Stone Tank Speedster!


Absolut_

 

Posted

G'Day mates, Outback here! Just wanted to pose a question, maybe state a comment, the like.

Now, my first character I ever created, back when I downloaded the trial account, was/is a stone/stone tank, Guardstone. I LOVE him. However, he isn't the best stone tank around. But for me, that's not the point. I have IOed him (and still am, almost done the final build) to be as FAST as possible. Not the best, just the fastest. I'm curious on how fast you can make a stone tank.

Right now, Guardstone's run speed with Granite Armor active, no other powers (like Rooted) or buffs or anything, is: 20.21 mph.

I still have yet to add a few Aegis to him, since two of them give a +5% run speed if I remember correctly, and I can add them to a few powers. However, I'm curious if anyone else can do better. I'll post my build when I get back to my home computer, but consider this a challenge! Who can be the fastest stone tank?


 

Posted

Quote:
Originally Posted by Outback View Post
G'Day mates, Outback here! Just wanted to pose a question, maybe state a comment, the like.

Now, my first character I ever created, back when I downloaded the trial account, was/is a stone/stone tank, Guardstone. I LOVE him. However, he isn't the best stone tank around. But for me, that's not the point. I have IOed him (and still am, almost done the final build) to be as FAST as possible. Not the best, just the fastest. I'm curious on how fast you can make a stone tank.

Right now, Guardstone's run speed with Granite Armor active, no other powers (like Rooted) or buffs or anything, is: 20.21 mph.

I still have yet to add a few Aegis to him, since two of them give a +5% run speed if I remember correctly, and I can add them to a few powers. However, I'm curious if anyone else can do better. I'll post my build when I get back to my home computer, but consider this a challenge! Who can be the fastest stone tank?
I put my i19 Stone/Elec build together aiming at high Survivability outside of Granite, and high Global Recharge, with +Runspeed as a secondary consideration... but Mids shows it hitting 22.5 mph with 3-slotted Swift and Granite running, or 32.5 mph without Granite on.

Aegis, Gaussian's and Performance Shifters all give a +5% bonus for very minimal slotting, but five "Gift of the Ancients: +Runspeed"s will bring you most of the way on their own. Though I'd be very surprised if anyone managed to push over 25 mph without severe negative impact on the rest of their build. Tradition holds that the TP pool along with a decent set of binds is really the best way to go if you want a mobile Stoner.


 

Posted

Quote:
Originally Posted by Outback View Post
Who can be the fastest stone tank?

Does it count that I only team with a Kin while Stoning?

Btw, I love your steaks.


 

Posted

This is my future final build for Guardstone. The powers aren't in the exact correct order, but they're all there at least.

Final Running Speed: (With Granite Armor and nothing else)
30 mph

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Guardstone: Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Rock Armor

