Energy Transfer


Airhammer

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Talen, I consider stalkers to be blappers with melee mitigation sets specifically designed for hit and run tactics.

So, no, I don't care about stalkers having weak aoe output because they have weak aoe output by design as an archetype and I don't care about their mitigation from energy melee when they have so many other tools to get them out of harm's way.
Point to these 'many other tools'.

And as far as I know, Stalker, the AT, isn't weak in AoE output. Just look at Dual Blades, Spines and Electric Melee.

No, what Stalkers lack is the *sets* that are great at AoE damage. Which sets are good at AoE damage are the ones that haven't been proliferated to the AT yet.

And just to clarify, Stalkers are no more Blappers with hit and run tactics than Blasters are stealth strike assassin's with mez protection and armor. Stalkers are Stalkers and Blasters are Blasters. What tactics you use is dependent on the player and build. So thankfully, since you don't care about the balance among the melees with Stalkers as a factor, there are players out there that *do* weigh that balance and keep every melee AT in mind.

EM as a set has always been weak in AoE damage and, honestly, I expect it to stay that way. Just look at Dark Melee. On a Stalker, they aren't lacking much from the DM set.


 

Posted

Quote:
Originally Posted by Talen Lee View Post
So is it a reasonable permutation of your argument that placate represents enough mitigation for you to be happy with Energy Melee? Hide won't do it; hide replaces another power and doesn't diminish aggro. When you add in the fewer HP, surely that means that Placate is doing even more work than you feel EM should be doing for a brute?
Placate alone, no. All the stuns and damage and Assassin's Strike and Placate? I enjoy my stalker, even though single target playstyles are not generally to my liking. Certainly not my favorite character, but I did make it to 50 and still play him from time to time when the mood strikes.

Quote:
Originally Posted by Talen Lee View Post
Also, isn't it rather disingenuous to claim that an AT that gets critical hits more often than a scrapper, a device that rewards making more attacks, to be 'hit and run'? If anything, the stalker, which lacks defenses and the utility power is even more focused on doing damage than scrappers and brutes.
I rarely hit and run on my stalker, but I can do it better than I think a tanker or brute could pull it off, especially teamed. However, the lack of AoE in EM is not a concern to me on a stalker, while I can see it as more of an issue for ATs who have aggro generation at least as a partial team role.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Placate is the only tool that stalker EM has that Brute EM lacks; Billz feels that stalker EM does not have mitigation issues, and that Brute EM does. Therefore, it must be placate that is doing the duty of mitigating all the extra damage, and the lower HP must indicate it's doing a ton of work on it.

As far as 'hit and run' goes, you might as well discuss which AT is best at ferrying salvage around. It's not a tactic that anyone is built for, or provided particularly amazing tools for.

I guess I just disagree with Billz as to the role of the stalker, and I feel that his description is dismissive of the stalker as part of the discussion of EM.


 

Posted

Quote:
Originally Posted by Talen Lee View Post
Placate is the only tool that stalker EM has that Brute EM lacks; Billz feels that stalker EM does not have mitigation issues, and that Brute EM does. Therefore, it must be placate that is doing the duty of mitigating all the extra damage, and the lower HP must indicate it's doing a ton of work on it.
Brutes can Assassin's Strike now? Cool. How does the new Fury work with that?

Quote:
Originally Posted by Talen Lee View Post
I guess I just disagree with Billz as to the role of the stalker, and I feel that his description is dismissive of the stalker as part of the discussion of EM.
I understand and while I feel that stalker's should not be dismissed since I have always liked a thief role, in this case, I actually think it is acceptable to look at the stalker version of EM and judge it to be fine, while still not being content with the brute and tanker versions.

That being said, I wouldn't be against propagating a change to the stalker version either (like making Stun an AoE). I am fairly much against just adding damage to Stun, because the EM issues, IMO, are not going to be solved by having another good single target attack.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Stalker: Medium HP high burst damage archetype built around a the ability to hide from enemies and placate them when the going gets rough.

Are you really going to try and tell me that the archetype that hides and placates isn't designed for hit and run tactics? Really?

Stalker Spines lost quills, part of spines overall aoe output.
Stalker DB lost Typhoon's Edge, part of DB's overall aoe output.
Stalker Elec melee, lost lightning clap... ok, no loss of aoe there.

In any case, stalker EM's aoe output means squat when discussing EM's aoe output because stalker EM, apparently by design, has none. Any change to whirling hands to increase tank/brute/scrapper aoe output has no relevance to stalkers in any case because it doesn't exist for stalkers.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Stalker: Medium HP high burst damage archetype built around a the ability to hide from enemies and placate them when the going gets rough.
That really is not what placate should be used for most of the time. It can be in really rare circumstances, but you are missing out if that is what you think its purpose is.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Stalker: Medium HP high burst damage archetype built around a the ability to hide from enemies and placate them when the going gets rough.

