Kinetic Melee Binds question


Ironblade

 

Posted

Does anybody know what names Kinetic Melee uses for the purposes of binds? I'd like to set some up, but just attempting to use the actual names of the power (sans spaces, yes) results in absolutely no response. If I use the same command with Brawl, Brawl goes off, so I'm not making that mistake either.


 

Posted

The ingame blurbs for Kinetic Melee seem to actually call the set Kinetic Attack. Maybe that'll help?


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Posted

Are you using quotes?

/bind x "powexecname Smashing Blow"

...for example, should work fine.


 

Posted

Quote:
Originally Posted by Lily Inverse View Post
attempting to use the actual names of the power (sans spaces, yes) results in absolutely no response.
You can't omit the spaces. For power names, you can also use underscores in place of the spaces if it makes it easier for you, but the spaces should work too anyway (when quoted correctly where necessary).

For example...
/bind KEY "powexecname Quick_Strike"
and
/bind KEY "powexecname Quick Strike"
..should both work.


 

Posted

That's incorrect , actually. The game does not read underscores and spaces the same. In fact, the game doesn't read underscores at all. So, this

/bind KEY "powexecname Quick_Strike"
is equivalent to this:
/bind KEY "powexecname QuickStrike"
and is NOT equivalent to this:
/bind KEY "powexecname Quick Strike"


It's the last one that the OP needs to use. Use the space. Do not use underscores. The main value of underscores in binding is to make long bind commands easier for you to see
(e.g. pow_exec_name is the same as powexecname)


With great power comes great RTFM -- Lady Sadako
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Posted

Quote:
Originally Posted by Justaris View Post
That's incorrect , actually. The game does not read underscores and spaces the same. In fact, the game doesn't read underscores at all. So, this

/bind KEY "powexecname Quick_Strike"
is equivalent to this:
/bind KEY "powexecname QuickStrike"
and is NOT equivalent to this:
/bind KEY "powexecname Quick Strike"


It's the last one that the OP needs to use. Use the space. Do not use underscores. The main value of underscores in binding is to make long bind commands easier for you to see
(e.g. pow_exec_name is the same as powexecname)
You're wrong. Try it and see. I just bound a key to "powexecname Proton_Volley" and it worked perfectly well.


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Posted

Quote:
Originally Posted by Justaris View Post
That's incorrect , actually. The game does not read underscores and spaces the same.
Quote:
Originally Posted by StarGeek View Post
You're wrong. Try it and see. I just bound a key to "powexecname Proton_Volley" and it worked perfectly well.
You're both right.

The game does NOT read spaces and underscores as the same thing. But it DOES recognize names with underscores instead of spaces.

I just went into game on my WP brute and typed "/powexecname mind_over_body" and MOB turned off. Then I typed "/powexecname mind_over body" and it did nothing.

In other words "mind_over_body" is an alias for "mind over body". The parser doesn't prune the underscores in power names, nor does it convert them to spaces.


@Roderick

 

Posted

Quote:
Originally Posted by Justaris View Post
That's incorrect , actually. The game does not read underscores and spaces the same. In fact, the game doesn't read underscores at all. So, this

/bind KEY "powexecname Quick_Strike"
is equivalent to this:
/bind KEY "powexecname QuickStrike"
and is NOT equivalent to this:
/bind KEY "powexecname Quick Strike"
As mentioned, you are wrong.. but not entirely.

You are correct in your general statement that the game does not read underscores and spaces the same, but it depends where you are using them.

For example, using powexecname is the same as powexec_name, not powexec name... but in the case of names of powers and inspirations, you can use either underscores or spaces in the name.

Come on Justaris.. I tested it before I posted to begin with... just to make sure.


 

Posted

Good to know. I'm of course more familiar with the use of underscores in binds and I just assumed they'd work the same way across the board. Obviously, I was mistaken in that assumption. Thanks for the correction.


With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server