  • (A) Gift of the Ancients - Run Speed +7.5%
Level 1: Stone Fist
  • (A) Stagger - Accuracy/Recharge
  • (3) Stagger - Accuracy/Endurance
Level 2: Stone Mallet
  • (A) Kinetic Crash - Accuracy/Damage/Knockback
  • (3) Kinetic Crash - Recharge/Endurance
  • (36) Recharge Reduction IO
  • (36) Damage Increase IO
  • (37) Endurance Reduction IO
  • (37) Accuracy IO
Level 4: Heavy Mallet
  • (A) Kinetic Crash - Recharge/Endurance
  • (5) Kinetic Crash - Damage/Knockback
  • (9) Recharge Reduction IO
  • (13) Damage Increase IO
  • (17) Endurance Reduction IO
  • (34) Accuracy IO
Level 6: Swift
  • (A) Run Speed IO
  • (7) Run Speed IO
  • (7) Run Speed IO
Level 8: Aid Other
  • (A) Regenerative Tissue - Heal/Endurance
  • (9) Regenerative Tissue - Heal/Recharge
Level 10: Combat Jumping
  • (A) Gift of the Ancients - Run Speed +7.5%
Level 12: Recall Friend
  • (A) Empty
Level 14: Teleport
  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
  • (15) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
  • (15) Winter's Gift - Slow Resistance (20%)
Level 16: Health
  • (A) Regenerative Tissue - +Regeneration
  • (17) Regenerative Tissue - Heal/Endurance
  • (19) Miracle - +Recovery
  • (40) Healing IO
  • (42) Healing IO
Level 18: Rooted
  • (A) Regenerative Tissue - Heal/Endurance
  • (19) Regenerative Tissue - Heal/Endurance/Recharge
  • (25) Healing IO
  • (27) Endurance Reduction IO
Level 20: Fault
  • (A) Force Feedback - Chance for +Recharge
  • (21) Force Feedback - Recharge/Endurance
  • (21) Perfect Zinger - Chance for Psi Damage
  • (23) Perfect Zinger - Taunt/Recharge/Range
  • (23) Stagger - Accuracy/Stun/Recharge
  • (25) Stagger - Accuracy/Recharge
Level 22: Mud Pots
  • (A) Taunt Duration IO
  • (29) Taunt Duration IO
  • (31) Taunt Duration IO
  • (42) Endurance Reduction IO
  • (46) Endurance Reduction IO
  • (46) Endurance Reduction IO
Level 24: Earth's Embrace
  • (A) Regenerative Tissue - Heal/Recharge
  • (31) Regenerative Tissue - Endurance/Recharge
  • (31) Recharge Reduction IO
Level 26: Stamina
  • (A) Performance Shifter - EndMod
  • (27) Performance Shifter - Chance for +End
  • (37) Endurance Modification IO
Level 28: Taunt
  • (A) Perfect Zinger - Chance for Psi Damage
  • (29) Recharge Reduction IO
  • (43) Recharge Reduction IO
  • (43) Recharge Reduction IO
Level 30: Minerals
  • (A) Gift of the Ancients - Run Speed +7.5%
Level 32: Granite Armor
  • (A) Gift of the Ancients - Run Speed +7.5%
  • (33) Aegis - Psionic/Status Resistance
  • (33) Aegis - Resistance
  • (33) Luck of the Gambler - Defense/Endurance/Recharge
  • (34) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Recharge Speed
Level 35: Tremor
  • (A) Kinetic Crash - Accuracy/Knockback
  • (36) Kinetic Crash - Accuracy/Damage/Knockback
  • (43) Recharge Reduction IO
  • (45) Recharge Reduction IO
  • (45) Accuracy IO
  • (45) Accuracy IO
Level 38: Seismic Smash
  • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (39) Ghost Widow's Embrace - Accuracy/Hold/Recharge
  • (39) Damage Increase IO
  • (39) Damage Increase IO
  • (40) Recharge Reduction IO
  • (40) Endurance Reduction IO
Level 41: Char
  • (A) Ghost Widow's Embrace - Accuracy/Recharge
  • (42) Ghost Widow's Embrace - Hold/Range
Level 44: Crystal Armor
  • (A) Gift of the Ancients - Run Speed +7.5%
Level 47: Fire Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (48) Thunderstrike - Damage/Endurance
  • (48) Thunderstrike - Damage/Recharge
  • (48) Thunderstrike - Accuracy/Damage/Recharge
  • (50) Thunderstrike - Accuracy/Damage/Endurance
Level 49: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
------------
Level 1: Brawl
  • (A) Focused Smite - Accuracy/Damage
  • (5) Focused Smite - Damage/Endurance
  • (11) Focused Smite - Damage/Recharge
  • (11) Focused Smite - Accuracy/Endurance/Recharge
  • (13) Focused Smite - Accuracy/Damage/Recharge
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 2.5% Defense(Energy)
  • 2.5% Defense(Negative)
  • 1.25% Defense(Ranged)
  • 7.5% Enhancement(RechargeTime)
  • 7% Enhancement(Accuracy)
  • 28% FlySpeed
  • 21.08 HP (1.125%) HitPoints
  • 28% JumpHeight
  • 28% JumpSpeed
  • MezResist(Confused) 1.65%
  • MezResist(Immobilize) 1.65%
  • MezResist(Terrorized) 2.75%
  • 2% (0.033 End/sec) Recovery
  • 10% (0.782 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 5% Resistance(Cold)
  • 3% Resistance(Psionic)
  • 109.5% RunSpeed
  • 1.5% XPDebtProtection


 

Posted

Quote:
Originally Posted by Outback View Post
This is my future final build for Guardstone. The powers aren't in the exact correct order, but they're all there at least.

Final Running Speed: (With Granite Armor and nothing else)
30 mph
Not exactly how I'd build it, but you did say you were going solely for RunSpeed and not overall performance (or even survivability - 63% Res on a Granite? Owch!)

I make it 30.2 mph, using that same build with the slotting re-jigged slightly and swapping Aid Other for Stone Skin.

As an added bonus, it now has 90% S/L Resists, is softcapped to S/L/E/N defence, has considerably better Regeneration and Recovery and the attacks are generally better slotted. I ignored recharge set bonuses as since you didn't take Hasten in the first build I assumed recharge times are largely unimportant to you.