Are you really going to try and tell me that the archetype that hides and placates isn't designed for hit and run tactics? Really?
This is as serious a comment on the design of the stalker as the idea that all brutes should have taunt.

(Also, while I can see Strato's stance on AS being a type of mitigation, I see it losing its ability to mitigate anything after level 22 or so, when ASes stop being kills.)


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Are you really going to try and tell me that the archetype that hides and placates isn't designed for hit and run tactics? Really?
Anyone with a travel power can hit and run. I thought you were more knowledgeable than that.

Hide is for ambush and infiltration, placate is to misdirect. Yeah there's hit in there...nothing to do with running.

Quote:
Stalker Spines lost quills, part of spines overall aoe output.
Throw Spines, Spine Burst and Ripper can crit 50% from hide or after Placate.
Quote:
Stalker DB lost Typhoon's Edge, part of DB's overall aoe output.
One Thousand Cuts crits 50% from hide, has slightly longer range and can be combined with an instant damage buff in BU.
Quote:
Stalker Elec melee, lost lightning clap... ok, no loss of aoe there.
And Lightning Rod doesn't drop hide either.

See? It's give and take. Take some average AoE DPS for AoE Burst. It's particularly effective on teams with other AoE because you can get off your (greater) chunk before the others.

Quote:
In any case, stalker EM's aoe output means squat when discussing EM's aoe output because stalker EM, apparently by design, has none. Any change to whirling hands to increase tank/brute/scrapper aoe output has no relevance to stalkers in any case because it doesn't exist for stalkers.
Works reverse. If Energy Melee is weak in AoE, apparently by design, what makes you think you're entitled to adding more AoE damage? Let's lower Dark Consumption's recharge to 60 seconds while we're at it because Dark Melee's AoE is just as weak, if not weaker...Yeah...I don't see that happening.

Case in point and using the same argument as you use for SS for Scraps, if it's not broken for Stalkers, it's not broken for Brutes or Tankers. Hmm?


 

Posted

Quote:
Originally Posted by StratoNexus View Post
That really is not what placate should be used for most of the time. It can be in really rare circumstances, but you are missing out if that is what you think its purpose is.
"Allows you to trick a foe to no longer attack you. A successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or Assassination. However, if you attack a Placated Foe, he will be able to attack you back. This power is the finishing move in the Empower combination attack. Recharge: Long"

You use it to mitigate incoming damage by making a foe unable to attack you and to set up your high burst damage abilities in the hopes of killing said target which is the ultimate in mitigation.

Or am I reading that wrong?


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post

Or am I reading that wrong?
No, but what does that have to do with hit-and-run?

And just to clarify, the critical burst is good for any target, not just the one placated. So you can just leave that target placated for the 20ish seconds while you mop up his buddies. Potent tool, yes, but probably not going to suddenly make your Stalker into a Tank.


 

Posted

Quote:
Originally Posted by Leo_G View Post
No, but what does that have to do with hit-and-run?

And just to clarify, the critical burst is good for any target, not just the one placated. So you can just leave that target placated for the 20ish seconds while you mop up his buddies. Potent tool, yes, but probably not going to suddenly make your Stalker into a Tank.
I want to make sure that I understand what you just said.

If a stalker placates a boss and then ignores him, as long as he's placated and you leave him alone, every attack you use on the rest of the spawn crits?


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
I want to make sure that I understand what you just said.

If a stalker placates a boss and then ignores him, as long as he's placated and you leave him alone, every attack you use on the rest of the spawn crits?
No, just the first attack crits, but the placated foe remains placated and you can continue to attack the others who can still hurt you.

Quote:
Originally Posted by Talen Lee View Post
(Also, while I can see Strato's stance on AS being a type of mitigation, I see it losing its ability to mitigate anything after level 22 or so, when ASes stop being kills.)
My AS still kills minions even at +2 or I can use it on a Lt. (although I have to be careful here, because depending on my buff state, I may kill them) or boss and it grants a very nice AoE fear effect as well as a small -to-hit for mitigation. Have you played a stalker since they were buffed?


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Ok, that's what I had thought. The wording was odd. And yes, I consider hiding in plain sight to be no different that running away. Both serve the same purpose.


Be well, people of CoH.

 

Posted

So you feel that EM's mitigation/AOE is fine on an archetype where you don't understand their AOE and mitigation? :? I am confuzzed.


 

Posted

Quote:
Originally Posted by Talen Lee View Post
So you feel that EM's mitigation/AOE is fine on an archetype where you don't understand their AOE and mitigation? :? I am confuzzed.
Apparently I did understand perfectly. That's why I sought clarification on Leo's post. That clarification showed me that what I thought to be true is true.

What's causing your confusion beyond your normal misinterpretations?


Be well, people of CoH.

