Dark Armor, or why do I have to be sparky vampire mist?


BrandX

 

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Originally Posted by Roderick View Post
Yes, you can. But only for Cloak of Darkness. Which means that Dark Armor Stalkers still fade out like all other stalkers do. But Scrappers, Brutes and Tanks all have the option of not fading out.
Yeah, one power does not make a NO FX option for Dark Armor and it is not the power with the sparklies.
I knew I should have included that only Cloak Of Darkness has an option, blah blah blah, hehe.
I think it is just to remove the flicker or something? People wanted to be able to see their character more while using Cloak Of Darkness.


@Zethustra
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Posted

Quote:
Originally Posted by Electric-Knight View Post
Yeah, one power does not make a NO FX option for Dark Armor and it is not the power with the sparklies.
I knew I should have included that only Cloak Of Darkness has an option, blah blah blah, hehe.
I think it is just to remove the flicker or something? People wanted to be able to see their character more while using Cloak Of Darkness.
Don't most of the armors have a "no fade or pulse" option? It doesn't remove the swirlies or sparkles, but it does alleviate the constant brightening and dimming of your character model.

Personally i like Dark Armor's look, but lately i've been using bluish and purplish tints to recolor it.


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Posted

Quote:
Originally Posted by Renardine View Post
Would
/bind KEY "SuppressCloseFX 1$$SuppressCloseFXdist 300"

work for this?

I have not tried it with Dark Armor...
Yes, this works perfectly with Dark Armor provided you set Cloak of Darkness to have no pulse.


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I find that the most important fashion option with Dark Armor is not the armor tinting, but the costume that's under it. A costume made out of bright colors shines right through the Dark Armors. My DA/Ice tank has bright blue skin, white hair, and wears mostly white clothing. The armors are barely visible on her.

I think the problem may be with people who wear black costumes, then wonder why they can't be seen underneath the haze. Lighten it up from the inside and you'll get better results.


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Posted

Quote:
Originally Posted by RemusShepherd View Post
I find that the most important fashion option with Dark Armor is not the armor tinting, but the costume that's under it. A costume made out of bright colors shines right through the Dark Armors. My DA/Ice tank has bright blue skin, white hair, and wears mostly white clothing. The armors are barely visible on her.
Actually the most important function of how thick and annoying armors can be is the size of the character model. Armors effects don't scale to the same degree models do, and a Huge, or even full sized male/female displays a lot less of the particle effects than a small body would.

In the case of my namesake, I was overjoyed the day I could turn off the effect for Integration. On my minimum sized body it stood out like a giant mint green crosshairs, whereas for a Huge model all you see are part of the circles and the points of the stars.


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I will always be against "no effects" options for sets that represent actual, tangible visuals. The only reason I support those for sets like Super Reflexes and Invulnerability, is because being fast or being tough does not really "look" any different. Armour plate doesn't glow where sheet metal doesn't, nor does a cat glow where a turtle doesn't. However, when you exude what I can only describe as "tangible darkness," this needs an effect. A tintable effect, obviously, but it needs SOME effect there.

We can argue as to what the effect should be and how pronounced it should be, and we can probably argue for more aura options for the powerset. But what I am not open to arguing is whether these effects should or should not exist. They should, in some form or another.

Now, if only we could have that "No Fade or Pulse" option for Energy Cloak like we have for Cloak of Shadows...


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
I will always be against "no effects" options for sets that represent actual, tangible visuals. The only reason I support those for sets like Super Reflexes and Invulnerability, is because being fast or being tough does not really "look" any different. Armour plate doesn't glow where sheet metal doesn't, nor does a cat glow where a turtle doesn't. However, when you exude what I can only describe as "tangible darkness," this needs an effect. A tintable effect, obviously, but it needs SOME effect there.

We can argue as to what the effect should be and how pronounced it should be, and we can probably argue for more aura options for the powerset. But what I am not open to arguing is whether these effects should or should not exist. They should, in some form or another.

Now, if only we could have that "No Fade or Pulse" option for Energy Cloak like we have for Cloak of Shadows...
/seconded


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third


Protector
Mister Liberty - WP/SS tank
Liberty Machine - Inv/EM tank
Brickhouse Brown - Stone/Stone tank
Infurnace - Fire/Fire scrapper

 

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And all the OP was trying to express was a displeasure with sparklies in a very important power for Dark Armor.

However, as I have indicated earlier, I am in agreement with what Samuel Tow said.

Also, I'm not saying that the sparkles are awful, terrible or stoopid or anything. I just know that I, and others, have been disappointed when we see that effect.

I remember the days before Power Customization and the awesome ability to look at/preview every single power within the primaries and secondaries.
I used to hunt down people with those powers so that I could see what they looked like. (I had even started a demo record collection of everything to create a video of every single power within the game)

The looks of powers have always been very important to me and sometimes the wrong thing can kill it for me (sometimes it just requires a bit of retooling the concept in my mind, of course).

I don't suspect any of those opinions will be seen as outlandish, as most seem to respect Power Customization as a terrific thing.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by Electric-Knight View Post
Also, I'm not saying that the sparkles are awful, terrible or stoopid or anything. I just know that I, and others, have been disappointed when we see that effect.
I could agree with alternate effects for these powers without argument, provided the effect still fit within the established theme of the set. The one problem you'll have is that any new power customization options added to the game these days don't seem to have "Original" colouring, as you can see in the alternatives in Super Strength and Martial Arts.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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The one problem you'll have is that any new power customization options added to the game these days don't seem to have "Original" colouring, as you can see in the alternatives in Super Strength and Martial Arts.
You can always try immitating the colors, though matching it up is only going to look as good as your eye is at noticing the colors during other powers' animations.

Kind of makes you wish they had a "default color" button for alternate animations/effects.


 

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Quote:
Originally Posted by Tidbit Jr. View Post
You can always try immitating the colors, though matching it up is only going to look as good as your eye is at noticing the colors during other powers' animations.
The easiest solution is to just make ALL of your powers custom and in a colour close to that of the original. The subsequent problem after that, however, is that custom power effects don't actually use the same sprites as Original effects. This is most easily evident for Energy Blast, where the original effects have a wide mix of blues and gradient "power bubbles" whereas the custom effects are much more strictly two-tone.

The other problem is that even if you go all custom to match that one custom power which has no Original effect, you end up with powers that won't match your Epic of the same element, because Pools and Epics are, of course, not customizable and won't be customizable for the near future as they have apparently been shifted off to a "lower" priority. That, I assume, being the same level of priority that powerset proliferation "enjoys," of which we've seen two instances in how many Issues now?

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Kind of makes you wish they had a "default color" button for alternate animations/effects.
I've suggested as much before, and BABs responded with what I interpreted to be confirmation that this was actually going to be the case on Live, in that custom power colours would default to something which matches a power's Original. Either I misunderstood him or he misunderstood me, because that has never been the case. Either a "reset" button to take colours back to something that's like the power would be nice, or at least having it default to that would help. As it stands, certain powers are notoriously hard to "get right" because they require non-intuitive colour picks, such as having to pick a very light purple and a very dark grey to approximate blue, or having to mix colours to get something in-between. It's even worse considering how transparency can make colours not at all like what you see in the editor.

And even then, because of differing power effects, not all custom powers CAN be made to match their Original predecessors. I'll have to check out what I did for Energy Blast, but I was never able to replicate the original colouring, that much I know for sure.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.