DS/dark: Which whip powers, if any?
I opted for Corruption.
Faster animation recharge and lower end cost than Lash... and it has a -res component.
Crack whip also has -res, does knockdown and is a cone AoE. However it has slower recharge and higher endurance. I find my pets eat groups up anyway. So corruption gives me a bit of a debuff to fling out to AVs and the like.
All of them, the -res stacks (So having 3 on a single target...). Failing that go for the Cone one as it will speed up fighting groups.
The Porcelain God - DarkKinetics Corruptor
Meat Juice - DarkDarkSoul Brute
Pretty and Strong - Do you really have to ask?
I took Lash and Crack Whip.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
I have also been using Crack Whip. The AoE can spread the -res to more than 1 target at a time. More importantly to me, being an AoE, it can draw more agro to me so I find it better compliments Provoke.
All of them, the -res stacks (So having 3 on a single target...). Failing that go for the Cone one as it will speed up fighting groups.
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the main reason this works, for me at least, is the inherent fitness pool. not only did taking multiple attacks keep you from "doing something more useful" it drained too much of your endurance unless you took stamina. most of my MM's ran without stamina, so using personal attacks just did not work.
but getting that as an inherent has now freed up the power picks to be able to select attacks and the energy to use them.
I wanna know this too.
Corruption is too low on damage.
Lash is too close.
crack Whip gives AoE= aggro on MM
Personally though I have lash since it has high damage, knockback, and I'm close becuase of my dark heal anyway
Corruption = Ranged = Something that we dont have other than our pets. It pulls decent enough and by the time enemies are close the pets in bodyguard mode eat them. = -Res is a bonus. I slot it with 1 damage and 2 res debuffs. It works good for me
Lash = long ranged melee with with good knockdown and ok damage. When or if my pets get AOEd or defeated, then I have to rely on something and this is good for that
Crack Whip = AOE cone, larger than most cones and wider too. = spreads debuffs which =more pet damage.
I use poison secondary, so I am a single target debuffer most of the time, and poison just makes all three attacks that much better,
In conclusion, take all of em. Depending on your secondary support power they will all be invaluable, and because demons needs you to be in the fray to gain supremacy, these melee type attacks really do help.
Dark secondary, mainly for the heal means you need to be up with the pets, So all of them are good, however if one had to be ommited then I would suggest corruption because darkness can pull to a certain extend with other powers.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Just checked. My DS/Dark can't slot -Defense in his whip powers.
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But I still love those whips.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Thats what Im doing. I totally messed up on the slotting system and said that you could slot defense debuffs. I just have procs on it....so that was definately my bad.
Proccing is fun though.
It's my poison that I have defense debuffs in.
Im new so forgive me for making that mistake.
Some of the best innovative ideas are brought by people with a new perspective on things.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Usually, I've been told that the mastermind primary attacks are pretty skippable -- not that they're worthless, just that you've nearly always got something better you could do. But people also tell me that the whip attacks in DS/ are more useful.
So. I'm looking at a respec. Should I pick up one or more of the whip attacks? If so, which one(s)? I'm planning to take everything from /dark but black hole, and currently I have TP foe, teleport, hover, provoke, tactics, and maneuvers. I'm pretty attached to teleport as my travel power, and to provoke for keeping my little babies safe, the rest is more negotiable.