Still not how I'd go about building a Stone Tanker, but it'd be pretty nippy!!


 

Posted

My stony's run spd w/Sprint & Ninja Run on is a hair over 70mph. Can't remember the exact run speed in Granite, but it's in the low 30s. Just Rooted is a bit slower, around 28-ish, iirc. Granite & Rooted both on still feels like molasses; thankfully it's rarely needed.


An Offensive Guide to Ice Melee

 

Posted

Quote:
Originally Posted by MaelwysAlts View Post
Not exactly how I'd build it, but you did say you were going solely for RunSpeed and not overall performance (or even survivability - 63% Res on a Granite? Owch!)

I make it 30.2 mph, using that same build with the slotting re-jigged slightly and swapping Aid Other for Stone Skin.

As an added bonus, it now has 90% S/L Resists, is softcapped to S/L/E/N defence, has considerably better Regeneration and Recovery and the attacks are generally better slotted. I ignored recharge set bonuses as since you didn't take Hasten in the first build I assumed recharge times are largely unimportant to you.

Still not how I'd go about building a Stone Tanker, but it'd be pretty nippy!!
Wow, I actually like this as well.

Also, with i19, I WILL be able to take Hasten. Just not slot it.


 

Posted

Quote:
Originally Posted by dave_p View Post
My stony's run spd w/Sprint & Ninja Run on is a hair over 70mph. Can't remember the exact run speed in Granite, but it's in the low 30s. Just Rooted is a bit slower, around 28-ish, iirc. Granite & Rooted both on still feels like molasses; thankfully it's rarely needed.
How the HECK did you do that? Seriously, my above build is what in my mind is the extreme, giving up most things for pure speed...


 

Posted

My Stone/Mace one of the fastest on the Liberty Server...I show ya, Cherry Cheesecake!

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Stone Armor
Secondary Power Set: War Mace
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Stone Skin -- ImpArm-ResPsi(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam(3), ResDam-I(5)
Level 1: Bash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), KntkC'bat-Knock%(9)
Level 2: Pulverize -- F'dSmite-Acc/Dmg(A), F'dSmite-Dmg/EndRdx(9), F'dSmite-Dmg/Rchg(11), F'dSmite-Acc/EndRdx/Rchg(11), F'dSmite-Acc/Dmg/Rchg(13)
Level 4: Earth's Embrace -- RgnTis-Heal/Rchg(A), RgnTis-Heal/EndRdx/Rchg(13), Numna-Heal/Rchg(15), Numna-Heal(15), Aegis-ResDam/Rchg(19), Aegis-EndRdx/Rchg(40)
Level 6: Jawbreaker -- F'dSmite-Acc/Dmg(A), F'dSmite-Dmg/EndRdx(40), F'dSmite-Dmg/Rchg(43), F'dSmite-Acc/EndRdx/Rchg(43), F'dSmite-Acc/Dmg/Rchg(45)
Level 8: Rooted -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(45), RgnTis-Heal/Rchg(46), RgnTis-Heal/EndRdx/Rchg(46), RgnTis-Regen+(46)
Level 10: Swift -- Run-I(A), Run-I(50), Run-I(50)
Level 12: Recall Friend -- Range-I(A)
Level 14: Teleport -- Jnt-EndRdx/Rng(A)
Level 16: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Rchg(17), RechRdx-I(17)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), EndMod-I(21)
Level 22: Rock Armor -- GftotA-Run+(A), RedFtn-Def/EndRdx(23), RedFtn-Def/Rchg(23), RedFtn-EndRdx(27), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def(31)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Minerals -- GftotA-Run+(A), HO:Cyto(27)
Level 28: Build Up -- GSFC-ToHit/Rchg(A), GSFC-Rchg/EndRdx(29)
Level 30: Mud Pots -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(31), EndRdx-I(31), Sciroc-Dmg/EndRdx(34), M'Strk-Dmg/EndRdx(37)
Level 32: Granite Armor -- GftotA-Run+(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam(33), ResDam-I(33), LkGmblr-Def(34), LkGmblr-Rchg+(34)
Level 35: Shatter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(36), KinCrsh-Dmg/KB(36), KinCrsh-Acc/KB(36), FrcFbk-Rchg/EndRdx(37), FrcFbk-Rechg%(37)
Level 38: Crowd Control -- FrcFbk-Rchg/EndRdx(A), FrcFbk-Rechg%(39), KinCrsh-Acc/KB(39), KinCrsh-Rechg/EndRdx(39), Sciroc-Acc/Dmg(40)
Level 41: Salt Crystals -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(42), FtnHyp-Acc/Sleep/Rchg(42), FtnHyp-Acc/Rchg(42), FtnHyp-Sleep/EndRdx(43)
Level 44: Fossilize -- G'Wdw-Acc/Rchg(A), G'Wdw-Acc/EndRdx(45)
Level 47: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(48), Stpfy-Acc/Stun/Rchg(48), Stgr-Acc/Rchg(48), Stgr-EndRdx/Stun(50)
Level 49: Crystal Armor -- GftotA-Run+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 2% DamageBuff(Smashing)
  • 2% DamageBuff(Lethal)
  • 2% DamageBuff(Fire)
  • 2% DamageBuff(Cold)
  • 2% DamageBuff(Energy)
  • 2% DamageBuff(Negative)
  • 2% DamageBuff(Toxic)
  • 2% DamageBuff(Psionic)
  • 3.75% Defense(Smashing)
  • 3.75% Defense(Lethal)
  • 1.88% Defense(Melee)
  • 1.8% Max End
  • 27.5% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 15% Enhancement(Accuracy)
  • 31% FlySpeed
  • 91.4 HP (4.88%) HitPoints
  • 31% JumpHeight
  • 31% JumpSpeed
  • MezResist(Confused) 3.3%
  • MezResist(Immobilize) 8.25%
  • 8% (0.13 End/sec) Recovery
  • 44% (3.44 HP/sec) Regeneration
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 3% Resistance(Psionic)
  • 97% RunSpeed
  • 3% XPDebtProtection


