first Mid's build and kinetic/shield, opinions?


Kinrad

 

Posted

I finally downloaded Mid's and this is only my first finished attempt at a build, 3rd overall.
I would like to know what you knowledgeable pugilists think. :P


Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Shield Defense
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Quick Strike -- Mako-Acc/Dmg/EndRdx/Rchg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(7)
Level 1: Deflection -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(3), LkGmblr-Def:50(9), LkGmblr-Def/Rchg:50(13), S'fstPrt-ResDam/Def+:30(23), ResDam-I:50(25)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(5), LkGmblr-Def:50(9), LkGmblr-Rchg+:50(13)
Level 4: Body Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(7), KntkC'bat-Dmg/Rchg:35(15)
Level 6: True Grit -- Heal-I:50(A), Heal-I:50(11), ResDam-I:50(15), ResDam-I:50(23)
Level 8: Hover -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(34), LkGmblr-Def/Rchg:50(34), LkGmblr-Rchg+:50(34), Zephyr-Travel/EndRdx:50(36), Zephyr-Travel:50(37)
Level 10: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(11)
Level 12: Swift -- Flight-I:50(A)
Level 14: Fly -- Winter-ResSlow:50(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx:50(27)
Level 16: Smashing Blow -- T'Death-Acc/Dmg/EndRdx:40(A), T'Death-Dmg/EndRdx:40(17), T'Death-Dmg/EndRdx/Rchg:40(17), T'Death-Acc/Dmg:40(27), T'Death-Dmg/Rchg:40(31), T'Death-Dam%:40(31)
Level 18: Health -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(19), Numna-Regen/Rcvry+:50(19), Numna-Heal:50(21)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+:50(A)
Level 24: Power Siphon -- RechRdx-I:50(A), RechRdx-I:50(25)
Level 26: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(29), LkGmblr-Def:50(37), LkGmblr-Rchg+:50(39)
Level 28: Stealth -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(29), LkGmblr-Def:50(37), LkGmblr-Rchg+:50(39)
Level 30: Burst -- Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Acc/Dmg:50(31), Sciroc-Dmg/EndRdx:50(33), Sciroc-Dmg/Rchg:50(39), Sciroc-Acc/Rchg:50(42)
Level 32: Concentrated Strike -- Mako-Acc/Dmg/EndRdx/Rchg:50(A), Mako-Acc/EndRdx/Rchg:50(33), Mako-Acc/Dmg:50(33), Mako-Dmg/EndRdx:50(40), Mako-Dmg/Rchg:50(40), Mako-Dam%:50(42)
Level 35: Focused Burst -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Acc/Dmg:50(36), Thundr-Dmg/EndRdx:50(36), Thundr-Acc/Dmg/Rchg:50(40), Thundr-Dmg/Rchg:50(42), Thundr-Dmg/EndRdx/Rchg:50(43)
Level 38: Shield Charge -- Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Acc/Dmg:50(43), Sciroc-Dmg/EndRdx:50(43), Sciroc-Acc/Rchg:50(45), Sciroc-Dmg/Rchg:50(45)
Level 41: Focused Accuracy -- GSFC-ToHit/EndRdx:50(A), GSFC-Build%:50(45), GSFC-ToHit:50(46), GSFC-ToHit/Rchg/EndRdx:50(46), GSFC-ToHit/Rchg:50(46), GSFC-Rchg/EndRdx:50(48)
Level 44: Laser Beam Eyes -- ShldBrk-Acc/EndRdx/Rchg:30(A), ShldBrk-Acc/DefDeb:30(48), ShldBrk-DefDeb/EndRdx/Rchg:30(48), ShldBrk-DefDeb:30(50), ShldBrk-Acc/Rchg:30(50), ShldBrk-%Dam:30(50)
Level 47: Against All Odds -- EndRdx-I:50(A)
Level 49: Grant Cover -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 2: Ninja Run
------------
Set Bonus Totals:

  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 11.4% Defense(Smashing)
  • 11.4% Defense(Lethal)
  • 8.63% Defense(Fire)
  • 8.63% Defense(Cold)
  • 10.5% Defense(Energy)
  • 10.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 14.3% Defense(Melee)
  • 14.3% Defense(Ranged)
  • 14.3% Defense(AoE)
  • 63% Enhancement(Accuracy)
  • 37.5% Enhancement(RechargeTime)
  • 9% FlySpeed
  • 202.4 HP (13.5%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • MezResist(Confused) 2.5%
  • MezResist(Held) 8.55%
  • MezResist(Immobilize) 14.6%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 9.5% (0.16 End/sec) Recovery
  • 62% (3.88 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 5% Resistance(Cold)
  • 6.25% Resistance(Negative)
  • 9% RunSpeed


 

Posted

There is some flexibility in the build as well.

1) You can get rid of Quick Strike for your power of choice or slot it as you wish because all set bonuses are accounted for elsewhere.

2) I originally had a Rectified Reticle: +Perception in one of the Power Siphon slots. You may choose to do so or otherwise. You can even remove Siphon Power if you want.

