Base Storage Updating


BBQ_Pork

 

Posted

Hi:

As of late, I decided to try my hand at base building, thus made my own SG and hence my base.

There are several things that struck me as odd, in particular storage. It seems that the base size has no real impact on your storage capacity limitations. I can have closet and can have18 storage devices, can have a county sized base and I am still limited to 18 storage devices. This does not seem like a logical thing to be happening, so perhaps as each base plot gets larger maybe increase the storage by 3?

Since Storage bin capacity is fixed, how about increasing what those bins could hold, the game has progressively been creating new materials, thus the demand for added base storage has grown, but the capacity to meet has remain constant. At my base I have 12 salvage, 3 inspiration, 3 crafted enhancement storage devices. With the 12 salvage bins, I am pretty much limited at storing 3 of each kind of salvage at the base, which frankly is too few. The storage bins at the base if dedicating 4 storage bin per type of salvage (white, yellow, red) should be sized to allow at least 10 of each type of salvage to be stored. Thus the salvage bin instead of being limited to 30 items, should be upsized to 100 items.

Also there are recipes that can not be constructed in advance, such as respec and costume parts, there need to be a place were recipes can be stored at.

Hugs

Stormy


 

Posted

use the search storm. seriously.


 

Posted

I did, seriously....

Found all kinds of decorative suggestions, suggestions with alphabetizing the contents within storage, but not one focusing on the size of the bin and the limit of storage devices per plot size...

Since you seem to be knowledgeable on this, seriously, can you help me by placing a thread for me to follow, that speicifically addresses bin size and quantity limits?

Stormy


 

Posted

you asked for salvage storage to be increased, and for recipe storage. there are a ton of threads about those. those suggestions fall into the "hoarding" category the devs are trying to stay away from. if it were me, i would drop the isnp collectors to 2 and the enhancement tables to 2. you don't need that many really. of course you don't really need that much salvage storage either if you are using it to craft. you will be able to replace it after a few missions. but at least having 2 more salvage racks will allow for more halloween salvage and candy cane storage.

that is how i view it. while i would also like for salvage storage to be increased, i don't expect it to be so i make due with what i have to get the most out of it.


 

Posted

most of the threads i seen about this usually end up in the hoarding topic, but i agree that at least the storage size of the salvage containers need to be increased

each bin holding only like 30 salvage is just worthless, my lvl 30 toons can hold that much and once you get to 50 and get the increases to storage amount a lvl 50 can hold up to 80 salvage

i think the salvage base bins should be the same storage size as the other storage options (ie, hold 100 pieces)


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
most of the threads i seen about this usually end up in the hoarding topic, but i agree that at least the storage size of the salvage containers need to be increased

each bin holding only like 30 salvage is just worthless, my lvl 30 toons can hold that much and once you get to 50 and get the increases to storage amount a lvl 50 can hold up to 80 salvage

i think the salvage base bins should be the same storage size as the other storage options (ie, hold 100 pieces)
While I would definitely love to see the IO salvage storage amount increased, it's pretty obvious that the devs don't agree with us. I know everyone is tired of seeing the hoarding explanation trotted out each time this gets brought up but it doesn't change the fact that it's true.

We went from being able to store 2500 items in each bin to 30, so it's blatantly obvious that they are limiting what we can keep in bases.


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
most of the threads i seen about this usually end up in the hoarding topic, but i agree that at least the storage size of the salvage containers need to be increased

each bin holding only like 30 salvage is just worthless, my lvl 30 toons can hold that much and once you get to 50 and get the increases to storage amount a lvl 50 can hold up to 80 salvage

i think the salvage base bins should be the same storage size as the other storage options (ie, hold 100 pieces)

I have to ask, but if toons can hold up to 80, plus the OP indicates she has 12 bins at 30 each, that is 440 salvage using one toon, excluding the vault, and email, and stacks in WW. Add in alts that could also hold 80, vault, and WW stacks too, just how much does a player need? Even with tons of alts that want IOs, they bring even more capacity to store salvage.

I have crafters on blue and red and salvage is never an issue. I can keep my SG enhancement bins maxed out whenever I feel like crafting. Place some bids, come back the next day and all the salvage I need is there. Another "quirk" for me is that I plan out the IOs for my toons in advance and spend an evening crafting in advance. The IOs for my current projects (stalker and brute) have been done for some time while I waited for GR to come out. As I level up, I just hop in the base, grab the IOs, and go.

