Life Drain
This is just as relevant and maybe more so to Corruptors but does anyone else think that Dark Blast life drain should get a damage boost like dark melée siphon life did? The change to Siphon life basically changed DM from a so so set to one of the most popular and made it a lot more playable.
I think the same thing will happen if the Devs made a similar change to drain life. In it's present state, unless your other set does not have a self heal like storm, any other set like dark it's basically redundant and skipped. If they upped the damage then I think it will be more widely taken and make the set overall more useable. To be honest dark blast could do with a 3rd high damaging blast to have a viable single target attach chain to make it inline with other blast sets. What does everyone else think? |
Wouldn't even need too much, make this change and maybe make the PvE version of Torrent do knockdown instead of knockback and you're done.
That's an awesome suggestion for torrent. Its simple and would make torrent a really good power. The Dev just need to re-use the animation from psychic tornado and we are done!
I think I agree on this one as well. I've played dark blast twice to 50. Each time i initially took life drain thinking it'd be nice to have that extra heal, but then I never really needed it (being kin both times lol) and respecd it out. A damage boost on it would make me consider putting it back into my attack chain.
In general though, I don't see many dark blast players around ...
I'd like to say personaly I'd dislike it if torrent got changed to KD. I currently use it to knock anything that escapes tarpatch patch in, and for positioning large groups into tight clumps to be more easily debuffed.
However, as to life drain, I do agree it could use more damage. As is, it seems like a weak attack with a weak heal and a large end cost, and wouldn't even consider picking it up unless the other powerset I was using had no self heal, and even then I'd don't think I'd fit it in till a post i19 build.
That...was a Herocon 09 exclusive easter egg. The powerset will not have doves associated with it.
Namely because you guys would want to color tint the damn doves, or make them hawks/ravens/flying sharks/etc and that's just a headache I do...not...want...to deal with. |
I'd like to say personaly I'd dislike it if torrent got changed to KD. I currently use it to knock anything that escapes tarpatch patch in, and for positioning large groups into tight clumps to be more easily debuffed.
However, as to life drain, I do agree it could use more damage. As is, it seems like a weak attack with a weak heal and a large end cost, and wouldn't even consider picking it up unless the other powerset I was using had no self heal, and even then I'd don't think I'd fit it in till a post i19 build. |
If the Devs made these changes to dark blast then it would make my dark/dark defender my absolute main!
Torrent is slottable for knockback. So all you do if you do like the knockback aspect is throw a Knockback enhancement in there and it's back the way you like it.
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Just did a quick test in mids. Using a power that now has KD (crowd control from mace) I 6 slotted it with all KB IOs, making sure making sure every single IO enhanced knockback (and because of ED, the enhanced value was cut by 85%, but anyway...) Maxed out knockback is 1.874. Current knockback on torrent is 10.39 unenhanced. So unfortunatly, if it was changed to KD there would be no way to get it anywhere remotely close to where it was through enhancing.
Maybe if there was a way to switch between the two, but that's not a debate I want to get involved in, or bring here. And I can see why some would want to to be changed to KD, but like I said, I like the fact that it can knock things back into debuff patchs.
That...was a Herocon 09 exclusive easter egg. The powerset will not have doves associated with it.
Namely because you guys would want to color tint the damn doves, or make them hawks/ravens/flying sharks/etc and that's just a headache I do...not...want...to deal with. |
Just did a quick test in mids. Using a power that now has KD (crowd control from mace) I 6 slotted it with all KD IOs, making sure making sure every single IO enhanced knockback (and because of ED, the enhanced value was cut by 85%, but anyway...) Maxed out knockback is 1.874. Current knockback on torrent is 10.39 unenhanced. So unfortunatly, if it was changed to KD there would be no way to get it anywhere remotely close to where it was through enhancing.
Maybe if there was a way to switch between the two, but that's not a debate I want to get involved in, or bring here. And I can see why some would want to to be changed to KD, but like I said, I like the fact that it can knock things back into debuff patchs. |
/signed
I'd love to see these suggested changes implemented.
But you don't really need 10.39 do you? Anything over 1 (or is it 0.75?) will do knockback. It may be truncated a bit but it'll still work in the same way.
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So, for example, you would need at least a 70% enhancement to make a +1 enemy get knocked back, assuming it's has no protection. That's possible with one slot, once you're level 42 and can slot a level 45 IO. Otherwise, you're talking about two SOs, or some mix of IOs with more than one aspect.
For +3s (the least I would expect on a team) you're talking 130% enhancement. Three SOs, 2 level 45 IOs, or dedication to a knockback set.
No matter how you get at it, you would be sacrificing some enhancement aspect, most likely damage, to appease the folks who can't handle knockback. So you might make one group of people a bit happier, but you're going to upset another.
Knockback magnitude also determines the distance they fly. It changes its effectiveness. Knockdown is great if you're in melee, but some ranged characters really like knockback. With Dark Blast, I love it with TT, because it means being able to bunch enemies from range.