3) Hover can easily be swapped for Combat Jumping.

4) Fly is a completely unnecessary choice so you can pick what you want there and move the slot it has.

Pretty much anything that doesn't have required set bonuses for soft-capped defense is open to change. I just put this together the way I wanted.

I haven't yet leveled my shield brute to the point where I can test this to give an idea how well it can/does work. I plan to as soon as I can though.




Edit:
For some reason many of the toggles were left deactivated and Active Defense was left off as well.
This will be run with all toggles, except sprint and fly, on at all times. This build easily has enough recovery to handle all that stuff running.


 

Posted

Hmmm look good to me, you might want to start planning a post issue 19 build since you'll have three more powers which, depending on how you slot or don't slot them, could make a serious difference to your build giving you more room to pick up offensive power without hurting your soft caps. Perhaps you could drop Lazer Beam eyes then in favor of Physical Perfection. Just a though I haven't really looked to see how easy it would be to replace the bonuses from the sheild breaker set in Laser Beam eyes.


 

Posted

Yeah, I was thinking of that too.
I wanted to pick up One With The Shield for a bit of extra "MUAHAHAHA!", but I ran out of power slots.

Also, I think I'll likely still have to slot stamina and health, definitely health for the sweet procs, so I probably won't have any slots available for new power choices.



Edit:
I also wanted Invisibility for those times when I just want to skip to the end of a mission or something as well.
I've found that a stealth IO and stealth or Energy Cloak together have enough stealth for my PVE needs most of the time though, so I should be good.


 

Posted

Maybe but it is better then nothing and you'll probably get more slots with the incarnate content but we'll just have to wait and see about that.


 

Posted

Anymore opinions people?

I'm very curious, especially if somebody knows a way to soft-cap all positional defense with fewer slots.


 

Posted

It seems Mid's is treating the chance for build up proc in Focused Accuracy as if it is always on.
It's throwing off the damage and accuracy numbers.

Mid's also treats the chance for damage procs like they work every time too.

Is there any way I can fix this on Mid's?


 

Posted

Here is a slightly modified version of the same build, skipping Quick Strike in favor of Physical Perfection later on.

Let me know what you all think of both the build above and this one.




Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Shield Defense
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Body Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(9), KntkC'bat-Dmg/Rchg:35(13)
Level 1: Deflection -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(3), LkGmblr-Def/Rchg:50(7), LkGmblr-Def/EndRdx/Rchg:50(13), S'fstPrt-ResDam/Def+:30(34), ResDam-I:50(36)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(5), LkGmblr-Def/EndRdx/Rchg:50(7), LkGmblr-Rchg+:50(15)
Level 4: Smashing Blow -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(5), T'Death-Acc/Dmg/EndRdx:40(9), T'Death-Dmg/EndRdx/Rchg:40(15), T'Death-Dmg/Rchg:40(29), T'Death-Dam%:40(34)
Level 6: True Grit -- Heal-I:50(A), Heal-I:50(11), ResDam-I:50(21), ResDam-I:50(23), RgnTis-Regen+:30(37)
Level 8: Hover -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(19), LkGmblr-Def/Rchg:50(23), LkGmblr-Rchg+:50(37), Zephyr-Travel/EndRdx:50(39), Zephyr-Travel:50(39)
Level 10: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(11)
Level 12: Swift -- Flight-I:50(A)
Level 14: Fly -- Winter-ResSlow:50(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx:50(50)
Level 16: Health -- Mrcl-Heal:40(A), Mrcl-Rcvry+:40(17), Numna-Heal:50(17), Numna-Regen/Rcvry+:50(19)
Level 18: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(25), LkGmblr-Def/EndRdx/Rchg:50(29), LkGmblr-Rchg+:50(31)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+:50(A)
Level 24: Stealth -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(25), LkGmblr-Def/EndRdx/Rchg:50(33), LkGmblr-Rchg+:50(34)
Level 26: Focused Burst -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(27), Thundr-Acc/Dmg/EndRdx:50(27), Thundr-Dmg/Rchg:50(39), Thundr-Acc/Dmg/Rchg:50(40), Thundr-Dmg/EndRdx/Rchg:50(40)
Level 28: Against All Odds -- EndRdx-I:50(A)
Level 30: Burst -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(31), Sciroc-Acc/Dmg/EndRdx:50(31), Sciroc-Dmg/Rchg:50(42), Sciroc-Acc/Rchg:50(46)
Level 32: Concentrated Strike -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(33), Mako-Acc/Dmg/EndRdx/Rchg:50(33), Mako-Acc/EndRdx/Rchg:50(42), Mako-Dmg/Rchg:50(46), Mako-Dam%:50(48)
Level 35: Shield Charge -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(36), Sciroc-Dmg/Rchg:50(36), Sciroc-Acc/Dmg/EndRdx:50(37), Sciroc-Acc/Rchg:50(40), RechRdx-I:50(42)
Level 38: Grant Cover -- EndRdx-I:50(A)
Level 41: Focused Accuracy -- GSFC-ToHit/EndRdx:50(A), GSFC-Rchg/EndRdx:50(43), GSFC-ToHit/Rchg/EndRdx:50(43), GSFC-ToHit:50(43), GSFC-ToHit/Rchg:50(46), GSFC-Build%:50(48)
Level 44: Laser Beam Eyes -- ShldBrk-Acc/DefDeb:30(A), ShldBrk-DefDeb/EndRdx/Rchg:30(45), ShldBrk-DefDeb:30(45), ShldBrk-Acc/EndRdx/Rchg:30(45), ShldBrk-Acc/Rchg:30(48), ShldBrk-%Dam:30(50)
Level 47: Physical Perfection -- EndMod-I:50(A), EndMod-I:50(50)
Level 49: Power Siphon -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 2: Ninja Run
------------
Set Bonus Totals:

