Shield/Fire
If you replaced the three 4-slot Mako's Bite sets with all 4 non-proc Kinetic Combat parts and replaced Hecatomb with 4 Kinetic Combats + Mako's Bite quad, you'd softcap to melee. In my opinion, it would be a better choice than the small regen/recharge boost you lose, but might not be necessary with Darkest Night. I also swapped out a few other IO choices (namely in LotG and AAO), but those are just personal preferences. If I have more time, I may do a complete rebuild; I don't like not having Taunt at 10 and AAO at 28 seems really late, but that would be for MY toon.
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1426;702;1404;HEX;| |78DA9D54DB4E1351143DBD60E98DB696D2726F412E05A95489026A4C1450504C05C| |293DA1438C2E8648A9DC1C89B1FE0931A7DF22B54BCF0317E88D1BAF75E8726C437| |27ED5AE7B2CE9EB5E69C99D5970B31A55EDD50BED82DBBE6BAD58D9AF34C3742F76| |BDE41A36627D7F72C6DEFE497AC86CE7B3415524AF543535DD04FB4E3EA123427DD| |9C995DD5B6D6A5254B370ED14E2D3B7BBAA11DAF74D28857EA759B24BB7B9EE5ECC| |64CCF73B4EB46D1B1792E25ED65E785E55A5B966D7987D9C57D6BBB74B371E0E9EA| |7AFDC0AEAED65C8F6E94237745FA2FC4097CF457CD804A52A3ACFC69504668B4532| |81551E6225D856848B53F00AD090DAF0B2D513D1FEAF97DD3B2F44C19342394A642| |01140A067EF97928F81BF447E81C4F9755B929BDDB54AF0D72D536A978C8474F366| |4AC846025022B115829C0CA191285614585C765E932558B9AB451A48D216D0C69C7| |9036444BE32645BC207E3A3665A66385684C054890308204622611338998198A993| |231531725CAD94BA0CB428519D015A176AA9746BD60FA8D0C75BE05BD17EA7B07FA| |804745F28CC991418E2EE4E83A956391F2668D2E0B5D0EBADC29DD5DD2751BB7DDB| |3728B9E39D035A181EB42F979A13B24EF955D6EAADE823CD92CE5ED3715FAB1AD03| |D8D6016CEB14B6750ADBBA421506CDF31B84B13CACE461AC33C25B2882B62147D60| |CD7410D1C1317B42F34F15C2847AB468C8B111C8D511C8D511C8D091C8D89A762BA| |9BE4E3E6248D435E84BC087911F21DB23E69CA4E7E92A5E73F83BE808E84A6BE09F| |DA4EF44C9942D1D89B10B5F413F40C7429ACA4E43E79F46D932CA9651A82FD87AE9| |E84797BAF7CF482568DE5F1AF1C94831D87AA59BE164EBF5F9DFEB7BECE496E135F| |E086C30541836191E323C6278CC5063D862D866681EB7562766D9D71CC33CC35586| |0CF953AF59198A124419620C71860E8604439221CDD0C3F091A1F9179785F9C0| |-------------------------------------------------------------------|
Here's some capped DEF and 3 seconds short of perma-hasten. Got a travel power and build up too.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(3), LkGmblr-EndRdx/Rchg(3), LkGmblr-Rchg+(5), LkGmblr-Def(5)
Level 1: Scorch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(15)
Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(11), RedFtn-EndRdx(17)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-%Dam(11), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(48)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(23)
Level 8: Against All Odds -- EndRdx-I(A), EndRdx-I(23)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(50)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: True Grit -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(19), Mrcl-Heal/Rchg(21), Mrcl-Heal/EndRdx/Rchg(25), Mrcl-Rcvry+(29)
Level 18: Health -- Panac-Heal/+End(A), RgnTis-Regen+(25), Numna-Regen/Rcvry+(27)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-End%(29)
Level 22: Phalanx Fighting -- Ksmt-ToHit+(A), LkGmblr-Rchg+(31), DefBuff-I(33)
Level 24: Grant Cover -- EndRdx-I(A), LkGmblr-Rchg+(33)
Level 26: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), GSFC-Build%(36)
Level 28: Shield Charge -- Armgdn-Dmg(A), Armgdn-Dmg/EndRdx(31), Armgdn-Acc/Rchg(31), Armgdn-Dmg/Rchg(36), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Dam%(37)
Level 30: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-%Dam(40)
Level 32: Boxing -- Acc-I(A)
Level 35: Incinerate -- Hectmb-Dmg(A), Zinger-Dam%(37), Hectmb-Acc/Dmg/Rchg(37), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Rchg(40), Hectmb-Dam%(42)
Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx(46), C'ngImp-Dmg/Rchg(48)
Level 41: Gloom -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(43), Apoc-Acc/Rchg(43), Apoc-Dam%(46)
Level 44: Dark Obliteration -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(48)
Level 49: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
T. Hayes
@The Cleansing
If you replaced the three 4-slot Mako's Bite sets with all 4 non-proc Kinetic Combat parts and replaced Hecatomb with 4 Kinetic Combats + Mako's Bite quad, you'd softcap to melee. In my opinion, it would be a better choice than the small regen/recharge boost you lose, but might not be necessary with Darkest Night. I also swapped out a few other IO choices (namely in LotG and AAO), but those are just personal preferences. If I have more time, I may do a complete rebuild; I don't like not having Taunt at 10 and AAO at 28 seems really late, but that would be for MY toon.
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1426;702;1404;HEX;| |78DA9D54DB4E1351143DBD60E98DB696D2726F412E05A95489026A4C1450504C05C| |293DA1438C2E8648A9DC1C89B1FE0931A7DF22B54BCF0317E88D1BAF75E8726C437| |27ED5AE7B2CE9EB5E69C99D5970B31A55EDD50BED82DBBE6BAD58D9AF34C3742F76| |BDE41A36627D7F72C6DEFE497AC86CE7B3415524AF543535DD04FB4E3EA123427DD| |9C995DD5B6D6A5254B370ED14E2D3B7BBAA11DAF74D28857EA759B24BB7B9EE5ECC| |64CCF73B4EB46D1B1792E25ED65E785E55A5B966D7987D9C57D6BBB74B371E0E9EA| |7AFDC0AEAED65C8F6E94237745FA2FC4097CF457CD804A52A3ACFC69504668B4532| |81551E6225D856848B53F00AD090DAF0B2D513D1FEAF97DD3B2F44C19342394A642| |01140A067EF97928F81BF447E81C4F9755B929BDDB54AF0D72D536A978C8474F366| |4AC846025022B115829C0CA191285614585C765E932558B9AB451A48D216D0C69C7| |9036444BE32645BC207E3A3665A66385684C054890308204622611338998198A993| |231531725CAD94BA0CB428519D015A176AA9746BD60FA8D0C75BE05BD17EA7B07FA| |804745F28CC991418E2EE4E83A956391F2668D2E0B5D0EBADC29DD5DD2751BB7DDB| |3728B9E39D035A181EB42F979A13B24EF955D6EAADE823CD92CE5ED3715FAB1AD03| |D8D6016CEB14B6750ADBBA421506CDF31B84B13CACE461AC33C25B2882B62147D60| |CD7410D1C1317B42F34F15C2847AB468C8B111C8D511C8D511C8D091C8D89A762BA| |9BE4E3E6248D435E84BC087911F21DB23E69CA4E7E92A5E73F83BE808E84A6BE09F| |DA4EF44C9942D1D89B10B5F413F40C7429ACA4E43E79F46D932CA9651A82FD87AE9| |E84797BAF7CF482568DE5F1AF1C94831D87AA59BE164EBF5F9DFEB7BECE496E135F| |E086C30541836191E323C6278CC5063D862D866681EB7562766D9D71CC33CC35586| |0CF953AF59198A124419620C71860E8604439221CDD0C3F091A1F9179785F9C0| |-------------------------------------------------------------------| |
Here's some capped DEF and 3 seconds short of perma-hasten. Got a travel power and build up too.
