TA: Defender Vs Corruptor


Arondell

 

Posted

I want to roll a new char and try our praetoria and have decided to go with a Trick Arrow Character. What are peoples' thoughts on a defender vs corruptor for TA? I've been happy with a bunch of sets on my corruptor (kin, traps, rad) but others seem to lack the oomph of the defender versions.


 

Posted

Myself, I went Defender since I wanted the debuffing powers first.


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

Posted

The corrupter version gives you a little more damage out of your primary, but not as much as you might think. The reason is that TA on a defender gets -20% resistance out of Acid Arrow vs 15% on a corrupter and the same out of Disruption Arrow. This means if you have both debuffs active, Aimed Shot base damage would be 50.54 on a defender vs. 54.21 on a corrupter (level 50). That's a 7.3% damage bonus for corrupters vs. a 15.5% difference normally (41.7/36.1 base damage). When you solo or are on small teams you actually outdamage corrupters

On top of that, defenders get a MASSIVE 31.3% -damage out of Poison Gas Arrow vs. only a 20% on corrupters. I never take PGA on controllers or corrupters, but it's hard to pass up a 30+% AoE damage redux. That's a lot.

But wait! There's more! Fully slotted, Flash Arrow on defenders can get close to -9.5% -tohit vs. roughly 7.7% on corrupters. Combine that with higher defender defense values for defensive powers like Weave and Combat Jumping and you can actually cap ranged defense relatively easily on defenders. Much tougher to do on corrupters.

But if you order today you also get... no difference in your biggest damage power. Oil Slick Arrow has the same damage on both.

Then there's all the other better debuff values.

So you get all that extra goodness on defenders while losing only 7.5% damage on large teams and actually outdamaging them on small teams. Scourge makes it tough tell exactly by how much, but I've never thought Scourge helped all that much except against bosses and up.


Current:
Fridgerato - Traps/Ice (Frdm)
Gadgetron - Grav/TA (Lbrty)

Ice/Kin Guide

 

Posted

Quote:
Originally Posted by AWRocketman View Post

But if you order today you also get... no difference in your biggest damage power. Oil Slick Arrow has the same damage on both.
True, but defenders will get their order 9 days (levels) sooner, making soloing easier and controllers cry.


Talen_Lee: Taking absorb pain is like branding 'H' on your forehead. Which stands for 'Failure'

Scarf_Girl: ever since I six slotted my Rp with cyber/emo Hami-O enhancements they haven't been able to touch me

 

Posted

Quote:
Originally Posted by _Malk_ View Post
True, but defenders will get their order 9 days (levels) sooner, making soloing easier and controllers cry.

Threads like this are why Defenders can (almost) never get buffed!


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

Posted

Quote:
Originally Posted by Wavicle View Post
Threads like this are why Defenders can (almost) never get buffed!
*shrug* Personally, I don't think we've needed to be buffed for a very long time. Makes me a minority, but meh.


Talen_Lee: Taking absorb pain is like branding 'H' on your forehead. Which stands for 'Failure'

Scarf_Girl: ever since I six slotted my Rp with cyber/emo Hami-O enhancements they haven't been able to touch me

 

Posted

Prior to the buff to defs I had last played a guntoting lvl 50 TA def and a guntoting lvl50 TA cor doing same missions and would of said, for soloing the corr was better but teaming its gonna be a def but then the def got buffed. Despite doing the same missions there was always something different and so my thoughts were subjective. So I would toss a coin now.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by AWRocketman View Post
But if you order today you also get... no difference in your biggest damage power. Oil Slick Arrow has the same damage on both.
If you go with TA/Archery, you're double-in luck as a Defender, because RoA does about the same damage too.

