Request for comments: /devices


Adeon Hawkwood

 

Posted

On the whole "Cloaking Device can be replaced by pool powers" thing. In my case, no it cannot.

My Sonic/Devices is a hoverblaster, it is baked into his playstyle and his backstory. I don't need Hasten at all, because I have enough recharge that my attack chain is limited more by animation time and I don't rely on Trip Mines.

Why would I take a travel power I have no use for or desire for in order to do what a power contained in my secondary and a Stealth IO can do for free?

Why would I use one of my FOUR power pool choices to do the exact same thing I can do in my secondary for free? And my secondary can do it BETTER, because there is no -speed component.

Yes, you can replace Cloaking Device with pool powers, but why would you waste picks on something your secondary can already do?


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I like /Dev in general. I have a couple of 50s with this secondary.

1. TD adds damage to Assault Rifle's snipe. It doesn't add damage to any other snipes.

2. I think it's worth including in your guide that /Dev is the only Blaster secondary where it is possible to take out a spawn using only the Secondary powers, while at the same time you take no damage.

3. I agree that Cloaking Device + a Stealth IO is a game-changing combo when you get it.

4. I used to hate Time Bomb, but the damage and the fact that you don't have to stand in a spawn, plus no End crash redeem it.

5. Fury Flechette wrote a guide on how to be an "anti-Stalker" in PVP, you might want to reference pertinent stuff from her guide.

6. TD vs. Tactics: isn't TD's ToHit buff higher?

7. When the game first came out, there was a mistake in Smoke Grenade's code that made it a 100% ToHit debuff. You read that right: 100%. The first Blaster to 40 (the level cap in those days) was an AR/Dev. A guide called "Level 40 in 4 weeks" -a speed level unheard of in those days- was written for /Dev. The very first "nerf" in the game was a "correction" of the "decimal place error" to 10% debuff. Later it was decreased to its current value as part of the Global Defense Nerf.

8. Trip Mines are much more useful than "toe bombing"; IMHO that's for beginners and the impatient. Toe bombing will not take out an entire spawn with a single mine anyway. Blasters are very good at knowing how enemies respond to initial attacks, because their life depends on that knowledge. You know some enemies want to run over to you, while others like Nemesis or Longbow, want to attack you from range. So, put TMs where you know they will go. I forget the max you can have out without Hasten but I usually lay out at least 3 in a pattern I think enemes will follow after my first volley.

9. /Dev is about planning, patience and exploiting game geometry. Those narrow sewer doors, corners, and anyplace else that makes it hard for enemies to reach you are great. If you have seen the movie "300" or at least know the story, you know how to use /Dev to your benefit.

10. You will get arguments that /Traps is "better" than /Dev. Address your thoughts on that argument up front in your guide. IMHO, /Traps is the "on your knees" Secondary. Every character I've made with /Traps has spent too much time kneeling during the actual fight. With /Dev you set a few TMs and Caltrops and then shift to your Primary.


Ideally, the tank will die precisely as everyone else starts fighting, allowing aggro to be spread evenly among the blaster. -seebs, "How to Suck at CoH/CoV" Guide

 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Except for Time Bomb I don't mind the setup times when solo (although I do get annoyed at the combination of long summon and short duration of my Gun Drone), the problem I have is that the cast time for Trip Mine make it less than useful to use in combat.
[...]
As you and I both said the best use of Trip Mine is as a Defiance boost and a little close in defense. To me that says that something is wrong with the power.
Yeah, I never took Time Bomb due to its horrible reputation. Never took Gun Drone either due to a lack of power slots. I suppose I could take it with I19 but... eh.

I started a Sonic/Dev blaster who might take Time Bomb just to try the Sleep/Bomb thing out. Anyway, no argument from me that /Dev needs some love in multiple areas.


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Yes, you can replace Cloaking Device with pool powers, but why would you waste picks on something your secondary can already do?
You're missing the point. It's not that a Devices Blaster would skip CD and take Stealth, that would indeed be stupid. The issue is that anyone else can take Stealth and get most of the benefit of CD. Cloaking Device is the Tier 6 power in the set, it should really be noticeably better than a pool power available to anyone. I wouldn't mind it being a glorified pool power if the rest of the set made up for it but realistically it does not.

EDIT:
For example, compare Taunt to Provoke. Taunt gets 2.5 times the base duration, a slightly longer range, applies a -range debuff and (most importantly) is Auto-Hit.


 

Posted

The runspeed thing was probably more significant at one point. I don't know how the defense compares between stealth and CD.

I think I may give time bomb another look, I had been thinking of using it like trip mines, where it would suck, but using it as the thing you put in the spawn so they come play with the trip mines you already dropped... That has potential.


