Ok, seriously...


Bubbawheat

 

Posted

How the hell is one meant to set it up so that you can Escort an NPC to a non-interactive glowy?

I'm trying to get an Escort NPC to a secure safe. The player cannot interact with the safe. The NPC gets there, and the mission completes. I know this is possible in game, because it happens in multiple missions, the one I can recall best being in the RWZ with the PTS and leading Doc Aeon to a computer which the player cant click.

Apparently, this is impossible in AE. I can't set it up so that a safe appears once the Hostage has been rescued. The closest I get is a 'The Triggers are creating a circular dependancy' when I try and link the safe and the NPC.

Is this actually impossible? If so, seriously, why the hell is this the case? AE is good and all, but given I've made one arc already to replace Azurias 'not an arc' and the tools are approximately way less powerful than the ones the Devs have, the excuses against revamping old content suddenly become really quite lame...

/grumbles off


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

It's another bug.

My original contest entry for Dr Aeon was suppose to be a real smooth last mission. Then due to try get around the bug you're speaking of had to get really creative.

What I did was string out the escort over a couple of objectives. Had to use 2 because it kept giving me an orange error. Too many ambushes associated to one object or some nonsense. In the end I added optional mobs to mark locations.

So in your case you if you add a 2nd ally you can mark your map and it'll work. Rescue ally 1 (the one who needs to stay with you) then rescue ally 2 to mark your map. Make the safe become active on ally 1's rescue. Set ally 2 to be escorted to safe.

The bug happens when you have the safe become active when the escort completes. Gotta string it out by adding what I mentioned above or another obect you destroy/interact that triggers the safe not the escort finishing.


 

Posted

I also ran into this bug. I wanted an escort to be led to a glowie then betray. While I did manage to be able to lead him to a glowie, he would never betray.


 

Posted

No, you can't. You can't even set a required escort to go to a non-required blinky, so you could use chained objective tricks to make it unlikely that the player would activate the blinky. The blinky has to be required, so it'll show up in the nav bar at the start of the mission, and the player has to click it, which means you have to be creative with your interaction text to account for the blinky being clicked before or after the escort reaches it.

It used to be possible to escort the hostage to a blinky that didn't activate (or appear in the nav bar) until you rescued the hostage. So you didn't know that you needed the guy to help crack the safe until you rescued him and he told you about the safe that only he could crack.

So I was quite happy when I could use a hostage I had rescued to use a computer for me...performing a task that required specialized knowledge the player character was unlikely to have. It worked fine. A week later I revisited this arc in progress. I got that error message you described. This was back in i17 sometime, and it hasn't been fixed.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Aurgh...that is some major suck right there. I may just have to do the slightly lamer, clunkier version that is escort the NPC to the door so she can give you the code to the safe. Still works, but it's a little lame.

I'd love to have access to whatever tools the Devs use on missions, because I'd bet top and bottom dollar I could have most of the Atlas Park contacts totally revamped within the space of a week or two, if I didnt run into speed bumps like this.

'New Shinies' over Revamp my skit plate...


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Aurgh...that is some major suck right there. I may just have to do the slightly lamer, clunkier version that is escort the NPC to the door so she can give you the code to the safe. Still works, but it's a little lame.
In that case, why bother? Just make her a captive and save the player an annoying lead-out.

Quote:
I'd love to have access to whatever tools the Devs use on missions, because I'd bet top and bottom dollar I could have most of the Atlas Park contacts totally revamped within the space of a week or two, if I didnt run into speed bumps like this.

'New Shinies' over Revamp my skit plate...
You could revamp the Atlas Park contacts using only the mission tools the devs had to work with at the time (so no lead-outs, let alone lead-tos) and they'd still be far more engaging than the non-arcs we get. Add in all the tools currently available in MA, and you could come up with something pretty good.

Honestly, after having spent the last year and half asking for simple things such as the ability to use standard Lieutenants as "fight a boss" details, I've pretty much given up on ever having anything that isn't new and shiny added to AE.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
The blinky has to be required, so it'll show up in the nav bar at the start of the mission, and the player has to click it, which means you have to be creative with your interaction text to account for the blinky being clicked before or after the escort reaches it.
If you give a non-required objective plural and singular nav bar text, the singular nav text will display. I've used this trick multiple times. Not for this specifically, mind, but if the required objective is to lead the escort to the glowie, and not click it, then it should work.


 

Posted

Quote:
Originally Posted by Bubbawheat View Post
I also ran into this bug. I wanted an escort to be led to a glowie then betray. While I did manage to be able to lead him to a glowie, he would never betray.
Have him betray after you click the glowie.


 

Posted

Quote:
Originally Posted by Eva Destruction View Post
In that case, why bother? Just make her a captive and save the player an annoying lead-out.



You could revamp the Atlas Park contacts using only the mission tools the devs had to work with at the time (so no lead-outs, let alone lead-tos) and they'd still be far more engaging than the non-arcs we get. Add in all the tools currently available in MA, and you could come up with something pretty good.

Honestly, after having spent the last year and half asking for simple things such as the ability to use standard Lieutenants as "fight a boss" details, I've pretty much given up on ever having anything that isn't new and shiny added to AE.
I may jsut make it a lead out objective, with an ambush or something.

And yes, Id like to think so. The AE arc in my sig, Dicing with Devils and Death, is what I came up with when looking at the mound of fail that Azuria calls missions. It's still getting polished, but it seems to run pretty smoothly so far.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by LaserJesus View Post
If you give a non-required objective plural and singular nav bar text, the singular nav text will display. I've used this trick multiple times. Not for this specifically, mind, but if the required objective is to lead the escort to the glowie, and not click it, then it should work.
The glowie must be a required objective, otherwise you can't set it as a destination for a required escort. You'll get an error message.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
The glowie must be a required objective, otherwise you can't set it as a destination for a required escort. You'll get an error message.
That I did not know. That's pretty dumb, actually.