Mid's speed bonuses and ingame speed bonuses seem to be different, ingame its tell me 30.4mph in just granite, Mid's says 28.4mph. Odd....


@Absolut. and @Absolut-

Liberty Server's own Liquor Store Owner.
Way to many 50's to list here...and adding....

 

Posted

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Rock Armor -- GftotA-Run+(A), LkGmblr-Def(3), GftotA-Def/EndRdx(3), LkGmblr-Rchg+(36)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), KntkC'bat-Knock%(7), C'ngImp-Acc/Dmg/Rchg(50)
Level 2: Earth's Embrace -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(40), Dct'dW-Rchg(42)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13)
Level 6: Swift -- Run-I(A), Run-I(15), Run-I(48)
Level 8: Rooted -- Numna-Heal(A), Numna-Heal/EndRdx(15), RgnTis-Heal/Rchg(17), RgnTis-Heal/EndRdx/Rchg(17)
Level 10: Taunt -- Zinger-Dam%(A), Zinger-Taunt/Rchg(42), Zinger-Taunt/Rng(43), Zinger-Taunt/Rchg/Rng(43)
Level 12: Mud Pots -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(25), Taunt-I(25), C'ngBlow-Dmg/EndRdx(34), C'ngBlow-Acc/Dmg(50)
Level 14: Teleport -- Winter-ResSlow(A), Winter-RunSpd/Jump/Fly/Rng(37), Winter-RunSpd/Jump/Fly/Rng/EndRdx(40)
Level 16: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(31), RgnTis-Heal/EndRdx(36), Numna-Heal(48), Heal-I(50)
Level 18: Crystal Armor -- GftotA-Run+(A), LkGmblr-Def(19), GftotA-Def/EndRdx(19), LkGmblr-Rchg+(37)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21)
Level 22: Stone Skin -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(23), Aegis-ResDam/EndRdx(23)
Level 24: Kick -- Empty(A)
Level 26: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(27), TtmC'tng-ResDam/EndRdx(27)
Level 28: Fire Sword Circle -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(29), Armgdn-Acc/Rchg(29), Armgdn-Dmg/EndRdx(31), Armgdn-Dam%(31)
Level 30: Weave -- GftotA-Run+(A), GftotA-Def/EndRdx(43), LkGmblr-Def/EndRdx(46), LkGmblr-Rchg+(46)
Level 32: Granite Armor -- LkGmblr-Rchg+(A), GftotA-Run+(33), LkGmblr-Def(33), Aegis-ResDam(33), Aegis-ResDam/EndRdx(34), ResDam-I(34)
Level 35: Minerals -- GftotA-Run+(A), GftotA-Def(36), LkGmblr-Rchg+(37)
Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Char -- G'Wdw-Acc/Hold/Rchg(A), G'Wdw-Acc/Rchg(42)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Build Up -- RechRdx-I(A), RechRdx-I(48)
Level 49: Hurdle -- Jump-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1399;725;1450;HEX;|
|78DA9D94596F125114C7CFC0201D960205CAD2BDD052684B21E983DD34C66A6214A|
|52DED938A945E5B221DC840A2F5C90FE09326BE352EDFC2F845346E513F860B9E65|
|4A7C76D2FE7F7739F77FCEDC3B97D2A34D1FC0938BA0F92E376B9D4EB552331F28C|
|B55AA1D36EAE00680A48C5437D57D6576547EA7DB3255F59275DCB2E2F654493595|
|CA5F6D28EB44DAA16BE691B294D9CD9F357CE556AB89215D53753A43DCA96064BB6|
|5756BDD46CBF4DBF38747DD8679E8E1DE4E5BA983D09576A39E2F9F58AA5AAA75BA|
|98228E4565F1FFA301F6D37382A1014C8223829800878E48432A8A8843C8D38F734|
|119310DFA96609B716E47506114EB88227C46774D56E9DA758D66064A829B8CCC2D|
|46B6CC086312A71DEEFCE92007CF2FC16F86EF8FA0C770E1CEBAD8BEE7702D72C24|
|1C192E02BA677DB2FE7DEC5C8140C6E2132105C478C41708311C1BC861D6774D83B|
|DB62E42C419BF10583BC9250F73EE614F187822263EA98516C323298DB2FB60EFF8|
|89386D2094626C9706340C0F60BEC6934347E812B4AAD32967679B09866BF6F983E|
|64971992B31AA2B31A872139ABB49CD500DA86ED7D093FE3CA23CF052F189FD0286|
|A074463D81881E1655E3A5C6038D021269920D6C3079C3892B0972496B9AA644190|
|63C43C6423EF32B2C2694657056B8CF175C1064347BF31F1738EC9BBE4743E9AC5A|
|0800A1C851F58EA84C4B926A29C6952C22723D29362A6A498A905DEA9EF067D4E52|
|EDB4C17EA901066F510E1258ED8C5DEDCC3D5E33BB2F902F77F6408E5031DEE371C|
|D49B836D7E44CD923C6079C99B78DE64F3978E1A5E095E03563F10D6318F3E66DA3|
|FCBC7CAB8273B82105795128CCF1251AD5FB770EFFE8146EFC3B22DF7859EF5F31D|
|038284B41E2D43382FD1BF5BFCF5BDF999DB14D3F021592328AB647ADDB2477A87B|
|975A356AED93D4A9DB7BE73BAB38709EEA5A215925592389627DF09422DD5E142F8|
|98FC44F32481220099284499224A724BDBF6C16ECB7|
|-------------------------------------------------------------------|