Hero Plan by Mids' Hero Designer 1.803 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Tanker Primary Power Set: Shield Defense Secondary Power Set: Fiery Melee Power Pool: Speed Power Pool: Fitness Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(3), LkGmblr-EndRdx/Rchg(3), LkGmblr-Rchg+(5), LkGmblr-Def(5) Level 1: Scorch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(15) Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(11), RedFtn-EndRdx(17) Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-%Dam(11), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(48) Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(23) Level 8: Against All Odds -- EndRdx-I(A), EndRdx-I(23) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(50) Level 12: Hurdle -- Jump-I(A) Level 14: Super Speed -- Clrty-Stlth(A) Level 16: True Grit -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(19), Mrcl-Heal/Rchg(21), Mrcl-Heal/EndRdx/Rchg(25), Mrcl-Rcvry+(29) Level 18: Health -- Panac-Heal/+End(A), RgnTis-Regen+(25), Numna-Regen/Rcvry+(27) Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-End%(29) Level 22: Phalanx Fighting -- Ksmt-ToHit+(A), LkGmblr-Rchg+(31), DefBuff-I(33) Level 24: Grant Cover -- EndRdx-I(A), LkGmblr-Rchg+(33) Level 26: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), GSFC-Build%(36) Level 28: Shield Charge -- Armgdn-Dmg(A), Armgdn-Dmg/EndRdx(31), Armgdn-Acc/Rchg(31), Armgdn-Dmg/Rchg(36), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Dam%(37) Level 30: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-%Dam(40) Level 32: Boxing -- Acc-I(A) Level 35: Incinerate -- Hectmb-Dmg(A), Zinger-Dam%(37), Hectmb-Acc/Dmg/Rchg(37), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Rchg(40), Hectmb-Dam%(42) Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx(46), C'ngImp-Dmg/Rchg(48) Level 41: Gloom -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(43), Apoc-Acc/Rchg(43), Apoc-Dam%(46) Level 44: Dark Obliteration -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46) Level 47: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(48) Level 49: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Rchg+(50) ------------ Level 1: Brawl -- Acc-I(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- RechRdx-I(A) Level 1: Gauntlet Level 4: Ninja Run |
Ahh, in that case you could swap SS with taunt. I should note that Tough is not intended to be toggled. It's only taken to get weave and IO slotting.
T. Hayes
@The Cleansing
I just started a Shield/Fire tank and I figured this may be the best thread to ask a question on:
Phalanx Fighting or Combat Jumping?
The description says that the defense only kicks in when there's team mates near you. However, Mids shows a similar bonus to CJ with 0 team mates selected. Is this accurate or does PF and CJ really offer comparable stats with no team mates near?
Check in the effect section. I'm pretty PF is the better of the two.
T. Hayes
@The Cleansing
I just started a Shield/Fire tank and I figured this may be the best thread to ask a question on:
Phalanx Fighting or Combat Jumping? The description says that the defense only kicks in when there's team mates near you. However, Mids shows a similar bonus to CJ with 0 team mates selected. Is this accurate or does PF and CJ really offer comparable stats with no team mates near? |
CJ's defense doesn't depend on teammates, it gives around 4% defense to all when fully enhanced.
So it terms of defense, PF is a little better.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Excellent! This answers my question perfectly! Thanks fellas
I'm confused by the popularity of kinetic combat over mako's bite. 22.94% damage vs. 26.5%? Sure you get some smashing/lethal and melee def if you 4 slot kc, but mako's gives you a 3% damage buff to all your attacks. Is is just because of the extra defense? Won't the fact that you can kill stuff slightly faster negate that?
3% is not that big a deal in terms of damage. I terms of defense? Way more bang for your buck.
