Can you help me tweek this Fortuna build please?
Well the most obvious thing would be to add the performance shifter chance for end into stamina and remove regen tissue and put a miracle into health. And get the accolades.
Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)
Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)
Well the most obvious thing would be to add the performance shifter chance for end into stamina and remove regen tissue and put a miracle into health. And get the accolades.
|
I'd think it works, simply because I can kill mobs in a line without running out of endurance.
Does putting Performance Shifter into Stamina even do anything? I noticed a considerable difference with that and Miracle on my Night Widow when I decided to do a respec, but I don't see any numbers that tell me it is proc'n.
I'd think it works, simply because I can kill mobs in a line without running out of endurance. |
Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)
Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)
"An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of BS." -General George Patton
-Lord Azazel
I see a lot of what you did was to add damage buffs to your build and thats great when you have about 90% damage to each individual power and all your other wants are taken care of. Rech and Defense being more important....
In this case you want to get Mind Link to being perma and use that in turn to build towards the defensive soft cap
1 Ditch the stealth pool. Youre using that for Lotg mules when you could just use your defensive powers for that
2 Switch out the red fortunes for LotGs....really you could make up the damage by adding Leadership: Assault and aid the rest of the team
3 In lieu of stealth add mask presence back in
4 You have a lot of recharge. Get Mind Link perma. Everyone will thank you. I put a very expensive way in, if inf is an object use the seven extra slots left over to frankenslot some def/rech IOs in there to do the same thing
5 I would change a lot of things, but honestly youre not going to have end problems with all those purples slotted.
6 Removed confusion for Confusion Aura...might as well have the aoe, that seems more useful
7 Dominate is an attack, it probably should be slotted as such with a hold IO added.
Hope that helps
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1395;721;1442;HEX;| |78DA9D93594F135114C76F4B6B5B28B49596BDD20D595BC02D2C46C2D202092886C| |D2852473A9189754A665A91373F808A20CA628C0FEE5F41BF89FAE6C7305ACF729D| |E0AB93F6FF9B7BEED97A7AEFEC8309AF100F47842D389E574C333B6A286BEB7AC1C| |C2E6BB9C2A6EBB2522C194ADE972918C592AE1495C85849CBE75C4288287964170C| |45D335FD4ECA72B14CCD0BAA726FB360DC3DBE274D81697D5D3554BD98FAFBE29D2| |B14F2A98C56D455D3ACA4C5FC86AAE67CF43AA32A39D530D7B58D00ADA7F5FB9AA9| |DDD6F25A71AB2EBDA1ADA596D2A30BD9F942299F9D55CCA26A6C3540939DF0DD865| |FC84FD921F601EDC27EC03824388E182F09E395001BB9DB45085EFA45A59FE00D12| |76BC725F949DB6C7809838F184B14D703F25D4EC300E292A0D692B38CA5EC169139| |C2FC1D97721AD931D6CCED77634B9DFD8292D8CDBC51D095787C09D0C64F3489327| |0A088B3D88AF926D554D50BC374C1D04D3B40A660875938C29820B7257CB5F5B9DA| |044F145EA27BE4498844A3E59C917A5E2318809C898403799A2FF600A626A652BB5| |6FA94ECB3BC67BC2A90F8C8F8C4F8469880AC9B4219C495834F0A01AEA69E586BAF| |5ECE0ACDFA798A66734A1A63D4264978C9117B4EA7A4E884354A31C7CE35772887F| |2324BE1346A06EB3ACDB3C04700811215688243770095CC2D2258CA69888FA099D4| |1C2010CBF559EB1D6014A7B7A90D03EC418665C249C849E6272A8B128FD496350A2| |4DCEAC6D8533DC64AC123AB38C5B842E851080441DB2B10E3C10EDA2CB4D1DF5380| |83FE1CC75CBC6BA7B28269964A408BDBD8C3EC22F704F49F7D419DE394BE83FC738| |CFB840F80DEE7DEC2EFA7ED0F5697158B70D3EF08899E396241D9039877585848DC| |FCC158775EDCA1EBFB5FDBFCF67EBD27BAEE2859E4759445946B986721DE506CA0A| |CA2A4A16A5FCC58AF60D605F83284328C32821E84F3C424F17DEB82A142F4A354A0| |D8A0FC58F528BD284F20AA5FC072B14F54D| |-------------------------------------------------------------------|
Thanks to everyone who replied and took the time to help me with this. =)
I am working on applying those changes now.
Lego
Hello Everyone,
A bit of backround on this build. I completely stink at making builds -- just cant seem to grasp all of the variables. Did a 3rd treespec with a Fortunata a week or so back and this guy solo'ed the entire thing in 12 mins time. I was both impressed and hooked! Cant remember the persons name, but they sent me a copy of the build so I too could build one and have a lot of fun with it.
Its a level 49 at the moment and therefore, none of the purps are slotted of course. What I am noticing is that I have a terrible time with end on this build so far.
I dont do any PvP, I just want a good damage dealer, one that can take some damage and still stand on their own. I dont necessarily want this to be a farmer because I know there are better options for that -- although, I would like it to be able to ghost a mish when a team needs it and take out those few enemies around a clickie without needing help or running out of endurance on the first two enemies.