  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 11.4% Defense(Smashing)
  • 11.4% Defense(Lethal)
  • 8.63% Defense(Fire)
  • 8.63% Defense(Cold)
  • 10.5% Defense(Energy)
  • 10.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 14.3% Defense(Melee)
  • 14.3% Defense(Ranged)
  • 14.3% Defense(AoE)
  • 63% Enhancement(Accuracy)
  • 37.5% Enhancement(RechargeTime)
  • 9% FlySpeed
  • 179.9 HP (12%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • MezResist(Confused) 2.5%
  • MezResist(Held) 8.55%
  • MezResist(Immobilize) 11.3%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 9.5% (0.16 End/sec) Recovery
  • 62% (3.88 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 5% Resistance(Cold)
  • 6.25% Resistance(Negative)
  • 9% RunSpeed



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Posted

It seems unnecisarily expensive for a non-softcap build.
I believe my build below is cheaper and is softcapped to all positions as a reference.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Justice2364-50: Level 50 Technology Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Body Blow -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg(15), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(37), Mako-Dam%(40)
Level 1: Deflection -- S'dpty-Def/EndRdx/Rchg(A), S'dpty-Def/Rchg(17), S'dpty-Def/EndRdx(17), S'dpty-Def(23), S'dpty-EndRdx/Rchg(42)
Level 2: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(13), F'dSmite-Acc/Dmg/Rchg(29)
Level 4: Battle Agility -- S'dpty-Def/EndRdx/Rchg(A), S'dpty-Def/Rchg(5), S'dpty-Def/EndRdx(5), S'dpty-Def(11), S'dpty-EndRdx/Rchg(42)
Level 6: True Grit -- Numna-Heal/Rchg(A), ResDam-I(7), S'fstPrt-ResDam/Def+(7), Numna-Heal/EndRdx(43), Numna-Heal(46)
Level 8: Power Siphon -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(9), GSFC-ToHit/Rchg(9), GSFC-ToHit(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(31)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Burst -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(21), Oblit-Dmg(34), Oblit-%Dam(34)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), EndMod-I(23), P'Shift-End%(50)
Level 22: Phalanx Fighting -- S'dpty-Def/EndRdx(A), S'dpty-Def(48), S'dpty-Def/Rchg(48), S'dpty-Def/EndRdx/Rchg(50), S'dpty-EndRdx/Rchg(50)
Level 24: Boxing -- RzDz-Acc/Stun/Rchg(A), RzDz-Acc/EndRdx(25), RzDz-Acc/Rchg(25), RzDz-EndRdx/Stun(42), RzDz-Stun/Rng(43), RzDz-Immob%(43)
Level 26: Focused Burst -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(27), Thundr-Acc/Dmg/Rchg(27), Thundr-Acc/Dmg(29), Thundr-Dmg/Rchg(46), Thundr-Dmg/EndRdx(48)
Level 28: Grant Cover -- EndRdx-I(A)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(45), Aegis-ResDam/Rchg(45), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(46)
Level 32: Concentrated Strike -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Dmg/EndRdx(33), C'ngImp-Acc/Dmg(33), C'ngImp-Acc/Dmg/Rchg(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(37)
Level 38: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(39), RedFtn-Def/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-EndRdx/Rchg(40), RedFtn-EndRdx(40)
Level 41: Combat Jumping -- Winter-ResSlow(A)
Level 44: Super Jump -- Jump-I(A)
Level 47: Superior Conditioning -- EndMod-I(A)
Level 49: Physical Perfection -- EndMod-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 4: Ninja Run



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Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)

 

Posted

Quote:
Originally Posted by Kinrad View Post
It seems unnecisarily expensive for a non-softcap build.
I believe my build below is cheaper and is softcapped to all positions as a reference.
They're both soft-capped to all positions, but I may have exported odd so that not all toggles would be active or something.

They both are definitely soft-caped with defense debuff resistance about 55% in PVE.

I'm also banking on using alignment merits for the recipes which only cost 1-2 a-merits each. 2-4 days a recipe per toon I run tip/morality missions on.



Edit:
Your build isn't even soft-capped to ranged, but mine both are.

Edit 2:
I chose Maneuvers and Stealth in both builds because they save me a wasted power choice I would have spent on Boxing in the Fighting pool and end up buffing all defense more than Weave, even if they use a few more enhancement slots.


