inf per AE ticket?


anonymoose

 

Posted

I've seen guesstimates of inf/merit and inf/alignment merit, does anyone have a guess for inf/AE ticket?


 

Posted

One way I thought of estimating it, but it's a bit rough.

Level 45-50 Gold Roll costs 4k tickets. It also costs 20 R merits, or 0.2 A merits, or 10 R merits and 4mil inf. (100 R merits equal 5 random rolls which equal 1 A merit)

First we need to value R merits in influence.

20 R merits = 0.2 A merits
20 R merits = 10 R merits + 4mil inf
10 R merits = 4 mil inf
1 R merit = 4,000,000 inf / 10
1 R merit = 400,000

4,000 tickets = 20 R merits
4,000 tickets = 20 * 400,000
1 ticket = 20 * 400,000 / 4,000
1 ticket = 20 * 1,000
1 ticket = 20,000

So 1 ticket is roughly worth 20k inf, which to me seems quite a bit higher than I'd have expected.

To get a more accurate result you'd have to see what corresponding abilities tickets and R merits have (What can you buy directly? Random rolls?) and then value these abilities in some fashion. Availability is also a question that would have to be answered. Then you'd have to choose a pricing point for both (Did you random roll both?) and probably take an average of all possible values for R merits and all possible values for A merits and tickets. Too much work for me so I'm just using the easiest dev given metrics (level 50 random rolls) to evaluate these things.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

A small amount of empyrical data, gleaned through a less than perfect method, and in too small of a quantity to be accurate:

I'm going to fill my tray with stuff, record the ticket cost, take it to the market and sell it. All items will be priced for instant sale, unless the item is of unusually high value. Some items may be crafted before listing; in this case salvage costs and crafting fees will also be deducted from profits. Crafted items will typically be listed for just enough to cover salvage and crafting costs. Items of no real market value will be vendored. Total profit after market fees will be noted. Rolls made by a level 50 character.

Large Inspiration rolls (100 tickets each)
Full tray of 20 = 2000 tickets
Total profit: 305,824
Earnings per ticket: 152.9

Common Arcane Salvage, level 10-25 (8 each)
Full tray of 50 = 400 tickets
Total profit: 319,520
Earnings per ticket: 798.8

Common Tech Salvage, level 10-25 (8 each)
Full tray of 50 = 400 tickets
Total profit: 24,384
Earnings per ticket: 60.96

Common Arcane Salvage, level 26-40 (8 each)
Full tray of 50 = 400 tickets
Total profit: 2,477,494
Earnings per ticket: 6,193.7

Common Tech Salvage, level 26-40 (8 each)
Full tray of 50 = 400 tickets
Total profit: 512,896
Earnings per ticket: 1,282.2

Common Arcane Salvage, level 41-50 (8 each)
Full tray of 50 = 400 tickets
Total profit: 89,472
Earnings per ticket: 223.7

Common Tech Salvage, level 41-50 (8 each)
Full tray of 50 = 400 tickets
Total profit: 169,088
Earnings per ticket: 422.72

Bronze rolls, 10-14 (60 each)
I literally got nothing on my first tray that had even one bid out on it, so I vendored everything, and rolled another tray. Any time this happens, I will do this until I get at least one item that someone wants to buy, and list how many trays I rolled.
2 trays of 20 = 2400 tickets
Total profit: 3,718,206
Earnings per ticket: 1,549.25

Bronze Rolls, 35-39 (70 each)
Tray of 20 = 1400 tickets
Total profit: 5,602,624
Earnings per ticket: 4,001.9

Bronze rolls, 45-50 (75 each)
Tray of 20 = 1500 tickets
Total Profit: 2,454,454
Earnings per ticket: 1,636.3

Silver and gold rolls are too expensive to do multiple full trays of, and I know that a tray can have far more profit than my samples, but I'm going to say that it's not likely you'll be able to reliably generate 20,000 Inf per ticket, no matter how you roll.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
A small amount of empyrical data, gleaned through a less than perfect method, and in too small of a quantity to be accurate:
very cool experiment Rod!

I'll point out though that going for the fast sale inordinately favors high volume stuff like salvage.

I make bank on MA bronze rolls, but I craft them all and although I do price them to move, I also want to maximize profits, which can take a day or three.

Being *slightly* patient with one fairly valuable IO can make you several million inf, which would drastically tilt the field in favor of recipes.

I should dedicate a few runs to this experiment and see what the ticket value of my stomping grounds the 35-39 Bronze roll is, factoring in crafting and patience....


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

It amuses me that "common arcane salvage" won by such a large market, but I'd noticed that trend. If you wanted to take advantage of the price spikes in those...

Consider all the people farming stuff, then buying rare salvage and selling it. 540 tickets for one item, which they sell for 1-1.5M. Now consider the spikes up to 100k or more in stuff like alchemical silver. And consider that you can get a mix of random arcane salvage for, oh, say... 8 tickets each. That's about 67 items per 540 tickets, with prices on the order of 50k-100k. So if you get super lucky, 6.7 million, if you're not so lucky, maybe 2 million.

Of course, it takes longer.


 

Posted

I've gradually ramped up my MA farming over the last few months to the point where I'm ready to call it "efficient", although I'm still a fair bit short of SUPERefficient.

I can confidently say the behavior of efficient/superefficient MA ticket farmers is driven by one overriding imperative:

OMG HOW DO I BURN ALL THESE #$*%&$# TICKETS!!111

so, Rare salvage instead of common, even though at current market rates you'd make more inf on commons. Gold rolls instead of Bronze, even though the odds favor bronze....you'd rather delete one crummy 4k ticket Slow recipe than sort through a few dozen Bronze rolls.

That's the difference between hitting the map ticket cap in ~30 minutes with my AR/Dev or hitting the inventory ticket cap in ~30 with my axe/fire tank.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

In my experience, when I compared 540 tix = 1 rare salv to 540 tix = 7 bronze recipes, I had more profit in crafting 7 bronze recipes since at least half of those sell for 2 - 4 mil. Assuming 4 crafted bronze sell at 3 mil each, that's 12 mill gross or about 10 mil profit.
I guess if you don't craft and don't want to use up market slots with low priced commons, exchanging for rares is fastest.
9999/540 tix = 18 rares
18 rares @ 1 mil = 18 mil, 18 mil/9720 = 1851/tix
18 rares @ 1.5 mil = 27 mil, 27 mil/9720 = 2777/tix


 

Posted

You forgot to deduct the market fee, so that's more like 1675/ticket at 1 million/rare.

There are several rares that sell for 2 million, and some even spike to 3-4 million, so if you're careful with your pricing, and VERY patient, you could push that up to about 6700/ticket, assuming you didn't flood the market beyond the point of sustainability.

The best return is almost always going to be rolling in your favorite recipe pool, crafting, and waiting, even though that wasn't reflected in my earlier post, since I was going for quick data.

If someone's willing to go to the effort to farm the tickets, roll for them, and list the results on the market, I just can't fathom NOT taking the extra time to do a little research and crafting to increase your profits by an order of magnitude or more.


@Roderick