and 2 res debuffs. It works good for me

Lash = long ranged melee with with good knockdown and ok damage. When or if my pets get AOEd or defeated, then I have to rely on something and this is good for that

Crack Whip = AOE cone, larger than most cones and wider too. = spreads debuffs which =more pet damage.

I use poison secondary, so I am a single target debuffer most of the time, and poison just makes all three attacks that much better,

In conclusion, take all of em. Depending on your secondary support power they will all be invaluable, and because demons needs you to be in the fray to gain supremacy, these melee type attacks really do help.

Dark secondary, mainly for the heal means you need to be up with the pets, So all of them are good, however if one had to be ommited then I would suggest corruption because darkness can pull to a certain extend with other powers.


 

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Quote:
Originally Posted by Nyx View Post
I slot it with 1 damage and 2 res debuffs.
Ehh? There are no resistance debuff enhancements...


 

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Quote:
Originally Posted by Kiwi View Post
Ehh? There are no resistance debuff enhancements...
I meant Defense Debuffs. My bad

Im sure though you already knew that


 

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Quote:
Originally Posted by Nalrok_AthZim View Post
The whip powers don't take that either.
Why can I slot it then?


 

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Quote:
Originally Posted by Vexen777 View Post
crack Whip gives AoE= aggro on MM
That'd be the reason I took it on my DS/Dark, actually. I thought it'd be a good combo to try the Tankermind thing. Haven't played that character in a while (my disgust at the AI issues killing my Bots/Storm having left me not feeling much like playing MMs), but it seemed to help in that goal.


 

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Quote:
Originally Posted by Nalrok_AthZim View Post
Just checked. My DS/Dark can't slot -Defense in his whip powers.
Sorry you are right and I was wrong. I have a crafted thing that works for melee and offers a proc of defence reduction and increased stunning, which now makes no sense as to why I slotted it in my whips.

But I still love those whips.


 

Posted

Quote:
Originally Posted by Nyx View Post
Sorry you are right and I was wrong. I have a crafted thing that works for melee and offers a proc of defence reduction and increased stunning, which now makes no sense as to why I slotted it in my whips.

But I still love those whips.
I am not sure where you got the defense debuff proc (just looking for my own curiosity), but procs in the whip attacks make a lot of sense, especially the whip attacks that can hit multiple targets. It's not like the whip is going to one-shot a boss so PROC OUT baby; nothing wrong with that.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Thats what Im doing. I totally messed up on the slotting system and said that you could slot defense debuffs. I just have procs on it....so that was definately my bad.

Proccing is fun though.

It's my poison that I have defense debuffs in.

Im new so forgive me for making that mistake.


 

Posted

Some of the best innovative ideas are brought by people with a new perspective on things.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.