Originally Posted by Carnifax_NA
![]() "Just once I wish they'd notice. I spend all night wiring the new LEDs in. I'm so lonely"
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An Alien Origin
I wouldn't call it "Alien" origin, because it triggers the splitting of hairs as to what is or isn't "Alien". Lets call it "Cosmic" origin which better denotes of this universe, but not of this world. Kheldians fit the bill as a group and I would like to see more groups like this and with it more stories based on "Cosmic" origins.
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Quote:
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Having five broadly defined Origins may not make everyone happy.
But I can assure you that's a more acceptable solution for most people than the alternative.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
Nutshell answer: There's no need for another origin. Therefore, there won't be one.
Some aliens are natural. Some are tech. Some are magic. Pick the one that fits and make your costume and biography explain the real origin.
Be well, people of CoH.
![](http://pages.suddenlink.net/dmweb/sig1.jpg)
Sam, I know you want to, and it's proper for this thread, so please do =P
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![Smile](images/smilies/smile.gif)
![Smile](images/smilies/smile.gif)
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I think he means that the SO and DO names have very little to do with being of an alien heritage. The names for the Natural SOs, for instance, all revolve around training techniques.
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The reason I bring this up is it allows us to redefine our own enhancements just for ourselves. So if I feel it's inappropriate for my character to, say, wear 17 Gauntlets, presumably one over the other, or that it is inappropriate for him to implant 10 Cubernetic Eyes into his face, then I can rename those. Gauntlets could become rings, Cybernetic Eyes can become memory chips in my Targeting Drone.
In much the same effect, the innuendo that is "Back Alley Crippling Blow" could become Cosmic Stun or whatever that name was actually for, and "Dragon Flight" could become "Up up and away!" The pictures are hard to understand enough to let us name then whatever we want and it will work just as well. That solves the problem of enhancements not quite meaning what the player understood the origin to mean.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."
The Rikti themselves could all possibly fit under any of the origins we have in game, different from soldier to soldier. Mutant and Natural are the least likely to fit, since I'm not sure if they're born with psychic powers or not or if the Lost eventually turn into full Rikti. And yes, Magic does apply to a few Rikti. See the Rikti Magus.
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Actually all Rikti are Mutated Humans from another dimension although there is some argument whether this counts as Science or Mutation since the process was at least partly of artificial oriign.
*spoiler warning (although I think this is something the vast majority of people know)*
Actually all Rikti are Mutated Humans from another dimension although there is some argument whether this counts as Science or Mutation since the process was at least partly of artificial oriign. |
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."
*spoiler warning (although I think this is something the vast majority of people know)*
Actually all Rikti are Mutated Humans from another dimension although there is some argument whether this counts as Science or Mutation since the process was at least partly of artificial oriign. |
First, they undergo a scientific process which, yes, mutates their bodies. However, the source of the mutation is just that - a science-based process. (Mutation implies an inborn genetic change from the description.) We don't know, right offhand, if the Rikti "mental network" is natural to them or not. In any case, this only is guaranteed to affect their bodies.
Most Rikti (soldiers, etc.) appear to have their weapons and armor as their powers. This would lean toward Tech as an actual origin (source of powers.)
Rikti Mentalists, we don't know enough about to tell if it's Natural (a trained evolutionary development some are just better at,) a result of the change (Science) or something else.
A Rikti Magus is very obviously Magic origin - again, source of powers.
I guess that means you can ignore this thread.
My characters at Virtueverse
Faces of the City
Random idea. What if we're still required to pick one of the five origins, but on our I.D, we're allowed to write in whatever we please in the origin part? So as far as all gameplay mechanics are concerned, you are whatever origin you chose among the five, but cosmetically to yourself and other players, you're whatever origin you filled in.
They call that the "bio" field. Write whatever you want there. You can write in that you're a superintelligent turkey club sandwich if you like.
Un-needed idea is un-needed.
What I would say has been said already. /Unsigned
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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*spoiler warning (although I think this is something the vast majority of people know)*
Actually all Rikti are Mutated Humans from another dimension although there is some argument whether this counts as Science or Mutation since the process was at least partly of artificial oriign. |
We haven't been given more than vague hints about the source of their advanced technology. I still lean toward Natural as the origin of most Rikti, since the species as a whole is mostly similar.
'Riktified' humans though are another story. In their case the the process is definitely that of Science, compressing generations of changes into one relatively short process that mutates a human body and makes them part of the psionic network.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
If I go to the moon, I can jump further due to the lower gravity. It is completely natural that I can do so. If a Kryptonian comes to Earth, they have standard Kryptonian-type powers. Because it is natural for them to do so.
For me, the Natural origin means simply "this is something that every member of this race can do without exposure to unusual outside stimuli"
The race has been engineered and altered through technology, but on the Rikti Homeworld, they breed true. Think of it as like if Hitler's selective breeding programs for the "Aryan Race" had continued for decades. Even so, the implication of Mutation origin that a Mutant is not the norm of his species nullifies that origin (kind of like how Marvel for a long time distinguished between Mutants and Mutates).
We haven't been given more than vague hints about the source of their advanced technology. I still lean toward Natural as the origin of most Rikti, since the species as a whole is mostly similar. 'Riktified' humans though are another story. In their case the the process is definitely that of Science, compressing generations of changes into one relatively short process that mutates a human body and makes them part of the psionic network. |
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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