An Old Question...


abnormal_joe

 

Posted

I know, it's been asked a million times. I've read a million threads. I'm looking, though, for a condensed answer. I'm posting this in both the Brute and Tanker forums to get some feedback. As a disclaimer, I love the game. I love to play for kicks. Farming, though, funds the expensive builds I try to put into play for my characters. And I enjoy helping friends get through the not-so-fun pre stamina levels on new toons.

I have a Fire/Kin troller I farm with. I hate the style. He's effective, but it's not my style. I enjoy playing him for support in teams, etc. I just don't like farming with him.

I'd rather jump into the middle of a million mobs, beat 'em up, and move on to more. I rolled a SS/WP Brute, who's now 28, to do just that. However, after seeing a Fire/SS Tank in action, I was jealous.

Although WP for a Brute secondary is likley o.k. for select farms, it doesn't do much to help with killing speed outside of the endurance help.

I'm thinking of rolling either a SS/Fire Brute or a Fire/SS Tank. Obviously, the Brute would do a bit more damage and the Tank would be a bit more durable. My two questions are really as follows:

1. Is the SS/WP Brute (I actually have a 32 WP/SS tank that's sat neglected for a while, so that's an option too) a potentially o.k. enough farmer that another reroll is stupid?

2. What would you recommend for survivability and speed of killing--a SS/Fire Brute or a Fire/SS Tank. I'm o.k. with killing a little slower if it means less risk in the middle of a ton of +2/8 mobs or greater, but not if it means killing A LOT slower.

Thanks, in advance, for answering and helping with an old, old question. I know it's old, I know it's rehashed, but I appreciate any and all advice.

Ion Flow


 

Posted

ice ice ice ice ice ICE.

Seriously though, the list of what I'd choose from (I realize the size of the list is a bit long.)

Either Fire/SS, Fire/Ice, Fire/Elec Inv/SS, Inv/Stone, Inv/SS, Inv/Ice, Inv/Elec, Ice/Ice, Ice/SS, Ice/Stone, Ice/Elec, Shield/SS, Shield/Elec, Shield/Ice, Shield/Stone.

I could say all of those are best for farming, and each is easy to cap defenses, but each set has its own perc.
Really short summary
Fire, resistance-based, Burn.
Inv, Easy to cap S/L def and Resistance.
Shield, easy to cap, shield charge.
Ice, easy to cap, End recovery, got taunts.

SS, Footstomp
Elec, Teleport attack, aoe attack.
Stone, stone's footstomp, iirc has some soft-controls,
Ice, Ice's footstomp, Ice Patch.


 

Posted

Quote:
Originally Posted by Flints View Post
ice ice ice ice ice ICE.

Seriously though, the list of what I'd choose from (I realize the size of the list is a bit long.)

Either Fire/SS, Fire/Ice, Fire/Elec Inv/SS, Inv/Stone, Inv/SS, Inv/Ice, Inv/Elec, Ice/Ice, Ice/SS, Ice/Stone, Ice/Elec, Shield/SS, Shield/Elec, Shield/Ice, Shield/Stone.
A list that varied should probably include some Elec/ combos. It's better than fire in resists, and while it doesn't have as much +dmg, it does allow for some good help in the +rech builds. Also, zero endurance issues and more resist categories allow for broader farming options.

I'm not necessarily saying it's better than fire/ just that it's as good as it.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Thats true, elec/ offers an end discount, +regen clicky, and the +rech, and a version of Ea. I remember the +rech being passive but couldn't fact that.


 

Posted

So what about my long-forgotten WP/SS Tank? I know WP doesn't offer much on the farming front aside from extra regen, but that's still a bonus. I know it won't kill as fast as Fire/SS, but is it an option? Am I wasting too much time killing with WP/SS that I wouldn't have to waste with Fire/SS?

Just a few thoughts. I really appreciate the feedback and help.

Ion Flow


 

Posted

Quote:
Originally Posted by IonFlow View Post
I'm thinking of rolling either a SS/Fire Brute or a Fire/SS Tank. Obviously, the Brute would do a bit more damage and the Tank would be a bit more durable. My two questions are really as follows:

1. Is the SS/WP Brute (I actually have a 32 WP/SS tank that's sat neglected for a while, so that's an option too) a potentially o.k. enough farmer that another reroll is stupid?