 

Posted

I mean no disrespect, just offering my opinion.

Weird, I must be seeing different numbers on yours when I imported it.
I know my ranged defense if off by 1/2 %, but I'm not too worried about it, he'll still be pretty much indestructible in PVE (which is all I care about).

How do you know what you def resistance is? I can't seem to find that in Mids. Do you know how much worse that is than Super Reflexes? I have a BS/SR I take out from time to time to farm with, and I don't think he's ever had his defense lowered.

EDIT: Oh yeah, I don't know what the numbers are exactly, but I know that stealth's defense suppresses when you attack or are attacked, I think half of it?


Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)

 

Posted

Quote:
Originally Posted by Kinrad View Post
I mean no disrespect, just offering my opinion.

Weird, I must be seeing different numbers on yours when I imported it.
I know my ranged defense if off by 1/2 %, but I'm not too worried about it, he'll still be pretty much indestructible in PVE (which is all I care about).

How do you know what you def resistance is? I can't seem to find that in Mids. Do you know how much worse that is than Super Reflexes? I have a BS/SR I take out from time to time to farm with, and I don't think he's ever had his defense lowered.

EDIT: Oh yeah, I don't know what the numbers are exactly, but I know that stealth's defense suppresses when you attack or are attacked, I think half of it?
I've apparently got the same version of Mid's.
Make sure it's set to PVE also.

I know half stealth's defense suppresses when discovered, but, in game, it lists it's defense as 1.88% to all twice. I'm assuming, probably correctly, that it is 3.75% while hidden, but 1.88% at all other times.

Mid's apparently only shows 1.88%. Maybe they thought of the suppression and only show the lowest guaranteed value you will get.

I found the debuff resistance numbers in the "view totals" window from the button near the top of Mid's or the "window" menu on the bar at the top where it is called "advanced totals".

I've read a few forum posts saying SR is pretty much capped for defense debuff resistance at 95% in PVP which I would assume makes it around 65% in PVE.
Other than that, I have no idea.
My builds above are both at about 55% defense debuff resistance in PVe and 85% in PVP.



I do expect this to do pretty well, similar to SR. I decided to come up with this character based on a post about Neogumbercules letting his character stand afk for hours surrounded by 16 enemies and he never died.
He didn't have kinetic melee, but I figured if he never touched his attacks and still lived then primary doesn't really matter so long as I get the defenses up high enough.




Edit:
Just tested Stealth in combat on my peacebringer. It definitely starts at 3.75% and suppresses down to the 1.88% Mid's lists.
I guess that means these builds are more than soft-capped by 1.9% until discovered.



Edit 2:

Messed up my edit at first, and I forgot that the full 3.75% is enhanced so these builds are even farther over the soft-cap when unsuppressed.



Edit 3:
For some reason, I really messed up my edits before. This post should now make more sense.


 

Posted

Is this forum dead or are most people just the silent type?

I would like more responses maybe pointing out a problem with my builds or ideas to free up some slots while staying soft-capped and keeping the same powers.


 

Posted

Here's a build that gets you pretty much soft-capped to everything. I have no experience whatsoever with KM, so this is just a random crack at it. You have 4 slots left over to slot into Stamina and wherever else to your liking, which becomes inherent in i19. You're getting about 50% extra recharge out of this build without Hasten. 52% extra accuracy, as well.

If you're willing to entertain a build with PvP sets and lots of purples/HOs then you can get something truly amazing.


Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Body Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dam%(11)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Rchg+(3), LkGmblr-Def/Rchg(40)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(5), LkGmblr-Rchg+(5), LkGmblr-Def/Rchg(42)
Level 4: Smashing Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(15), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(19)
Level 6: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(34), Numna-Heal/Rchg(37), Numna-Heal/EndRdx/Rchg(39), Numna-Heal(40), Numna-Regen/Rcvry+(40)
Level 8: Power Siphon -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 12: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(13), LkGmblr-Rchg+(13), LkGmblr-Def/Rchg(29)
Level 14: Boxing -- Empty(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Burst -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(21), Sciroc-Acc/Rchg(21), Sciroc-Dam%(23), RechRdx-I(23)
Level 20: Phalanx Fighting -- Empty(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-Rchg+(25), LkGmblr-Def/EndRdx/Rchg(42)
Level 26: Focused Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(33), Decim-Dmg/Rchg(33), Decim-Acc/EndRdx/Rchg(33), Decim-Acc/Dmg/Rchg(34)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 30: Super Jump -- Empty(A)
Level 32: Concentrated Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(46), T'Death-Dmg/Rchg(48), T'Death-Acc/Dmg/EndRdx(48), T'Death-Dmg/EndRdx/Rchg(48), T'Death-Dam%(50)
Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), RechRdx-I(37), Sciroc-Dam%(37)
Level 38: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def/Rchg(50)
Level 41: Mu Lightning -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(42), Ruin-Dmg/Rchg(43), Ruin-Acc/EndRdx/Rchg(43), Ruin-Acc/Dmg/Rchg(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), RechRdx-I(46)
Level 47: Electrifying Fences -- Acc-I(A), RechRdx-I(50)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 1: Ninja Run
------------
Set Bonus Totals:

