Random Idea: Epic Power Pools


Ad Astra

 

Posted

I had a random thought when reading through the boards here about a heroic version of Patron Power Pools, that is, a new set of Power Pools only available to heroes that they could take after completing an arc.

And, another idea, to set them apart and make them unique, why not base them off of the Origins? That is, have a power pool for each of the Origins, and give a bonus if you pick the matching power pool to your origin.

Though, I'm not certain that even if the idea is very well liked it'd be put in--it's alot of work creating a new arc and 5-10 powersets.

I do think it should be the same format as Patron Pools, and I have some ideas for the pets.

Natural Mastery

Could be some basic attacks and shields from MA/WP(or SR) or maybe some moves from Munitions/Weapons Mastery, possibly some traps.
Pets should be from the PPD SWAT.

Magic Mastery
Maybe some random elemental attacks/holds (That is, different elementals in the same set, like a Elec ST attack, an Ice Hold, an Electricity AoE, etc)
Pets should be from Legacy Chain

Tech Mastery
Maybe be a combination of Elec and Energy, or steal some moves from the Crey scientists. Maybe break out the Pulse Rifle or some different /traps.
Pets should be from Vanguard

Science Mastery
Not sure of the powersets of this bit. Maybe some stuff from SS/Invuln or Elec/Energy again.
Pets should be Longbow Wardens (A weaker than average variety, of course, but those are the only generic 'science' origin hero NPCs I could think of)

Mutation Mastery
This one I'm stumped with--Mutation could be almost anything.. Same with the pet.

Suggestions? Like it? Hate it? Leave a comment!


 

Posted

Just curious -

Why are these pools tied to Origins? Redside Patron Pools aren't.

Is your choice of Epic Power Pool determined when you click that second button on the Character creation screen (you know, the "Origin" one where you pick Magic or Mutant or whatever)?

Also, the Patron Power Pools are different depending upon your AT - would yours also be different depending upon AT?

And I would probably pick the one with the Longbow Warden pet instead of the PPD pet - that choice seems a bit unbalanced.

Just a few things to think about to help flesh out the basic idea. I have seen others propose a Hero equivalent Patron Pool set - usually not tied to Origin. You might want to look up a few of those to see if they help you refine your idea.


Altoholic - but a Blaster at Heart!

Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

Posted

This is better than any of the other hero patron ideas from the start simply by not being related to a boss.


A game is not supposed to be some kind of... place where people enjoy themselves!

 

Posted

Quote:
Originally Posted by Ad Astra View Post
Just curious -

Why are these pools tied to Origins? Redside Patron Pools aren't.
Purely to make it unique.

That and, there isn't really any overarching group Heroside like Arachnos is Villainside. Just a bunch of groups.

Quote:
Originally Posted by Ad Astra View Post
Is your choice of Epic Power Pool determined when you click that second button on the Character creation screen (you know, the "Origin" one where you pick Magic or Mutant or whatever)?
No, you wouldn't be locked out, but there would be an incentive to pick your origin's mastery, what I had in mind was that if you picked the same one as your origin, you'd get a bonus--like the bonuses on the Vet powers if you're a specific Origin.

Quote:
Originally Posted by Ad Astra View Post
Also, the Patron Power Pools are different depending upon your AT - would yours also be different depending upon AT?
Yes, which is unfortunate--it's alot of work making 10 powersets.

Quote:
Originally Posted by Ad Astra View Post
And I would probably pick the one with the Longbow Warden pet instead of the PPD pet - that choice seems a bit unbalanced.
Again, the 'Warden' would be scaled back on the level of the other pets--the only reason I picked the Warden was it was the only generic Heroic NPC that could definitively have the 'Science' origin.

Quote:
Originally Posted by Ad Astra View Post
Just a few things to think about to help flesh out the basic idea. I have seen others propose a Hero equivalent Patron Pool set - usually not tied to Origin. You might want to look up a few of those to see if they help you refine your idea.
Any one in particular?


 

Posted

Quote:
Originally Posted by Ad Astra View Post
<Snip!> Why are these pools tied to Origins? <Snip!>
Quote:
Originally Posted by ChaosExMachina View Post
This is better than any of the other hero patron ideas from the start simply by not being related to a boss.

You know I kinda like that concept, tying them to origins makes more sense to me than trying to tie them to a heroic patron. Perhaps it could be taken even further with unique tweeks by class. . .


 

Posted

For example, the Blaster Magic Mastery could be...

Magic Circle - Toggle: Self +Def (Smashing, Lethal), +Res (Energy, Negative Energy)
Use Fortification's Animation, colored light blue or white.

Chillbain - Ranged, Minor DoT(Cold), Foe Immobilize, -Recharge, -SPD, -Fly

Flashfire - Ranged (Targeted AoE), Minor DMG(Fire), Foe Disorient

Decieve - Ranged, Foe Confuse

Call Adamant of Steel - Summons up an Adamant of Steel from the Legacy Chain.


 

Posted

I think the idea of more power pools is a great idea in general.

Having them based off origin is also very interesting, but I think the devs will be able to accomplish just as much, if not more customization with existing Epic/Patron/Ancillary pools.