T. Hayes
@The Cleansing
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection -- S'fstPrt-ResDam/Def+(A), LkGmblr-Rchg+(3), LkGmblr-Def(3), LkGmblr-Def/EndRdx(5), Aegis-ResDam(5), Aegis-ResDam/EndRdx(7)
Level 1: Scorch -- HO:Nucle(A), Dmg-I(50)
Level 2: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx/Rchg(7), Numna-EndRdx/Rchg(9), RgnTis-Regen+(9), Heal-I(11), ResDam-I(11)
Level 4: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(17)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(46)
Level 8: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def(43)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(19)
Level 14: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(50)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Numna-EndRdx/Rchg(21), Mrcl-Heal(23), Mrcl-Heal/EndRdx/Rchg(23), Mrcl-EndRdx/Rchg(25)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), P'Shift-EndMod/Acc(27), P'Shift-EndMod/Rchg(27)
Level 22: Against All Odds -- Taunt-I(A)
Level 24: Boxing -- Empty(A)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(33)
Level 32: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(34), RedFtn-EndRdx(34)
Level 35: Build Up -- RechRdx-I(A), RechRdx-I(50)
Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40), Mako-Acc/EndRdx/Rchg(40)
Level 41: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(42), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(43)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46)
Level 47: Grant Cover -- LkGmblr-Rchg+(A)
Level 49: One with the Shield -- ResDam-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1405;696;1392;HEX;| |78DA9D93D97212511086CFC0200186002104B2604C42F6640CEA855BE98509261AA| |AA888B952E3849CC0186A480117E6CE07F04AAB8C4B59E56B58BE883E88FB32F6E9| |FF10EF9D82FF3B4BF7E9EEB3941FAF5A423CB92E0CEB46D3E97476AA8E7720DBA1B| |253776B222C84C863646755EE4BAF23ED3B0D5736F77ADD9C9E2DCBA69476C995ED| |23B4531B5E43B6A5D7B57B0DABD26A35ED4DE91CBA5E1D9D92DBF564A713D79D7AA| |34B5303DCABD22287AD76D7E9BA2D2FB576E8D6ECCA515BEE949D4E9782E428B379| |FAAFC6490CFA0B3F24B2D4C88B4086501481418699042E304EAD305251A13FDF105| |709665014F3424D956841432F68DC855395D1B7055CE328D1029B47971803B46010| |0B8682FB3C64D58106A3DF051E3192078C9B142B8458466891879681359A0963261| |0463D03286401650DD1D14460202230D8209F985E2DA67D609CA6ECE23ABBF8CF00| |67F08B71F637F007F01945550A954D21123A44628ED30AD3504A6F4E6A9BD71EC41| |E0D6273863608B362689D912B31FAC82B0DAF60FA9843E49E31465E00CF19EB9463| |86F7DE1799220734C8358BCC45D6A74FDC26A3615DCB306A99422D05D452402D05D| |432835AB2B403A3DA6B145E63F01A83D704BCA6E03505AF2045CF2371338F9B73BA| |089C03CE33CEE07299643EAECDC7A398890171C6443F90C05E514E93FA124EE2D88| |BC030CD4CEB6CA71FF2D0CC2E5063CCEE0112C0DDFA4839CF69AFB9CF5CC7FC17E0| |2BF08DB1F01DF8C1F8445E8BDA6BF158A8F35A7A09BC025E3396DF00EF38D62D3A0| |55B9F8B8DBBB649432B7A6805AF62CC3C7966F453A7B7699E3C57BABF9C40C5D423| |3464B0D1FC3F233F92645301FFFFFADE5BBDE5225BEADD579554488C6DD5BAA7E4B| |EEA3E502D47B57695D454D7FF60F56A485C54795D527259C9152519CA4F3C5596E1| |18494C89A524AEA45F49424952495AC98892B74AFCBFE497F841| |-------------------------------------------------------------------|
YMMV---IMO
Ice Ember
This is what I decided to go with. It's based mostly on Paragon's build but I slotted in a couple of kb protection procs which I was lacking and I also tried to take my powers in a better order. I also slotted some resistance into Deflection.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
shield fire: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Deflection
- (A) Luck of the Gambler - Defense/Endurance
- (3) Luck of the Gambler - Defense/Recharge
- (5) Luck of the Gambler - Recharge Speed
- (31) Aegis - Resistance/Endurance
- (34) Aegis - Resistance/Recharge
- (34) Aegis - Resistance
- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (3) Luck of the Gambler - Defense/Recharge
- (5) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (9) Obliteration - Damage/Recharge
- (9) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (A) Jumping IO
- (A) Recharge Reduction IO
- (A) Perfect Zinger - Taunt
- (19) Perfect Zinger - Taunt/Recharge
- (19) Perfect Zinger - Taunt/Range
- (37) Perfect Zinger - Taunt/Recharge/Range
- (46) Perfect Zinger - Chance for Psi Damage
- (46) Perfect Zinger - Accuracy/Recharge
- (A) Panacea - +Hit Points/Endurance
- (15) Numina's Convalescence - +Regeneration/+Recovery
- (15) Miracle - +Recovery
- (A) Aegis - Resistance/Endurance
- (17) Aegis - Resistance/Recharge
- (17) Aegis - Endurance/Recharge
- (33) Steadfast Protection - Knockback Protection
- (A) Endurance Reduction IO
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod/Accuracy
- (36) Performance Shifter - Chance for +End
- (40) Performance Shifter - EndMod/Accuracy/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Defense/Recharge
- (23) Luck of the Gambler - Recharge Speed
- (A) Aegis - Resistance/Endurance
- (25) Aegis - Resistance/Recharge
- (25) Aegis - Endurance/Recharge
- (34) Steadfast Protection - Knockback Protection
- (A) Armageddon - Damage
- (27) Armageddon - Damage/Recharge
- (27) Armageddon - Damage/Endurance
- (37) Armageddon - Chance for Fire Damage
- (37) Armageddon - Accuracy/Damage/Recharge
- (A) Obliteration - Damage
- (29) Obliteration - Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Recharge
- (50) Obliteration - Chance for Smashing Damage
- (50) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Recharge
- (31) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Defense/Recharge
- (33) Luck of the Gambler - Recharge Speed
- (A) Ragnarok - Damage
- (36) Ragnarok - Damage/Recharge
- (36) Ragnarok - Damage/Endurance
- (40) Ragnarok - Chance for Knockdown
- (43) Ragnarok - Accuracy/Damage/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (39) Kinetic Combat - Damage/Endurance
- (39) Kinetic Combat - Damage/Recharge
- (39) Kinetic Combat - Damage/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (42) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Chance of Damage(Energy)
- (46) Positron's Blast - Damage/Range
- (A) Dark Watcher's Despair - To Hit Debuff
- (48) Dark Watcher's Despair - To Hit Debuff/Recharge
- (48) Dark Watcher's Despair - To Hit Debuff/Endurance
- (48) Dark Watcher's Despair - Chance for Recharge Slow
- (A) Positron's Blast - Accuracy/Damage
- (50) Positron's Blast - Damage/Endurance
Level 1: Brawl
- (A) Empty
- (A) Jumping IO
- (A) Recharge Reduction IO
Level 2: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1421;703;1406;HEX;| |78DA9D94DB4E1351148677694BE989B696D27228B428878A548A440135260A28689| |30A842BB529B081D1668A9D62E4CE07F04A8D5EF9142A1E78181FC4E8B8D6FA378D| |265E39A1FF37B3F7BFD75AB3F61ECACF17234ABDB8A13C915BF59AE354376AF613D| |DF4976B7BD676D8D9B7747D27B76B3575402995C5647551EF6ADBD1C575993E7DCC| |98D9B2AE6B5D5CB674F308F789157B5F37B5DD2A9EDE442B8D469D2C7BFB2DCBDE8| |B98A796AD1D278C873ACF25E47EC57E6639D69655B75A47E9A5036BBB78B379D8D2| |D5F5C661BD5AAE392D4A94A1EA0AF45B8C9278E8A75CBF8AD34D49752404BE94606| |85A902F01B382444899CBF5AA0A614475DE07D6049175C11245F7207A87E75FD193| |14C88B403EEF8F0E1EEAFA09FC129CE769822B4F1E6AAADFE4F5236F0879437FE5E| |D245F0079556042F1D2DB544A104B557052867A28791843FEB02D09CE3480A6E0DC| |8160CA019E0A02143B6ADE299A97EABA37E565BA5709E3CA4B86180CDE18BA1747F| |7E233825C86905577A8A28474C75589BC54D4454B9358EA4BBE92743DAF81B782B3| |EF04E36F043EB2A74C2929B4B717EDED457B972945DA94924629199492412979947| |2977C7D661BFAE62476FF3C700D9DB80E2C08D2D4B801631FC0AE0D62D706B16B25| |EC5A09BBB642D1B3A6CC2CCA1C4299432873950CC3C6300C430E861C0CA910EF2A1| |28ECCA0139780CB68C8159C96594186ECA3C63E8A6332866332866332866332FE58| |BADE47F60973AA26602FC05E80BD00FB0EBDD4A4093BF941965EF8087C02BE08A68| |E05DFE9FF44D1842D1E4B61173F03DF801381A6B0D3F079A611B684B083BEF66746| |7F74A97B7F8EE060577CE603A6210F0E76C1D7FEA8DD60BC3DFDBFD7D7C869D2E01| |A7FF81B2C15964D96072C0F591EB1D458B658B659DC93F6EAD81CD735CFB2C07295| |2545F5A997EC0CF0B7186689B04459BA59622C7196244B3FCB7B16F737346FEF75| |-------------------------------------------------------------------|
I think once i19 comes out I'll go for cj and hasten. I wanted them on this build but I didn't want to give anything else up.
