XP pact's and a Troller, xp rate different?


Deacon_NA

 

Posted

Hey All,

So my current team is a pair of Emp/Archers (in a xp pact) and a Grav/Therm troller.

What I am finding is that the Troller is leveling faster (the gap is widening as I level) then my pacted Defenders are, as such when the Troller levels, I turn XP off on her so the others catch up, but even doing so she gets ahead again.

I ONLY run them as a trio, I do nothing solo with any of them so I would expect that they should level at the same time but it's not the case at all.

Do some toons level faster then others (read: meaning less xp a level) cause I can't figure it out. I know there is sometimes a delay in getting pacted xp but that doesn't account for it, as of this writing, at level 27, I am two bubbles into it and even though I turned off her xp when she leveled so the others could catch up she's already 2000 xp ahead?

Any ideas folks?


 

Posted

*cough* Patrol EXP.

Patrol Exp only applies to the player, not to the level pacts. So when you are burning through that Double EXP, your controller will be enjoying double exp, while your defenders will not.


 

Posted

Quote:
Originally Posted by je_saist View Post
*cough* Patrol EXP.

Patrol Exp only applies to the player, not to the level pacts. So when you are burning through that Double EXP, your controller will be enjoying double exp, while your defenders will not.
wait...wha????

So pacted players do not get Patrol XP or the formula is different? should it not apply to the players and stay equal? (I am aware of patrol XP of course, I just assumed it would also apply to the pact as well, so if both toons have the same ammount of patrol xp available, and they do, it should work the same since they share xp)?

How does this work? whats the formula if anyone knows?

-Rb


 

Posted

Quote:
Originally Posted by je_saist View Post
Patrol Exp only applies to the player, not to the level pacts. So when you are burning through that Double EXP, your controller will be enjoying double exp, while your defenders will not.
This is not how patrol XP works. If everyone is logged out for the same amount of time, they should be getting the same amount of experience unless there's some kind of bug with level pacts.

The only other explanation besides a bug or some of them being logged out more than others is that the defenders are dropping more often and getting more debt. All archetypes use the same experience table.


 

Posted

Quote:
Originally Posted by Garent View Post
This is not how patrol XP works. If everyone is logged out for the same amount of time, they should be getting the same amount of experience unless there's some kind of bug with level pacts.

The only other explanation besides a bug or some of them being logged out more than others is that the defenders are dropping more often and getting more debt. All archetypes use the same experience table.
I make sure that if one dies the rest die so that the xp is level, so I assume it's a bug with the pacts... Sigh...

It's not a big issue but it's a pain


 

Posted

Quote:
Originally Posted by je_saist View Post
*cough* Patrol EXP.

Patrol Exp only applies to the player, not to the level pacts. So when you are burning through that Double EXP, your controller will be enjoying double exp, while your defenders will not.
LOL!

For one, Patrol isn't double XP. For two, if they were only playing together that wouldn't explain the discrepancy.

Now, if the Controller spends a ton of time at the market or accidentally walks away from the computer while in the base (where it won't DC you for being AFK), they could fall behind on patrol.

I'm curious if you were doing story arcs and happened to finish one of the Defender's arcs without finishing the same arc for the controller. That bonus XP could explain the jumps if you're only playing together and monitoring debt.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

Quote:
Originally Posted by Gilia View Post
LOL!

For one, Patrol isn't double XP. For two, if they were only playing together that wouldn't explain the discrepancy.

Now, if the Controller spends a ton of time at the market or accidentally walks away from the computer while in the base (where it won't DC you for being AFK), they could fall behind on patrol.

I'm curious if you were doing story arcs and happened to finish one of the Defender's arcs without finishing the same arc for the controller. That bonus XP could explain the jumps if you're only playing together and monitoring debt.
Nope, I am just doing radio mish's at the moment, no arc's, no TF's no AE, they are on and off at the same time.


 

Posted

...

Okay. It looks like I'm going to have shut down some more ugly green things under a bridge.

Here's the fact: I've taken, at this point, 2 empath / rads, an ice / sonic with a stone / bubbly, and a dark / fire tank with a dark / energy melee tank, to level 50 under the level pacting system.

I know, for a fact, that when one of these avatars was gaining double exp through patrol exp, and the other was offline or not on the same team mission, as well as on the team, they were getting flat exp amount, not the boosted patrol exp. I've filed various bug reports on these differences to the devs including screenshots and total exp numbers.

If the system has been patched so that Patrol Exp is now awarded to the level pact, fine. I don't particularly care. There's been nothing in the patch notes to suggest the problem has been addressed.

Basically, here's the thing. I know what I'm talking about, and I'm getting tired of some two-bit jerks thinking they know better than me.

You don't.

Get over it.


 

Posted

Quote:
Originally Posted by je_saist View Post
...

Okay. It looks like I'm going to have shut down some more ugly green things under a bridge.

