Returning Tanker, SS/Invuln - Advice Requested
Holy smokes thats going to be expensive!
Yes, I know it will be expensive.
Question is.. will it be good? I kept trying to find ways to stack +DEF, but it was always a small percentage on a deep bonus to like 2 damage types... so I went for regen, instead.
For contrast, heres a soft-capped with 1 mob DEF build... (At least, according to Mids)
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Marcus Supertank: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage
- (A) Reactive Armor - Endurance/Recharge
- (3) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance/Recharge
- (5) Reactive Armor - Resistance/Endurance/Recharge
- (5) Reactive Armor - Resistance
- (7) Steadfast Protection - Resistance/+Def 3%
- (A) Mocking Beratement - Taunt/Recharge/Range
- (36) Mocking Beratement - Taunt/Recharge
- (36) Mocking Beratement - Taunt
- (36) Mocking Beratement - Accuracy/Recharge
- (37) Mocking Beratement - Taunt/Range
- (A) Reactive Armor - Resistance/Endurance
- (33) Reactive Armor - Resistance/Recharge
- (34) Reactive Armor - Endurance/Recharge
- (34) Reactive Armor - Resistance/Endurance/Recharge
- (34) Reactive Armor - Resistance
- (A) Panacea - Heal/Endurance
- (45) Panacea - Endurance/Recharge
- (45) Panacea - Hea/Recharge
- (46) Panacea - Heal/Endurance/Recharge
- (46) Panacea - Heal
- (46) Panacea - +Hit Points/Endurance
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (7) Reactive Armor - Resistance/Endurance
- (9) Reactive Armor - Resistance/Recharge
- (9) Reactive Armor - Endurance/Recharge
- (11) Reactive Armor - Resistance/Endurance/Recharge
- (11) Reactive Armor - Resistance
- (A) Reactive Armor - Resistance/Endurance
- (13) Reactive Armor - Resistance
- (13) Reactive Armor - Resistance/Endurance/Recharge
- (15) Reactive Armor - Resistance/Recharge
- (15) Reactive Armor - Endurance
- (A) Mako's Bite - Accuracy/Damage
- (40) Mako's Bite - Damage/Endurance
- (40) Mako's Bite - Damage/Recharge
- (40) Mako's Bite - Accuracy/Endurance/Recharge
- (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (42) Mako's Bite - Chance of Damage(Lethal)
- (A) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance/Recharge
- (17) Reactive Armor - Endurance/Recharge
- (21) Reactive Armor - Resistance
- (21) Reactive Armor - Resistance/Endurance/Recharge
- (A) Empty
- (A) Aegis - Resistance
- (25) Aegis - Resistance/Endurance
- (25) Aegis - Resistance/Recharge
- (27) Aegis - Resistance/Endurance/Recharge
- (27) Aegis - Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense
- (19) Defense Buff IO
- (A) Basilisk's Gaze - Accuracy/Hold
- (42) Basilisk's Gaze - Accuracy/Recharge
- (43) Pounding Slugfest - Damage/Recharge
- (43) Pounding Slugfest - Damage/Endurance
- (43) Damage Increase IO
- (45) Damage Increase IO
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (23) Defense Buff IO
- (A) Run Speed IO
- (A) Numina's Convalescence - Heal/Endurance
- (37) Numina's Convalescence - Endurance/Recharge
- (37) Numina's Convalescence - Heal/Recharge
- (39) Numina's Convalescence - Heal/Endurance/Recharge
- (39) Numina's Convalescence - Heal
- (39) Numina's Convalescence - +Regeneration/+Recovery
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense
- (33) Defense Buff IO
- (A) Endurance Modification IO
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) HamiO:Cytoskeleton Exposure
- (A) Endurance Modification IO
- (A) Mocking Beratement - Accuracy/Recharge
- (48) Mocking Beratement - Taunt/Recharge/Range
- (48) Mocking Beratement - Taunt/Recharge
- (48) Mocking Beratement - Recharge
- (50) Mocking Beratement - Taunt/Range
- (A) Run Speed IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Aren't we permitted two builds, now? Could one have both the first build for soloing and the second build for tanking?
Yes, we can use two builds now, I build a solo version of my Inv/SS with all generic IO's and a team version with real money. Your mileage may vary.
Re: Haymaker: Remember, Invincible's Defenses and Tough Hide's Defenses are typed, not positional so Mako's Bite may not be the best bet for you. I would recommend replacing it with 4 Kinetic Combats - all but the knockdown bonus, you've got plenty of knockdown with Foot Stomp and KO blow. Kin Com gets 3.75% Sm/Le defense with only 4 pieces, whereas Mako's gets 3.75% Ranged Defense with 6 pieces. And then maybe put two Pounding Slugfests into the other slots, b/c you seem to like +Regen.
