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Posts
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Joined
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Quote:that's the problem with stealing "social standing"... you can't actually use it for anything without giving yourself away :PI'd imagine that the hero side registrars would be honest and pass along the social standing properly. But the red side one has secretly hacked into the blue sides computers and whenever he gets paid, he pockets it and just sets the base to "paid in full", only occasionally actually paying off the blue side one so as not to rouse suspicion.
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this is amazing. i've definitely picked up some pointers here. i'm about to start on my first SG base this week and now i'm feeling mighty inspired!
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"I don't always have matters to discuss, but when i do they are very interesting matters, very interesting."
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to respond to the thread's title in an honest and realistic manner, i am going to have to get intensely cynical here:
people fear that which they don't understand or which is different in general. it's no coincidence that stories which tear down celebrities are more popular than stories which praise some good being done in the world.
in real life there would be no such thing as super man's shining example of the selfless hero. the closest thing you could get would be a batman style anti-hero. to be totally realistic, i think it's unlikely you would see much of a polarization between super heroes and super villains at all. in reality, a person with a "lawful good" alignment is so rare, in much the same way as people with "chaotic evil" are not very common. most people are in the middle, and would most likely try and find a productive way to use their powers for some practical purpose to feed themselves and make a good life for their loved ones or possibly try and hide their powers and either not use them at all, or use them very discretely to avoid drawing attention to themselves. those who can not hide their powers due to physical abnormalities would probably have to live in hiding.
the truth is that regular humans, the media, governments, etc. all have something to lose by accepting the major paradigm shift that would come from integrating super powered beings into society. countless groups would have interest in reverse-engineering super powers and that could become an all consuming industry in and of itself... -
Quote:I got invited to a lvl 30 group last night and fought Rikti for the first time. I used your suggestion and Deceived as many as I could (couldn't remember at the time which ones did the buffing) and I distinctly remember getting some buffs from my Confused minionsSorry, I didn't read the entire thread, but I just wanted to point out that there's a lot of special uses to Deceive to consider, such as getting AM or shield buffs from Rikti Guardians or the dispersion bubble from Force Field Generators, or making sure that Malta sapper wont be a problem before the fight even starts.
Even if you don't use it all the time, there'll be moments when it's even more useful than usual.
Also, I had the opportunity to group with an elec/rad controller and standing beside him seemed to make my endurance issues vanish! -
Thanks, those are some good suggestions. I'll take another look at my build...
it's really hard for me to tell how my slotting is going to look now, since this is my first character and i'm still pre-stamina. from what i have been reading, stamina is almost as game changing as a set-defining ability like PA. if that's the case i should be able to ease up on the EndRdx and start slotting stuff that's more fun/useful (like damage, RAWR) -
Here's my latest export from Mid's. Some slotting I'm still unsure of, specifically Hasten: is it worth slotting for refresh or could I use those slots in Stamina to better effect? (I tend to have pretty severe endurance issues with this character, hoping that gets much better with Stamina)
You'll notice I built it as a lvl25 build. I'm planning on doing my respec at lvl24 but won't be seriously slotting until lvl25 or beyond once I have access to SO's. Also, Inf cost likely won't allow me to go full SO for a while, but it's something to work towards. At any rate, the types of Enhancements per slot will stay the same, just their overall quality may not.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Unassuming Gentleman v3: Level 25 Natural Controller
Primary Power Set: Illusion Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Fitness
Hero Profile:
Level 1: Spectral Wounds -- EndRdx(A), EndRdx(3), Acc(5), Acc(7), RechRdx(9), Dmg(11)
Level 1: Transfusion -- Heal(A)
Level 2: Blind -- EndRdx(A), EndRdx(3), Acc(5), Acc(7), RechRdx(9), Dmg(11)
Level 4: Deceive -- EndRdx(A), Acc(17)
Level 6: Hasten -- RechRdx(A), RechRdx(25), RechRdx(25)
Level 8: Superior Invisibility -- EndRdx(A), EndRdx(17)
Level 10: Siphon Speed -- RechRdx(A), Acc(13), EndRdx(13)
Level 12: Recall Friend -- Range(A)
Level 14: Teleport -- EndRdx(A), EndRdx(15), EndRdx(15)
Level 16: Hurdle -- Jump(A)
Level 18: Phantom Army -- RechRdx(A), RechRdx(19), RechRdx(19), Acc(21), Dmg(21), Dmg(23)
Level 20: Health -- Heal(A)
Level 22: Stamina -- EndMod(A), EndMod(23)
Level 24: Siphon Power -- RechRdx(A)
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
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Level 1: Brawl -- Dmg(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Containment
Level 2: Ninja Run -
Thanks Local Man. Your Ill/Rad guide was the first one i read after rolling my controller!