look at the one second difference hasten will have on the powers.
I dont know what you are going for with the build, I am really baffled by it. As long as you enjoy it though...
You are not soft capped, but you could be. You went after bonuses that have decreased effect. You added KB protection even though you already have it.
YMMV---IMO
Ice Ember
3% is not that big a deal in terms of damage. I terms of defense? Way more bang for your buck.
|
Shield has positional defense so why would you be interested in typed defense? Obviously typed and positional gain 50% of each other (if you see what I mean).
I use typed defense for typed armour (ice, WP etc) and positional for postional armour (SD, SR etc)
Am I missing something?
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
look at the one second difference hasten will have on the powers.
I dont know what you are going for with the build, I am really baffled by it. As long as you enjoy it though... You are not soft capped, but you could be. You went after bonuses that have decreased effect. You added KB protection even though you already have it. |
I'm a little confused by the Kinetic Combats too.
Shield has positional defense so why would you be interested in typed defense? Obviously typed and positional gain 50% of each other (if you see what I mean). I use typed defense for typed armour (ice, WP etc) and positional for postional armour (SD, SR etc) Am I missing something? |
I'm no expert that's why I come to you guys for advice. Maybe you can suggest something better that isn't radically different from what I was going for. The bonuses I was going for were in end reduction/modification/recovery (this toon is an end hog with just common IOs), recharge, accuracy, defense, and damage. I honestly don't know what the softcap is for defense but I was under the impression that I was at or close to it by following the build that Paragon posted as closely as I could. I noticed that both he and I forgot to slot resistance into deflection and thought that I would add that. I put the kb protection in because I thought I didn't have enough. Is active defense all I need? When I do start slotting this guy with sets I plan to go after the problems with end first and then worry about defense, etc.
|
Edit: Here's a quick serious build I made up. If I were to roll a Shield/Fire Tank, it would look something like, but not necessarily exactly like, this.
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1422;710;1420;HEX;| |78DA9D94D97252411086E7C021842D40084B160884248425184A2F5C2E2CCB048D9| |2AAA829AF540AC9048EA10EC8A134F1CA07F015BC737D04CB3751DFC4057BFA1F52| |E656AA4E7FB3F4CCDFD33DC3DEC9765088D7D78511BCD96B394EF3A0651FCBA1FF4| |0B6BB76BFD7EF9C061E742DD93B6CD6ADA1F40A21D2F0686ECB23693BB2AAA77537| |A567F7644FCA6ADD92C353B4A3BB76570EA53DAA4E1AC1FD7EBF576DC8D6C0B23BE| |8D4AD912D1D27A43B9DEE88A6C213BF433974BAD620B633B0DAD51BC3F6C86A37F7| |5ACE883452145891BEED1019833E313685498D8270F9093531156114E38C5292901| |651BFD0BFB1471C0935637618335D46C462249E3172C78C1D123120E236CE894C43| |A4049118EDEED6BBBB7FBA78F75F8CE06F46E40F6376CCC82AE79AB845BB7BB0BBE| |129B3E01450A719AF3E9C37C3BAD3CB0C7F8E91586114F28C3992F769799FCD12FE| |3EE4078CD273C6E610701809AA710022228073246928848D5CA16FEC35F39D51F8C| |1F0904358AF096F72AC5E1A8AEA534477389ED97BC811CDC430E38A65D979EE1C6E| |93569CF33B16F11C0FEDD25052673C898CA790F11432BE8948EF92DFBC3EF2FC0B5| |EBAF0123861644E19D957A827F29AA4442DEA558BA8D312EAB4843A6551A71CEAB4| |8A3ADD21ADB43E471A3165105306311974D0656C2B96175829454A2B5A6905F72D8| |FFB96C77DCBE3BEADE2BEADE2BECDD3AA35AC32D7D63986F50250044AA84699E126| |DD0D1DD8C6166EFD45E012C32487B2CE66199157107905915790CD04E95675B4D57| |7BCF785F7C007E023A3F609F8CC68505EB6B0CAD8AAF0016AC09279F6DA8440421A| |FF0E4DF1FA7D53BF601A3250A0A279F6AAC7BEC8D9A3FADFDF97E0643BDF7DF5077| |0A0CC3E19E3A16A3D52E6B1EA3E51AD966A3D55A6ADBAE3AFC149C8E1CB2AAE2BCA| |5C55E69A32718A4FBC519EDE00998032416542CACC28135626A24C4C990565DE2A3| |3FE0B774DE97E| |-------------------------------------------------------------------|
I'm no expert that's why I come to you guys for advice. Maybe you can suggest something better that isn't radically different from what I was going for. The bonuses I was going for were in end reduction/modification/recovery (this toon is an end hog with just common IOs), recharge, accuracy, defense, and damage. I honestly don't know what the softcap is for defense but I was under the impression that I was at or close to it by following the build that Paragon posted as closely as I could. I noticed that both he and I forgot to slot resistance into deflection and thought that I would add that. I put the kb protection in because I thought I didn't have enough. Is active defense all I need? When I do start slotting this guy with sets I plan to go after the problems with end first and then worry about defense, etc.
|
YMMV---IMO
Ice Ember
Edit: Here's a quick serious build I made up. If I were to roll a Shield/Fire Tank, it would look something like, but not necessarily exactly like, this.
