Franken-slotting Cobra-Strike


BlackBullet

 

Posted

In the tradition of this classic thread on a multi aspect power that got changed from an outlier to a bread and butter power, I'd like to revisit Cobra-Strike.

I liked this power before the changes and love it now. My slotting goal is to maximize damage, stun and recharge while attaining decent (50%+) acc and end reduction.

My slotting for my IO'd 50 MA/SR (who previously had it 5 slotted with Absolute Amazement) is currently.

Mako Quad
Peroxisome HO (dam/mez)
Abs. Amazement Stun, Stun/rech/acc
Crushing Impact dam/end/rech
Gladiator Strike dam/end/rech

acc 45%
dam 91%
rech 85.7%
stun 96.9%
end 61%

I know I could get better numbers. The Abs Amazement Stun could be swapped with Stun/end or Stun/rec (to ED cap rech). A couple more dam% could come from higher than 50 HOs.

What combo's do you folks have for the new high damage Cobra Strike?


 

Posted

Really, nothing? 71 views. No chime-ins? C'mon, scrapper board!


 

Posted

I guess there is not much to say

Call me crazy but I six slotted CS with Mako's. I like global bounses.

I'd be curious to know how many people actually franken-slot CS. Is this the norm?

I wouldn't mind improving the stun effect, but other than that, I would prefer Mako's as I slotted hectacomb in SK. I would rather keep the hit pt, dam, and ranged def globals, even though your franken-slotted numbers are admirable.


Victory - @BlackBullet (Global)

 

Posted

I'd probably swap the Abs. Amazement: Stun for an Acc/Mez HO to get better acc.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

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Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Quote:
Originally Posted by Chazzmatazz View Post
In the tradition of this classic thread on a multi aspect power that got changed from an outlier to a bread and butter power, I'd like to revisit Cobra-Strike.

I liked this power before the changes and love it now. My slotting goal is to maximize damage, stun and recharge while attaining decent (50%+) acc and end reduction.

My slotting for my IO'd 50 MA/SR (who previously had it 5 slotted with Absolute Amazement) is currently.

Mako Quad
Peroxisome HO (dam/mez)
Abs. Amazement Stun, Stun/rech/acc
Crushing Impact dam/end/rech
Gladiator Strike dam/end/rech

acc 45%
dam 91%
rech 85.7%
stun 96.9%
end 61%

I know I could get better numbers. The Abs Amazement Stun could be swapped with Stun/end or Stun/rec (to ED cap rech). A couple more dam% could come from higher than 50 HOs.

What combo's do you folks have for the new high damage Cobra Strike?

I dunno.....


If I was willing to forego a set bonus, I could see the setup above being close to optimal. (And nice work putting that beast together.)

But, a more 'modern' combo might be 4 kinetic combats, two mako's (quad and acc/end/rech) and the upcoming alpha slot enhancer, Spiritual Radial Paragon.

The SRP, assuming it makes it into live with no changes, is...PERFECT for martial artists, and would pull the set up into the top tiers, especially if you team it with recharge-loving secondaries like fire, electric, and especially regen.

Until the SRP goes live, it's hard to argue with the alpha uncommon 'Spiritual Core Boost'. The SCB should be pretty easy to get and adds 33 percent recharge and 33 percent stun to EVERY power that can use them, namely, Cobra Strike and Eagle Claw, as well as Thunder Kick (much less so).

So, for me, that's where I'd go:

4x Kinetic Combat
2x Mako (quad, acc/end/rech)
Alpha Uncom: SCB


 

Posted

I clearly need to hit the test boards (or at least the Alpha Slot thread). lol. Looks like the Alpha slot changes the design landscape quite a bit.


 

Posted

Why not 5 slot it with crushing impact and add in the amazement at the end you would be better off in long term


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

Quote:
Originally Posted by Chazzmatazz View Post
I clearly need to hit the test boards (or at least the Alpha Slot thread). lol. Looks like the Alpha slot changes the design landscape quite a bit.
Oh yes indeed.

After Werner demonstrated the formula for running the numbers (Thanks again!) I pondered for a few minutes and came to a realization:

For optimal builds, you should pick your Alpha FIRST. The reason is, it affects multiple powers, but all the same way.

After you choose which alpha you want, you then optimize your enhancement bonuses around that solid core, and then balance your set bonuses around all THAT.

For example:

http://goingrogue.na.cityofheroes.co...lpha-slot.html

Continuing the above thoughts, let's assume we are working up a MA/elec toon using the SRP (oh how we love it) as the foundation of the Incarnate build.

The mighty SRP grants:

Rech: 33
Stun: 33
Heal: 33
Slow: 33
Jump: 33
ToHitBuff:20

Two-thirds of these bonuses bypass ED, and the SRP adds a +1 level shift, so you affect all foes, and are affected by all foes, as if you were level 51. So you do one level's diff worth more damage, take one level less damage, etc, etc, but do NOT have to accept lesser rewards. (I think.)

Yes, say "HOLY MOLY."

This is equivalent (per Werner's workup, which I believe) to free global set bonuses equal to:
Rech: 22
Stun: 22
Heal: 22
Slow: 22
Jump:22
ToHitBuff: 13.3

So, you would take powers to maximize these things: In MA, you want all your stunners (EC,CS,TK).

In elec you want all your recharge-based buffs (energize, power sink).

You'll probably choose the leaping pool for movement.

While choosing sets, you have a lot more options now: Do you skimp on recharge, since you get 3-4 7.5's of benefit for free now? Where do those slots go now? Do you skip a purple set or two and go for more defense bonuses? Do you look at non-recharge sets more? In healing powers, can you drop a slot? Where do they go?

SO much more to look at and do now. I suspect frankenslotting will become MUCH more viable and common as people 'home in' to exact benefits to supplement the Alpha's potential.

However, you still need to make a build that's viable at below 50! So how tightly do you optimize? Do you put in a second build for exemplaring? (Very good idea for extreme min-maxer's.)

The build design landscape has opened up enormously.

This Dev team is expanding the game enormously. This is a very very good thing. Remember, the Alpha slot is the FIRST of TEN.

Easy to play, hard to master.

MUAHAHAHAHA.


 

Posted

Great post, mauk2. You hit the nail on the head!


Victory - @BlackBullet (Global)