I agree about Confuse. I really like it's utility and for sheer entertainment value it can't be beat. Nothing like picking the biggest baddie in the group and making him do your dirty work while you pick off his friends.
I'm definitely looking at the character quite differently now that I have Phantom Army. I am right in the middle of putting together a new Mid's for my lvl24 respec as we speak. Post to follow. At the rate I play it'll probably be a few more days until I hit lvl24 so I've got some time to craft something I'll be happy with for quite a few more levels. -
for those who have been following this thread: picked up phantom army last night and boy does this change EVERYTHING. it covers large spawns i couldn't otherwise juggle as well as tough single enemies who resist mez too much.
respec is definitely in order at lvl24 and i'm glad i'll have a few levels with PA before then to get a better idea of where my priorities sit! -
Yeah I picked Teleportation because it fits conceptually with the character and because, after trying all of the travel powers except for super speed, it seemed like the most fun. Recall friend is also super useful when I'm teaming, especially in PUGs. I'm aware it's a bit of a pig on end though, which is a shame, but this whole build is kinda an end hog which is why i went deep into fitness so early.
And no, I don't use invis while TPing... that would suck. i generally toggle it off after the first jump if i'm TPing out of a hostile area, and i'll toggle it back on before TPing to the ground if i'm going to land near baddies. -
ok so that's a good rule of thumb. i knew i got a proportionately low amount of xp depending on how much damage i've let my confused "pets" do. i'm off to read the confuse article on the wiki and possibly adjust my strategy somewhat.
i think it's a good tool for certain situations. but i rarely use it as my main attack. also, i've heard PA is pretty much game changing so that may change my priorities a bit. -
Thanks man,
I took deceive because it was my only way to tank larger spawns when soloing. I think my plan is going to be to hang onto it until I can reduce the recharge time on PA to the point where they are doing the bulk of my tanking with close to no downtime.
Although I really try not to use deceive more than necessary because it gimps my xp.
Thanks for the advice! -
oh and also, disregard ninja run... i don't know how that got in there but i don't have that power.
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Hi all,
I'm new to CoH but I guess you could say I'm an MMO veteran, having played other MMOs for about 10 years now. I'm starting to get the hang of how this game works and my Ill/Kin controller is coming up on lvl 18 very shortly (yay phantom army!). One thing I have already realized is that I will need to respec at lvl 24 (once I can run the trial) as I made a couple of somewhat foolish choices that I would like to correct.
I've posted below an export from Mids of the build i'm thinking of respeccing to at lvl 24. Please note that the build is incomplete because i've only gone so far as lvl 24 right now. Also, I'm not sure how enhancements work in Mids yet since I just downloaded it an hour ago, so let's just assume that all the enhancements shown are lvl20 dual origins since I can get ahold of those relatively easily from the store thingie...
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 25 Natural Controller
Primary Power Set: Illusion Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Speed
Hero Profile:
Level 1: Blind -- EndRdx(A), EndRdx(3), Dmg(5), RechRdx(7), Acc(9), Acc(17)
Level 1: Transfusion -- Heal(A), EndRdx(11)
Level 2: Spectral Wounds -- EndRdx(A), EndRdx(3), Dmg(5), RechRdx(7), Acc(9), Acc(17)
Level 4: Deceive -- Conf(A), Acc(13), EndRdx(23)
Level 6: Hurdle -- Jump(A)
Level 8: Superior Invisibility -- EndRdx(A), EndRdx(11), EndRdx(23)
Level 10: Siphon Power -- EndRdx(A), Acc(13)
Level 12: Recall Friend -- Range(A)
Level 14: Teleport -- EndRdx(A), EndRdx(15), EndRdx(15)
Level 16: Health -- Heal(A)
Level 18: Phantom Army -- RechRdx(A), RechRdx(19), RechRdx(19)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Siphon Speed -- EndRdx(A)
Level 24: Hasten -- RechRdx(A), RechRdx(25), RechRdx(25)
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 2: Ninja Run