And not that is has any impact to the OP and is only a comment about my style of playing, but I have a salvage bin in each SG (red/blue) for holiday salvage only. Outside of those salvage, all my toons together have a grand total of zero salvage stored. I either craft when I need it or just sell. So adding more bins or storage space does nothing for me. Is that common or unique, no idea, but I just can't see any reason to add more storage.

As for recipes, never supported that, especially now with email.


 

Posted

Quote:
Originally Posted by PennyPA View Post
I have to ask, but if toons can hold up to 80, plus the OP indicates she has 12 bins at 30 each, that is 440 salvage using one toon, excluding the vault, and email, and stacks in WW. Add in alts that could also hold 80, vault, and WW stacks too, just how much does a player need? Even with tons of alts that want IOs, they bring even more capacity to store salvage.

I have crafters on blue and red and salvage is never an issue. I can keep my SG enhancement bins maxed out whenever I feel like crafting. Place some bids, come back the next day and all the salvage I need is there. Another "quirk" for me is that I plan out the IOs for my toons in advance and spend an evening crafting in advance. The IOs for my current projects (stalker and brute) have been done for some time while I waited for GR to come out. As I level up, I just hop in the base, grab the IOs, and go.

And not that is has any impact to the OP and is only a comment about my style of playing, but I have a salvage bin in each SG (red/blue) for holiday salvage only. Outside of those salvage, all my toons together have a grand total of zero salvage stored. I either craft when I need it or just sell. So adding more bins or storage space does nothing for me. Is that common or unique, no idea, but I just can't see any reason to add more storage.

As for recipes, never supported that, especially now with email.
Well said Penny. Thanks to the new email feature we now have the potential of storing around 31,680 pieces if IO salvage on our characters.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Well said Penny. Thanks to the new email feature we now have the potential of storing around 31,680 pieces if IO salvage on our characters.
this is the point i was trying to bring up, its actually easier to hoard stuff outside of an sg, but an sg IMO should be a collective pool of resources for the sg, and its very limiting for a collective sg to pool any salvage if the limit in an sg is max of 540

while as forbin mentions that using only toons, you can store like 30000 salvage, which kind of defeats the purpose of even bothering with sg storage outside of inspirations/enhances (since the most enhances one can hold is only 10 per toon and max inspirations is only 20, and no way to change that outside of using email)


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
We went from being able to store 2500 items in each bin to 30, so it's blatantly obvious that they are limiting what we can keep in bases.
That's fine. I can see thier intent, I simply wish for them to change thier mind on the threshold number. For it to be around 100, rather than 30 or 2500.
2500 would mean that I would only need one salvage bin, as it just seems silly to stash more than that. It's not like you can't just run a AE mission or two and get exactly what Uncommon and Rare salvage you need for a recipe, and take a few "Random Common" rolls until you get what you need.

As for storing recipes, I've been kind of "meh" on this. I mean you can craft any recipe you want into an anhancement and store that, with three exceptions: Costume Piece Recipes, Temp Power Recipes and Respec Recipes. And two out of that three are Vendor Trash!


 

Posted

Quote:
Originally Posted by Stormfront_NA View Post
I did, seriously....

Found all kinds of decorative suggestions, suggestions with alphabetizing the contents within storage, but not one focusing on the size of the bin and the limit of storage devices per plot size...

Since you seem to be knowledgeable on this, seriously, can you help me by placing a thread for me to follow, that speicifically addresses bin size and quantity limits?

Stormy

Low Hanging Fruit for Base Luv sticky thread over in the base forum. Item 3. And that's not the only place it can be found via Search, but a nice place to start.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by BBQ_Pork View Post
That's fine. I can see thier intent, I simply wish for them to change thier mind on the threshold number. For it to be around 100, rather than 30 or 2500.
2500 would mean that I would only need one salvage bin, as it just seems silly to stash more than that. It's not like you can't just run a AE mission or two and get exactly what Uncommon and Rare salvage you need for a recipe, and take a few "Random Common" rolls until you get what you need.

As for storing recipes, I've been kind of "meh" on this. I mean you can craft any recipe you want into an anhancement and store that, with three exceptions: Costume Piece Recipes, Temp Power Recipes and Respec Recipes. And two out of that three are Vendor Trash!
Please don't get me wrong. I wish they'd up the amount myself. I wish they left the amount what first was back in I9 beta. If I remember correctly we could store 150 in a bin or was that the vault?

