Energy/Energy Blaster Help


Biospark

 

Posted

Hi .... I need a little help with my energy/energy blaster because i am newbie...I want to tell me everything about this Archetype... I want someone to tell me , what enchantments to put in slot of each powers and what pool powers to get and finally what epic power to choose... Thx!!!!


 

Posted

I'd suggest reading the guides posted in this forum. There are guides on blasters in general and guides specific to the power sets you are interested in.

When it comes right down to it, no one can tell you which powers (or AT) are right for you.

BTW, they're called "enhancements" and not "enchantments".


 

Posted

Yeah, I'm not sure it's worth discussing invention sets until you play the game for awhile and get how the game is set up.

Energy/Energy is a great combo, and pairs nicely with Hurdle and Combat Jumping, so you can leap in to do melee damage, or leap in to cut loose with your AOE powers and knock things down, which is a good way to keep your opponents from shooting back at you.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

It's all good advice. Some will disagree, but I like taking most of the ranged except for the snipe, and most of the secondary melee attacks. They hit pretty hard and helps you learn when you can be in close and when you can't. The power push and power thrust can be pretty useful. Fitness is probably needs. Combat jumping (leaping) is good, although I tend to use SS in spurts. I'm not as big of a fan of medicine and concealment, but they work well for a lot of players. Depends on your play style.


 

Posted

Hey! One of the things you'll notice most is that your blaster knocks back almost everything it hits. This can be good or bad, depending on the makeup of the rest of your team. It's absolutely amazingly powerful solo build. If you set up your powers according to their attack range you can walk yourself up and down your power toolbar like a piano, destroying onrushing mobs as they come at you, or obliterating an adjacent enemy until he is out at snipe range for the finishing blow (although rarely does anyone last that long). You have a couple of melee attacks that do stun damage. I recommend that you maximize their accuracy and stun durations. You have plenty of other damaging powers that you don't need these to do damage, so take advantage of that stun secondary effect as much as possible. Other than that, try hovering instead of running. The added altitude will give you an excellent perspective to apply your AoE attacks to maximum effectiveness.

Oh, and a combination of Aim and Build-up with Snipe will one-hit kill anything orange and below. How can you NOT like that?

Have fun and I hope to see you around!

~Mercury Blaster: Energy/Energy Blaster on Victory


 

Posted

Quote:
Originally Posted by Malossi View Post
Hi .... I need a little help with my energy/energy blaster because i am newbie...I want to tell me everything about this Archetype... I want someone to tell me , what enchantments to put in slot of each powers and what pool powers to get and finally what epic power to choose... Thx!!!!
Each person has his or her own opinion, based mostly upon his or her own playstyle. Some people play more aggressively, while others like to focus more on survival. The term, "Blapper" (combo of Blaster and Scrapper) can really apply to the Energy/Energy Blaster because the energy secondary has a lot of powerful melee attacks.

Personally, I prefer survival over fast killing so I like to play most of my blasters at range, including my Energy/Energy. I take all or almost all powers from my Primary powerset, and only take a few from the secondary. I take Hover and Fly to mostly stay out of melee range, and I take all of the ranged attacks. I like to float on top and fire my energy blasts down . . . turning the knockback into knockDOWN. If there is no room to float overhead, I use the knockback powers to keep foes out of my face -- keep them at range so I can blast them with less danger. For a newer player, staying at range is probably a good idea until you get an understanding of how the game works.

The basic slotting that you need for your attacks is mainly some accuracy and lots of damage. Start with 1 Accuracy, 3 Damage. If you find yourself missing too much, you can add another Accuracy. If your accuracy is OK, then slot 1-2 Recharge. If you find yourself running out of endurance, then add an Endurance Reduction.

Planning your character: You probably want to plan for a travel power. Look at the travel power pools (Flying, Jumping, Super Speed, Teleport) to see which looks like fun. Flying is the best to start with, but pick any of them that you want. To get Fly, you need to take either Hover or Air Superiority by level 12, so you can take Fly at level 14. The soonest you can get a pool power is level 6, but don't be in a rush . . . take the most useful power, but keep in mind that you need Hover by or at level 12.

You also need to plan on getting Stamina from the Fitness Pool. To get this at level 20 (the earliest you can get it), you have to take two powers from the Fitness pool before level 20. Take Swift or Hurdle by or at level 16 (I like Swift with Fly, and Hurdle with everything else). Then take Health by or at level 18. Then take Stamina at 20. Stamina will help you greatly with your endurance problems. (In the next free issue, the Fitness Pool will become an inherent power so you won't have to select it any more.)

In terms of slotting, don't bother with buying Training Origin ("TOs") enhancements. Slot what drops, and sell the rest. Mostly focus on Accuracy. At level 12, you can buy Dual Origin ("DOs") Enhancements -- those are probably worth buying. You can buy level 15 DOs at level 12. Then at level 22, you get the big bump up. You can buy level 25 Single Origin ("SOs") enhancements. In terms of strength, 1 SO is twice the strength of a DO, which is twice the strength of a TO.

Don't worry about the later part of the game for a while. Don't worry much about Invention Origin ("IOs") enhancements until you get used to the other kinds. Do the tutorials, do the missions in the University to learn about IOs and read the stuff.