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1422;710;1420;HEX;| |78DA9D94D97252411086E7C021842D40084B160884248425184A2F5C2E2CCB048D9| |2AAA829AF540AC9048EA10EC8A134F1CA07F015BC737D04CB3751DFC4057BFA1F52| |E656AA4E7FB3F4CCDFD33DC3DEC9765088D7D78511BCD96B394EF3A0651FCBA1FF4| |0B6BB76BFD7EF9C061E742DD93B6CD6ADA1F40A21D2F0686ECB23693BB2AAA77537| |A567F7644FCA6ADD92C353B4A3BB76570EA53DAA4E1AC1FD7EBF576DC8D6C0B23BE| |8D4AD912D1D27A43B9DEE88A6C213BF433974BAD620B633B0DAD51BC3F6C86A37F7| |5ACE883452145891BEED1019833E313685498D8270F9093531156114E38C5292901| |651BFD0BFB1471C0935637618335D46C462249E3172C78C1D123120E236CE894C43| |A4049118EDEED6BBBB7FBA78F75F8CE06F46E40F6376CCC82AE79AB845BB7BB0BBE| |129B3E01450A719AF3E9C37C3BAD3CB0C7F8E91586114F28C3992F769799FCD12FE| |3EE4078CD273C6E610701809AA710022228073246928848D5CA16FEC35F39D51F8C| |1F0904358AF096F72AC5E1A8AEA534477389ED97BC811CDC430E38A65D979EE1C6E| |93569CF33B16F11C0FEDD25052673C898CA790F11432BE8948EF92DFBC3EF2FC0B5| |EBAF0123861644E19D957A827F29AA4442DEA558BA8D312EAB4843A6551A71CEAB4| |8A3ADD21ADB43E471A3165105306311974D0656C2B96175829454A2B5A6905F72D8| |FFB96C77DCBE3BEADE2BEADE2BECDD3AA35AC32D7D63986F50250044AA84699E126| |DD0D1DD8C6166EFD45E012C32487B2CE66199157107905915790CD04E95675B4D57| |7BCF785F7C007E023A3F609F8CC68505EB6B0CAD8AAF0016AC09279F6DA8440421A| |FF0E4DF1FA7D53BF601A3250A0A279F6AAC7BEC8D9A3FADFDF97E0643BDF7DF5077| |0A0CC3E19E3A16A3D52E6B1EA3E51AD966A3D55A6ADBAE3AFC149C8E1CB2AAE2BCA| |5C55E69A32718A4FBC519EDE00998032416542CACC28135626A24C4C990565DE2A3| |3FE0B774DE97E| |-------------------------------------------------------------------| |
take a look at the build I posted above. I can make a modification for the dark mastery if wanted. The above is what I am working towards. IE LotG+recharge and the other super expensive ones are coming, but not a priority. THe rest of the build is pretty cheap. It is really easy to soft cap, which is at 45%. Slotting the sets helps quite a bit on end reduction.
|
I went back to the drawing board again. I tried to incorporate some of what I saw in each of the builds that you guys posted. What do you think? I'm pretty stuck on getting as many AoEs as possible and the way that I have health slotted. I also want to get as much recharge as possible without sacrificing something more important. How am I on defense? I know that I'm way over on the regen cap. I don't know what to do about that.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Shield Fire: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Deflection
- (A) Luck of the Gambler - Defense/Endurance
- (3) Red Fortune - Defense/Endurance
- (5) Gift of the Ancients - Defense/Endurance
- (13) Luck of the Gambler - Recharge Speed
- (34) Resist Damage IO
- (34) Resist Damage IO
- (A) Mako's Bite - Accuracy/Damage
- (9) Mako's Bite - Damage/Endurance
- (9) Mako's Bite - Damage/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (3) Red Fortune - Defense/Endurance
- (5) Gift of the Ancients - Defense/Endurance
- (17) Luck of the Gambler - Recharge Speed
- (A) Scirocco's Dervish - Accuracy/Damage
- (7) Scirocco's Dervish - Damage/Endurance
- (7) Scirocco's Dervish - Damage/Recharge
- (A) Recharge Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (A) Perfect Zinger - Taunt
- (17) Perfect Zinger - Taunt/Recharge
- (36) Perfect Zinger - Taunt/Range
- (37) Perfect Zinger - Chance for Psi Damage
- (40) Perfect Zinger - Taunt/Recharge/Range
- (43) Perfect Zinger - Accuracy/Recharge
- (A) Jumping IO
- (A) Panacea - +Hit Points/Endurance
- (15) Numina's Convalescence - +Regeneration/+Recovery
- (15) Miracle - +Recovery
- (A) Endurance Reduction IO
- (A) Aegis - Resistance/Endurance
- (19) Aegis - Resistance/Recharge
- (19) Aegis - Resistance
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod/Accuracy
- (46) Performance Shifter - Chance for +End
- (A) Luck of the Gambler - Defense/Endurance
- (23) Red Fortune - Defense/Endurance
- (23) Gift of the Ancients - Defense/Endurance
- (31) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Defense/Endurance
- (25) Red Fortune - Defense/Endurance
- (25) Gift of the Ancients - Defense/Endurance
- (33) Luck of the Gambler - Recharge Speed
- (A) Armageddon - Damage
- (27) Armageddon - Damage/Recharge
- (27) Armageddon - Damage/Endurance
- (37) Armageddon - Chance for Fire Damage
- (37) Armageddon - Accuracy/Damage/Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (29) Numina's Convalescence - Heal
- (29) Numina's Convalescence - Heal/Recharge
- (43) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (31) Red Fortune - Defense/Endurance
- (31) Gift of the Ancients - Defense/Endurance
- (34) Luck of the Gambler - Recharge Speed
- (A) Positron's Blast - Accuracy/Damage
- (33) Positron's Blast - Damage/Endurance
- (33) Positron's Blast - Damage/Recharge
- (46) Positron's Blast - Chance of Damage(Energy)
- (A) Scirocco's Dervish - Accuracy/Damage
- (36) Scirocco's Dervish - Damage/Endurance
- (36) Scirocco's Dervish - Damage/Recharge
- (40) Scirocco's Dervish - Chance of Damage(Lethal)
- (43) Scirocco's Dervish - Accuracy/Recharge
- (A) Hecatomb - Damage
- (39) Hecatomb - Damage/Recharge
- (39) Hecatomb - Damage/Endurance
- (39) Hecatomb - Chance of Damage(Negative)
- (40) Hecatomb - Accuracy/Damage/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (42) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
- (A) Ragnarok - Damage
- (45) Ragnarok - Damage/Recharge
- (45) Ragnarok - Damage/Endurance
- (45) Ragnarok - Chance for Knockdown
- (46) Ragnarok - Accuracy/Damage/Recharge
- (A) Dark Watcher's Despair - To Hit Debuff
- (48) Dark Watcher's Despair - To Hit Debuff/Recharge
- (48) Dark Watcher's Despair - To Hit Debuff/Endurance
- (48) Dark Watcher's Despair - Chance for Recharge Slow
- (A) Positron's Blast - Accuracy/Damage
- (50) Positron's Blast - Damage/Endurance
- (50) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Chance of Damage(Energy)
Level 1: Brawl
- (A) Empty
- (A) Springfoot - Endurance/Jumping
- (A) Recharge Reduction IO
