MBSF 9PM Tues 14 Sep
So no MM? Or will someone be switching?
Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."
My experience is that blasters get the mm power. Posted a thread on this in the Questions forum, see if anyone has confirmation for the rest of the ATs.
Chief Hamster of the Fist of Justice / Shadows of Victory
Victory Server: Join Victory Forum for team forming and general game chat and IRC Chat: irc.hashmark.net #victory for offline chatting.
Rock, rock on Hamster.
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Currently listening to We Are Wolves' Total Magique
Chief Hamster of the Fist of Justice / Shadows of Victory
Victory Server: Join Victory Forum for team forming and general game chat and IRC Chat: irc.hashmark.net #victory for offline chatting.
Rock, rock on Hamster.
Well some mix up in team forming last night. ohloh, I didn't see you on and we got a backup to fill in.
Not as smooth as planned, and we were not able to complete the Master badge. I am busy in the near future and can not plan for another attempt.
For the record, my defender got the MM temp power to stop Reich from phasing.
I got some badges at least.....
Hindsight: Too many melee, not enough buff and/or debuff for the most part. I saw a lot more PITA Wardens than I recall from various other run throughs, mainly the Rad, Sonic, and Electric variety. Their nukes can hurt, and the damn DoTs on top of that make it damn near impossible to live through.
Penny, too busy for a Friday MM STF attempt?
Edit: Also, the Scrappers did get the Mako Stealth to allow them into the laser grid room. HOWEVER, and I'll say I've never been a Stalker on this before and have never been in the room, but it seemed buggy overall. If two people were in the room (we had a stalker as well), the 2nd person in would die. I don't know if there is a timing function of the click lasers, but I was never able to actually use it.....and the one time I thought I was getting the progress bar to use it, I died immediately. Seemingly and completely pointless regardless of Scrapper or Stalker still.
I've already forgotten about most of you
I got some badges at least.....
Hindsight: Too many melee, not enough buff and/or debuff for the most part. I saw a lot more PITA Wardens than I recall from various other run throughs, mainly the Rad, Sonic, and Electric variety. Their nukes can hurt, and the damn DoTs on top of that make it damn near impossible to live through. Penny, too busy for a Friday MM STF attempt? |
The first time for sure. The second time, I actually thought were were better balanced. I will add that the team should have stuck closer together since all those wardens were around, and not rushed in so fast. Live and learn.
And yeah, I am visiting family this weekend, leaving Friday after the boys get home from school. Will be back Sunday evening! not that anyone needed to know lol!
And yeah, I am visiting family this weekend, leaving Friday after the boys get home from school. Will be back Sunday evening! not that anyone needed to know lol!
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What about another go next Tuesday?
That, or an all-MM STF
(whatever you do, do NOT forget the space between the words an and all. Your message gets lost in the "omg i'm gonna get banned again" hysteria)
I've already forgotten about most of you
Edit: Also, the Scrappers did get the Mako Stealth to allow them into the laser grid room. HOWEVER, and I'll say I've never been a Stalker on this before and have never been in the room, but it seemed buggy overall. If two people were in the room (we had a stalker as well), the 2nd person in would die. I don't know if there is a timing function of the click lasers, but I was never able to actually use it.....and the one time I thought I was getting the progress bar to use it, I died immediately. Seemingly and completely pointless regardless of Scrapper or Stalker still. |
I didn't know about this issue, and its really good info for masters runs. The only reason I can think of that you got insta-death that one time was perhaps your temp power timer ran out? The 5th will shoot at you through the doorway as you are clicking the fail safes but that usually is a slow death process rather then a spike.
The Devs put in a target cap on all attacks (the exact number eludes me at the moment) by doing this they really neutered the 'kill switch' along with the dom+corr temp powers.
So far the best strategy I've used for the end room is to wait for ambushes to 'start' to spawn then everyone ozone port out then gather up and fight your way back to the red room, this way you only get front aggro as you move (clearing abushes along the way). When you get to the red room, there should be 3 mobs left (maybe 4): left of the machine; right of the machine; and one at the bottom of the stairs. If you have a scrapper/stalker with good defenses they can run into the machine get the temp buffs and then hit the lazer room and pull both kill switches. They will be getting aggro from outside of the room so again good defenses or use of insps/shields is helpful. Then you are pretty much just left with Reichs who isn't that bad alone.
Shamster died well before we got there. Only reason I went in was just to do it by that point. Don't think the temps had run out when I got zapped; I had been plinking off mobs who were attacking me in there with impunity right before. I believe I died while trying to access because the stalker had beaten me in and set off the lasers the 2nd time and I just never saw him. *shrug*
It is pointless, especially for a master run.
I've already forgotten about most of you
I just completed a MoCuda a few nites ago, my tactic was to have the tank (if you have one) and the Rad (if you have one) hold Reichs at the bottom of the stairs. Meanwhile the rest of the team turned to the tunnel leading into the red room and cleared ambushs. This lasted about 15 mins. After all the 'in room' ambushs had stopped and the ambushs coming from the outside had slowed down, we focused on Reichs. The ambushs still came, but very slowly and they were easliy dealt with. This took about 1:47 to complete, but we got the badge.
Someone had brought up the O-train trick, but since half the team was vigi, i decided against it. I thought it would kick them from the team, but i have been told that it no longer does that. Its just a very long walk back.
Question: Does the Dim Grounding Ray work on Reichs in the Cuda SF? Im not sure. Pointless for a Master run, but for a reg run it maybe worth finding out.
Thats one more.................. For the good guys!
Question: Does the Dim Grounding Ray work on Reichs in the Cuda SF? Im not sure. Pointless for a Master run, but for a reg run it maybe worth finding out.
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Now if some patch changed this, I haven't seen it.
Done and Done.