 

Posted

/dev does a lot of things that USED to be much, much better than they are now. That's my main issue with the set, the times changed and /dev didn't (or not enough, anyway- tweaks like the damage boost to Snipe are more comedy than utility).

And the playstyle it encourages was much more appealing back in the day as well.

One of the friends I started playing with had an energy/devices blaster.
Way back when, debt was real and levels came very slowly. We didn't have modern conveniences like Defiance (old or new) or IOs or even BREAK FREES- we had that dumb thing you had to burn BEFORE the fight, because once you were out you couldn't activate any inspirations. And it wasn't even totally reliable- sometimes you'd get held or slept or whatever anyway.

In that environment, heck yes planting a giant mine field, laying down caltrops and pulling a spawn to its inevitable doom was well worth however long it took to set up. Because there were genuine consequences if you sort of casually wandered up to a spawn and just started blasting away.

/dev is a set out of time, an artifact of a much different game.
Sure it can work in the modern era, but you're making some serious sacrifices compared to the performance available from other blaster secondaries.


r/e the power pool replication thing, Inherent Stamina will further margninalize /dev, as every blaster in the game suddenly has three more power picks to blow on whatever.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by seebs View Post
The runspeed thing was probably more significant at one point.
I don't think it was ever really a huge deal, in combat run speed isn't that important (although it's semi useful against a few specific enemies) and out of combat it's pretty trivial to turn on a travel power. The I18 and I19 changes (plus Ninja Run giving people an out of combat run based travel power without taking SS) simply trivialize it further.

Quote:
I don't know how the defense compares between stealth and CD.
They are identical.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
I don't think it was ever really a huge deal, in combat run speed isn't that important (although it's semi useful against a few specific enemies) and out of combat it's pretty trivial to turn on a travel power.
It was actually pretty cool back before they added travel suppression.....yet another change to the game that eroded /devs utility.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Device is subpar when compared to the other sets and Traps BLOWS Device away. A Traps AR is TONS better then any AR Device and I have both at 50. With the new respec my Traps AR Defender is even that much better now.

I think creating a guide for this set is a disservice and will give the impression to new players that Device is good, when it really isn't. Any of the powers that were good in Device are already in Traps followed by even better powers in Traps.

Device As much as it was my first 50 should be scorned and put in a corner until the Devs wake up and catch the hint that Device needs improvement.

If they charged me 9 bucks to be able to swap out Device for another set I would probably pay it.

Its a great concept but just very weak.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

The thing is... Weak and strong are not as important to me as "fun for me, with the way I like to play". The point of the guide is not to tell people they should play /dev, but to tell them what they might like or dislike about it. "It's pretty weak now, and traps is better" is certainly a compelling point.

But, strong or weak, it's still really fun for me, and I think it would be better if there were a guide up that actually had the powers the set currently has -- and which pointed out some of the weaknesses. Because no one is about to deny that the set has weaknesses.


 

Posted

Quote:
Originally Posted by seebs View Post
The thing is... Weak and strong are not as important to me as "fun for me, with the way I like to play". The point of the guide is not to tell people they should play /dev, but to tell them what they might like or dislike about it. "It's pretty weak now, and traps is better" is certainly a compelling point.

But, strong or weak, it's still really fun for me, and I think it would be better if there were a guide up that actually had the powers the set currently has -- and which pointed out some of the weaknesses. Because no one is about to deny that the set has weaknesses.
Efficiency isn't everything.

And if you poke around the guide and AT forums, there are generally plenty of guides for "good" sets and few or none for the "bad" sets.

Given that in the context of this game ALL sets work find for PvE and only ranked against each other is there a performance hierarchy, I think a guide for dev is a great idea.

And Seebs is the perfect one to write it- an enthusiast of the set who has a sense of objectivity about it.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

As I mentioned in another thread, I wouldn't mind /Dev if it was more of a mitigation set. Changes I'd like to see:

~ Add a decent defense to Cloaking Device. Make it like 3.75 base.

~ Make the pet less annoying to use. Increased the duration and the recharge, and make the animation for summoning it less annoying.

~ Give the set some -Res to make up for the lack of Build Up.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

I want a laser futuristic type of weapon primary, and a more futuristic secondary set for blasters, where the hek is all the tech in this game? Sure you got robots mm, then you got gadgets which is alright but not very futuristic, sadly cox is lacking a real type of sorcery and a major lack of tech stuff.


 

Posted

You know what would be cheap?

Give time bomb and trip mines -res.


 

Posted

For the record:

Time bomb, with invisibility-level stealth, is actually pretty cool. I don't think it's an amazing power, it's certainly not as awesome as trip mines, but... It's pretty nice, and in the post-I19 world, the power list isn't as congested as it used to be.