Level 2: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1423;704;1408;HEX;| |78DA9D94CB52134114863B37426E243184843B01213788442905D4B24A0105C50A0| |459A9A9000D99726A823301A1DCF800AEB44A573E857779181F259C3E7F9362E1CA| |A9CCFFCD74FF7DFACCE9EEAC9F2C858578774FB8C20FCCBAE3D4B6EAD62B69FB9FD| |65B4776DD0C551B8634F7C6560C5BFA8510C3E8AE2DC97D6939B284EE8BD7B4EE5D| |97A694A51543DAA7788EAF5A0D694BAB55BA7888549A4D932C078D96611D84F55BC| |B928E13C28BA9FAE2FCBC6A1D1B8EB1639846EB34B57C68EC96EEDB472D59AB368F| |CCDA7ADD69D14469CA2E4FF75284C445B768FB448C1ECAC21D6478BD84AC0827F92| |D332D2E211E14FA6ABBC53E37751F000DC632857521ACC7F5AFB031844D50208F0E| |E439E6A15D6F8013C6430AE48341F88ADCE4A2CAFAD1E4F15708E322B8016C32C25| |5462FC50EC0E70B586E3534D6644CD88CAB0E237BC828BC667451E8103217A11C4F| |E8A7A6089ADC918C4735F56C73FA3D6BFC318F28C9287F6E5B44333CC64363E27A4| |C7C96CD57CAC01CA39B0C095DA1C4079EBAF723F08931F399E1255F52FB92A8641F| |2AD9874A8EA092AB94434AFB52F0A5E14BC33706DF63F2F5A32ADEFE799E626001B| |883AADC0516192B641FD461073738C2D033A0CA286C31D6C837AC7DC3987E04D38F| |60FA0CA64FD2A28CEAC51BFDCAA51AFB067C67CCFC62A4826A0991E63836C60436C| |6043646F62DA3702AF0A9424C6AFBE414673E95050A40116B9D63F4933DA7B3C861| |0BE5B185F2D842796CA13D5AECA20E5BBCCE43A76F0037815B58AB39C65FFA6F28E| |9B0A51FDC74ED27F0073863480A3BAB7DB32842194528A308651461C8DB3966F4A3| |4B3CB9DC223858C5AB0F3035B97042F2DECEA16E07629DEEFFBD7E872F260D6CAA8| |3BFA5A4A2645BC973252F94BC545257B2A3645749FBAC333A3AAFF25A50B2A8E4B6| |9224E527DE2BA73F44125212561251D2A324AA24A624A16440C91725ED7323A0EBA| |8| |-------------------------------------------------------------------|
Here's what I would do given your parameters. It is softcapped to all 3 positions, 2833 HP (with accolades), capped DDR with stacked AD, and 73% global recharge.
I switched out Soul Mastery for Mu Mastery because it's better for AoE, and Darkest Night would only be used for the -damage because of the softcapped defense. I Picked up Build Up for better burst damage and dropped Breath of Fire because FSC, Combustion, Elec Fences, Ball Lightning, and SC will be more than enough. I didn't slot the panacea proc because it really isn't that good, would just be a huge waste of inf IMO.
Ignore the slots and power levels because I just quickly threw this together.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(3), LkGmblr-Rchg+:50(3), TtmC'tng-ResDam/EndRdx:50(5), TtmC'tng-ResDam:50(5), TtmC'tng-ResDam/Rchg:50(7)
Level 1: Scorch -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(7), Hectmb-Acc/Rchg:50(9), Hectmb-Dmg/EndRdx:50(9), Hectmb-Dam%:50(11)
Level 2: Battle Agility -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(11), RedFtn-EndRdx/Rchg:50(13), RedFtn-Def/EndRdx/Rchg:50(13), RedFtn-Def:50(15), RedFtn-EndRdx:50(15)
Level 4: True Grit -- Numna-Heal:50(A), Numna-Heal/Rchg:50(17), Numna-Heal/EndRdx:50(17), ResDam-I:50(19), S'fstPrt-ResDam/EndRdx:30(19), S'fstPrt-ResDam/Def+:30(21)
Level 6: Active Defense -- HO:Membr(A), HO:Membr(21), HO:Membr(23)
Level 8: Against All Odds -- EndRdx-I:50(A)
Level 10: Combustion -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(23), Sciroc-Dmg/Rchg:50(25), Sciroc-Acc/Rchg:50(25), Sciroc-Acc/Dmg/EndRdx:50(27)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29)
Level 14: Hurdle -- Jump-I:50(A)
Level 16: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(46)
Level 18: Taunt -- Zinger-Taunt/Rng:50(A)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc/Rchg:50(27), P'Shift-EndMod/Rchg:50(31), P'Shift-EndMod/Acc:50(31), P'Shift-End%:50(31), P'Shift-Acc/Rchg:50(43)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+:50(A)
Level 24: Build Up -- RechRdx-I:50(A), RechRdx-I:50(37)
Level 26: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34)
Level 28: Fire Sword Circle -- Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(34), Armgdn-Acc/Rchg:50(36), Armgdn-Dmg/EndRdx:50(36), Armgdn-Dam%:50(36)
Level 30: Boxing -- Empty(A)
Level 32: Grant Cover -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(43)
Level 35: Incinerate -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(37), Mako-Dmg/Rchg:50(37), Mako-Acc/EndRdx/Rchg:50(40), Mako-Acc/Dmg/EndRdx/Rchg:50(42), Mako-Dam%:50(43)
Level 38: Greater Fire Sword -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(39), Mako-Dmg/Rchg:50(39), Mako-Acc/EndRdx/Rchg:50(39), Mako-Acc/Dmg/EndRdx/Rchg:50(40), Mako-Dam%:50(40)
Level 41: Tough -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam:50(42), TtmC'tng-EndRdx:50(42)
Level 44: Electrifying Fences -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(45), Enf'dOp-Acc/EndRdx:50(45), Enf'dOp-Immob/Rng:50(45), Enf'dOp-Acc/Immob/Rchg:50(46), Enf'dOp-Acc/Immob:50(46)
Level 47: Ball Lightning -- Ragnrk-Dmg:50(A), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Dmg/EndRdx:50(50)
Level 49: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(50), LkGmblr-Rchg+:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1407;689;1378;HEX;| |78DA9D935953134110C767930D31C9E6322701445072E2025E25A06595061434556| |890273506189295D4426503824F7E001F94439FFC20961FCD63E9634295E59B5BC9| |FF37D333DDD3D333533BA81A427CB82F34E361A7E9388DD5A6BD2DBBBE5AB3656D0| |8BF1062842D8DAADC92B623CD7ADB929DCD7E37AB466BB223A5B968C9EE21B7E34B| |765B76A5DD33FB8DE0CACE4EC7ACEF4AB9695073D1EAD9D271C2AAD36AF72CBB15A| |7DE92BD6F39D6BAD5B17A87A9855D6BC37CD0DDEBC9466DAF516B3A3D58250BA995| |E05F0D8368F017AE4FC4A031233C49468AA097192661A042880785FA5C5D143C345| |2245C2831CA846085B0008B686A112D48118221826130C284488411252C82975779| |795F902956673C235C9C148434F44644324378045E3EF6F2F8E600BA572415D38A8| |F618E9F1272857F8C8224604701B5A3C03E99D2EF08D903C62121F79E300E471BE2| |E99E50854CC37F61002684390D112E92C90FA6289BB4E81AEDE0DA32A02092B0789| |CA38978970B0893136AF3892332E54E08978E195F185F09E553C2126C2CA5564DF1| |F9A5217686636B19CEED2AE3094C1EE411DFE04FF2BFFC8BF19BF18730E63284179| |1817843AA5043B33C3247B832CFB8CBB847D0FC78289CD1880B9F58866547551946| |F9C69539D52C841E57098D6F71AA2D469B50B008A5B784F2366110BC2694D7047BE| |5D92BCF5E79F62AB05781BDBC9057515D93225FF1125FF1D214E10DECB6A2C2563E| |9169F233E38871CC4778C2382534C1CB54D531AF5305A66E326E306E11666E1374C| |8625A6531CDB5984930B824C3FAF943831F96EFE93F96155DBD60B0686429E9E78F| |DA0DC4041E9CE0C9FFF57D37FAE102CFF1E1AFA2AC80686BD87A89F20ABBAFB1D5C| |4D63ACA0676DD1F463FE1E81DCC6B16650E651E2505F9898F38D38F0F2A8462A084| |5122285194184A022587F20DC53D03F37AEFB0| |-------------------------------------------------------------------|
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Here's what I would do given your parameters. It is softcapped to all 3 positions, 2833 HP (with accolades), capped DDR with stacked AD, and 73% global recharge.
