*sigh* spawning code still broke.


Blue Lava

 

Posted

So yeah, I'll be brief. Ever since the Super-Sidekicking update let us pick any difficulty combination we liked, spawns have been wonky. And by wonky I mean "not behaving like they used to be, which was a superior fashion"

Look. I like my game to be challenging. Before I get with the IOing and tweaking, most of my characters are most comfortable fighting spawns of either +1x0, or +0x2. Some of you might recognize that as the old Tenacious/Malicious setting.

The problem is, due to the spawning code being broke, that's no longer possible. The thing that changed? Under the old system, spawns that were +1 to mission level were also -1 to spawn size. So they were either bigger, or stronger. The difficulty was more even, the experience was more enjoyable, as opposed to now, where half the mission (usually the bigger half, too) is either too hard (if I play on +0x2 over half the spawns will be +1 boss and +1 minion*) or too easy (if I run +0x1).

So, hey. Can we get that size reduction for +1 spawns back in already, please?

*Which shouldn't even happen solo at those settings, except for boss heavy groups. Last I checked, Sky Raiders weren't boss-heavy. But that's another rant entirely.


What shall claim a Sky Kings' Ransom?

PPD & Resistance Epic Archetypes

 

Posted

Have you /bugged this in game?


But still I fear and still I dare not laugh at the madman!

One man's "meh" is another man's "zomg". - Leatherneck

Procrastination meter coming soon.

 

Posted

+1/x1 seems to work as advertised to me. It gives a nice challenge bump over +0/x1 and it's what I mainly run at after 22nd.

But I agree there is trouble in upping the number of heroes you are worth. It seems to also increase the level of the mobs instead of just the quantity. It acts more like what I'd expect from +1/x2 instead of +0/x2.

Which I suppose is WAI since if there really were 2 or 3 or 8 of me then we'd expect the levels to increase along with quantity. Unfortunately there doesn't seem to be a way to get just more of the same when you are solo.


 

Posted

Well, the settings are consistent. When I play on +0x2, I see the same enemies I do actually on a team of two.

The problem is that every single frickin' spawn is Boss + Minion. That should be the exception, not the norm.


 

Posted

Quote:
Originally Posted by GuyPerfect View Post
Well, the settings are consistent. When I play on +0x2, I see the same enemies I do actually on a team of two.

The problem is that every single frickin' spawn is Boss + Minion. That should be the exception, not the norm.
Do you have the selection set up for a boss in every mob?


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@Blue Lava

 

Posted

Quote:
Originally Posted by GuyPerfect View Post
Well, the settings are consistent. When I play on +0x2, I see the same enemies I do actually on a team of two.

The problem is that every single frickin' spawn is Boss + Minion. That should be the exception, not the norm.
Correction: That should not happen outside of A: explicit mission bosses and B: boss heavy groups (Freakshow, Arachnos).

Quote:
Originally Posted by Greenblood_NA View Post
Do you have the selection set up for a boss in every mob?
No, I have the selection set up for "do not degrade bosses to LTs when I solo, please".


What shall claim a Sky Kings' Ransom?

PPD & Resistance Epic Archetypes

 

Posted

I am not having a problem with most of the older content. But i seem to notice a big difference in difficulty levels between older missions and new content.

Im not talking just the differences in the praetorian worlds debuffing etc the mobs seem to have, but even like in the tip system on primal earth.

I notice that if i run normal missions that i am mostly seeing similar mobs to always. Say a few more lts, and minions within atleast the correct 0-+1 level range with mostly just a final boss in the mission.

However on the same settings, i do a tip mission and the mobs will be huge, i will get boss spawns in every mob, even just running like +1/1-2 and dont get me started on the ambushes which we all know are basicly just there to kill us all off.

If you want different difficulty levels as to the type of mission your running, fine but atleast a warning as to what to expect on your current level would be nice. I even turn off bosses and one tip mission will be clear of them and the next they are all over the place again.


 

Posted

Quote:
Originally Posted by Greenblood_NA View Post
Do you have the selection set up for a boss in every mob?
As far as I know, there is no such option. The "I want to fight bosses even when solo" means that bosses that spawn won't be down-graded to Lieutentants.

Even when I run with this disabled, and I see "Equinox Archon" or whatever as a Lieutentant, I identify it as a "boss spawn" since that's what the entity would have been if I had the option set.

But as far as an option for putting bosses in every spawn? Never heard of it.