Here's the fact: I've taken, at this point, 2 empath / rads, an ice / sonic with a stone / bubbly, and a dark / fire tank with a dark / energy melee tank, to level 50 under the level pacting system.

I know, for a fact, that when one of these avatars was gaining double exp through patrol exp, and the other was offline or not on the same team mission, as well as on the team, they were getting flat exp amount, not the boosted patrol exp. I've filed various bug reports on these differences to the devs including screenshots and total exp numbers.

If the system has been patched so that Patrol Exp is now awarded to the level pact, fine. I don't particularly care. There's been nothing in the patch notes to suggest the problem has been addressed.

Basically, here's the thing. I know what I'm talking about, and I'm getting tired of some two-bit jerks thinking they know better than me.

You don't.

Get over it.
Your opinion might carry more weight (well, actually any weight at all) if you weren't so consistently wrong all the time. The funny thing is, even if you are correct, no one is going to believe you because:

1. That's not how it's supposed to work, and
2. When was the last time you were ever right?

Solution: do your research and stop pretending like you know everything, because it makes it even worse when you actually don't.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Interesting where threads go at times.


 

Posted

Quote:
Originally Posted by Jetpack View Post
Interesting where threads go at times.
Yea Really.


Ok, I am going to test this. first, I'll do a mish where there is not patrol xp available (like this next one). and then I'll log (and get some patrol XP) and see what happens.


 

Posted

It seems plausible, in which case it's a rather unfortunate bug. Perhaps if someone other than je_saist files bug reports it will get fixed, because for some reason I can't see anyone in a position of power listening to him.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by je_saist View Post
...

Okay. It looks like I'm going to have shut down some more ugly green things under a bridge.

Here's the fact: I've taken, at this point, 2 empath / rads, an ice / sonic with a stone / bubbly, and a dark / fire tank with a dark / energy melee tank, to level 50 under the level pacting system.

I know, for a fact, that when one of these avatars was gaining double exp through patrol exp, and the other was offline or not on the same team mission, as well as on the team, they were getting flat exp amount, not the boosted patrol exp. I've filed various bug reports on these differences to the devs including screenshots and total exp numbers.

If the system has been patched so that Patrol Exp is now awarded to the level pact, fine. I don't particularly care. There's been nothing in the patch notes to suggest the problem has been addressed.

Basically, here's the thing. I know what I'm talking about, and I'm getting tired of some two-bit jerks thinking they know better than me.

You don't.

Get over it.

1: The OP states he ONLY runs them in a trio.

2: Patrol XP is 1.5 XP, not double.


 

Posted

Well, here are the results of my NO Patrol XP Radio Mish.

Note: Starting XP is how much into level 28 they are.

Pacted Toon, starting XP : 3030
Non-Pacted Toon, starting XP : 3828

XP earning before killing the last mob and getting Mish Bonus

Pacted Toon : 24572 (24572 - 3030 = 21542 XP earned)
Non-Pacted Toon : 25370 (25370 - 3828 = 21542 XP earned)

XP earned after killing last mob and getting Mish Bonus.

Pacted Toon : 28204 (28204 - 24752 = 3622 XP earned)
Non-Pacted Toon : 29962 (29962 - 25380 = 4952 XP earned)

So the Mish bonus XP differes by 1320 XP.

I will have to run a test with Patrol XP to see if it makes it worse.

I filled a bug in-game with the above numbers since there is an issue, but what red-name should I toss a PM too about this?


 

Posted

Quote:
Originally Posted by je_saist View Post
...

Okay. It looks like I'm going to have shut down some more ugly green things under a bridge.

Here's the fact: I've taken, at this point, 2 empath / rads, an ice / sonic with a stone / bubbly, and a dark / fire tank with a dark / energy melee tank, to level 50 under the level pacting system.

I know, for a fact, that when one of these avatars was gaining double exp through patrol exp, and the other was offline or not on the same team mission, as well as on the team, they were getting flat exp amount, not the boosted patrol exp. I've filed various bug reports on these differences to the devs including screenshots and total exp numbers.

If the system has been patched so that Patrol Exp is now awarded to the level pact, fine. I don't particularly care. There's been nothing in the patch notes to suggest the problem has been addressed.

Basically, here's the thing. I know what I'm talking about, and I'm getting tired of some two-bit jerks thinking they know better than me.

You don't.

Get over it.
Are you really insinuating that myself or another responder are trolls when in fact YOU are posting patently false information for no apparent reason other than to stir up trouble? Perhaps you're confused about what a troll is.

In pacts, XP is separated before it's granted. If you get extra for DXP or PXP, that goes into "the pool" which is then split between the two. You don't get the extra XP, and then some amount is sent off to the pact mate.

There are some issues with the system, but their related to server issues and whether both pact mates are online. There is a corrective measure in place though. Once the exp is off between the mates, ALL of the exp will go to the mate with less exp.