I switched out Soul Mastery for Mu Mastery because it's better for AoE, and Darkest Night would only be used for the -damage because of the softcapped defense. I Picked up Build Up for better burst damage and dropped Breath of Fire because FSC, Combustion, Elec Fences, Ball Lightning, and SC will be more than enough. I didn't slot the panacea proc because it really isn't that good, would just be a huge waste of inf IMO. Ignore the slots and power levels because I just quickly threw this together. Hero Plan by Mids' Hero Designer 1.803 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Shield Defense Secondary Power Set: Fiery Melee Power Pool: Speed Power Pool: Fitness Power Pool: Fighting Ancillary Pool: Mu Mastery Hero Profile: Level 1: Deflection -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(3), LkGmblr-Rchg+:50(3), TtmC'tng-ResDam/EndRdx:50(5), TtmC'tng-ResDam:50(5), TtmC'tng-ResDam/Rchg:50(7) Level 1: Scorch -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(7), Hectmb-Acc/Rchg:50(9), Hectmb-Dmg/EndRdx:50(9), Hectmb-Dam%:50(11) Level 2: Battle Agility -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(11), RedFtn-EndRdx/Rchg:50(13), RedFtn-Def/EndRdx/Rchg:50(13), RedFtn-Def:50(15), RedFtn-EndRdx:50(15) Level 4: True Grit -- Numna-Heal:50(A), Numna-Heal/Rchg:50(17), Numna-Heal/EndRdx:50(17), ResDam-I:50(19), S'fstPrt-ResDam/EndRdx:30(19), S'fstPrt-ResDam/Def+:30(21) Level 6: Active Defense -- HO:Membr(A), HO:Membr(21), HO:Membr(23) Level 8: Against All Odds -- EndRdx-I:50(A) Level 10: Combustion -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(23), Sciroc-Dmg/Rchg:50(25), Sciroc-Acc/Rchg:50(25), Sciroc-Acc/Dmg/EndRdx:50(27) Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29) Level 14: Hurdle -- Jump-I:50(A) Level 16: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(46) Level 18: Taunt -- Zinger-Taunt/Rng:50(A) Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc/Rchg:50(27), P'Shift-EndMod/Rchg:50(31), P'Shift-EndMod/Acc:50(31), P'Shift-End%:50(31), P'Shift-Acc/Rchg:50(43) Level 22: Phalanx Fighting -- LkGmblr-Rchg+:50(A) Level 24: Build Up -- RechRdx-I:50(A), RechRdx-I:50(37) Level 26: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34) Level 28: Fire Sword Circle -- Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(34), Armgdn-Acc/Rchg:50(36), Armgdn-Dmg/EndRdx:50(36), Armgdn-Dam%:50(36) Level 30: Boxing -- Empty(A) Level 32: Grant Cover -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(43) Level 35: Incinerate -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(37), Mako-Dmg/Rchg:50(37), Mako-Acc/EndRdx/Rchg:50(40), Mako-Acc/Dmg/EndRdx/Rchg:50(42), Mako-Dam%:50(43) Level 38: Greater Fire Sword -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(39), Mako-Dmg/Rchg:50(39), Mako-Acc/EndRdx/Rchg:50(39), Mako-Acc/Dmg/EndRdx/Rchg:50(40), Mako-Dam%:50(40) Level 41: Tough -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam:50(42), TtmC'tng-EndRdx:50(42) Level 44: Electrifying Fences -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(45), Enf'dOp-Acc/EndRdx:50(45), Enf'dOp-Immob/Rng:50(45), Enf'dOp-Acc/Immob/Rchg:50(46), Enf'dOp-Acc/Immob:50(46) Level 47: Ball Lightning -- Ragnrk-Dmg:50(A), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Dmg/EndRdx:50(50) Level 49: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(50), LkGmblr-Rchg+:50(50) ------------ Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Gauntlet Level 4: Ninja Run Code:
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1407;689;1378;HEX;| |78DA9D935953134110C767930D31C9E6322701445072E2025E25A06595061434556| |890273506189295D4426503824F7E001F94439FFC20961FCD63E9634295E59B5BC9| |FF37D333DDD3D333533BA81A427CB82F34E361A7E9388DD5A6BD2DBBBE5AB3656D0| |8BF1062842D8DAADC92B623CD7ADB929DCD7E37AB466BB223A5B968C9EE21B7E34B| |765B76A5DD33FB8DE0CACE4EC7ACEF4AB9695073D1EAD9D271C2AAD36AF72CBB15A| |7DE92BD6F39D6BAD5B17A87A9855D6BC37CD0DDEBC9466DAF516B3A3D58250BA995| |E05F0D8368F017AE4FC4A031233C49468AA097192661A042880785FA5C5D143C345| |2245C2831CA846085B0008B686A112D48118221826130C284488411252C82975779| |795F902956673C235C9C148434F44644324378045E3EF6F2F8E600BA572415D38A8| |F618E9F1272857F8C8224604701B5A3C03E99D2EF08D903C62121F79E300E471BE2| |E99E50854CC37F61002684390D112E92C90FA6289BB4E81AEDE0DA32A02092B0789| |CA38978970B0893136AF3892332E54E08978E195F185F09E553C2126C2CA5564DF1| |F9A5217686636B19CEED2AE3094C1EE411DFE04FF2BFFC8BF19BF18730E63284179| |1817843AA5043B33C3247B832CFB8CBB847D0FC78289CD1880B9F58866547551946| |F9C69539D52C841E57098D6F71AA2D469B50B008A5B784F2366110BC2694D7047BE| |5D92BCF5E79F62AB05781BDBC9057515D93225FF1125FF1D214E10DECB6A2C2563E| |9169F233E38871CC4778C2382534C1CB54D531AF5305A66E326E306E11666E1374C| |8625A6531CDB5984930B824C3FAF943831F96EFE93F96155DBD60B0686429E9E78F| |DA0DC4041E9CE0C9FFF57D37FAE102CFF1E1AFA2AC80686BD87A89F20ABBAFB1D5C| |4D63ACA0676DD1F463FE1E81DCC6B16650E651E2505F9898F38D38F0F2A8462A084| |5122285194184A022587F20DC53D03F37AEFB0| |-------------------------------------------------------------------| |
If you really wanted to you could probably replace the Steadfast res/end with the Numina proc which would free up a slot in Health.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
