/inv vs. /wp


Bin Man

 

Posted

just wondering which secondary is tougher at high levels........

also, if /inv is better, is it better "enough" to outweigh the end and health regen of /wp?


 

Posted

Having leveled multiple WP scrappers to 50 I can say with certitude that the survivability of WP depends heavily upon the degree of mitigation your primary can provide. With some additional mitigation the regeneration alone is not enough to keep alive once the foes you're facing are hitting for enough damage to overcome your Regen.

Fire/ was where this was most notable as the extra damage was not enough to make up for the extra hits. By contrast the spasms, knockdowns, stuns, and End Drain of Elec/ did an excellent job (indeed EB fights were simply a matter of keeping their END floored and pounding them to death) at increasing my survivability. Dark's many debuffs was like easy mode. Martial Arts and its stuns and knockdowns worked okay, but lagged behind Elec and Dark against EB's. I haven't gotten a Kinetic/ to 50 yet, but so far the -damage, multiple stuns and knockdowns, and the +dmg from power siphon have proven to be very good mitigators and, for now, feels on par with Dark and Electric when paired with WP.

I'd definitely say that WP is probably inferior to Invuln when paired with primaries that have little mitigation. Paired with Dark, Electric and (so far) Kinetic though WP is amazing.


 

Posted

Quote:
Originally Posted by Werner View Post
Both are good. Willpower is probably easier to make good. It can also depend on your primary. Dark Melee/Invuln, for instance, is extremely survivable.
I have heard many good things about dm/invuln......but also heard it does crap AoE damage......is that true?


 

Posted

Quote:
Originally Posted by Jonas1974 View Post
I have heard many good things about dm/invuln......but also heard it does crap AoE damage......is that true?
The only significant AOE DM brings to the table is Shadow Maul, a smallish cone with a long animation. It does more than decent damage, but it is a smallish cone.

Aside from that, you gain minimal AOE from your damage buff and end transfer powers.

Now, is that enough AOE to suit you? Depends on you.

But it is nowhere near as much AOE as spines, claws, electric, etc.


 

Posted

Willpower- Easier to level, has quick recovery. Taunt aura is fairly weak.

Inv- Slightly harder to level then Willpower, but is overall tougher. Has the best Taunt aura for scrappers.


 

Posted

Quote:
Originally Posted by Candlestick View Post
Willpower- Easier to level, has quick recovery. Taunt aura is fairly weak.

Inv- Slightly harder to level then Willpower, but is overall tougher. Has the best Taunt aura for scrappers.

Sadly, no.

Shield Defense has the best taunt aura for scrappers. And given how gently that set was recently adjusted, it's very likely to remain so.


 

Posted

Quote:
Originally Posted by mauk2 View Post
Sadly, no.

Shield Defense has the best taunt aura for scrappers. And given how gently that set was recently adjusted, it's very likely to remain so.
The taunt auras for both Shield and Invulnerability have the exact same numbers: 16.9 second duration, mag 3 taunt.


 

Posted

Quote:
Originally Posted by Panzerwaffen View Post
The taunt auras for both Shield and Invulnerability have the exact same numbers: 16.9 second duration, mag 3 taunt.
haha burnt!

I have a willpower brute, can't say im a fan of it to be honest. If i could go back and repick, i wouldn't hesitate about picking invuln.


 

Posted

With the upcoming Fitness change Invuln might just turn into the toughest high-end scrapper secondary there is. You can have

  • Perma capped HP through +Recharge and Dull Pain + Accolades.
  • Soft capped Defense (or close to it) for at least S/L, not too hard to get E/NE, too.
  • Great S/L Resistance (65%+) with Fighting Pool and decent Resistance to all other types of damage except Psi (about 25%).
  • Fitness pool being made inherent, you can have Leaping/Speed/Fighting/Medicine and plug the only hole Invuln really has outside of Psi: damage recovery.
  • Decent DDR (50%).

I'm looking forward to this.

WP on the other hand doesn't benefit that much of the Fitness change. Aid Self isn't of much use when you can have insane Regen. You could take Maneuvers instead of Fitness if you had it, but that also is just a few percent Defense. It can make the difference between soft cap and no soft cap, but I still think Invuln benefits much more.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Quote:
Originally Posted by Panzerwaffen View Post
The taunt auras for both Shield and Invulnerability have the exact same numbers: 16.9 second duration, mag 3 taunt.
AaO debuffs and Invinc doesn't, and having a debuff on top of normal taunt effect multiply the taunt or something, according to threatleveltalkmodifierpunchvoke discussions I don't really try to get.


 

Posted

Quote:
Originally Posted by Nihilii View Post
AaO debuffs and Invinc doesn't, and having a debuff on top of normal taunt effect multiply the taunt or something, according to threatleveltalkmodifierpunchvoke discussions I don't really try to get.
This is assuming that the power is flagged to have a 2.0 debuff modifier to its threat (most powers that debuff have a 2.0 debuff threat mod, but not all of them). We don't get to see that, so we can never be sure. Even more so, if you have an Invuln and a Shield going at a target with the same attacks in order to determine whether it does, you still wouldn't be able to get a fair assessment because Shield is going to be dealing more damage explicitly because it has more damage being thrown out. You could always attempt to give the Invuln the exact same amount of +dam or remove the commensurate amount of +dam from the Shield, but it starts getting fuzzy thanks to needing twice as much threat to pull hate off of a target and threat degradation numbers not being well known.

Of course, you could just say that AAO is stronger than Invinc simply because, even if it doesn't have a 2.0 debuff mod, it allows you to deal more damage while having, at the minimum, the same threat mods and thereby get more threat than Invinc does. That argument works just as well.


 

Posted

Quote:
Originally Posted by Bin Man View Post
haha burnt!

I have a willpower brute, can't say im a fan of it to be honest. If i could go back and repick, i wouldn't hesitate about picking invuln.
What're you, six?

I'll repeat for Chuckles the EUroweenie here:

Shield Defense has the best taunt aura of any scrapper right now. Period.

Sheesh.