Here's why I'm saying this: Your Ranged Defense will be around 25% after doing this. With the exception of Psi, all of your Typed Defenses are already higher than Ranged Defense. It won't benefit you very much to increase your positional defenses. Admittedly, there may be situations where your way may be helpful, but I think there will be more situations where my recommendation will be useful.
Edit: just noticed that you don't have Foot Stomp. I personally think that is SS's most useful attack and the premier PBAoE melee attack in the game.
"Everybody wants to change the world, but nobody wants to change themselves." -Tolstoy
I agree with Gate-Keeper, you absolutely need to pick up Foot Stomp (at 32!) and Mako's is not a good choice for E/NE def. Get a couple of sets of Kinetic Combat instead. They're expensive, but you seem to be willing to spend some influence if you're planning to get the GA +Def. Some other issues:
Your power order needs some work. If this is a pre-I19 build, Fitness pool should be taken by level 20. The resistance passives and the Fighting Pool can all be delayed until after Stamina. I would also take Taunt much earlier.
Mocking Beratement is a good set for Taunt, but try to find a 6th slot for the recharge bonus.
Five slotting Reactive Armor is a complete waste; the toggles don't need that much end reduction, and slotting for the F/C def bonus not worth slotting for IMO. (You could replace *5* .63% def bonuses with 3 slots of Aegis.) Besides, soft-capping F/C is nice if you can do it, but it's a pretty low priority compared to S/L/E/NE.
Slotting a taunt set in an attack means that it is UNslotted for damage and end reduction; not good. Again, Kinetic Combat is the way to go there.
If you're slotting the Numina's set in Health for the E/NE bonus, there are better ways; it's primarily a positional def set, like Mako's Bite.
Weave is currently unslotted for end reduction, and it's a relatively high endurance toggle. I'd make sure it has at least 40% end reduction.
Dropping Unstoppable or ResEl is probably the best bet for picking up Foot Stomp. Unstop is not needed so much with a soft-capped build, and ResEl is the least useful of the passives. I think you should also consider picking up CJ; it provides about 4% def when slotted and gives you another place to put an LotG Recharge.
I'm not a fan of Focused Accuracy; it's a huge end hog, and most of its benefits can be replaced by slotting a Rectified Reticle +percep and a Kismet +acc. I think Conserve Power is a better choice; much less slot hungry.
Here's what I would do with your build; I dropped Unstop and ResEl for CJ and Foot Stomp. S/L/E/NE are all soft-capped, F/C def is about 1% away. In addition, recharge, recovery and regen are higher, end use is lower, and Jab is slotted for damage. The only downside is that F/C resistance is lower, but you can pick up ResEl and Unstop again if you like once the Fitness pool becomes inherent.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Marcus Supertank: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(5), S'fstPrt-ResDam/Def+:30(48)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(7), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(36), Mako-Acc/Dmg/EndRdx/Rchg:50(36)
Level 2: Dull Pain -- Panac-Heal/EndRedux:50(A), Panac-Heal/+End:50(21), Panac-EndRdx/Rchg:50(33), Panac-Heal/Rchg:50(34), Panac-Heal/EndRedux/Rchg:50(34), Panac-Heal:50(34)
Level 4: Haymaker -- P'ngFist-Acc/Dmg:25(A), P'ngFist-Acc/Dmg/Rchg:25(5), P'ngFist-Acc/Dmg/EndRdx/Rchg:25(7), P'ngS'Fest-Dmg/EndRdx:30(9), P'ngS'Fest-Acc/Dmg:30(9), P'ngS'Fest-Dmg/Rchg:30(45)
Level 6: Swift -- Run-I:50(A)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(13), RctvArm-ResDam/EndRdx/Rchg:40(13), RctvArm-ResDam/Rchg:40(15), GA-3defTpProc:50(31)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Taunt/Rchg/Rng:50(11), Mocking-Acc/Rchg:50(15), Mocking-Taunt/Rng:50(17), Mocking-Rchg:50(17)
Level 12: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(21)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(45), Mrcl-Heal:40(46), Mrcl-Rcvry+:40(46)
Level 16: Resist Physical Damage -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(25), Aegis-ResDam:50(31)
