Npc's...


cursedsorcerer

 

Posted

Wasn't sure how to title this, but I would like to see the cars that Christine around the streets to park at buildings, parks, piers etc...and have Npc's get out of them and go into the buildings, parks, piers etc... Just think it'd be cool to see.


Hollows

Beware the Woods at Night.
Miles to go and Skies to Fly!

 

Posted

That would be cool. I do not know how hard that would be to code or adapt for this engine.


to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!

 

Posted

Would be nice. There are tons of more important things to do though.


 

Posted

But Npc's walking to the park and sitting down on the park bench and pulling out his/her smoked turkey sammy is sooooo important. To me at least


Hollows

Beware the Woods at Night.
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Posted

Would love to see the city actually look and function like a city.

Maybe never gonna happen, but it'd be cool to see actual shops functioning and street stalls, bits of awning out... For a giant city, Paragon gets real dull real fast. Heck, even the Rogue Isles has some street punters in Cap.


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Posted

It's a neat idea, I just don't see that going over well when the Devs announce that they've been working on making the NPC's live more fulfilling lives rather than doing "X" for whatever period of time.


 

Posted

Well. Then maybe add in a chance of item (enh of course) drop or hero merits for saving say...50 Npc's, if you happen to catch an Npc doin one of these actions. Badges awarded as well. Vills would have to be awarded for preventing these actions. Same for Rogues and Vigilantes. Something I think should have been done years ago when and if you decided to save an Npc in Atlas for example. Now I realize that you would have peeps hawking the Npc's all day long for this, but would it be any different than actual street sweeping? It'd be a cool lil mini game I guess. And to prevent "farmers" lol...limit the amount of Npc's accosted or awards received during the day.


Hollows

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Posted

Quote:
Originally Posted by Hollows View Post
Well. Then maybe add in a chance of item (enh of course) drop or hero merits for saving say...50 Npc's, if you happen to catch an Npc doin one of these actions. Badges awarded as well. Vills would have to be awarded for preventing these actions. Same for Rogues and Vigilantes. Something I think should have been done years ago when and if you decided to save an Npc in Atlas for example. Now I realize that you would have peeps hawking the Npc's all day long for this, but would it be any different than actual street sweeping? It'd be a cool lil mini game I guess. And to prevent "farmers" lol...limit the amount of Npc's accosted or awards received during the day.
I would love watching 12 or so Heroes adamantly stalking an NPC down the street waiting for them to get into their car or hail a taxi.


 

Posted

I just wonder what happened to all the buses. I mean, we have tons of bus stops but I haven't seen a bus ever.

Then you start to notice that apparently the entire population of Paragon and the Rogue Isles are sterile. As there are only 1 or 2 kids in the entire City and no schools below college level.

Then you might look up at that wonderful blimp floating high above Atlas and ask yourself, "Where does that thing land?"

One of the more interesting things about Paragon City is the fact that it has disbanded the Fire Dept. and sold all the fire trucks and hoses in favor of having one Chief and asking any Hero in the area to use an extinguisher... Those Warwalls weren't cheap you know.

Another might mention the fact that, unless you want to go out to eat your just gonna starve, as Supermarkets are forbidden by Positron. Unless you like GNC products that is.

Another may note that, Heroes aren't really even needed in the City. Since even little old ladies have enough super strength to hold onto a purse for literal hours while it's yanked on by a super strong troll. Not to mention the fact that every citizen is strong enough to push super-powered people out of the way like tissue paper, yet no matter how much power you have, you can't move them an inch.


Yeah, NPC's getting in an out of cars and such would be a nice little touch but I'd rather the time be spent on new powers and new arcs and new zones and ad infinium.


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Posted

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Originally Posted by Warkupo View Post
I would love watching 12 or so Heroes adamantly stalking an NPC down the street waiting for them to get into their car or hail a taxi.
You have to admit. That would be kick *** funny.


Hollows

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Posted

Until the return of the Palladin fiasco that is.

Back in the day the myth was, if you camped out any of the construction spots in Kings, that he would never spawn. Which was bogus.

But it didn't stop the bickering in broadcast whenever someone would notice campers.


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Posted

Quote:
Originally Posted by MaestroMavius View Post
Yeah, NPC's getting in an out of cars and such would be a nice little touch but I'd rather the time be spent on new powers and new arcs and new zones and ad infinium.
While shiny new power sets and new arcs, etc...would be great (and I mean brand new not just ports), how is increasing the city atmosphere and being rewarded for such things happening, not kinda sorta important? That's in my opinion, a QOL (for the Npc's) issue that has to be addressed sooner than much later. I know. I know. We ALL want new sets and stories. We always do. I know. But why not add some "new" life to the city?

I like everyone else, don't expect this to gain any serious momentum ahead of new sets and arcs, but maybe this can be kept somewhere near the top of things to do? Maybe top 20-30?


Hollows

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Posted

Quote:
Originally Posted by MaestroMavius View Post
Until the return of the Palladin fiasco that is.

Back in the day the myth was, if you camped out any of the construction spots in Kings, that he would never spawn. Which was bogus.

But it didn't stop the bickering in broadcast whenever someone would notice campers.
Yes but there are dozens and more of those droneish Npc's walking, standing, sitting etc.. all over most every city. I hardly think that this would be the same issue.


Hollows

Beware the Woods at Night.
Miles to go and Skies to Fly!

 

Posted

I didn't think we'd complain about power customization either but you'd have thought it was the second coming of ED for some.

I felt so bad for Positron at that time. Here he is giving us something we've wanted since launch and all we could do was moan about not being able to have blasts coming from our chests and whatnot. Same thing with AE. We just kinda slapped them in the face with that one.

I still think that led to his saying F this and passing the lead position off.

Personally, I'd never complain about the city getting more lively. Hence my earlier post about all the funny little things. I don't really think we'd have that kind of myth spread again, was merely adding it for flavor.

The only reason I said I'd prefer new sets and arcs is because they have more 'bang for the buck' as it were.
Spending 3 months overhauling the city and adding interactive NPC's and such would be a great QoL addition. Would probably keep a few subs longer than they would've otherwise too.

Spending 3 months on a much requested new set or zone (like the oft suggested, never happening Moon Zone) would keep subs as well as bring in new ones. If only for a month or so.

Now if we could get both I'd be even more stoked. But since the resources would dictate one over the other...


It's all just a matter of perspective though.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
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Posted

Well. When you put it that way...Moon zone would be great. So would an under water zone.


Hollows

Beware the Woods at Night.
Miles to go and Skies to Fly!