Quote:
Originally Posted by AWRocketman View Post
So you get all that extra goodness on defenders while losing only 7.5% damage on large teams and actually outdamaging them on small teams. Scourge makes it tough tell exactly by how much, but I've never thought Scourge helped all that much except against bosses and up.
I think you've made a pretty good case for Defenders, up until this part. The difference in damage modifier is actually larger than 7.5%, and Scourge is worth considering no matter what you're fighting. That's because on teams you're presumably going to hit mobs with a variety of hit points, and you're actually less likely to be the one opening the attack, so hitting them at 100% is actually less likely. Scourge also applies to total damage, while Vigilance only applies to base damage, just because of the way criticals vs damage bonuses work. Scourge is often gauged as a 30% increase to damage. I agree with that assessment.

Assume you hit everything AA and DA before attacking. For most attacks damage will look like this: (Mod*(1+Enhancements+Damage Bonuses)*Scourge)*(1+Resist Debuffs)
Corr = 0.75*(0.95)*1.3*1.3 = 2.47
Def (solo) = 0.65*(0.95+0.3)*1.4 = 2.05
Def (full team) = 0.65*(0.95)*1.4 = 1.77

It's really more like 50% more damage, rather than 7.5%.

The Defender is still increasing her team's damage by a larger amount, but for most attacks their own damage will lag behind. Psuedo pets disrupt this, as RoA, Blizzard, and OSA all do the same or close to the same on Defenders as they do on Corruptors. So if a huge portion of your damage comes from OSA/RoA, then the Defender will be much closer. IF they inherit both Vigilance and Scourge, they will still be better on the Corruptor.

So can OSA Scourge? If it can, then the only thing I would say the Defender really has going for it is (as you mentioned) it's easier to get the defense of your choice soft-capped, and the extra debuffs make you and everyone else more survivable.

OP: I would really base your choice, Defender vs Corruptor, on the attack set. If you went Archery, so much of your damage is from RoA and OSA, that the damage gap is shortened, but you retain all the advantages if you go Defender. If you went DP, or some other set with no psuedopets, go for Corruptor. Naturally if you have any interest in something like Rain of Fire + OSA, you have to go Corruptor


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

Quote:
Originally Posted by Gilia View Post
If you go with TA/Archery, you're double-in luck as a Defender, because RoA does about the same damage too.


I think you've made a pretty good case for Defenders, up until this part. The difference in damage modifier is actually larger than 7.5%, and Scourge is worth considering no matter what you're fighting. That's because on teams you're presumably going to hit mobs with a variety of hit points, and you're actually less likely to be the one opening the attack, so hitting them at 100% is actually less likely. Scourge also applies to total damage, while Vigilance only applies to base damage, just because of the way criticals vs damage bonuses work. Scourge is often gauged as a 30% increase to damage. I agree with that assessment.

Assume you hit everything AA and DA before attacking. For most attacks damage will look like this: (Mod*(1+Enhancements+Damage Bonuses)*Scourge)*(1+Resist Debuffs)
Corr = 0.75*(0.95)*1.3*1.3 = 2.47
Def (solo) = 0.65*(0.95+0.3)*1.4 = 2.05
Def (full team) = 0.65*(0.95)*1.4 = 1.77

It's really more like 50% more damage, rather than 7.5%.

The Defender is still increasing her team's damage by a larger amount, but for most attacks their own damage will lag behind. Psuedo pets disrupt this, as RoA, Blizzard, and OSA all do the same or close to the same on Defenders as they do on Corruptors. So if a huge portion of your damage comes from OSA/RoA, then the Defender will be much closer. IF they inherit both Vigilance and Scourge, they will still be better on the Corruptor.

So can OSA Scourge? If it can, then the only thing I would say the Defender really has going for it is (as you mentioned) it's easier to get the defense of your choice soft-capped, and the extra debuffs make you and everyone else more survivable.

OP: I would really base your choice, Defender vs Corruptor, on the attack set. If you went Archery, so much of your damage is from RoA and OSA, that the damage gap is shortened, but you retain all the advantages if you go Defender. If you went DP, or some other set with no psuedopets, go for Corruptor. Naturally if you have any interest in something like Rain of Fire + OSA, you have to go Corruptor


^^^ i agree with this, plus no chance of a TA/FB defender yet, Soon™??


I crashed a cadillac through the gates of hell and returned with a fistfull of dollars.

