World of Confusion, how is it working ?


BadBad_Girl

 

Posted

I have a AR Traps full positional defense cap. I picked up world of confusion to help mitigate damage a bit more. I can see it working a bit.. I only have it one slotted atm for endurance. But at 50 I have 3 more IO placements left. I can either slot for additional recharge or I can use the 3 slots and put them in world of confusion if I can get better results out of it. Assuming someone knows first hand I will. I know some powers sometimes are just not worth slotting more then 1 or 2 IOs in it. I just don't know if World of Confusion is one of them.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

It works, good spot for cheap purple set !


 

Posted

As I've said before plainguy I'm waiting to hear how your experiance with it goes, as I have a Traps/Dark sitting at lvl40 (full positional build). I'm a fan of Proc's and I really like the Idea of putting the Contagious Confusion into it.


 

Posted

My understanding is that the contagious confusion proc makes the power quite useful.


 

Posted

Quote:
Originally Posted by Tatum View Post
As I've said before plainguy I'm waiting to hear how your experiance with it goes, as I have a Traps/Dark sitting at lvl40 (full positional build). I'm a fan of Proc's and I really like the Idea of putting the Contagious Confusion into it.
I will need to look that up I'm in the dark with confuse IOs..

Tatum I will say this I think the build could be better. I'm just a bit lazy trying to figure out how to make it better.

I do notice World of confusion going off, but of course the minute they step out of the smallish circle it wears off. At first I panicked a bit because for some odd reason when I first picked up world of confusion I could not drop a trip mine. I though that world of confusion was causing some sort of interrupt. But it's all good now. Just had some issue targeting the floor for some odd reason.

I will post the build for people to look over and give some insight. I have yet to post a build that I thought was perfect that someone didn't fix to make it even better.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by plainguy View Post
I will need to look that up I'm in the dark with confuse IOs..

Tatum I will say this I think the build could be better. I'm just a bit lazy trying to figure out how to make it better.

I do notice World of confusion going off, but of course the minute they step out of the smallish circle it wears off. At first I panicked a bit because for some odd reason when I first picked up world of confusion I could not drop a trip mine. I though that world of confusion was causing some sort of interrupt. But it's all good now. Just had some issue targeting the floor for some odd reason.

I will post the build for people to look over and give some insight. I have yet to post a build that I thought was perfect that someone didn't fix to make it even better.


Ask and you shall recieve =) I reworked your build the best I could. Note The Contagious Proc has a 10sec duration so once you back out to open up with AoE's some should remain confused.


 

Posted

Quote:
Originally Posted by plainguy View Post
I have a AR Traps full positional defense cap. I picked up world of confusion to help mitigate damage a bit more. I can see it working a bit.. I only have it one slotted atm for endurance. But at 50 I have 3 more IO placements left. I can either slot for additional recharge or I can use the 3 slots and put them in world of confusion if I can get better results out of it. Assuming someone knows first hand I will. I know some powers sometimes are just not worth slotting more then 1 or 2 IOs in it. I just don't know if World of Confusion is one of them.
err, ive tried it before on a pair of Ice controllers, both w/ Arctic Air and World of Confusion running, both pbaoe confusion stacks. VERY hit & miss and short-lived. This was quite some time ago, so maybe they've cranked up the effectiveness. I was extremely disappointed. With some sort of proc, WoC might be something, but stand alone, its awful from my experience and testing.....


 

Posted

World of confusion absolutely needs the purple confuse proc to be useful. It's not worth it at all otherwise.


 

Posted

Quote:
Originally Posted by Garent View Post
World of confusion absolutely needs the purple confuse proc to be useful. It's not worth it at all otherwise.
Yes.. Without a doubt

I looked at it last night a bit more. They really, really need to spice this power up a bit.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

I have a question...... Proc's in toggle powers: What if you shut the Toggle on/off/on/off/on/off/on/off?

World of Confusion

Slotted:
-Contagious Confusion Proc
-Erradication Energy Dmg Proc
-Arrmagedon Fire Dmg Proc
-Malaise's Illusion Psi Dmg Proc
-Cocophony Energy Dmg Proc
-Obliteration Smash Dmg Proc

In my build with my global accuracy and recharge this power would recharge faster than it animates meaning I could toggle this every 4seconds.........


Thoughts?

(Note: Im going to repost this in general AT discussion also since multiple AT can get this power)


 

Posted

Quote:
Originally Posted by Tatum View Post
I have a question...... Proc's in toggle powers: What if you shut the Toggle on/off/on/off/on/off/on/off?

World of Confusion

Slotted:
-Contagious Confusion Proc
-Erradication Energy Dmg Proc
-Arrmagedon Fire Dmg Proc
-Malaise's Illusion Psi Dmg Proc
-Cocophony Energy Dmg Proc
-Obliteration Smash Dmg Proc

In my build with my global accuracy and recharge this power would recharge faster than it animates meaning I could toggle this every 4seconds.........


Thoughts?

(Note: Im going to repost this in general AT discussion also since multiple AT can get this power)
lol, you're a maniac! Tested it and looks like chance time does reset. Used Snowstorm and IS: Chance for damage proc, was able to reset it within 10seconds....estimated around 7-8seconds


 

Posted

the only prob w/ spam-setting a power is that takes however long for the activation animation, and cuts into your attack strings. Depending on the true effectiveness of the power and what other offensive powers lacking, it may be a feasible tactic or not...f

what is WoC, like a 5ft pbaoe? To gain effectiveness, you'll need a clusternuck of mobs tightly around you. Otherwise, if you only have 2-3 mobs tight on you, players may be looking at you weird as you attempt to do chance damage vs directed damage by offense powers...