  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 6.75% Defense(Smashing)
  • 6.75% Defense(Lethal)
  • 7.06% Defense(Fire)
  • 7.06% Defense(Cold)
  • 6.75% Defense(Energy)
  • 6.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.5% Defense(Melee)
  • 10.5% Defense(Ranged)
  • 11.1% Defense(AoE)
  • 2.25% Max End
  • 6% Enhancement(Heal)
  • 45% Enhancement(Accuracy)
  • 50% Enhancement(RechargeTime)
  • 179.9 HP (12%) HitPoints
  • MezResist(Held) 12.1%
  • MezResist(Immobilize) 11.6%
  • MezResist(Terrorized) 1.65%
  • 2.5% (0.04 End/sec) Recovery
  • 62% (3.88 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 6.25% Resistance(Negative)
  • 1% XPDebtProtection


 

Posted

Quote:
Originally Posted by Mr_Frost View Post
Maybe but it is better then nothing and you'll probably get more slots with the incarnate content but we'll just have to wait and see about that.
It's not clear that this will be the case. The Incarnate slots seem to be about expanding your character in new directions, rather than giving us more of the same.

For example, one of the devs apparently said that the "extra" space for slots on powers in the enhancements window is not to allow for more than six enhancements in a power, but rather a side-effect of eliminating the graphics stretching that was taking place on wide-screen monitors.


 

Posted

You completely did away with my pool choices Neo.
I want to keep flight and energy mastery for sure. Maneuvers and stealth actually provide more benefit than weave and save me a power slot if not also saving slots.

Oh well, guess I'll try and modify the build you made to get them back in there. I don't know why everyone always has to take hasten and leaping and whatever else is fotm. It may not even be the best or most fun, but nobody cares because "ooh big numbers!".


I'm also still interested in seeing your build you said could stand forever in a group of enemies and not die.




Edit:
After examining the build you posted, I fidn both of my above builds, especially the last one, are obviously much better. Sure, I may not have taken hasten or tough, but my builds have soft-capped defense, greater overall resistance, about the same +hp, much much more regen and almost double the recovery.


Edit 2:
I just noticed you removed the fitness pool which would explain lower regen and recovery, but you still didn't get any better numbers in anything else than my last posted build above. You would think everything would be better with more slots available, but I guess not.


 

Posted

Quote:
Originally Posted by T_Immortalus View Post
Is this forum dead or are most people just the silent type?
It takes time and quite a lot of thought to give people useful advice. You should have packed us a lunch, not calling us dead.

Quote:
Originally Posted by T_Immortalus View Post
You completely did away with my pool choices Neo. I want to keep flight and energy mastery for sure. Oh well, guess I'll try and modify the build you made to get them back in there. I don't know why everyone always has to take hasten and leaping and whatever else is fotm. It may not even be the best or most fun, but nobody cares because "ooh big numbers!".
In your second post, you said the following though:

Quote:
Originally Posted by T_Immortalus View Post
There is some flexibility in the build as well.

3) Hover can easily be swapped for Combat Jumping.

4) Fly is a completely unnecessary choice so you can pick what you want there and move the slot it has.

Pretty much anything that doesn't have required set bonuses for soft-capped defense is open to change.
Quote:
Originally Posted by T_Immortalus View Post
I chose Maneuvers and Stealth in both builds because they save me a wasted power choice I would have spent on Boxing in the Fighting pool and end up buffing all defense more than Weave, even if they use a few more enhancement slots.
As you pointed out, the bad thing about the fighting pool is that it forces you to take either boxing or kick, which is either a waste of a power choice, or being used as a IO set mule. However, tough is a pretty good complement for a defense-based power set.

I tried the hover/stealth combo some time ago. Since hover is a little slow, the movement penalty from stealth makes it even slower. It was not too terrible, and probably ok during combat. You need to try it yourself and see how it works. From the defense point of view, the defense from stealth is pretty low. It can be replaced by combat jumping for example, which costs little end but offers the same amount of defense. And you can actually use combat jumping and hover at the same time. However, you mentioned that you want to stealth mission sometimes, which I think is the only reason that justifies taking stealth.