Level 18: Invincibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx/Rchg:50(19), LkGmblr-Def/EndRdx:50(42)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(42), P'Shift-EndMod/Acc:50(43), P'Shift-End%:50(43)
Level 22: Knockout Blow -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Acc/Dmg/Rchg:50(23), C'ngImp-Dmg/EndRdx:50(23), C'ngImp-Dmg/Rchg:50(25), BasGaze-EndRdx/Rchg/Hold:30(27), BasGaze-Acc/EndRdx/Rchg/Hold:30(27)
Level 24: Boxing -- Acc-I:35(A)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(37), LkGmblr-Rchg+:50(37), Ksmt-ToHit+:30(39)
Level 28: Rage -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-ToHit:20(29), RechRdx-I:50(29), RechRdx-I:50(31)
Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(33), RctvArm-ResDam/EndRdx/Rchg:40(33), RctvArm-ResDam:40(40)
Level 32: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(39), LkGmblr-Def:50(39), LkGmblr-Rchg+:50(40)
Level 35: Resist Energies -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(37), Aegis-ResDam:50(42)
Level 38: Foot Stomp -- Erad-%Dam:30(A), Erad-Dmg/Rchg:30(40), Erad-Acc/Dmg/Rchg:30(43), Erad-Acc/Dmg/EndRdx/Rchg:30(45), M'Strk-Dmg/EndRdx:50(50), M'Strk-Acc/Dmg/EndRdx:50(50)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(46), RechRdx-I:50(50)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(48), P'Shift-End%:50(48)
Level 49: Super Speed -- Run-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:
- 19.4% Defense(Smashing)
- 19.4% Defense(Lethal)
- 15.4% Defense(Fire)
- 15.4% Defense(Cold)
- 17.9% Defense(Energy)
- 17.9% Defense(Negative)
- 6% Defense(Psionic)
- 15.1% Defense(Melee)
- 11.9% Defense(Ranged)
- 10.7% Defense(AoE)
- 3.6% Max End
- 7.5% Enhancement(Range) (in PvP)
- 6% Enhancement(Heal)
- 45% Enhancement(RechargeTime)
- 25% Enhancement(Accuracy)
- 10% FlySpeed
- 253 HP (13.5%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Confused) 5% (in PvP)
- MezResist(Held) 7.75% (in PvP)
- MezResist(Immobilize) 13.3%
- MezResist(Repel) 1000% (10% chance, in PvP)
- MezResist(Sleep) 8.85% (in PvP)
- MezResist(Stun) 5% (in PvP)
- MezResist(Terrorized) 5% (in PvP)
- 7.5% (0.13 End/sec) Recovery
- 70% (5.48 HP/sec) Regeneration
- 1.58% Resistance(Smashing) (in PvP)
- 1.58% Resistance(Lethal) (in PvP)
- 20% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1418;735;1470;HEX;| |78DA9D93CB4E135118C7CFF442299DD2422994422F944B29B4534A5878599808184| |B685229B252EB508FED401D6A3B18D9F900AE34D1851AF7BE81F12DD4083E839737| |30F5BB1CD8B873D2FE7FE736E7FF7DDF995379BAA10BF1EC9AD0F4F5B6D9EBD5774| |DFB5076BD15B36935C215B3DB38EEA56BC71DD97560C2278448F28AFA867C28ED9E| |34CAF693E3B62DBBE6BED5B69C9329355D916D290D7AB35E73BAD26E3AAD91B2DD9| |2D0748CF3865E3D3A6A1B372CC796BD1E77B6A5D9B1EC6650CD345B0EF486A857EB| |48F920B2D9B11AC62638364FEA15B3E7C8EE490CE2CAC1FF8B1F4483BFE87B44061| |A59E14A325204CF0CA138014888FC90500F2CAF023262A04698BDC5D8611C004AE2| |2BECAEF1EE5E6DDA8D436333847482309364A418698201266E36F1BAAF0362C2B34| |E18D8200C96050633789390DF2278A1D45EF612DE02D97F037B9F4ACEC759E99CA3| |CE590D738EC955F22D82AF5FF9FA5B2E1C1AB2180784E14342B8CD78441807DF009| |B6881318D728C127C3013E41977708F86F2B7098532F916B6089FC134C4EB5CA115| |5A102B11926B843358304275ECBB4778EF51761A8D107261C22018469461E405459| |77B49587AC5784D2841A2519568F43E956ABCC13009B17D42FCD485958D9F1134D8| |7D82DF1213713AE6EF10D8A4329CE418E638B0390E73E10F9DCD2A184E094E60EA2| |DEC1611D36F18CBE49464B8C122A1F64BF081A5F988D27C60593E3E0FAC4BA97529| |F65DE04A2CB07D96ED4F21BE8CAA6C862B3BC795CD7165D720B0795589F9DF9466F| |60761E92721FF8B507A4CF1951C4206EC17F92DD722475E609418EFE17B5A56A55A| |E6A10F41210C158AC16753E4B329F2A1CCC2A62BEAFB5DE1EF77DA7371DBE0078FD| |8FE67A4EA51F71746341AC9792EAE74DF1FBEB84AFFFB7CD4CFB7F3EFE0EDDF45A9| |82687BD8BA837217BBF7B065626B1FA581DDFE27FD3CE0D0258CEB32CA1594AB285| |1884F3CC795BE004800454709A20CA38450C228119438CA3B94FE5F54BEF3CA| |-------------------------------------------------------------------|
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Thanks, guys! Yall made much better uses of IOs than I did (was just farming form the list, dont have a good internal knowledge of them all, yet!)..