 

Posted

Just wanna chime in with an additional point that I think EM's _DPS_ is probably fine as is, what the set "needs" IMO is to feel less sluggish.

I realize that most ways of doing that would probably involve reducing ET and/or TF in raw power so as to maintain an equilibrium of DPS in the SO game.


 

Posted

I doubt that this'll get anywhere, but what the heck:

I have a couple of 50 EMs.

if you only count levels above 25, I still probably have over 100 levels of EM play on my various EM characters.

I think one, or perhaps at most 2 of those levels happened after the ET nerf. I loved the old power, I hate the new one.

With a passion.

While I doubt it'll happen, I'd love to see the old animation restored, and the new power rebalanced for a 12 second recharge time. It'd be more damaging than other 12 second recharge powers due to the self damage, and it'd still be hellishly fast, but it would be flat out broken the way the old power was.

EM would probably still underperform a bit, but at least it would feel cool again


The cake is a lie! The cake is a lie!

 

Posted

I think that the biggest problem facing Castle in trying to 'fix' EM is that he faces two separate problems. Those who want it to remain a fast set and aren't as concerned with DPS and those who want it to regain its former place as the ST DPS King.

It appears to me that if Castle were to attempt to 'fix' EM he'd have to decide which of those camps he wants to satisfy. This would almost certainly anger the players in the other camp.

If ET were returned to its former animation and then reduced significantly in damage to a level appropriate to its animation time and then Stun was given the Clobber/Cobra Strike treatment, it might give EM a decent level of DPS and return the feel of a fast set.

This would have probably been the best solution if they'd done it back then. If he tried it now then we'll inevitably get some people complaining about the loss of ETs current animation. So I think that at this point Castle has put himself into the infamous 'Damned if you do and damned if you don't' situation.


 

Posted

Ok, I didn't start the thread for this, but it is obviously a contentious issue. There are those that say it is underperforming for DPS, and it is obviously a rather slow moving set. It seems to me, the answer to this is pretty easy.

Increase the speed of the attacks but leave the damage where it is. That will increase DPS and make the set act more quickly. Certain powers, such as Energy Transfer and Total Focus, should remain slow activating, so should have some kind of boost. Precisely what that boost should be is closer to what I started the thread for.

Make Energy Transfer ranged, explosive, or both. Make Total Focus higher damage.

Would this fix everything to everyone's satisfaction?


 

Posted

You forgot why it got nerfed in the first place, didn't you?


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
You forgot why it got nerfed in the first place, didn't you?
Not at all.

ETs animation time got changed in preparation for being ported to Scrappers. Castle didn't want an IO'd out perma-Hasten Scrapper to be able to fire off two ETs under the same application of Build Up.


 

Posted

Quote:
Originally Posted by Peregrine_Falcon View Post
Not at all.

ETs animation time got changed in preparation for being ported to Scrappers. Castle didn't want an IO'd out perma-Hasten Scrapper to be able to fire off two ETs under the same application of Build Up.
Hi, I have some beach front property you may be interested in.


"If a system can be exploited, it will be exploited. And if a developer thinks their system cannot be exploited, it'll be exploited like a new actress in her first porn movie." Sanya Weather MMORPG Examiner

 

Posted

Quote:
Originally Posted by Peregrine_Falcon View Post
Not at all.

ETs animation time got changed in preparation for being ported to Scrappers. Castle didn't want an IO'd out perma-Hasten Scrapper to be able to fire off two ETs under the same application of Build Up.
Citation needed. Your opinion on the matter doesn't seem related to reality.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
You forgot why it got nerfed in the first place, didn't you?
Because of PvP. EM was never OP in PvE, due to the lack of AoE.


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Citation needed. Your opinion on the matter doesn't seem related to reality.
Oh, you mean it was because of PvP?

The PvP that was completely changed so that if ET had been left the same it wouldn't have been overpowered?

The ET nerf went live on July 9th 2008. Issue 13 went live with the PvP 'rebalancing' on December 2nd 2008. You're telling me that Castle that changed the ET animation wasn't already working on the PvP rebalancing? Or didn't at least have an idea that it was going to happen?

Ok, so let's say I'm wrong. Let's say that the ET nerf wasn't because of the upcoming port to Scrappers. Then why was the animation time changed? The one thing that can't be affected by IOs.

And can someone tell me why Castle wouldn't have been concerned about IO'd out perma-Hasten Scrappers firing off Build Up - Energy Transfer - Total Focus - Energy Transfer - when they fight EBs and AVs? I don't have the old numbers stored anywhere, but wouldn't that combination of attacks along with say... Against All Odds, be enough to put most EBs down in less than 10 seconds?

EDIT: EM was never overpowered in PvE normally. But wouldn't it have been on Scrappers when fighting single hard targets? Like say... Pylons or EBs or AVs?