I'm about to start slotting this guy in a few days and I want to get his build ready. I worked up a build that I think will be good but I wanted to get some feedback before I respec him. Right now, he is 45 and I have him slotted only with common IOs. I went for recovery because in his present form he's an end hog. I know I'm over on the accuracy and regen caps. I would like to keep the set bonuses after those caps on the powers that I went over with though (unless someone suggests something better). Maybe you guys can suggest something similar to what I worked up but improved? Also, I took the damage procs wherever possible because I read somewhere that using them will increase my damage output because of the different types. I went for as many AoE's and as much defense and resistance as I could. I'm considering dropping either DN or DO for the widow pet but both of them are AoE's and I don't know if I want a pet on this toon unless I'm better off with one? Also, in his present form I put a taunt IO in every power that would take one just to help keep aggro off my teammates. I kind of like that approach and I'm thinking about frankenslotting a couple in there but I would have to adjust the build again for that as well. I also tried to go for and much recharge as possible too. I'm also not sure that I put the purples where they would be most effective...
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Shield Fire tank: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Deflection
- (A) Luck of the Gambler - Defense/Endurance
- (3) Luck of the Gambler - Defense/Recharge
- (3) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense
Level 1: Scorch- (A) Mako's Bite - Accuracy/Damage
- (9) Mako's Bite - Damage/Endurance
- (9) Mako's Bite - Damage/Recharge
- (36) Mako's Bite - Chance of Damage(Lethal)
Level 2: True Grit- (A) Aegis - Resistance/Endurance
- (7) Aegis - Resistance/Recharge
- (7) Aegis - Resistance
Level 4: Combustion- (A) Obliteration - Damage
- (5) Obliteration - Damage/Recharge
- (5) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (50) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 6: Active Defense- (A) Recharge Reduction IO
Level 8: Boxing- (A) Mako's Bite - Accuracy/Damage
- (11) Mako's Bite - Damage/Endurance
- (11) Mako's Bite - Damage/Recharge
- (34) Mako's Bite - Chance of Damage(Lethal)
Level 10: Hurdle- (A) Jumping IO
Level 12: Phalanx Fighting- (A) Luck of the Gambler - Defense/Endurance
- (13) Luck of the Gambler - Defense/Recharge
- (13) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
Level 14: Health- (A) Panacea - +Hit Points/Endurance
- (15) Numina's Convalescence - +Regeneration/+Recovery
- (15) Miracle - +Recovery
Level 16: Tough- (A) Aegis - Resistance/Endurance
- (17) Aegis - Resistance/Recharge
- (17) Aegis - Resistance
Level 18: Breath of Fire- (A) Ragnarok - Damage
- (19) Ragnarok - Damage/Recharge
- (19) Ragnarok - Damage/Endurance
- (34) Ragnarok - Accuracy/Damage/Recharge
- (34) Ragnarok - Chance for Knockdown
Level 20: Stamina- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod/Accuracy
- (29) Performance Shifter - EndMod/Accuracy/Recharge
- (29) Performance Shifter - Chance for +End
Level 22: Weave- (A) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Defense/Recharge
- (23) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
Level 24: Battle Agility- (A) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense/Recharge
- (25) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
Level 26: Shield Charge- (A) Armageddon - Damage
- (27) Armageddon - Damage/Recharge
- (27) Armageddon - Damage/Endurance
- (31) Armageddon - Chance for Fire Damage
- (33) Armageddon - Accuracy/Damage/Recharge
Level 28: Against All Odds- (A) Recharge Reduction IO
Level 30: Fire Sword Circle- (A) Obliteration - Damage
- (31) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Chance for Smashing Damage
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 32: Grant Cover- (A) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Defense/Recharge
- (33) Luck of the Gambler - Recharge Speed
Level 35: Taunt- (A) Perfect Zinger - Taunt
- (36) Perfect Zinger - Taunt/Recharge
- (36) Perfect Zinger - Taunt/Range
- (37) Perfect Zinger - Chance for Psi Damage
- (37) Perfect Zinger - Taunt/Recharge/Range
- (43) Perfect Zinger - Accuracy/Recharge
Level 38: Incinerate- (A) Hecatomb - Damage
- (39) Hecatomb - Damage/Recharge
- (39) Hecatomb - Damage/Endurance
- (43) Hecatomb - Chance of Damage(Negative)
- (43) Hecatomb - Accuracy/Damage/Recharge
Level 41: Greater Fire Sword- (A) Mako's Bite - Accuracy/Damage
- (42) Mako's Bite - Damage/Endurance
- (42) Mako's Bite - Damage/Recharge
- (42) Mako's Bite - Chance of Damage(Lethal)
Level 44: Soul Tentacles- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Damage/Range
- (46) Positron's Blast - Chance of Damage(Energy)
Level 47: Darkest Night- (A) Dark Watcher's Despair - To Hit Debuff
- (48) Dark Watcher's Despair - To Hit Debuff/Recharge
- (48) Dark Watcher's Despair - To Hit Debuff/Endurance
- (48) Dark Watcher's Despair - Chance for Recharge Slow
Level 49: Dark Obliteration- (A) Positron's Blast - Accuracy/Damage
- (50) Positron's Blast - Damage/Endurance
- (50) Positron's Blast - Chance of Damage(Energy)
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: GauntletLevel 6: Ninja Run