Most of all, have fun.


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Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Ok thx for support but i am in a difficult situation and i dont know what Ench set to put in my powers... Does anyone know what is the best sets for blaster?Thx again


 

Posted

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Power Bolt

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge
Level 1: Power Thrust
  • (A) Mako's Bite - Accuracy/Damage
  • (7) Mako's Bite - Damage/Endurance
  • (9) Mako's Bite - Damage/Recharge
  • (9) Mako's Bite - Accuracy/Endurance/Recharge
  • (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (11) Mako's Bite - Chance of Damage(Lethal)
Level 2: Power Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (13) Thunderstrike - Damage/Endurance
  • (13) Thunderstrike - Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Endurance
  • (17) Thunderstrike - Damage/Endurance/Recharge
Level 4: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (21) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 6: Power Burst
  • (A) Thunderstrike - Accuracy/Damage
  • (23) Thunderstrike - Damage/Endurance
  • (23) Thunderstrike - Damage/Recharge
  • (25) Thunderstrike - Accuracy/Damage/Recharge
  • (25) Thunderstrike - Accuracy/Damage/Endurance
  • (27) Thunderstrike - Damage/Endurance/Recharge
Level 8: Swift
  • (A) Flight Speed IO
Level 10: Bone Smasher
  • (A) Mako's Bite - Accuracy/Damage
  • (27) Mako's Bite - Damage/Endurance
  • (29) Mako's Bite - Damage/Recharge
  • (29) Mako's Bite - Accuracy/Endurance/Recharge
  • (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (31) Mako's Bite - Chance of Damage(Lethal)
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance
Level 14: Hover
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Aim
  • (A) Recharge Reduction IO
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (34) Performance Shifter - EndMod/Accuracy
  • (34) Performance Shifter - EndMod/Recharge
  • (40) Performance Shifter - EndMod
Level 22: Energy Torrent
  • (A) Positron's Blast - Accuracy/Damage
  • (36) Positron's Blast - Damage/Recharge
  • (36) Positron's Blast - Damage/Range
  • (37) Positron's Blast - Accuracy/Damage/Endurance
  • (37) Positron's Blast - Chance of Damage(Energy)
Level 24: Power Push
  • (A) Thunderstrike - Accuracy/Damage
  • (37) Thunderstrike - Damage/Endurance
  • (39) Thunderstrike - Damage/Recharge
  • (39) Thunderstrike - Accuracy/Damage/Recharge
  • (39) Thunderstrike - Accuracy/Damage/Endurance
  • (40) Thunderstrike - Damage/Endurance/Recharge
Level 26: Explosive Blast
  • (A) Positron's Blast - Accuracy/Damage
  • (40) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Damage/Range
  • (42) Positron's Blast - Accuracy/Damage/Endurance
  • (42) Positron's Blast - Chance of Damage(Energy)
Level 28: Power Boost
  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO
Level 30: Conserve Power
  • (A) Recharge Reduction IO
Level 32: Nova
  • (A) Eradication - Chance for Energy Damage
  • (33) Eradication - Accuracy/Damage/Endurance/Recharge
  • (33) Eradication - Accuracy/Recharge
  • (33) Eradication - Accuracy/Damage/Recharge
Level 35: Boost Range
  • (A) Recharge Reduction IO
Level 38: Total Focus
  • (A) Mako's Bite - Accuracy/Damage
  • (43) Mako's Bite - Damage/Endurance
  • (43) Mako's Bite - Damage/Recharge
  • (43) Mako's Bite - Accuracy/Endurance/Recharge
  • (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (45) Mako's Bite - Chance of Damage(Lethal)
Level 41: Body Armor
  • (A) Reactive Armor - Resistance/Endurance
  • (45) Impervious Skin - Status Resistance
  • (46) Steadfast Protection - Knockback Protection
  • (48) Steadfast Protection - Resistance/+Def 3%
Level 44: Cryo Freeze Ray
  • (A) Lockdown - Chance for +2 Mag Hold
  • (46) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (46) Lockdown - Endurance/Recharge/Hold
  • (48) Lockdown - Recharge/Hold
  • (48) Lockdown - Accuracy/Recharge
  • (50) Lockdown - Accuracy/Hold
Level 47: Sleep Grenade
  • (A) Lethargic Repose - Accuracy/Recharge
  • (50) Lethargic Repose - Accuracy/Endurance
  • (50) Lethargic Repose - Accuracy/Sleep/Recharge
Level 49: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Defiance
Level 0: Ninja Run


This is a build that was posted awhile ago, it boasts ranged soft-cap, no self-heal, but, that'll come with Issue 19 =P


 

Posted

Quote:
Originally Posted by Malossi View Post
Ok thx for support but i am in a difficult situation and i dont know what Ench set to put in my powers... Does anyone know what is the best sets for blaster?Thx again
Something that will help us give more specific advice is what level are you at currently ?
Which powers have you already taken? What things do you like and dislike about your character that you could use help on? If you are specifically asking about IO sets, we would need to see where you currently are on your build to point out areas that can be improved.

Oh, and welcome to the game


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF