007


AWRocketman

 

Posted

hey all im new to the game and want to make a super agent 007 type toon .by this i mean i will not get powers like fly or super speed ,but instead focus on useing tecno devices like j-packs to get around.i know this may not be the biggest badass dmg dealer but its more for roleplaying .so what do you think is best a dp/trap or as/trap corruptor or would i be better as a dp/device or as/device blaster
thank you for any help


 

Posted

Well for the "all natural" spy type concept I would say that Pistols/Traps Corr or Pistols/Devices Blaster would be best. The blaster would have more damage, while the Corruptor would have more buffing/support.


On Justice
Global @Desi Nova Twitter: @desi_nova Steam: Desi_nova. I don't do Xbox or PS3

 

Posted

Traps/Pistols defender is a better way to go than a Pistols/Traps Corrupter. The higher resistance debuff values for defenders helps close the damage gap between the two and you can quite easily cap defense on a defender - a little tougher on a corrupter.

Edit: I forgot to mention that AR doesn't fit thematically with a 007 character. Gotta go pistols!


Current:
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Posted

For a travel power you could always buy rocket boots and take Fly... maybe it's stretching the James Bond concept a bit but Q always came up with the strangest toys so it could fit.

I'd agree with a Trap/DP defender or corrupter, Bond usually wasn't a blaster type. Of the two I think a defender fits the concept a bit better, and it'll be a bit more survivable.

"No Mr. Bond, I expect you to DIE!"


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Posted

Traps/DP is a very solid defender set. You still have lots of travel options with the different costume additions: mechanical wings, rockets boots for fly; piston boots for superjump. Your costume parts can make these powers work for your tech guy.


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Posted

Quote:
Originally Posted by AWRocketman View Post
Traps/Pistols defender is a better way to go than a Pistols/Traps Corrupter. The higher resistance debuff values for defenders helps close the damage gap between the two and you can quite easily cap defense on a defender - a little tougher on a corrupter.

Edit: I forgot to mention that AR doesn't fit thematically with a 007 character. Gotta go pistols!
I agree with most of this, other than the assertion that a defender is a "better way to go." I don't think you can say this for everyone, because the damage gap is still rather large between Corrs and Defs when talking about Traps. For sets with varying -res values (Sonic, Rad, TA), the Defender can easily contribute more damage by boosting her allies' damage to a greater degree. For Traps, that's going to require 5 damage-focused allies and even then it's only against that which the Acid Mortar hit. Based on how erratic that can be, I'd be surprised if in game the Defender ever overcomes the Corruptor's damage with Traps.

Granted, the damage gap is still slightly smaller than sets that share -res values (Cold, Storm, Dark).

The extra defense from PPF and Power Pools will in fact make it much easier to softcap a Defender, but the damage output suffers tremendously in exchange for the survivability. If you add Maneuvers into the equation, on top of the increased -dmg and -tohit, the team's survivability will also rise.

OP: If you're having trouble deciding between the options already suggested, I would consider how much you will team.
For mostly soloing, I'd do DP/Dev Blaster
For half/half, I'd do DP/Traps Corruptor
For mostly teaming, I'd do Traps/DP Defender


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

this is one of the reasons I would love to see a martial art themed secondary for blasters (sorry I know this is a corruptor forum)


"...well I have wrestled with reality for thirty-five years, Doctor and I am happy to state I finally won out over it." Elwood P Dowd (from the movie Harvey)

 

Posted

Quote:
Originally Posted by DreamsRazor View Post
this is one of the reasons I would love to see a martial art themed secondary for blasters (sorry I know this is a corruptor forum)
Bond wasn't real big on martial arts as a rule, he had all the toys instead and that little pea shooter Walther PPK. I seem to recall he spent a good bit of time getting his butt kicked when he'd get into a fight with one of the major baddies... Jaws comes to mind. Bond pounded on him for a while and Jaws just looked at him, then grabbed him and cold cocked him.

Bond was definitely a brains character rather than a brawn one. Of course he WAS easily distracted by the girl


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Posted

Quote:
Originally Posted by Call Me Awesome View Post
Bond wasn't real big on martial arts as a rule, he had all the toys instead and that little pea shooter Walther PPK. I seem to recall he spent a good bit of time getting his butt kicked when he'd get into a fight with one of the major baddies... Jaws comes to mind. Bond pounded on him for a while and Jaws just looked at him, then grabbed him and cold cocked him.

Bond was definitely a brains character rather than a brawn one. Of course he WAS easily distracted by the girl
Sadly, since Daniel Craig movies, he's turned into a fist-fighting thug. Which makes me sad. He doesn't even use gadgets anymore. Argh! I hate the new Bond.

As to the OP...

The difference between damage due to resistance debuff values on Defender versus Corruptor are easily closed thanks to the Scourge ability of the Corruptor. So don't worry too much about that.

Personally though, if concept is your highest priority, I'd aim for Dual Pistols/Devices Blaster. But it's a horrible combination in terms of damage output in the early-game.

Otherwise I'd suggest Dual Pistols/Traps Corruptor because I find them to be more useful in general than Defenders.

You could also go with Assault Rifle. The Vanguard rifle makes a really nice-looking high tech sniper.


 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
For a travel power you could always buy rocket boots and take Fly... maybe it's stretching the James Bond concept a bit but Q always came up with the strangest toys so it could fit.
Skip them all, go with ninja run.


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Posted

Quote:
Originally Posted by _Malk_ View Post
Skip them all, go with ninja run.
While it's a great power and well worth the price of the MA pack I really think it's horribly out of character for a James Bond homage character. Bond's a highly cultured and sophisticated English gentleman, not a ninja.

"Dry martini shaken, not stirred" doesn't go with ninja run.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
While it's a great power and well worth the price of the MA pack I really think it's horribly out of character for a James Bond homage character. Bond's a highly cultured and sophisticated English gentleman, not a ninja.

"Dry martini shaken, not stirred" doesn't go with ninja run.
Also doesn't go with Teleport, Super Speed, Fly, or Super Jumping. Ninja run at least gives you the option of being able to get places quickly without having to justify leaping (overly) tall buildings, blazing feet, defying gravity, or warping space-time.


Talen_Lee: Taking absorb pain is like branding 'H' on your forehead. Which stands for 'Failure'

Scarf_Girl: ever since I six slotted my Rp with cyber/emo Hami-O enhancements they haven't been able to touch me

 

Posted

Personally I think Flight, Teleport, and Ninja Run would be viable travel powers for a natural secret agent type.

Flight could be used as rocket boots or boosters or something that'd allow him to fly for short distances. After all, James Bond -was- (note the past tense!) all about crazy gadgets!

Same Teleport. In a world filled with super heroes where teleportation is pretty much common household technology, maybe he has a nifty teleportation device like that of the Malta operatives.

Ninja Run would also work, as I usually pretend it's just freerunning.