For example, every Hero and Villain AT just doubled their power pool options as a result of "Going Rogue".
Yes, you may have to switch sides to get them, but this opens up alot more customization than you previously had.

In order to continue with this trend, they (Developers) only need to add new Ancillary/Patron choices to the existing choices. For example: Defenders (personal AT of choice) could use Ice Mastery, Munitions/Devices, and Fire Mastery (Assuming they ever proliferate Fire Blast). The simple act of adding those three pools would expand your choices considerably. And we have not even begun to discuss the idea of adding a 6th power to every pool. Imagine (3 Tier one, 2 Tier 2 and 1 Tier 3 power in each pool).

Choices....Choices....


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Quote:
Originally Posted by BenRGamer View Post

And, another idea, to set them apart and make them unique, why not base them off of the Origins? That is, have a power pool for each of the Origins, and give a bonus if you pick the matching power pool to your origin.
This is the part I don't like. So, if I picked a Tech origin character, but a power in the 'Science Pool' actually appealed more and still fitted the concept, I'd basically be penalised for being Tech origin. Something that doesn't exist in the patron pools, or in-game at all in fact (with the one exception of the first version of the Vet Nem staff/Blackwand reward, which does give a bonus)

Personally, now that the Epic Pools have been made free to pick for Redsiders too, I find myself doubting I'll even look at the Patron pools again, with maybe the exception being Black Scorpions S/L shield, or if a character concpet really matches red lightning, souls or sharks.

So, /unsigned to being origin specific, as even the Devs have said they don't want origin to be anything other than flavour really.
But more power pools? I see no reason why not


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I like the idea, but I dislike them being origin-specific, even "just a little." Storyline decisions should not determine functionality. That's be like people of the Technology origin being "encouraged" to take Tech Wired or Techbot items, or otherwise "encouraged" to take rifles or pistols or Devices. Not a good idea.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

It's just a minor bonus, in fact, Techbot Alpha, having an ability do a little more if your a specific origin is already in the game--it's mentioned in the description of the Vet powers that if you're a specific origin, they'll do a little more. And that's what I want for the Origin Mastery powers.


 

Posted

Quote:
Originally Posted by BenRGamer View Post
It's just a minor bonus, in fact, Techbot Alpha, having an ability do a little more if your a specific origin is already in the game--it's mentioned in the description of the Vet powers that if you're a specific origin, they'll do a little more. And that's what I want for the Origin Mastery powers.
Yes, except your completly missing the point.
Villain Patrons don't care what origin you are; they work at 100% effectiveness and nothing more. Can you imagine the utter firestorm that would spring up if a new Hero patron pool was made to have origin actually matter?

I'll give you an example. Super Lightning Robo is an elec/elec something robot character. He's Tech origin. Now, say that one of the Hero Patrons was Synapse, who gave elec powers. However, with your current suggestion, say he got made Science origin.
Now, SLR wants to pick the elec powers because they fit his theme, look cool, do good damage/whatever, and he also doesnt fancy getting stuck with Scirrocos creepy red lightning.
And yet he get's penalised because he is Tech origin and not Science origin. #

Can you see how little sense that makes? The Devs have repeatedly shot down suggestions related to origin, simply because they don't want it to have an impact like that on the game. It was originally concieved as something that had certain benefits, until they realised, IIRC, that people were only picking a certain origin because of it's boosts. Or something like that. Enough to make sure that it got detached from anything except as a nice added bit of flavour and, yes, the Veteran powers. Which are also completly optional, given for free, and it only applies to the two staffs.
Thems the breaks.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Eh, I'm hoping to keep it away from a single elemental line (like I did with the Blaster Magic Mastery)

Furthermore, it's a nominal bonus. Your making a mountain out of a molehill here. The bonus would be something like 5 to 10% extra damage, likely about the same as a low level Training Origin. There's no real 'penalty' for picking a different one. Just a tiny little incentive to use your own Origin's mastery.

And, these don't need Patrons. =P


 

Posted

Quote:
Originally Posted by BenRGamer View Post
Eh, I'm hoping to keep it away from a single elemental line (like I did with the Blaster Magic Mastery)

Furthermore, it's a nominal bonus. Your making a mountain out of a molehill here. The bonus would be something like 5 to 10% extra damage, likely about the same as a low level Training Origin. There's no real 'penalty' for picking a different one. Just a tiny little incentive to use your own Origin's mastery.

And, these don't need Patrons. =P
Bah. Bloody forums ate my first reply.

Short reply;
Devs have said they don't want origin to do anything other than flavour stuff.
Ergo, not happening.

Also, you tell people that x gets a bonus from a power while y doesnt, they will consider x to be 100% and y is gimped. Thats just how people are.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by ChaosExMachina View Post
This is better than any of the other hero patron ideas from the start simply by not being related to a boss.
Personally, now that both sides have access to "extend your own theme" APPs, it makes more sense to have "powers granted by signature NPCs" PPPs for both sides, for balance-sake alone.

While I don't mind the origins idea for pools, I just don't see how it would be that different to the APPs we have now, which can already be RP'd to fit any origin.

Just my 2 cents.

Edit: So as not to completely hijack this thread, I posted what I had been thinking for Heroic PPPs here.