YMMV---IMO
Ice Ember

 

Posted

I don't now why people bother building for run speed when TP and taunt and ranged AoEs are available. It's not like running can get said tank to places that TP can't take them. The major hole to plug up when building a tank in granite is the recharge hole, but another equally viable option is to softcap said tank outside of granite and only use granite as a panic button. Either way I think building for run speed is completely unnecessary if one plans to take TP on a stone tank, as there are way better bonuses to stack.


 

Posted

[QUOTE=Nemu_;3305436]I don't now why people bother building for run speed when TP and taunt and ranged AoEs are available. It's not like running can get said tank to places that TP can't take them. /QUOTE]

Quality of life improvements.
Some of just don't want to have to teleport all the time for small adjustments to a mob/pull.


 

Posted

Quote:
Originally Posted by Nemu_ View Post
I don't now why people bother building for run speed when TP and taunt and ranged AoEs are available. It's not like running can get said tank to places that TP can't take them. The major hole to plug up when building a tank in granite is the recharge hole, but another equally viable option is to softcap said tank outside of granite and only use granite as a panic button. Either way I think building for run speed is completely unnecessary if one plans to take TP on a stone tank, as there are way better bonuses to stack.


I think I "fixed" the recharge and added other nice bonuses, as well as being able to survive outside of Granite with the other armors quite nicely.

and once I19 comes around... any movement really wont be an issue. (I just respec'd into teleport... I used fly for getting around on two stone/fire tanks to 50.)

And the reason people bother is because they want too. Choice is a wonderful thing.


YMMV---IMO
Ice Ember

 

Posted

Quote:
Originally Posted by Nemu_ View Post
I don't now why people bother building for run speed when TP and taunt and ranged AoEs are available. It's not like running can get said tank to places that TP can't take them.
1) Moving like a giant slug is annoying and detracts from the fun of playing the toon.
2) Walking 5 ft to line up a cone is faster than teleporting.


Paragon City Search And Rescue
The Mentor Project