I'm just reminding people how much we lost when they changed the amounts on the bins. It's easy for vets to forget and newer people don't realize what we used to have.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Please don't get me wrong. I wish they'd up the amount myself. I wish they left the amount what first was back in I9 beta. If I remember correctly we could store 150 in a bin or was that the vault?

I'm just reminding people how much we lost when they changed the amounts on the bins. It's easy for vets to forget and newer people don't realize what we used to have.
vault is 50, i think the vault mirrors the standard amounts that you have as storage


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
vault is 50, i think the vault mirrors the standard amounts that you have as storage
I'm talking about the amounts it could hold during I9 beta testing. When I9 beta started one of the IO storage limits was set at 150. A week or two later it was lowered to what we currently have and remained at that amount after the issue went live. When it got lowered was the first time I saw a redname explain their position on hoarding.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
I'm talking about the amounts it could hold during I9 beta testing. When I9 beta started one of the IO storage limits was set at 150. A week or two later it was lowered to what we currently have and remained at that amount after the issue went live. When it got lowered was the first time I saw a redname explain their position on hoarding.
ah, i wasnt in i9 beta so i wouldnt know

also to amend previous posts, the max a single toon could hold salvage wise is actually 85 (80 with the bonuses, and then +5 more from the 66 month vet badge), was only counting 80 because im still a little short on the vet badge for the bonus slots


 

Posted

Mmm...

Since I am new to base development, I never really gave much thought to a hoarding issue.

But if you see my breakdown of how my base is set up, I have 12 salvage storage bins, if you consider the different numbers of salvage in the game at the moment, and evenly split them among the 12 storage bins, you end up with 3 salvage of each kind.

Now, if you have a fairly active SG with players crafting, and periodically checking to put salvage back into the bins; the larger the SG the less practical for flow purposes is 3 salvage per type becomes. I imagine as Penny said, if she is an SG of 1, then there is more than ample storage for any of her crafting needs, then add mule alts, email, WW, and vaults then storage could even be seen as excessive. But I seriously doubt that a base of 3 salvage is adequate for any SGs larger than say 10 active folks, or 3 very aggressive altoholics. Also the use of mule accounts for a large base, is not practical either, frankly I am not giving my id and password to anyone so they can get to my mule for salvage, using email, the limit is 20 and I have better use for it than storage of salvage; lol, I normally use it to store awakens, breakfrees and lucks...

For myself a reason I require more than 3 salvage of any kind is that often after a respec, I have dozens of recipes I am going to craft, often many are sets of 5, so at least I need 5 of each kind of salvage alone, don't mind that many recipes do have common salvage as well. Sure I can go back and forth between my base and WW, but why?

In a way, the upping the storage from 30 to a 100 is closer to a quality of life improvement than a hoarde thing. By going to a 100, we will be able to store 10 of each kind of salvage. Now one could debate is 10 of each kind of salvage hoarding?

Hugs

Stormy


 

Posted

My problem with using email is threefold:

1) You can't mail stacks. Hope you don't need a lot of any particular thing.
2) 15 second delay between emails. If you need 8 Runebound Armor, that's going to take you two minutes of thumb-up-your-tights sitting around.
3) Hard daily cap on emails. You can only do 150 emails per day.

My solution is simple: Make stacks able to mail and eliminate the email limits *if you are emailing your own account*. (Either a specific character, or your @name)


 

Posted

Quote:
Originally Posted by Stormfront_NA View Post
But if you see my breakdown of how my base is set up, I have 12 salvage storage bins, if you consider the different numbers of salvage in the game at the moment, and evenly split them among the 12 storage bins, you end up with 3 salvage of each kind.

Ummm, I'm confused on this point. When you say KIND what are you refering to?


 

Posted

Quote:
Originally Posted by Diggis View Post
Ummm, I'm confused on this point. When you say KIND what are you refering to?
Maybe he means common, uncommon, and rare when he says kind.


 

Posted

wait, what is wrong with going to the market in steel and just hopping the fence to the university to craft? why run all the way back to your base? and you can run AE missions to get tickets to buy the certain uncommon and rare salvage that you need. notice i did not say farm for tickets. you can run the devs choice and honerable mention and choose which type of rewards you want whether it's regular dev created content rewards or tickets.


 

Posted

Quote:
Originally Posted by Stormfront_NA View Post
Mmm...

Since I am new to base development, I never really gave much thought to a hoarding issue.

But if you see my breakdown of how my base is set up, I have 12 salvage storage bins, if you consider the different numbers of salvage in the game at the moment, and evenly split them among the 12 storage bins, you end up with 3 salvage of each kind.

