MasterMinds and Incarnates


Blue Lava

 

Posted

1st I would like to say I'm new to the website.

I have a lvl 50 mm, and like to know what will work best for him with the new Alpha Slot. He is a thug/poison. Have a 30%ish def and I can overlap debuff fast. Have aid self at a 29sec recharge and a .5sec interrupt time and the poison heal about 2 or 3sec. About 20sec to perma hasten. I have hibernation at a 2.5min recharge. I have a problem with end in long fights.

I was planning. With fitness being inherent to get fighting for Wave to up def more. But I don't know how the incarnate system works on mm and what I will get with Alpha Slot.

Have any ideas.


Jake Doom - lvl 50 thug/poison - mastermind
Rock Hitman - lvl 50 stone/super strength - tanker
on Freedom and Protector

 

Posted

Quote:
Originally Posted by xXAssassinJakeXx View Post
1st I would like to say I'm new to the website.

I have a lvl 50 mm, and like to know what will work best for him with the new Alpha Slot. He is a thug/poison. Have a 30%ish def and I can overlap debuff fast. Have aid self at a 29sec recharge and a .5sec interrupt time and the poison heal about 2 or 3sec. About 20sec to perma hasten. I have hibernation at a 2.5min recharge. I have a problem with end in long fights.

I was planning. With fitness being inherent to get fighting for Wave to up def more. But I don't know how the incarnate system works on mm and what I will get with Alpha Slot.

Have any ideas.
Take a look for yourself and see what fits best for you
http://wiki.cohtitan.com/wiki/Alpha_Slot

welcome to game and forums !


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@Blue Lava

 

Posted

Thanks of the link. but i still can't pick for Cardiac, Nerve, or Spiritual. Do any of the slot help pets?

and I'm only new to forum. I've been playing for almost 4 year


Jake Doom - lvl 50 thug/poison - mastermind
Rock Hitman - lvl 50 stone/super strength - tanker
on Freedom and Protector

 

Posted

Quote:
Originally Posted by xXAssassinJakeXx View Post
Thanks of the link. but i still can't pick for Cardiac, Nerve, or Spiritual. Do any of the slot help pets?

and I'm only new to forum. I've been playing for almost 4 year
This page is a little more clear, I think :
http://goingrogue.na.cityofheroes.co...lpha-slot.html

As an MM, Cardiac probably isn't the route for you - but the other three could be very useful as their core ability is Damage (Musculature), Accuracy (Nerve), and Recharge (Spiritual).

As far as how they help you - it should act as if it was an enhancement slotted into every power, so use that to figure out what tiers you want to build up to.


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Posted

Ok, so if I get the red one my pet get high dmg. If I get yellow high acc and more def.(don't really need acc because of Enforcer) And brown for recharge on all power. Making hasten about perma and gang war come back faster.

knowing that it enhance every power even pet help. thanks.


Jake Doom - lvl 50 thug/poison - mastermind
Rock Hitman - lvl 50 stone/super strength - tanker
on Freedom and Protector

 

Posted

Quote:
Originally Posted by Rajani Isa View Post
As an MM, Cardiac probably isn't the route for you - but the other three could be very useful as their core ability is Damage (Musculature), Accuracy (Nerve), and Recharge (Spiritual).
He did say...
Quote:
Originally Posted by xXAssassinJakeXx View Post
I have a problem with end in long fights.
So, maybe, Cardiac would be useful as well.

Just a thought


There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"

 

Posted

Quote:
Originally Posted by Twisted Toon View Post

So, maybe, Cardiac would be useful as well.

Just a thought
Or perhaps Musculature would be better. 30% more damage can make fights 30% shorter.


 

Posted

Quote:
Originally Posted by Warsuit X-5 View Post
Or perhaps Musculature would be better. 30% more damage can make fights 30% shorter.
That 30% only applies to powers not already slotted for damage that's close to ED caps. Most damage powers usually are.
The amount that bypasses ED caps is considerably less.


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Posted

Quote:
Originally Posted by Schismatrix View Post
That 30% only applies to powers not already slotted for damage that's close to ED caps. Most damage powers usually are.
The amount that bypasses ED caps is considerably less.
At least until the next two levels of alpha powers are released, yeah. Although, as a MM that can also let him slot for more secondary effects in his pets without penalty at fifty.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

I have thought about Secondary and Nerve is nice for Enforcers and me. I like def and a 20% increases on my 27% and pet 30ish will help but not a lot. But I don't really need the Accuracy.

Warsuit X-5 is right on dmg idea. I feel that thug pet do high dmg. I can walk in to some groups set to 2x4 and have no time to debuff the boss or bosses in group because he's already dead. So the dmg might help with end.

They all help me in someway. I might just have to try them all.


Jake Doom - lvl 50 thug/poison - mastermind
Rock Hitman - lvl 50 stone/super strength - tanker
on Freedom and Protector

 

Posted

Quote:
Originally Posted by xXAssassinJakeXx View Post
They all help me in someway. I might just have to try them all.
The great thing is that you can. You don't have to pick just one. Unlike enhancements, you can swap out what you have in your alpha slot, so if you're farming stack on the damage, and if you're going up against Malta or Carnies, bring some extra endurance.


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Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

I thought I read that somewhere. If my friend and I can run missions in no time flat. We can get plenty of shard, so I can get more then one.


Jake Doom - lvl 50 thug/poison - mastermind
Rock Hitman - lvl 50 stone/super strength - tanker
on Freedom and Protector