2. What would you recommend for survivability and speed of killing--a SS/Fire Brute or a Fire/SS Tank. I'm o.k. with killing a little slower if it means less risk in the middle of a ton of +2/8 mobs or greater, but not if it means killing A LOT slower.
I would think for farming you would be better off at +1 / x8 (or 6 maybe to reduce boss count).

Once you get Foot Stomp and slot it up, I think you will feel better a lot better about your current SS/WP Brute. That said Rage + Fury + FE + BA + Burn + FS is downright awesome.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

I would recommend an Elec/Shield Brute for farming. Tankers have better survivability, but softcapped is softcapped. AAO is an amazing damage buff (as well as a helpful damage debuff to opponents) and you'll have big-hitting teleporting PBAOEs. When you aren't leading with those, you can lead with Chain Induction, pop Thunder Strike, and then Jacob's Ladder for whatever is left.


 

Posted

I'm not by mids, and even if I was I struggle with all the IO possibilities. Can Ss/Fire Brutes reach the Softcaps? I was under the impression--probablly wrong--that even with IOs only a Granite Brute can cap S/L damage and Defense. I'm not even sure if a Fire/SS Tank can reach the S/L and defense softcaps.

Money isn't an issue. I have time and resources. I just didn't think it could be done

Not true?

I should mention--I'd like to avoid insps every second.

Ion Flow


 

Posted

For a fire primary I would recommend a tank over a brute - fire is flimsy even with added kill speed of brute damage.

A fire tank could reach 25-30% defense to multiple things or likely 30-40% defense to s/l, either route will make you survivable enough to handle most s/l/f mobs well enough to farm at +1 or maybe +2 settings.

Super strength is nice, but I prefer fire's two pbaoe's. Alternately you could still go SS and swap to villain to pick up mu mastery for 2 or 3 more aoe/cone attacks.


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.

 

Posted

Quote:
Originally Posted by IonFlow View Post
I'm not by mids, and even if I was I struggle with all the IO possibilities. Can Ss/Fire Brutes reach the Softcaps? I was under the impression--probablly wrong--that even with IOs only a Granite Brute can cap S/L damage and Defense. I'm not even sure if a Fire/SS Tank can reach the S/L and defense softcaps.

Money isn't an issue. I have time and resources. I just didn't think it could be done

Not true?

I should mention--I'd like to avoid insps every second.

Ion Flow
As a general rule, armor sets that are focused primarily on defense can soft-cap with relative ease to most types and all positions. SR, EA, Shields, and Ice fall into this category, though it's also true that if the sets exists as a tank set as well scrapper/brute set, it will be easier to soft-cap the tank. There are also sets like Stone and Invulnerability, and to a lesser extent, Willpower, that have both resistance and a fair amount of defense. Again, soft-capping is possible, but is easier and less expensive for a tank than it is a brute or scrapper.

Primarily resistance sets like Fire, Electric, and Dark tend to have no or very little in the way of "native" defense, so to soft-cap they have to rely on pool powers and IO bonuses to reach the magical 45%. Not suprisingly, that makes it much more difficult to soft-cap, though it is doable, especially if the player concentrates on one type or position, like S/L or melee, and tank will have an easier time doing so than the other melee ATs.

However, I'm not sure what you mean by the "S/L and defense soft-caps"; since S/L is a type of defense. If you're referring to S/L resistance, it has hard caps of 75% for scrappers and 90% for brutes and tankers. If that's what you're talking about, I believe that you're right that only Granite brutes can cap S/L resistance without external buffs; IO set bonuses are too small, slot-heavy and expensive to be worth using for that purpose. However, on the tank side, Invul tanks can cap S/L resistance with just their own resistance powers plus Tough, as can Granite tanks. If you count click T9 powers, I believe some of them would cap S/L too, but I couldn't give you a list from the top of my head.

Does that help?


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Shield/Fire.

My friend has one and he's pretty much a minion lawnmower. Easily capped defenses, 3 strong AoEs and a lot of damage. Lack of self-heal hurts, but nothing that can't be fixed by picking up Aid Self.

You might have END problems, but that's what Stamina and Physical Perfection is for.


 

Posted

I run two different tanks for the purpose, a fire/ss/pyre specced for speed and damage and a shield/elec/pyre specced for speed, damage, and soft cap.
The shield tank is substantially more durable and somewhat faster. And I am lazy and run +0x8 no boss. The cash from the defeats is nothing compared to the drops, and when you can BU, Lightning Rod, Shield Charge, Fireball, Thunder Strike every spawn the drops come quick.


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