I looked at your second build. I think it looks ok, and it is barely soft-capped. There are a couple places where the "rule of 5" are violated, so you don't get the set bonus there. It's probably not ideal to use kinetic combat in body blow and laser beam eyes as a set mule. I modified your second build slightly below. If focused accuracy is not crucial for your build, I think you can put the Gaussian IO set into power siphon. I believe your endurance usage can be lighter this way. I replaced the laser beam eyes by one with the shield. I keep your other power choices. Also, you can use HO in active defense which can make your defense debuff resistance higher.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Shield Defense
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Body Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(17)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), Aegis-ResDam(5), Aegis-ResDam/EndRdx(43), Aegis-ResDam/EndRdx/Rchg(45)
Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(7), RedFtn-Def/EndRdx/Rchg(7), RedFtn-Def(31), RedFtn-EndRdx(46)
Level 4: Smashing Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(17), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(27)
Level 6: True Grit -- S'fstPrt-ResDam/Def+(A), Numna-Heal/Rchg(45), Numna-Heal(45), Numna-Heal/EndRdx(46)
Level 8: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(9), Zephyr-ResKB(9), HO:Micro(46)
Level 10: Active Defense -- HO:Enzym(A), HO:Membr(11), HO:Enzym(11)
Level 12: Swift -- Flight-I(A)
Level 14: Fly -- Winter-ResSlow(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(50)
Level 18: Power Siphon -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(23)
Level 22: Burst -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(27)
Level 26: Focused Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(34)
Level 28: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 30: Against All Odds -- EndRdx-I(A)
Level 32: Concentrated Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(34), T'Death-Dmg/Rchg(36), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dam%(37)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 38: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Physical Perfection -- Mrcl-Rcvry+(A), RgnTis-Regen+(50)
Level 47: One with the Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(48), Aegis-Psi/Status(48), Aegis-ResDam/EndRdx/Rchg(48), Aegis-ResDam(50)
Level 49: Grant Cover -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 2: Ninja Run


 

Posted

Quote:
Originally Posted by T_Immortalus View Post
You completely did away with my pool choices Neo.
I want to keep flight and energy mastery for sure. Maneuvers and stealth actually provide more benefit than weave and save me a power slot if not also saving slots.
Not sure why you want stealth on a Brute. It doesn't make sense. Are you figuring in suppression for when you enter combat? Also, do you plan on fighting with Hover on? Some people like it, some people can't stand it.

Quote:
Oh well, guess I'll try and modify the build you made to get them back in there. I don't know why everyone always has to take hasten and leaping and whatever else is fotm. It may not even be the best or most fun, but nobody cares because "ooh big numbers!".
CJ is one of the best set mules in the game AND it gives you more defense. You're asking for a soft-capped, fully IO'd character, so I'm doing what makes it easiest to get there. You want an ultra-high performance character, but you complain when the powers taken to get you there are too "FOTM" and "ooh big numbers" Just trying to help, man! I didn't realize you wanted to keep flight. You can easliy swap CJ with hover if you want.

You're also complaining about tough and weave consuming extra slots but not realizing that I've taken slots out of other powers. You also haven't seemed to take into account that in a month or two the entire Fitness pool is going to be inherent, meaning you have 3 extra power picks to choose from.

Your builds are pretty confusing, actually. LBE, an attack, is slotted as a defense debuff? For the set mule, or what? 4 slots in health? 6 slotted hover? Slotting True Grit for res? Think about it. Why slot for resistance if you are trying to get soft-capped? You are almost never going to take damage. You're wasting slots all over the place and slotting powers incomprehensibly. I'm not trying to sound like a jerk, but your builds suck, and that's not just because you want to take the flight and stealth pools.


Quote:
I'm also still interested in seeing your build you said could stand forever in a group of enemies and not die.
I PM'd it to you last night.




Quote:
Edit:
After examining the build you posted, I fidn both of my above builds, especially the last one, are obviously much better. Sure, I may not have taken hasten or tough, but my builds have soft-capped defense, greater overall resistance, about the same +hp, much much more regen and almost double the recovery.
Actually, they aren't. Your builds are wasting slots all over the place, slotting things that don't make sense, and building towards things that won't matter. You say your build has greater resistance, but what if I turn on Tough? The build I made for you has better recharge, a better attack chain, better slotting, will survive just as long, if not longer, and will do more ST and AoE damage. You will not notice the difference between 44.5% and 45% defense. AND it has FIVE slots left over to slot into Health and Stamina, which will be inherent and slottable according to Castle via the Dev Digest.

Now if that's not your goal, then fine. If you wanted to take Energy Mastery and Flight, that's perfectly ok. I missed that point, hence they are missing from my build, but you're just flat out not realizing how poorly you've slotted and it's NOT because you refuse to take the "fotm" powers.


Quote:
Edit 2:
I just noticed you removed the fitness pool which would explain lower regen and recovery, but you still didn't get any better numbers in anything else than my last posted build above. You would think everything would be better with more slots available, but I guess not.
The build I posted gets better numbers in everything that matters, especially in power slotting. 44.5 M/R and 45% AoE. You will NOT notice the difference. Add in inherent fitness and my build gets better numbers in EVERYTHING.


 

Posted

Quote:
Originally Posted by Twilight_Snow View Post
It takes time and quite a lot of thought to give people useful advice. You should have packed us a lunch, not calling us dead.


In your second post, you said the following though:




As you pointed out, the bad thing about the fighting pool is that it forces you to take either boxing or kick, which is either a waste of a power choice, or being used as a IO set mule. However, tough is a pretty good complement for a defense-based power set.

I tried the hover/stealth combo some time ago. Since hover is a little slow, the movement penalty from stealth makes it even slower. It was not too terrible, and probably ok during combat. You need to try it yourself and see how it works. From the defense point of view, the defense from stealth is pretty low. It can be replaced by combat jumping for example, which costs little end but offers the same amount of defense. And you can actually use combat jumping and hover at the same time. However, you mentioned that you want to stealth mission sometimes, which I think is the only reason that justifies taking stealth.

I looked at your second build. I think it looks ok, and it is barely soft-capped. There are a couple places where the "rule of 5" are violated, so you don't get the set bonus there. It's probably not ideal to use kinetic combat in body blow and laser beam eyes as a set mule. I modified your second build slightly below. If focused accuracy is not crucial for your build, I think you can put the Gaussian IO set into power siphon. I believe your endurance usage can be lighter this way. I replaced the laser beam eyes by one with the shield. I keep your other power choices. Also, you can use HO in active defense which can make your defense debuff resistance higher.
I actually said those two points in case somebody wanted to use my build and doesn't want hover or fly.



I don't see where I have violated the "rule of 5". I was very careful to go back and avoid that, especially for the second build.

I need focused accuracy to get the other 2 Energy Mastery powers which I really want badly, and it provides a nice perception boost along with accuracy and a place to slot the build up proc that is always on.



I'm not going to use HOs. They're too expensive and it's still considered an exploit to raise defense debuff resistance that way.
I don't want to worry about it being taken away from me in a nerf or have the build be so good, partially because it it, that they nerf more than just that exploit. It should be more than good enough without it.


Other than that, I will be looking over your build closely to see what I can do to improve it if I want to use it more than my own.



Edit:
I see now how I can break the rule of 5. I didn't understand it at first.


Edit 2:
I had not thought about combat jumping with hover. I would like to avoid another power pool though if I do go with the fighting pool because it would mean a power choice lost elsewhere and that would not make me happy.


Edit 3:
I like your build. It's pretty close to what I want. I am likely to change a couple slots, but I like it.
I may even be tempted to use HOs, but probably won't because I've never ever been within a mile of the inf cap they probably cost on the AH.


 

Posted

Quote:
Originally Posted by Neogumbercules View Post
Not sure why you want stealth on a Brute. It doesn't make sense. Are you figuring in suppression for when you enter combat? Also, do you plan on fighting with Hover on? Some people like it, some people can't stand it.



CJ is one of the best set mules in the game AND it gives you more defense. You're asking for a soft-capped, fully IO'd character, so I'm doing what makes it easiest to get there. You want an ultra-high performance character, but you complain when the powers taken to get you there are too "FOTM" and "ooh big numbers" Just trying to help, man! I didn't realize you wanted to keep flight. You can easliy swap CJ with hover if you want.

You're also complaining about tough and weave consuming extra slots but not realizing that I've taken slots out of other powers. You also haven't seemed to take into account that in a month or two the entire Fitness pool is going to be inherent, meaning you have 3 extra power picks to choose from.

Your builds are pretty confusing, actually. LBE, an attack, is slotted as a defense debuff? For the set mule, or what? 4 slots in health? 6 slotted hover? Slotting True Grit for res? Think about it. Why slot for resistance if you are trying to get soft-capped? You are almost never going to take damage. You're wasting slots all over the place and slotting powers incomprehensibly. I'm not trying to sound like a jerk, but your builds suck, and that's not just because you want to take the flight and stealth pools.




I PM'd it to you last night.






Actually, they aren't. Your builds are wasting slots all over the place, slotting things that don't make sense, and building towards things that won't matter. You say your build has greater resistance, but what if I turn on Tough? The build I made for you has better recharge, a better attack chain, better slotting, will survive just as long, if not longer, and will do more ST and AoE damage. You will not notice the difference between 44.5% and 45% defense. AND it has FIVE slots left over to slot into Health and Stamina, which will be inherent and slottable according to Castle via the Dev Digest.

Now if that's not your goal, then fine. If you wanted to take Energy Mastery and Flight, that's perfectly ok. I missed that point, hence they are missing from my build, but you're just flat out not realizing how poorly you've slotted and it's NOT because you refuse to take the "fotm" powers.




The build I posted gets better numbers in everything that matters, especially in power slotting. 44.5 M/R and 45% AoE. You will NOT notice the difference. Add in inherent fitness and my build gets better numbers in EVERYTHING.
Yes, I've been fighting in hover ever since I got it on my energy aura brute and every character since as well. The defense buff is nice.

Stealth suppresses to 1.88% in combat, which Mid's is accounting for since it only shows the 1.88% suppressed value instead of the unsuppressed 3.75%(1.88x2 in combat attributes tested in game)

My build has a fast enough attack chain as I will be hard pressed to find enough room to activate all the attacks before half of them are recharged again.

I prefer better overall resistance to account for more damage types from other enemy groups or special enemies within enemy groups. Focusing on smashing and lethal is like only focusing on melee defense and leaving out AoE and ranged. That leaves big holes that can be deadly.



I was trying to build for defense in my builds over all else so I took sets that did that as best I could. I tried to pick the sets with the best bonuses with those defense bonuses, but ended up with quite a few poor bonuses.