And managed to get to where I wanted to go, more efficiently. Thanks. At the end of the day, you gain so much from not stressing that last 1% on fire and energy...
Question, though... why the Rectified Recticles in Rage? We seem to
be over establishment on S/L defense (at least according to Mids, were at 48%). Isn't there something else that could be done with those 4 slots? Or maybe drop it to three and pick up another somewhere else?
BTW.. this is my 'real' account, now reactivated. Yesterday was a trial account.
Question, though... why the Rectified Recticles in Rage? We seem to be over establishment on S/L defense (at least according to Mids, were at 48%). Isn't there something else that could be done with those 4 slots? Or maybe drop it to three and pick up another somewhere else?
|
Additional defense over and above the soft-cap helps offset this and act as a "buffer zone" against defense debuffs to help stave off cascading defense failures (one hits, drops your defense, another barely hits because of the lowered defense and hits further, then a bunch more hit and catastrophically floor your defenses).
BTW.. this is my 'real' account, now reactivated. Yesterday was a trial account. |
Thanks, guys! Yall made much better uses of IOs than I did (was just farming form the list, dont have a good internal knowledge of them all, yet!)..
And managed to get to where I wanted to go, more efficiently. Thanks. At the end of the day, you gain so much from not stressing that last 1% on fire and energy... Question, though... why the Rectified Recticles in Rage? We seem to be over establishment on S/L defense (at least according to Mids, were at 48%). Isn't there something else that could be done with those 4 slots? Or maybe drop it to three and pick up another somewhere else? BTW.. this is my 'real' account, now reactivated. Yesterday was a trial account. |
By the way, I meant to use the RR +Percep instead of the RR ToHit/Rchg as the second slot, which gives you, at no endurance cost, the +percep you would have gotten from FA .
My Characters
Knight Court--A CoH Story Complete 2/3/2012
A couple things to remember, some enemies have +ToHit buffs, bosses, AVs, and +Level enemies have higher mods to hit you. Plus you have enemies tossing out defense debuffs too.
Additional defense over and above the soft-cap helps offset this and act as a "buffer zone" against defense debuffs to help stave off cascading defense failures (one hits, drops your defense, another barely hits because of the lowered defense and hits further, then a bunch more hit and catastrophically floor your defenses). |
While this advice is very true, and you should keep it in mind especially when soft capping squishier AT's defense, I wouldn't worry about it here. Why's that? Mid's is only set to 1 mob with Invincibility. Three is the lowest I would consider that, since that's how many minions you will see soloing at /x1, and only fighting one or two enemies, your resists would cover you anyway. The most notable exception here would be an AV using psi-typed attacks. That's a scenario that you may end up relying on inspirations and teammates in anyway, since that's the nature of /Invulnerability.
With Invincibility at 7 or 8 (not at all unreasonable while teaming) S/L is at 57%. That's enough of a buffer, IMO, ymmv, etc.
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
The +Level enemies get a +ToHit if they are 6(!!!) levels above you. That's a pretty rare threat.
While this advice is very true, and you should keep it in mind especially when soft capping squishier AT's defense, I wouldn't worry about it here. Why's that? Mid's is only set to 1 mob with Invincibility. Three is the lowest I would consider that, since that's how many minions you will see soloing at /x1, and only fighting one or two enemies, your resists would cover you anyway. The most notable exception here would be an AV using psi-typed attacks. That's a scenario that you may end up relying on inspirations and teammates in anyway, since that's the nature of /Invulnerability. With Invincibility at 7 or 8 (not at all unreasonable while teaming) S/L is at 57%. That's enough of a buffer, IMO, ymmv, etc. |
Hi, all. Im returning after a multi-year hiatus. Left off after HON/GDN/ED. Played a bit with sets on an old toon, which I plan on strip-mining to provide the most expensive bits of this build...
