Hello Everyone,
A bit of backround on this build. I completely stink at making builds -- just cant seem to grasp all of the variables. Did a 3rd treespec with a Fortunata a week or so back and this guy solo'ed the entire thing in 12 mins time. I was both impressed and hooked! Cant remember the persons name, but they sent me a copy of the build so I too could build one and have a lot of fun with it.
Its a level 49 at the moment and therefore, none of the purps are slotted of course. What I am noticing is that I have a terrible time with end on this build so far.
I dont do any PvP, I just want a good damage dealer, one that can take some damage and still stand on their own. I dont necessarily want this to be a farmer because I know there are better options for that -- although, I would like it to be able to ghost a mish when a team needs it and take out those few enemies around a clickie without needing help or running out of endurance on the first two enemies.
Up to this point, its great to play. I can take some damage and deal it out too -- while I have endurance that is (tired of spamming end insp like I have an unlimited supply). So Im hoping one of you build gurus out there can help me tweak it a little?
Thank you in advance for anyone who takes the time to reply.
Thanks in advance and here is the build.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Fortunata Build: Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Telekinetic Blast - (A) Decimation - Accuracy/Damage: Level 40
- (3) Decimation - Damage/Endurance: Level 40
- (3) Decimation - Damage/Recharge: Level 40
- (5) Decimation - Accuracy/Endurance/Recharge: Level 40
- (5) Decimation - Accuracy/Damage/Recharge: Level 40
- (9) Explosive Strike - Damage/Knockback: Level 20
Level 1: Combat Training: Defensive - (A) Red Fortune - Defense/Endurance: Level 50
- (11) Red Fortune - Defense/Recharge: Level 50
- (11) Red Fortune - Defense/Endurance/Recharge: Level 50
- (13) Red Fortune - Defense: Level 50
- (13) Red Fortune - Endurance: Level 50
Level 2: Subdue - (A) Entropic Chaos - Accuracy/Damage: Level 35
- (7) Entropic Chaos - Damage/Endurance: Level 35
- (7) Entropic Chaos - Damage/Recharge: Level 35
- (9) Entropic Chaos - Damage/Endurance/Recharge: Level 35
- (15) Entropic Chaos - Chance of Heal Self: Level 35
- (15) Trap of the Hunter - Immobilize/Accuracy: Level 50
Level 4: Tactical Training: Maneuvers - (A) Red Fortune - Defense/Endurance: Level 50
- (37) Red Fortune - Defense/Recharge: Level 50
- (37) Red Fortune - Defense/Endurance/Recharge: Level 50
- (39) Red Fortune - Defense: Level 50
- (39) Red Fortune - Endurance: Level 50
Level 6: Aim - (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
Level 8: Hurdle Level 10: Indomitable Will - (A) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 12: Dominate - (A) Unbreakable Constraint - Hold: Level 50
- (21) Unbreakable Constraint - Hold/Recharge: Level 50
- (21) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
- (23) Unbreakable Constraint - Accuracy/Recharge: Level 50
- (23) Unbreakable Constraint - Endurance/Hold: Level 50
Level 14: Health - (A) Regenerative Tissue - +Regeneration: Level 30
- (36) Numina's Convalescence - Heal: Level 50
- (36) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 16: Tactical Training: Assault - (A) Endurance Reduction IO: Level 50
Level 18: Hasten - (A) Recharge Reduction IO: Level 50
- (34) Recharge Reduction IO: Level 50
- (34) Recharge Reduction IO: Level 50
Level 20: Tactical Training: Leadership - (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (31) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 22: Foresight - (A) Steadfast Protection - Resistance/Endurance: Level 30
- (25) Steadfast Protection - Knockback Protection: Level 30
- (25) Luck of the Gambler - Recharge Speed: Level 50
- (27) Luck of the Gambler - Defense: Level 50
- (27) Luck of the Gambler - Defense/Endurance: Level 50
Level 24: Stamina - (A) Efficacy Adaptor - EndMod: Level 50
- (33) Efficacy Adaptor - EndMod/Recharge: Level 50
- (33) Efficacy Adaptor - EndMod/Endurance: Level 50
- (33) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (34) Efficacy Adaptor - EndMod/Accuracy: Level 50
Level 26: Super Speed - (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (37) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 28: Mind Link - (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (46) Luck of the Gambler - Recharge Speed: Level 50
Level 30: Confuse - (A) Coercive Persuasion - Confused: Level 50
- (42) Coercive Persuasion - Confused/Recharge: Level 50
- (42) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
- (42) Coercive Persuasion - Accuracy/Recharge: Level 50
- (43) Coercive Persuasion - Confused/Endurance: Level 50
- (43) Coercive Persuasion - Contagious Confusion: Level 50
Level 32: Psychic Wail - (A) Armageddon - Damage: Level 50
- (39) Armageddon - Damage/Recharge: Level 50
- (40) Armageddon - Accuracy/Damage/Recharge: Level 50
- (40) Armageddon - Accuracy/Recharge: Level 50
- (40) Armageddon - Damage/Endurance: Level 50
Level 35: Tactical Training: Vengeance - (A) Luck of the Gambler - Recharge Speed: Level 50
Level 38: Stealth - (A) Luck of the Gambler - Recharge Speed: Level 50
Level 41: Grant Invisibility - (A) Luck of the Gambler - Recharge Speed: Level 50
Level 44: Gloom - (A) Apocalypse - Damage: Level 50
- (46) Apocalypse - Damage/Recharge: Level 50
- (46) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (48) Apocalypse - Accuracy/Recharge: Level 50
- (48) Apocalypse - Damage/Endurance: Level 50
Level 47: Dark Obliteration - (A) Ragnarok - Damage: Level 50
- (48) Ragnarok - Damage/Recharge: Level 50
- (50) Ragnarok - Accuracy/Damage/Recharge: Level 50
- (50) Ragnarok - Accuracy/Recharge: Level 50
- (50) Ragnarok - Damage/Endurance: Level 50
Level 49: Summon Widow - (A) Brilliant Leadership - Damage: Level 40
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Level 1: Brawl Level 1: Sprint - (A) Run Speed IO: Level 50
Level 2: Rest Level 1: Conditioning
Level 2: Ninja Run
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Set Bonus Totals:- 22% DamageBuff(Smashing)
- 22% DamageBuff(Lethal)
- 22% DamageBuff(Fire)
- 22% DamageBuff(Cold)
- 22% DamageBuff(Energy)
- 22% DamageBuff(Negative)
- 22% DamageBuff(Toxic)
- 22% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 5.19% Defense(Fire)
- 5.19% Defense(Cold)
- 7.38% Defense(Energy)
- 7.38% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 11.8% Defense(Ranged)
- 7.38% Defense(AoE)
- 4.5% Max End
- 110% Enhancement(RechargeTime)
- 4% Enhancement(Confused)
- 45% Enhancement(Accuracy)
- 15% FlySpeed
- 128.5 HP (12%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 2.75%
- MezResist(Immobilize) 7.15%
- 26.5% (0.46 End/sec) Recovery
- 58% (3.11 HP/sec) Regeneration
- 10.1% Resistance(Fire)
- 10.1% Resistance(Cold)
- 15% RunSpeed
Code:
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