Seeking the +4x8 w/ Boss Solo AT for Hard Farms and Mission Maps
What Dechs said. I've never had fury generation issues on any of my brutes before or after the fury nerf. (Which is why the change will ALWAYS be a nerf to me.)
As mentioned a post or two back, I ended up keeping my claws/wp and making a new claws/dark. I won't have any idea how good it will turn out until after SOs since claws on a brute rocks so hard in the low levels it messes up my ability to analyze it properly early on.
EDIT: Just looked at the differences between Cloak of Fear and Oppressive Gloom. Think I'll be going with OG as it costs a LOT less end and has normal accuracy versus CoF's .67 base ACC.
Be well, people of CoH.
which was my main question, in #1, if you don't take the control auras, then what is the benefit of using dark over some of the other secondaries?
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In set defense.
End drain resistance.
Perception and -tohit resistance.
Psionic resistance.
Toxic resistance.
A better heal than anything else.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
What Dechs said. I've never had fury generation issues on any of my brutes before or after the fury nerf. (Which is why the change will ALWAYS be a nerf to me.)
As mentioned a post or two back, I ended up keeping my claws/wp and making a new claws/dark. I won't have any idea how good it will turn out until after SOs since claws on a brute rocks so hard in the low levels it messes up my ability to analyze it properly early on. EDIT: Just looked at the differences between Cloak of Fear and Oppressive Gloom. Think I'll be going with OG as it costs a LOT less end and has normal accuracy versus CoF's .67 base ACC. |
and I keep changing my mind between cloak and OG on my scrappers. set to /+8, the HP loss on OG can start to add up a bit but a couple of uniques in health covers it. the main issue I find with OG is the mob behavior with a stun is still to run have way across the map. feared mobs generally do the "stand in place and cower" routine. I also prefer cloak as much for the extra TH debuff as the actual fear component. it either gets me the rest of the way to defense cap or provides a little extra insurance against def debuff mobs
not trying to be argumentative, because I would certainly lose any argument with either you or Dechs when it comes to power set potential or optimization but I am not seeing why, other than maybe for concept purposes, you would go with dark over some of the other sets. like the WP you already started.
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Look up a post or two for my list of DA tools, but for this specific comment: WP doesn't have a damage aura or endurance drain resistance that Dark Armor has.
and I keep changing my mind between cloak and OG on my scrappers. set to /+8, the HP loss on OG can start to add up a bit but a couple of uniques in health covers it. the main issue I find with OG is the mob behavior with a stun is still to run have way across the map. feared mobs generally do the "stand in place and cower" routine. I also prefer cloak as much for the extra TH debuff as the actual fear component. it either gets me the rest of the way to defense cap or provides a little extra insurance against def debuff mobs
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Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Damage aura.
In set defense. End drain resistance. Perception and -tohit resistance. Psionic resistance. Toxic resistance. A better heal than anything else. |
didn't see this before I pushed submit on my reply to Bill. looking over your list here, appears to me it's definitely a case of looking at the sum of the parts vs individual aspects. other sets can do one or more of the things in this list, along with doing whatever it is they are designed primarily to do. but none of the others can do all of these and the over-all package is pretty nice.
especially now that I can change the power colors so that I can actually see my character instead of a great big dark cloud
Sorry to threadjack, I'll say this much: I think it's a waste, if you're a Brute, to run OG or CoF for /Dark. The only reason I run CoF on my Spines/DA scrapper is because I don't have a neat taunt aura to keep the happy little lemmings lined up for my PBAOE's- something that Brute's don't have a problem with. Other than that, CoF and OG are just stamina guzzlers on Brutes when you could be taking powers that let you kill faster or more efficiently without stopping to catch your breath or popping blues. (Assault, Physical Perfection, Superior Conditioning, etc.)
You guys have me toying in Mid's wondering how juicy this Claws/Dark Brute build would run. (I chose not to use Focus in any attack chain). If you guys have the new 'Inherent Fitness' Mid's patch check it out, and let me know if you suggest any improvements:
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I wonder how that would perform next to my Spines/DA w/ CoF for the next issue as well (Must have new Mid's patch for this one as well)....
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Throw Spines + Energy Torrent + Spine Burst + Throw Spines (+Quills, Death Shroud, & CoF Auras) = Yummyness.
Ping me at @Psion or Psion2.
(I chose not to use Focus in any attack chain) |
Scrapper:
Focus: 1.242
Slash: .833
Strike: .758
Followup: .758
Swipe: .663
Brute:
Focus: 1.485
Slash: 1.035
Strike: 1
Swipe: .795
Followup: .758
Be well, people of CoH.
Well for me it's the loss of one high DPA attack at the cost of 3 other essential bonuses. I need the recharge, endurance, and defense bonuses that set slotted in Focus is providing and I'm light on slots elsewhere for those bonuses if I take them away and maybe put 4 slots in Focus.
Saying it's a bad idea might be correct, but figuring out alternate slotting without me losing something essential is entirely a different task.
Ping me at @Psion or Psion2.
OG may be alot of things but it is hardly an endurance drain (or stamina guzzler, however it was put).
Spines/ D A lvl 50 Scrap, stone/wm lvl 50 tank, Kat/reg lvl 50 Scrap
Grav/Kin lvl 50 Cont, Fire/Enegry lvl 50 Blast
Warshade lvl 50, PB lvl 39, nightwidow lvl 50, crab lvl 42
plant/thorns lvl 50 dom, ice/fire lvl 40 dom, grav/nrg lvl 41 dom
OG may be alot of things but it is hardly an endurance drain (or stamina guzzler, however it was put).
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What I mean is, OG is better because it is not an endurance drain.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Ping me at @Psion or Psion2.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Good for you! high five buddy
You are all making me want to roll a claws/elec or a claws/dark. Can you please stop it?!
British by act of union, English by grace of God, Northern by pure good fortune!
I have a Katana/Fire good pbaoe-ish dmg output and ok survival thanks to Divine Avalanche.
2. You can still max fury just by attacking, so stunned mobs won't be so bad.
#2 is good to know though. I wasn't sure, especially with the recent changes to fury building, if you would be taking a big hit to your fury bar if most of the minions weren't attacking.