Looking to build a general purpose tank for soloing and team support. Playing with Superstrength and Invuln and IOs, and this is what I came up with. I know I went for alot of regen, but I thought it would be a nice variation on the 'cap DEF off of every set bonus possible'.
Without further adieu... Tell me what I did wrong and what I can do better, please!
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Marcus Smythe: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (3) Impervium Armor - Resistance
- (7) Gladiator's Armor - Resistance
- (15) Impervium Armor - Resistance/Endurance
Level 1: Jab- (A) Pounding Slugfest - Damage/Recharge
- (7) Pounding Slugfest - Accuracy/Damage
Level 2: Temp Invulnerability- (A) HamiO:Ribosome Exposure
- (5) HamiO:Ribosome Exposure
- (5) HamiO:Ribosome Exposure
Level 4: Dull Pain- (A) Numina's Convalescence - Heal/Recharge
- (9) Numina's Convalescence - Heal/Endurance/Recharge
- (9) Panacea - Hea/Recharge
- (11) Panacea - Heal/Endurance/Recharge
- (11) Panacea - Heal
- (15) Panacea - Heal/Endurance
Level 6: Resist Elements- (A) Impervium Armor - Resistance
- (17) Impervium Armor - Resistance/Endurance
- (37) Impervium Armor - Resistance/Recharge
Level 8: Unyielding- (A) HamiO:Ribosome Exposure
- (43) HamiO:Ribosome Exposure
- (43) HamiO:Ribosome Exposure
Level 10: Swift- (A) Run Speed IO
Level 12: Hasten- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (13) Recharge Reduction IO
Level 14: Boxing- (A) Pounding Slugfest - Accuracy/Damage
- (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (27) Mako's Bite - Damage/Recharge
- (29) Pounding Slugfest - Damage/Endurance
- (37) Mako's Bite - Accuracy/Damage
- (48) Mako's Bite - Damage/Endurance
Level 16: Tough- (A) Impervium Armor - Resistance
- (37) Impervium Armor - Resistance/Endurance
Level 18: Resist Energies- (A) Resist Damage IO
- (19) Resist Damage IO
- (19) Resist Damage IO
Level 20: Invincibility- (A) Luck of the Gambler - Recharge Speed
- (21) Luck of the Gambler - Defense
- (21) Shield Wall - Defense
- (23) Shield Wall - Defense/Endurance
Level 22: Weave- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (27) Shield Wall - Defense/Endurance
- (29) Shield Wall - Defense
Level 24: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (25) Miracle - +Recovery
- (25) Panacea - +Hit Points/Endurance
- (33) Numina's Convalescence - Heal
- (33) Panacea - Heal
- (34) Panacea - Heal/Endurance
Level 26: Stamina- (A) Efficacy Adaptor - EndMod
- (34) Efficacy Adaptor - EndMod/Endurance
- (34) Efficacy Adaptor - EndMod/Recharge
- (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (36) Efficacy Adaptor - Accuracy/Recharge
- (36) Efficacy Adaptor - EndMod/Accuracy
Level 28: Super Speed- (A) Winter's Gift - Slow Resistance (20%)
Level 30: Tough Hide- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (31) Shield Wall - Defense
- (31) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 32: Unstoppable- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (45) Gladiator's Armor - Recharge/Endurance
- (46) Gladiator's Armor - Recharge/Resist
Level 35: Haymaker- (A) Pounding Slugfest - Accuracy/Damage
- (40) Pounding Slugfest - Damage/Recharge
- (42) Mako's Bite - Accuracy/Damage
- (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (42) Mako's Bite - Damage/Endurance
- (43) Mako's Bite - Damage/Recharge
Level 38: Knockout Blow- (A) Pounding Slugfest - Accuracy/Damage
- (39) Pounding Slugfest - Damage/Recharge
- (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (39) Mako's Bite - Damage/Recharge
- (40) Mako's Bite - Accuracy/Damage
- (40) Mako's Bite - Damage/Endurance
Level 41: Rage- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff
- (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 44: Focused Accuracy- (A) HamiO:Enzyme Exposure
Level 47: Physical Perfection- (A) Healing IO
- (48) Healing IO
- (48) Endurance Modification IO
- (50) Endurance Modification IO
Level 49: Foot Stomp- (A) Scirocco's Dervish - Damage/Recharge
- (50) Scirocco's Dervish - Accuracy/Damage/Endurance
------------Level 1: Brawl
- (A) Pounding Slugfest - Damage/Recharge
- (3) Pounding Slugfest - Accuracy/Damage
Level 1: Sprint- (A) Celerity - +Stealth
Level 2: Rest- (A) Empty
Level 1: GauntletLevel 4: Ninja Run