Now, if you have a fairly active SG with players crafting, and periodically checking to put salvage back into the bins; the larger the SG the less practical for flow purposes is 3 salvage per type becomes. I imagine as Penny said, if she is an SG of 1, then there is more than ample storage for any of her crafting needs, then add mule alts, email, WW, and vaults then storage could even be seen as excessive. But I seriously doubt that a base of 3 salvage is adequate for any SGs larger than say 10 active folks, or 3 very aggressive altoholics. Also the use of mule accounts for a large base, is not practical either, frankly I am not giving my id and password to anyone so they can get to my mule for salvage, using email, the limit is 20 and I have better use for it than storage of salvage; lol, I normally use it to store awakens, breakfrees and lucks...

For myself a reason I require more than 3 salvage of any kind is that often after a respec, I have dozens of recipes I am going to craft, often many are sets of 5, so at least I need 5 of each kind of salvage alone, don't mind that many recipes do have common salvage as well. Sure I can go back and forth between my base and WW, but why?

In a way, the upping the storage from 30 to a 100 is closer to a quality of life improvement than a hoarde thing. By going to a 100, we will be able to store 10 of each kind of salvage. Now one could debate is 10 of each kind of salvage hoarding?

Hugs

Stormy

Yeah the whole hoarding thing is a valid concern the devs have. more players do it then you might imagine. Some have good reasons while others just do it without realizing it.

For example. I'm currently hoarding all the salvage I need to craft Winter's Gift recipes. I bought the salvage when it was cheap during the year before the price skyrockets during and after the next Winter Event.

I'm planning on farming the hell out of Candy Canes so I can spend them to buy all the WG recipes I can get my hands on and then craft and store them for sale on the market next year when the supply of them dries up and prices soar.

I made 500 million on the ones I made last year.


I'm in favor of increasing the storage amount 110%


 

Posted

Quote:
Originally Posted by Diggis View Post
Ummm, I'm confused on this point. When you say KIND what are you refering to?
I am referring to the three different types of salvage, very common, common and rare (white, yellow, red).

Stormy


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
wait, what is wrong with going to the market in steel and just hopping the fence to the university to craft? why run all the way back to your base? and you can run AE missions to get tickets to buy the certain uncommon and rare salvage that you need. notice i did not say farm for tickets. you can run the devs choice and honerable mention and choose which type of rewards you want whether it's regular dev created content rewards or tickets.
Valid suggestion, but why not be able to accumulate what you need as you adventure? Why not be able to craft mostly with what you earn? Why must one have to be primarely dependent on the WW?

The practice in my VG, is before we sell our salvage, we make sure that our salvage bins are filled first (which is all too easy, since storage is so little), same goes with inspirations but we only store second and third tier inspirations.

Ultimately its nearly impossible to go out there and beat the day-lights out of CoT, Freaks and what not to have the just right amount of each salvage for the massive waves of crafting we go thru; but this becomes impractical when storage is just so limited. I also would rather treat WW as a supplement to my activities and not the other way around.

I do actually, do as you suggest with AE, find it as an excellent source of tickets to purchase rare salvage, and thus avoid having to pay millions for some salvage. Frankly I wish you get very common (white) salvage thru AE as well. I also have when strapped for influence, cash my tickets for rare salvage and then sell it for quite a treasure. I view this case as a more specialized form of hunting to get salvage as well...

Also I like the privacy and peacefulness of my SG's base, can't stand going to WW or the University and having to endure obnoxious players that seems to have to be running their special effects, almost as if they are hoping to distract you at the critical movement and hoping it costs you big. Sadly Steel, with WW being so convenient to both the vault and the university its like a magnet for obnoxious players with all kinds of speacial effects to go to.

Hugs Stormy


 

Posted

30 items to a rack is just plain silly IMO. I can appreciate and respect the devs not wanting hoarding and keep the market place active. But to cap those very large racks at 30 doesn't make a lot of sense, especially when you consider how much each character can hold. The racks should be able to hold as much as a character, plain and simple. Think of a book shelf, can you carry more books in your backpack or on a large book shelf?

As for the suggestions to use email, I think that has been covered. Sending salvage 1 character at a time just isn't realistic. Using other characters isn't really a good idea either.

The bottom line is, the Devs really need to do one of two things IMO. 1. Raise the cap on shelves to equal what a character can hold, or 2. raise the cap on how much storage we can have in our base.