 

Posted

Quote:
Originally Posted by PHlRE View Post
the only prob w/ spam-setting a power is that takes however long for the activation animation, and cuts into your attack strings. Depending on the true effectiveness of the power and what other offensive powers lacking, it may be a feasible tactic or not...f

what is WoC, like a 5ft pbaoe? To gain effectiveness, you'll need a clusternuck of mobs tightly around you. Otherwise, if you only have 2-3 mobs tight on you, players may be looking at you weird as you attempt to do chance damage vs directed damage by offense powers...
Its radius is 8 feet, so melee range only, and only mag 2, so without the proc it won't reliably affect anything above a minion.


 

Posted

Quote:
Originally Posted by PHlRE View Post
the only prob w/ spam-setting a power is that takes however long for the activation animation, and cuts into your attack strings. Depending on the true effectiveness of the power and what other offensive powers lacking, it may be a feasible tactic or not...f

what is WoC, like a 5ft pbaoe? To gain effectiveness, you'll need a clusternuck of mobs tightly around you. Otherwise, if you only have 2-3 mobs tight on you, players may be looking at you weird as you attempt to do chance damage vs directed damage by offense powers...

Ya I would only ever consider doing it in the middle of a aggro capped herd. 8tf radius, 10max targets, and WoC can actully hold 6dmg procs total.......... maybe we should erase these posts and not say anything to anyone....... just a thought


 

Posted

Quote:
Originally Posted by Tatum View Post
Ya I would only ever consider doing it in the middle of a aggro capped herd. 8tf radius, 10max targets, and WoC can actully hold 6dmg procs total.......... maybe we should erase these posts and not say anything to anyone....... just a thought
I changed up your build and added 4 procs in it. I was able to pick up the purple IO as well.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Is WoC still non-notify? If so you might be able to stand in the middle of a pack of enemies invisibly and toggle it on and off quickly to force the Contagious proc to fire. You'd probably have to not have any damage procs in the power though because those would get you noticed.

Also note that I think the damage in WoC is non-notify and you can stand around damaging stuff invisibly (at a pathetic rate though). If you toggled it on and off quickly it might do better damage, but still be pretty awful. One thing I've long wondered about is whether the non-notify damage in WoC counts toward XP tho, and whether a sneaky Mind or Illusion Controller could confuse packs of enemies and stand around without ever being seen while still claiming drops due to the damage from WoC.


 

Posted

As far as I know, there's no such thing as damage that doesn't make enemies notice you.


 

Posted

Quote:
Originally Posted by Tatum View Post
Ya I would only ever consider doing it in the middle of a aggro capped herd. 8tf radius, 10max targets, and WoC can actully hold 6dmg procs total.......... maybe we should erase these posts and not say anything to anyone....... just a thought
lolz


 

Posted

Quote:
Originally Posted by Garent View Post
As far as I know, there's no such thing as damage that doesn't make enemies notice you.
This. If you put a proc in a power that normally doesn't cause aggro the proc will still aggro enemies when it goes off.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

Quote:
Originally Posted by Garent View Post
As far as I know, there's no such thing as damage that doesn't make enemies notice you.
World of Confusion's damage does not notify enemies, so it does not cause aggro.
If you're very patient you can stand next to -20 enemies and it will eventually defeat them without any reaction from them.
Any less than a 20 level difference and you'll need a lot of patience to watch it happen.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by StrykerX View Post
This. If you put a proc in a power that normally doesn't cause aggro the proc will still aggro enemies when it goes off.
Yeah, proc damage and most other proc effects on enemies do notify them.
Slotting enemy-affecting procs into a power that normally doesn't aggro will trigger aggro when the proc goes off.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Schismatrix View Post
World of Confusion's damage does not notify enemies, so it does not cause aggro.
If you're very patient you can stand next to -20 enemies and it will eventually defeat them without any reaction from them.
Any less than a 20 level difference and you'll need a lot of patience to watch it happen.
I sort of tested this out on gray cons. I noticed when I stood near gray con mobs they would get the damage but act like nothing was going on.

I am more trying to use WoC as an additional damage mitigation tool. But with the additional slots I went with Damage Procs along with the Purple IO CC proc.

I Need to just do nothing and see how WoC with all the Procs and such is really working out.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by plainguy View Post
I sort of tested this out on gray cons. I noticed when I stood near gray con mobs they would get the damage but act like nothing was going on.

I am more trying to use WoC as an additional damage mitigation tool. But with the additional slots I went with Damage Procs along with the Purple IO CC proc.

I Need to just do nothing and see how WoC with all the Procs and such is really working out.
Let us know how it works out for you.
Personally i found WoC without IOs to be less than i was looking for on my Blaster.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Schismatrix View Post
World of Confusion's damage does not notify enemies, so it does not cause aggro.
If you're very patient you can stand next to -20 enemies and it will eventually defeat them without any reaction from them.
Any less than a 20 level difference and you'll need a lot of patience to watch it happen.

They will actually kill each other a bit faster than that because the confuse makes them attack each other, particularly if you slot Contagious Confusion. But what I'm still wondering is if you can stand in the middle of a pack invisibly and toggle WoC back and forth and force the proc to fire... it normally fires every 10 seconds, but if you flipped it faster it would conceivably be somewhat effective. Especially if the damage it does counts toward drop percent.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
They will actually kill each other a bit faster than that because the confuse makes them attack each other, particularly if you slot Contagious Confusion. But what I'm still wondering is if you can stand in the middle of a pack invisibly and toggle WoC back and forth and force the proc to fire... it normally fires every 10 seconds, but if you flipped it faster it would conceivably be somewhat effective. Especially if the damage it does counts toward drop percent.
i tested that with another "proc"ing power and it worked, so i assume WoC would work too...