Making max height characters obscures your enemies, especially with large capes or wings.


ClawsandEffect

 

Posted

Any kind of console command I should know about that can place the camera higher, or over the shoulder? Or just something in general to see better with larger toons. Seriously, if you're up in their face melee'ing, you can't see your guy or even some of your attacks if they're not particularly flashy. Your own toon obscures the action. It's particularly bad with characters who aren't twig skinny. Zooming out doesn't exactly work, as it still focuses on you. Tilting the camera to point down is no good either cause you have to have it practically all the way overhead, which is entirely an eyesore.


 

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Tilt the camera up and back it off a little. It sounds like you have teh camera still set at it's default distance, which is right behind your character.

You can use the middle mouse scrolling wheel to pull the camera back, if you do that and then tilt it slightly upward you should be able to see what's going on better.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

On my max huge character I prefer to to move the camera two mouse wheel clicks back or until I can see his feet.

Now wings is another issue since they extend well about the shoulders so I find myself switch the camera to 1st person when I'm in office halls or other narrow places.


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Tempus unum hominem manet

 

Posted

Beyond using first person, the best you can do is to move the camera back, and then tilt up. During combat I will use the "follow" command on my enemy a lot so that I can use my left-right movement keys to look around myself during combat, typically to reposition myself for a better view if something utterly obscuring gets in the way.

Despite your best efforts though, there will be times when you are playing blind. Especially when you start getting characters that are flinging AOE's all over the place. Sometimes the mass of colorful explosions makes it a nightmare to figure out where you are in relationship to anything else. In these types of situations your best bet is to use the targeting receptacle, which highlights enemies in a big reddish-orange box, and then hit follow to send your character to them, rather than just trying to "look" for an enemy in all the craziness.

Or maybe you'd just prefer playing a ranged character.


 

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I know all about the camera angle, I keep reset, zoom out, and zoom in all binded right near my movement keys cause I use them a lot. It's just, big toons are big. It's not gamebreaking, but just kind of annoying.

I'll have to try follow though, that sounds like it'd work great. I'd been thinking there should be a way to turn your camera in battle without having to click and drag and then leave it there, having to snapback with reset to move and fight others so your camera isn't crazy and you end up running the wrong direction.


 

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Quote:
Originally Posted by The_South View Post

I'll have to try follow though, that sounds like it'd work great. I'd been thinking there should be a way to turn your camera in battle without having to click and drag and then leave it there, having to snapback with reset to move and fight others so your camera isn't crazy and you end up running the wrong direction.
Heh, yeah. I would have loved a Lock-On feature similiar to Legend of Zelda: Ocarina of Time or FFXI that would allow my camera to focus on an enemy with me able to strafe around it and such, but for the time being the Follow command works well enough.

Hope it helps you~


 

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What's more annoying for me is having someone tall standing behind a shorter character so you always target the person behind you even though they aren't on your freaking screen.


 

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I have a Huge Brute with max height, max scales, Large Valkyrie Shoulderpads and the High Collar Cape. Things are dead before I even get to see them


 

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It may be helpful to set up a keybind with the command "camdist x", where x is some value you find comfortable. I believe I use the value "camdist 14" and that helps me.

In fact, my character gets larger and gains wings when he goes into Domination. So my Domination macro not only changes his costume, it sets the camdist while it is at it. And the macro I use for when it wears of uses "camreset" to put it back.

I have asked for a command that would allow me to similarly effect the ANGLE of the camera, something like "camangle 80" for 80 degrees instead of 90 degrees. But so far, no luck. You can use the Insert and Delete buttons, or whatever you have set up for camera tilt, to change the angle manually. I typically zoom the camera way out and then tilt it downwards when I teleport, so I can clearly see where I am clicking at a greater range.


 

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One of my characters is an angel-theme, max height, Valkyrie wings, shield and sword. Needless to say, I can't see a darn thing around her, and sometimes even just navigating cave or council base maps is difficult.

My solution: get the mutant booster pack and create one costume with you at the tiniest size possible. I set my height, build, and leg length to minimum, switched her wings to the tiny cherub wings, and got a translucent energy shield and vanguard blade, which I can usually see through easily. Whenever I enter a cave map, I just switch to my cherub form and everything is hunky-dory!

There is a time for looking bad-***, and there is a time for just wishing you could look at all.


 

Posted

Quote:
Originally Posted by Warkupo View Post
Heh, yeah. I would have loved a Lock-On feature similiar to Legend of Zelda: Ocarina of Time or FFXI that would allow my camera to focus on an enemy with me able to strafe around it
i just want to second this. all 3rd person over the shoulder games should have this feature imo.