 

Posted

I think some points need to be made in favor of Corruptors to debunk the claim that a Trick Arrow Defender will have comparable damage with better debuffs.

(1) The Corruptor will have better damage against mobs that have not been debuffed. This is especially relevant when using AOEs. Few debuffs can be used so efficiently that no stragglers have managed to avoid them.

(2) The Corruptor will get access to his high damaging attacks (apart from Oil Slick) earlier because they are in his primary power set. This loses relevance after level 40 or so (except when exemped of course), but that's still 40 levels of advantage.

(3) Corruptors share the 500% damage cap of Blasters and Scrappers, putting them 100% ahead of their Defender brethren. This means in situations where damage buffs are approaching the cap (such as when someone uses Fulcrum Shift), Corruptors will come out way ahead.

(4) Scourge actually does make quite a difference, especially if you're using AOEs in a large team setting. It's a rare moment that I throw out an AOE and don't see the word Scourge appear a few times unless the fight JUST started.

(5) This isn't relevant if you are using a primary shared by Corruptors and Defenders (such as Archery), but it is worth noting that the Fire Blast primary is very high damage and only available to Corruptors.


This isn't to make a case that Corruptor > Defender. I've played and enjoyed both, and neither are gimped by any means. This is to make the relatively common sense case that you should roll a Corruptor if you want more focus on damage and a Defender if you want more focus on debuffs and support. As far as which is better on a team, once again that depends on whether your team is more lacking in damage or support, though both bring some of each.

As far as the general claim that resistance debuffs can make damage dealers irrelevant in general, ask yourself this; which team would move faster through a mission, 8 defenders, or 4 defenders and 4 blasters? Resistance debuffs only go so far, and the high damage of other ATs is half of where the usefulness of said debuffs comes from.


 

Posted

Quote:
Originally Posted by _Malk_ View Post
*shrug* Personally, I don't think we've needed to be buffed for a very long time. Makes me a minority, but meh.
I don't know. I don't think defenders as a whole need any improvements.

I've pretty much found the difference to be do I want the blasts faster or the buffs/debuffs faster.

Corrs also have Fire Blast & Thermal as options, while Defenders have Psi Blast & Force Fields.

Some sets could use tweaking, but as a whole, right there with you.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

In the end it simply comes down to a general agument of Corruptors vs. Defenders. Both do damage and can do support in the forms of heals, debuffs and buffs (Just debuffs in the case of TA). Cors have better damage, and is a better solo, Def have better support abilities and are better on teams.

In the end I guess what matters is what style of toon are you going to play. Are you going to be mostly solo or mostly teamed?


 

Posted

I've been wanting to ask this question for a while.

How does Scourge work in Rain of Arrow? I know how it works with dot in Dark Blast. The game only checks for Scourge on the initial hit and not for every dot.

But for Rain of Arrow, the game checks 3 DoT separately so does it mean each hit has a chance to Scourge? If so, Rain of Arrow should be quite good on Corruptor? Basically, does RoA work the same way as Ignite in Assault Rifle?

I think RoA works like Ignite since you cast a "pet" and the game checks for Scourge for each hit but I don't have RoA to confirm.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
But for Rain of Arrow, the game checks 3 DoT separately so does it mean each hit has a chance to Scourge?

Bump, would also like to know this... 1 check for scourge or multiple checks similar to Rain of Fire?


 

Posted

Quote:
Originally Posted by imported_Omniverse View Post
As far as the general claim that resistance debuffs can make damage dealers irrelevant in general, ask yourself this; which team would move faster through a mission, 8 defenders, or 4 defenders and 4 blasters? Resistance debuffs only go so far, and the high damage of other ATs is half of where the usefulness of said debuffs comes from.
Actually I'd say that is a bit of a toss up. If your talking a pickup team a 4/4 defender/blaster team *might* go faster then an all defender team. If you actually pick and choose the defenders on the team though I'd put money on the all defender team far out performing the 4/4 team. All defender teams already have a bit of a reputation for being able to handle very difficult things quite easily.