Up to this point, its great to play. I can take some damage and deal it out too -- while I have endurance that is (tired of spamming end insp like I have an unlimited supply). So Im hoping one of you build gurus out there can help me tweak it a little?
Thank you in advance for anyone who takes the time to reply.
Thanks in advance and here is the build.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Fortunata Build: Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Telekinetic Blast
- (A) Decimation - Accuracy/Damage: Level 40
- (3) Decimation - Damage/Endurance: Level 40
- (3) Decimation - Damage/Recharge: Level 40
- (5) Decimation - Accuracy/Endurance/Recharge: Level 40
- (5) Decimation - Accuracy/Damage/Recharge: Level 40
- (9) Explosive Strike - Damage/Knockback: Level 20
Level 1: Combat Training: Defensive- (A) Red Fortune - Defense/Endurance: Level 50
- (11) Red Fortune - Defense/Recharge: Level 50
- (11) Red Fortune - Defense/Endurance/Recharge: Level 50
- (13) Red Fortune - Defense: Level 50
- (13) Red Fortune - Endurance: Level 50
Level 2: Subdue- (A) Entropic Chaos - Accuracy/Damage: Level 35
- (7) Entropic Chaos - Damage/Endurance: Level 35
- (7) Entropic Chaos - Damage/Recharge: Level 35
- (9) Entropic Chaos - Damage/Endurance/Recharge: Level 35
- (15) Entropic Chaos - Chance of Heal Self: Level 35
- (15) Trap of the Hunter - Immobilize/Accuracy: Level 50
Level 4: Tactical Training: Maneuvers- (A) Red Fortune - Defense/Endurance: Level 50
- (37) Red Fortune - Defense/Recharge: Level 50
- (37) Red Fortune - Defense/Endurance/Recharge: Level 50
- (39) Red Fortune - Defense: Level 50
- (39) Red Fortune - Endurance: Level 50
Level 6: Aim- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
Level 8: Hurdle- (A) Jumping IO: Level 50
Level 10: Indomitable Will- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 12: Dominate- (A) Unbreakable Constraint - Hold: Level 50
- (21) Unbreakable Constraint - Hold/Recharge: Level 50
- (21) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
- (23) Unbreakable Constraint - Accuracy/Recharge: Level 50
- (23) Unbreakable Constraint - Endurance/Hold: Level 50
Level 14: Health- (A) Regenerative Tissue - +Regeneration: Level 30
- (36) Numina's Convalescence - Heal: Level 50
- (36) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 16: Tactical Training: Assault- (A) Endurance Reduction IO: Level 50
Level 18: Hasten- (A) Recharge Reduction IO: Level 50
- (34) Recharge Reduction IO: Level 50
- (34) Recharge Reduction IO: Level 50
Level 20: Tactical Training: Leadership- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (31) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 22: Foresight- (A) Steadfast Protection - Resistance/Endurance: Level 30
- (25) Steadfast Protection - Knockback Protection: Level 30
- (25) Luck of the Gambler - Recharge Speed: Level 50
- (27) Luck of the Gambler - Defense: Level 50
- (27) Luck of the Gambler - Defense/Endurance: Level 50
Level 24: Stamina- (A) Efficacy Adaptor - EndMod: Level 50
- (33) Efficacy Adaptor - EndMod/Recharge: Level 50
- (33) Efficacy Adaptor - EndMod/Endurance: Level 50
- (33) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (34) Efficacy Adaptor - EndMod/Accuracy: Level 50
Level 26: Super Speed- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (37) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 28: Mind Link- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (46) Luck of the Gambler - Recharge Speed: Level 50
Level 30: Confuse- (A) Coercive Persuasion - Confused: Level 50
- (42) Coercive Persuasion - Confused/Recharge: Level 50
- (42) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
- (42) Coercive Persuasion - Accuracy/Recharge: Level 50
- (43) Coercive Persuasion - Confused/Endurance: Level 50
- (43) Coercive Persuasion - Contagious Confusion: Level 50
Level 32: Psychic Wail- (A) Armageddon - Damage: Level 50
- (39) Armageddon - Damage/Recharge: Level 50
- (40) Armageddon - Accuracy/Damage/Recharge: Level 50
- (40) Armageddon - Accuracy/Recharge: Level 50
- (40) Armageddon - Damage/Endurance: Level 50
Level 35: Tactical Training: Vengeance- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 38: Stealth- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 41: Grant Invisibility- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 44: Gloom- (A) Apocalypse - Damage: Level 50
- (46) Apocalypse - Damage/Recharge: Level 50
- (46) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (48) Apocalypse - Accuracy/Recharge: Level 50
- (48) Apocalypse - Damage/Endurance: Level 50
Level 47: Dark Obliteration- (A) Ragnarok - Damage: Level 50
- (48) Ragnarok - Damage/Recharge: Level 50
- (50) Ragnarok - Accuracy/Damage/Recharge: Level 50
- (50) Ragnarok - Accuracy/Recharge: Level 50
- (50) Ragnarok - Damage/Endurance: Level 50
Level 49: Summon Widow- (A) Brilliant Leadership - Damage: Level 40
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Run Speed IO: Level 50
Level 2: Rest- (A) Healing IO: Level 50
Level 1: ConditioningLevel 2: Ninja Run
------------
------------
Set Bonus Totals: