Your perosonal rogue Gallery


Aett_Thorn

 

Posted

I have this idea where in Tip missions or morlality missions you randomly get another character from your account(on the same server) from the opposite side/same side as a villian/ally that comes to gank you or help you. Or it could be someone from your SG etc. Of course you still get premade guys like BlastFurnce once in a while to mix it up or when you don't have any that fits teh criteria.

Dunno if that would work but I think it would be cool, coz it would make it like all character co exit in the game instead of just you shifting bodies when you choose them.


 

Posted

won't work. and just because something would be "cool" is not a good enough reason to add it.

/unsigned.


 

Posted

uh...I thought the whole point of a video game is to be cool and fun. I dont know what deepr meaning you're trying get at here, that makes something cool not a good enough reason to add.


 

Posted

Quote:
Originally Posted by Dz131 View Post
uh...I thought the whole point of a video game is to be cool and fun. I dont know what deepr meaning you're trying get at here, that makes something cool not a good enough reason to add.
It might be cool for someone here if we all piloted around spaceships. But that wouldn't be cool for me, since there are other games for that. "Cool" is a very subjective term, I think that's the problem. Yes, cool things should be added to the game, but it should also tie into the game in some way. Your suggestion would, but has been addressed before, and it is very difficult to do. I wouldn't mind it, but I understand that there are definitely other things that should come first.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

You know, a better way to do this may be to have a personal Nemesis.

I'd prefere it be kept out of in game lore in it's creation...but basically you go to the AE building, design and pick powers for your nemesis, give a little bio to write up for them, and then they can show up every now and again in missions.

The onbly downfall I see to this, is people making super weak combos so they get an easy win against their nemesis.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
You know, a better way to do this may be to have a personal Nemesis.

I'd prefere it be kept out of in game lore in it's creation...but basically you go to the AE building, design and pick powers for your nemesis, give a little bio to write up for them, and then they can show up every now and again in missions.

The onbly downfall I see to this, is people making super weak combos so they get an easy win against their nemesis.
I had a thread addressing this issue where I proposed that the player build be checked before allowing creation of the nemesis. That way an Ice/___ Tanker wouldn't be allowed to have a Cold/Ice Defender nemesis.

Another idea I had was to have an extra attack or two (dependent on the player build) that would be designed to work against the player. So against that Ice Tank the nemesis would have a few fire attacks. I mean if you're someone's nemesis you should be able to exploit their weakness!