Bosses and higher need a can of Man-Up
At least GMs. It's irritating to chase a GM around half the map just because he happens to have a debuff on him (I'm looking at you, Ghost of Scrapyard and Deathsurge!).
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
I agree, though it should at least factor in the player's level. A boss running away from a +10 player makes sense.
In a normal mission situation though, they shouldn't run.
Captain Skylark Shadowfancy and the Tomorrownauts of Today. Arc ID: 337333 - Signal:Noise, where is everybody? Arc ID: 341194
@The Cheshire Cat - Isn't it enough to know I ruined a pony making a gift for you?
12 second horror stories - a writing experiment.
/Signed
Get BACK here you lily-livered, yellow bellied, inbred streak of wuss!
Very frustrating, I have to say.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Has anyone tested this in beta?
Although the morale system makes sense in a RL situation, for a video game it's ******* annoying. I'm all for doing something to change it.
to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!
At least GMs. It's irritating to chase a GM around half the map just because he happens to have a debuff on him (I'm looking at you, Ghost of Scrapyard and Deathsurge!).
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I attacked a Cimeroran Minotaur E-B on my troller and he ran on the first hold. No other mob around him, he was solo and he ran like a chicken on the partial castle map (with all those lovely canyon drops). After ten minutes of widdling his health down he took one final pot-shot and I dropped the mission soon after with a 'F-this-S' and I've ignored the blueside Cimeroran missions since.
I loathe and despite 'Runners', every last one of them.
Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
/Signed.
I always hate having to run after AVs.
I still believe that the whole running mechanic should be purged from the game, or at the very least DRASTICALLY lessened. It's a relic from the days when fear caused enemies to run away.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit
/signed
So I get the morale breaking system, if your too hard to damage or kills things too fast then the remaining bad guys might get scared and run away.
But for bosses and higher I think they should stand their ground... Even if I just murderized their friends in under 3 seconds...
Perhaps even have a chance to go into a frenzy instead with +damage -accuracy to make fights interesting (Kills the adds now and possibly get powerful hits through, or later after they have whittled at you for a bit)
If anyone has any reasons on why a change like this couldn't or shouldn't be introduced I'd love to read them.