That's really cute that you've taken a few pact mates to 50. I've taken more though. See how valuable such a claim is?

Then, of course, there's what Macskull said.

Edit: and oh, duh. You're claiming to be the expert on PXP when your previous post said it was worth "double xp." So what, you took all those pact mates to 50 and never noticed it's only 50% extra experience? Amazing. Just... amazing.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

Quote:
Originally Posted by Robert_B View Post
Pacted Toon : 24572 (24572 - 3030 = 21542 XP earned)
Non-Pacted Toon : 25370 (25370 - 3828 = 21542 XP earned)

XP earned after killing last mob and getting Mish Bonus.

Pacted Toon : 28204 (28204 - 24752 = 3622 XP earned)
Non-Pacted Toon : 29962 (29962 - 25380 = 4952 XP earned)
It shouldn't be relevant, but I'm just curious... did the non-pact mate own the mission, or one of the pactmates?

I can't think of anything that should cause this if it was all working as intended though.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

Quote:
Originally Posted by Gilia View Post
It shouldn't be relevant, but I'm just curious... did the non-pact mate own the mission, or one of the pactmates?

I can't think of anything that should cause this if it was all working as intended though.
Pactmate, actually my team it's always the same person who "owns" the mish, would be too much of a pain buffing if the second or third toon had it. I may have to bite the bullet and after I do a patrol XP mish text, try doing one with the non-pacted one is the leader.

We did some AE stuff and I didn't notice a difference XP wise (it's really obvious with doing just radio mish's) so I have to assume it's from Mish bonus XP.


 

Posted

Quote:
Originally Posted by Robert_B View Post
We did some AE stuff and I didn't notice a difference XP wise (it's really obvious with doing just radio mish's) so I have to assume it's from Mish bonus XP.
I agree that's probably it. I've thought there was some discrepancy along these lines on the only devoted trio I've been a part of. However, it always seemed like the mission owner/s had more experience.

Is it possible that some of the experience due to the pact mates hadn't paid out yet when you checked? It might be worthwhile to do this test, leave them offline for a bit then check again. I've had the experience pay out and level me suddenly when it was very unexpected and I wasn't that close to leveling.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

Quote:
Originally Posted by Gilia View Post
I agree that's probably it. I've thought there was some discrepancy along these lines on the only devoted trio I've been a part of. However, it always seemed like the mission owner/s had more experience.

Is it possible that some of the experience due to the pact mates hadn't paid out yet when you checked? It might be worthwhile to do this test, leave them offline for a bit then check again. I've had the experience pay out and level me suddenly when it was very unexpected and I wasn't that close to leveling.
I'm doing that right now, I've been off since I left the last post and I'll log on again in a few hours and see what happens, wanna let some patrol XP build up and see what happens.

You might be right, I do remember that the pact's got ahead one time and I could not figure out how, but again I didn't notice this doing AE stuff


 

Posted

Pacts are supposed to share all xp no matter the source, patrol xp or otherwise. It sounds like you are multiboxing and pacts are not designed for that because you generate your own lag. If that is true I suggest you switch it off (I did).


 

Posted

Quote:
Originally Posted by _Klaw_ View Post
Pacts are supposed to share all xp no matter the source, patrol xp or otherwise. It sounds like you are multiboxing and pacts are not designed for that because you generate your own lag. If that is true I suggest you switch it off (I did).
Err, that's not true at all.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by _Klaw_ View Post
Pacts are supposed to share all xp no matter the source, patrol xp or otherwise. It sounds like you are multiboxing and pacts are not designed for that because you generate your own lag. If that is true I suggest you switch it off (I did).
I multi-boxed prior to this last patch and didn't notice a thing, thats more then 25 levels before this started happening, I am not saying the last patch broke stuff but I have taken 3 person teams to late 30's and this was never as issue like it is now.


 

Posted

Whenever I 2-box even level characters, ever since the way setting mission difficulty was changed, I've noticed a discrepancy between the mission bonus rewards for the mission owner and the other char.

Pre i-(whatever changed difficulty), I'd always get 482 prestige for Invincible. Now, setting at +2/1, I get 344 as the mission owner. I think the other toon still gets the 482. I hate to mention specific numbers because there may be more going on and I haven't given this the full scientific method yet. So, I'll still leave it at the hypothesis phase now, that there's something screwy for mission bonuses, a discrepancy between mission owners and everyone else on team.


Global = Hedgefund (or some derivation thereof)

 

Posted

Are you checking XP after exiting the mission? There used to be a bug that'd prevent XP from being calculated properly in pacts until exiting a mission. You would "stop" earning XP in a mission until you exited, at which point all the XP you were have supposed to have gotten was given in one lump sum, which could lead to leveling one or more times upon leaving a mission. You didn't actually miss out on any XP though, the game just withheld it from you for awhile. It could be possible that this bug, in whole or in part, could be rearing its head again.