An Alien Origin


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by LISAR View Post
I could have sworn Riktis gave their kids treatments as well.
IN preparation, perhaps. In game, though (running Levantra's missions typically) they keep referring to your (assumed-human) body as "birth form."


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
They call that the "bio" field. Write whatever you want there. You can write in that you're a superintelligent turkey club sandwich if you like.
Dangit, Bill. Now I want a Glass Bubble Helmet with a Sammich in it for a costume piece.

Off to the Costume Piece Suggestion thread!


 

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((tl;dr pg2))

Summary of my stand: "alien" isn't an origin, it's a backstory. Your power source itself is your origin.

Summary of origins (as per my opinion)...

Natural: everyone of your species can do it, even if it takes training to do so
Mutation: modified before birth (usually unintentional)
Science: modified after birth (usually intentional)
Magic: a diety, magical being, or natural force can be tapped into
Technology: something not a part of your body is providing the powers for you, and isn't magical or you are a construct and your body is made of technology

Sure, there are some grey areas: if someone knows magic that anyone could learn, that may be Natural-Magic; if your power armor has a god trapped inside of it, that could be Techno-Magic; if you were a mutant but had to get special treatment for your powers to get stronger, you are possibly Science-Mutation.

But usually one will supercede the other. I'd say it's just a matter of how far from Natural you are. Eg: if you have the technomagic, technology is more common than magic, so go with that. If you have mutation and science, mutation was closer to your natural state, so Science. Et cetera.

As for Kheldians, I say it's taken from the point-of-view of the alien; not the human, not the new merged-consciousness.


 

Posted

/unsigned

Seeing as origin can arguably be said to have little or no real impact on your character I don't know that adding a new origin is really necessary. However if it was added I would think that Extraterrestrial would be a better name.



"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Quote:
Originally Posted by Tidbit Jr. View Post
Technology: something not a part of your body is providing the powers for you, and isn't magical
A fair summary, IMO, but I'm going to quibble on this one:
Alternatively, you're a construct and your body is MADE OF technology (by someone else).


My characters at Virtueverse
Faces of the City

 

Posted

Ah, yes, thank you. That one is pretty popular, too, among tech-origin, so how could I forget it? I added it to the summary.


 

Posted

This would be a huge headache for little pay-off.

What about existing characters? You could make a rule that all PeaceBringers become Alien (and thus have their enhancements swapped for absolutely no effect.)
What about Warshades? Do they remain Science?

And then you'd want an option for existing characters to switch origins, and some sort of UI to do it with, and their enhancements flip over. Is this allowed once per character?
Or people will just complain that they have to re-roll their level 50 Natural with all the accolades.

What about characters using Yin-O's? I guess you add an Alien Damage Yin-O to match the existing natural one and then the enhancement nflip can happen smoothly.

Right now, today, you can make a character who looks alien and write that they're an alien in your bio. Anyone who teams with you (and cares about who your character is) will figure out you're an alien in two minutes.

Why waste months of dev work to make this one minute?