Laser Beam Eyes is taken for another range attack, and longer range, while also being a set mule. I can sue it in case I am having trouble hitting an enemy as well to debuff them.
I can remove it and probably will now with Physical Perfection being a good possibility and a free power slot being helpful.



I just realized what you mean by "breaking the rule of 5" here. I didn't think of different sets applying the same bonus being a problem. I thought each set had a unique bonus even if it was the same value. Guess I was wrong.








I'm not dismissing your builds. I'm still learning how it really works to slot out a toon and looking for options while keeping some things.

I am set on taking flight and energy mastery for one.

I chose to take stealth and maneuvers to save a power slot from boxing or kick and for the utility while also having more defense than weave when combined even before weave or either of those powers were slotted.

I got used to energy cloak on my energy aura brute as well and liked being able to stealth on some occasions and looking ethereal. LOL


I would like to keep stealth, but it's not absolutely essential, and I definitely need to keep flight and want to keep energy mastery.






Edit:
I would have taken the fighting pool instead of maneuvers and stealth if Tough actually behaved as the detailed description says.

Tough DOES NOT provide resistance to ALL damage types as the in game detailed info says.

The combat attributes window shows it only buffing smashing and lethal despite everything else saying Tough buffs all damage resistance.
That was a huge disappointment on my energy aura brute especially since I used a vet respec because nobody wanted to help with a first respec on hero-side the times I kept trying.

If they finally fix Tough then I'll consider it a worthy power choice, but not if they just change the power info to match what it actually does. I want the buff to all damage resistance as do most people if not all.
Using a power choice just to buff those 2 types , even if they are most common, is a waste in my opinion, especially when I have to waste a choice on boxing or kick which I will never use.


 

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Now that you made me recognize how the rule of 5 really works and certain other problems with my builds I think I'll try a completely new build, paying more attention(set bonuses are complicated when trying to maximize stuff), and post it here for your opinions again.


Thanks for the help and I hope you'll help more again soon.


 

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There's nothing wrong about tough. It's only supposed to boost S/L res. It's also worth noting that almost every attack in the game that is exotic also has either a S or L component to it. While Tough only provides resistance to S/L, it will actually help you out with the vast majority of attacks thrown at you in this game. For example, pretty much every Ice attack has a lethal component, pretty much every fire attack has a smashing component, as do most energy attacks. Anyone shooting a gun at you is doing Lethal damage. Anyone using a sword, or claws, or punches is doing S/L damage.

Once soft-capped, the only enemies that will challenge you (AVs and such), do so much damage when they DO happen to hit you, that a few % points of resistance isn't going to matter.

I also really want to stress how much resistance doesn't matter when you're soft-capped on a shield defense toon. Anything you're fighting will miss you between 92.5% and 95% of the time. Arch-villians and Heroes will only have a 7.5% chance to hit you! Regular mobs will fall like dominoes when you unleash your AoE on them. The point I'm making is that nothing is going to live long enough to threaten you in any meaningful way.

What you should be more concerned about increasing is a number that is not apparent. It's a somewhat little thought about stat that most people miss that on a shield defense toon can be a big deal. I'm talking about defense debuff resistance. Most mobs doing lethal damage, using radiation attacks, and other special attacks can hit you with defense debuffs. Defense sets have certain amounts of built-in resistance to those debuffs. Super Reflexes has 95% resistance to debuffs, meaning once slotted, they can almost never lose their defense.

Shield Defense has very low defense debuff resistance. So even when soft-capped if you jump into a mob of Cimerorans, for example, if one of them hits you, you're defense drops by a couple percent. Then the next one hits you which drops it a little more. Then two more guys hit you which drops it a lot. Then before you know it your defense is gone and you're dead. This is known as cascade failure.

The easiest way to boost your defense debuff resistance in /Shield is to slot for maximum defense in your toggles, take grant cover, and get active defense stacking as much as you possibly can. That takes recharge.


 

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Look at the info and detailed info of Tough in game.
It is definitely not right.

The detailed info says "11.25% resistance to ALL damage" not just "smashing and lethal".

It is supposed to provide more, and if it isn't then it is misleading and I am very not happy about taking it at all on my energy aura brute.


If it's correct in game now then they probably patched it finally, but it most definitely was not correct a few days ago.


 

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The power description says smashing lethal, real numbers says all damage, but that's just a typo. You're getting hung up on a typo and completely ignoring all of the other advice I'm trying to give you.

I'm convinced you're either trolling, or helpless. Hope you figure out a fun build, man.


 

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Originally Posted by Neogumbercules View Post
The power description says smashing lethal, real numbers says all damage, but that's just a typo. You're getting hung up on a typo and completely ignoring all of the other advice I'm trying to give you.

I'm convinced you're either trolling, or helpless. Hope you figure out a fun build, man.
Oh, it's the "I don't care so you shouldn't care so you must be a troll" insane logic.

I never insulted you.


It looks like they changed the tool-tip and info screen recently, but forgot to change the detailed description then. That sucks.

I would expect the detailed description to be what a power is supposed to do.



Anyway, go away Neo.

I don't want your advice at all if all you're goign to do is insult me.