Help with my ele/sd scrap


BunnyAnomaly

 

Posted

I recently came back and I am trying to farm up some inf to rework some other characters. I used to be able to farm some ae missions with ease on my soft capped ele/sd. I saw the nerf to BotZ so I redid my build to match the ele/sd moderate build posted on here. I followed it exactly and I am running some AE missions on +2X8. It seems everything is hitting with fire and I am still dropping unless I have some lucky insperations. About half way through the farms I normally am face planting. Any ideas on why this is happening or is it just the ae missions I am doing? This is the build I am using right now

Moderate Electric/Shield
3.46 end/sec recovery, .70 end/sec consumption
295% regen
60% +recharge

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
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Electric-Shield-Moderate: Level 50 Technology Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Rchg+(7), LkGmblr-Def/EndRdx(9), S'fstPrt-ResDam/Def+(40)
Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Def/EndRdx(11), LkGmblr-Rchg+(13)
Level 4: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx/Rchg(15), Numna-Heal(21), Numna-Heal/Rchg(21), Numna-Heal/EndRdx(23), Numna-EndRdx/Rchg(42)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13)
Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(9), Sciroc-Dmg/Rchg(15), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dmg/EndRdx(17), FrcFbk-Rechg%(19)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42), Zephyr-ResKB(45)
Level 16: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(34), RgnTis-Regen+(46)
Level 18: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dam%(19), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(27)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(29), P'Shift-EndMod/Acc(29), P'Shift-End%(31), P'Shift-EndMod/Acc/Rchg(43), P'Shift-Acc/Rchg(43)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Build Up -- GSFC-ToHit(A), GSFC-Build%(27), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(33), Aegis-EndRdx/Rchg(33)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(40), LkGmblr-Rchg+(40), LkGmblr-Def/EndRdx/Rchg(42)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run


Code:
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Posted

Quote:
Originally Posted by Squishor8 View Post
I recently came back and I am trying to farm up some inf to rework some other characters. I used to be able to farm some ae missions with ease on my soft capped ele/sd. I saw the nerf to BotZ so I redid my build to match the ele/sd moderate build posted on here. I followed it exactly and I am running some AE missions on +2X8. It seems everything is hitting with fire and I am still dropping unless I have some lucky insperations. About half way through the farms I normally am face planting. Any ideas on why this is happening or is it just the ae missions I am doing?
You didn't mention what kind of mobs were in the AE missions. If they have defense debuff or to-hit buff, they will be difficult for you. In addition, mobs still have at least 5% chance to hit you even with soft-capped defense, I'm not surprised that you are defeated in a +2x8 missions depending on your luck. For example, every one or two rounds of attacks from the mobs, you should expect to get hit once. If that hit happens to come from a boss, then a significant chunk of your hit point will be gone.

For your build, I think it looks alright overall. Maybe I would wait till I19 to do an overhaul. To be tougher, I would take one with the shield. For defense debuff resistance, you can take grant cover, and slot active defense with HO. The slotting can use various minor tweaks. For example, I would take 2 slots from stamina, and put them to tough. Tough can be 5-slotted with Aegis to get the same amount of AoE defense bonus as 6-slotting stamina.


 

Posted

Quote:
Originally Posted by Twilight_Snow View Post
You didn't mention what kind of mobs were in the AE missions. If they have defense debuff or to-hit buff, they will be difficult for you. In addition, mobs still have at least 5% chance to hit you even with soft-capped defense, I'm not surprised that you are defeated in a +2x8 missions depending on your luck. For example, every one or two rounds of attacks from the mobs, you should expect to get hit once. If that hit happens to come from a boss, then a significant chunk of your hit point will be gone.

For your build, I think it looks alright overall. Maybe I would wait till I19 to do an overhaul. To be tougher, I would take one with the shield. For defense debuff resistance, you can take grant cover, and slot active defense with HO. The slotting can use various minor tweaks. For example, I would take 2 slots from stamina, and put them to tough. Tough can be 5-slotted with Aegis to get the same amount of AoE defense bonus as 6-slotting stamina.
I have an Elec/SD and it's pretty rare to take any meaningful damage even against big size spawns. Most of the fights are just Lightning Rod (90% defeated) + SC (mop up) and both have a knockdown component. Lightning Rod is just... beautiful


 

Posted

What did they do to BotZ?


 

Posted

Quote:
Originally Posted by Fantomas View Post
What did they do to BotZ?
Cut the Defense bonuses roughly in half.


 

Posted

Thanks for the response, yeah I am waiting till I19 I think but I was just curious what people thought. Most AE's I am running I am surrounded by mobs the entire AE so it is not a simple BU/LR/SB combo and everything is dead. Most the ae's I have found seem to be built for fire as they all seem to do fire based attacks that I have found hehe. Any ideas on some other good AEs? Thanks for the idea with Stamina. With the changes I could get grant cover pretty easily it seems with I19