Dark Blast is probably the last set I would call for removing KB from, besides Energy Blast. The set already has two higher damaging and lower recharging cones, so Torrent is easily skippable or used primarily for mitigation. Outside of Dark Pit (no damage, low magnitude), Torrent is the only way to avoid taking a full frontal alpha strike and making it KD would severely reduce its usefulness there.
It would be much better to call for -KB in TT, IMO. Perhaps even an appropriate amount that could appease both crowds, like only -9.5 KB. That's if they change it at all.
I agree with the OP, though. I would be content to see the recharge and heal rate cut in half instead. Perhaps that wouldn't be as good for heavily IO'd builds, but as you say it's not really a popular power now anyhow...
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
Agree with life drain. Disagree with torrent. Lich's version was changed to knockdown because pets can't strategically use knockback. Players can. It may be hard to use, and it may not always be possible, but that's how some powers are.
I too agree with Life Drain. Dark Blast suffers from having no Aim and no Tier 3 Blast. Giving Life Drain a bit more oomph would help nicely.
As for Knockback, I like it the way it is. I hate the "oopsy-daisy" knockdown animation compared to proper rag-dolling. I believe most players are more than capable of using KB strategically.
As a KB user and IO-slotter who uses all the slots I get for sweet sweet set bonuses, I would hate to have to waste slots on restoring KB to any of my powers.
I agree with the Life Drain change. The only thing that's keeping me from playing Dark Blast is the low ST damage.
Torrent could be changed to KD with high KB available through minimal slotting. If it were given two attributes along these lines (if negative KB is possible...):
* Mag 10.67 KB (enhanceable)
* -Mag 10 KB (unenhanceable)
The net effect would be mag 0.67 KB unenhanced while it being over 1 with any KB enhancement at all.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
That could possibly work if it did two rapid ticks, the first giving the targets about one second of mag 10 kb protection and then the second tick applying the 10.67 kb.
I agree with the Life Drain change. The only thing that's keeping me from playing Dark Blast is the low ST damage.
Torrent could be changed to KD with high KB available through minimal slotting. If it were given two attributes along these lines (if negative KB is possible...): * Mag 10.67 KB (enhanceable) * -Mag 10 KB (unenhanceable) The net effect would be mag 0.67 KB unenhanced while it being over 1 with any KB enhancement at all. |
It wouldn't have to be that complicated. It really would only be as complicated as DSorrow said. There's already powers that have a mix of enhanceable and unenhancable values for the same mechanic (fly and sprint come to mind), so there's no reason to think it wouldn't work for knockback.
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
Acrobatics and integration work this way too. It's a little unintuitive, but like others said, there might be some powers that would benefit from this type of thing.
I think it is obvious from the responses that dark blast needs to be looked at in particular life drain and maybe torrent. A change to life drain to be equal to other 3rd tier single target blasts like bitter ice blast et al would seem fair to me and make the set much more useable.
So how do we go about partitioning for dark blast to be looked at?
I agree with the Life Drain change. The only thing that's keeping me from playing Dark Blast is the low ST damage.
Torrent could be changed to KD with high KB available through minimal slotting. If it were given two attributes along these lines (if negative KB is possible...): * Mag 10.67 KB (enhanceable) * -Mag 10 KB (unenhanceable) The net effect would be mag 0.67 KB unenhanced while it being over 1 with any KB enhancement at all. |
That...was a Herocon 09 exclusive easter egg. The powerset will not have doves associated with it.
Namely because you guys would want to color tint the damn doves, or make them hawks/ravens/flying sharks/etc and that's just a headache I do...not...want...to deal with. |
While I won't say no to more damage, I think it's incorrect to categorize Dark Blast as poor. It's certainly lower damage than some sets but also much higher in utility and safety. IMO its performance is middle of the road on all sides. It certainly appears to be in better shape than Electric Blast, which also lacks a tier 3 blast.
Torrent could be changed to KD with high KB available through minimal slotting. If it were given two attributes along these lines (if negative KB is possible...):
* Mag 10.67 KB (enhanceable) * -Mag 10 KB (unenhanceable) The net effect would be mag 0.67 KB unenhanced while it being over 1 with any KB enhancement at all. |
This is just as relevant and maybe more so to Corruptors but does anyone else think that Dark Blast life drain should get a damage boost like dark melée siphon life did? The change to Siphon life basically changed DM from a so so set to one of the most popular and made it a lot more playable.
I think the same thing will happen if the Devs made a similar change to drain life. In it's present state, unless your other set does not have a self heal like storm, any other set like dark it's basically redundant and skipped. If they upped the damage then I think it will be more widely taken and make the set overall more useable. To be honest dark blast could do with a 3rd high damaging blast to have a viable single target attach chain to make it inline with other blast sets.
What does everyone else think?