DP: Is the first attack worth it?


Ben_Arizona

 

Posted

So, I have a DP/dev blaster, who's just made 10, and hasn't yet gotten the first attack. At any given point, there's always been something I wanted more. (Caltrops, targeting drone, the first part of my Stamina tax, swap ammo...)

On some damage-dealing characters, I've found that the first attack was pretty skippable, in that by 15 or so you have enough recharge and enough other attacks and/or things to do that you really don't need it. Is that true for DP/dev blaster, or should I be taking that anyway?


 

Posted

As a Blaster, you spend most of your time held, so I'd say yes, it's worth it.


 

Posted

You can six or five slot it. 5x Decimation and 1x Achilles' Heel proc, or 4x Kinetic Combat and 1x Achilles' Heel proc.


 

Posted

In case you dont know; blasters can use thier first two powers from thier primary, and 1st power from thier secondary when slept/held/mez'd.
So it really pays to have effective and slotted attacks for those powers (aside from some secondarys - looking at web grenade)


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Posted

Quote:
Originally Posted by tanstaafl View Post
In case you dont know; blasters can use thier first two powers from thier primary, and 1st power from thier secondary when slept/held/mez'd.
So it really pays to have effective and slotted attacks for those powers (aside from some secondarys - looking at web grenade)
Web grenade is excellent. I'd rather have the -rech than the very slow DoT from most of the other T1 immobs.


 

Posted

Quote:
Originally Posted by Ben_Arizona View Post
Web grenade is excellent. I'd rather have the -rech than the very slow DoT from most of the other T1 immobs.
Yay for Ice Manipulation!


 

Posted

Quote:
Originally Posted by MondoCool View Post
You can six or five slot it. 5x Decimation and 1x Achilles' Heel proc, or 4x Kinetic Combat and 1x Achilles' Heel proc.
Wait, what?

Kinetic Combat is a Melee Damage set, you can't slot it in a ranged power.

The Decimation idea isn't a bad one though.


Quote:
Originally Posted by Dechs Kaison
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Posted

Probably meant Kinetic Crash (though Pistols doesn't take KB sets, so Mondo'd still be mistaken).


 

Posted

Quote:
Originally Posted by tanstaafl View Post
In case you dont know; blasters can use thier first two powers from thier primary, and 1st power from thier secondary when slept/held/mez'd.
So it really pays to have effective and slotted attacks for those powers (aside from some secondarys - looking at web grenade)
Web grenade is good stuff - as are all the other immobs. I have EFence slotted with a Gravitational Proc IO


@Deadboy

 

Posted

Quote:
Originally Posted by SuperSilver View Post
Yay for Ice Manipulation!
Yeah, Chilblain gets the best of both worlds, although its -rech isn't as hefty as Web Grenade's. That -50% is surprisingly high.

Personally I find EM's Power Thrust to be my favorite secondary T1 to use when mezzed, but I like it less than Web Grenade under other circumstances.


 

Posted

I agree with most of the above reasons, but the achilles hell -res proc is my favorite. I have a dual/mental that has Pistols slotted to recharge nice and fast so that, particularly in boss situations, I can fire it off repeatedly until the proc hits, then let my heavy attacks waste the enemy. This become even more important if it's a boss that can mez me, because then I've only got three attacks to work with and I need to do all the damage I can. That -20% resistance helps a lot.


 

Posted

Quote:
Originally Posted by seebs View Post
So, I have a DP/dev blaster, who's just made 10, and hasn't yet gotten the first attack. At any given point, there's always been something I wanted more. (Caltrops, targeting drone, the first part of my Stamina tax, swap ammo...)

On some damage-dealing characters, I've found that the first attack was pretty skippable, in that by 15 or so you have enough recharge and enough other attacks and/or things to do that you really don't need it. Is that true for DP/dev blaster, or should I be taking that anyway?
I see a respec in your future.


 

Posted

Already covered pretty well, but I would say a Blaster should always take their first two attacks. They do decent damage and are usable when mezzed: both speak to why they are needed. I can't even imagine wanting to play a Blaster set without those... Targeting Drone and Cal Trops are nice and all, but those are to supplement the damage a Blaster should be pumping out no matter what. Get your attacks set up first, and fit in your mitigation or supplement powers as you can around that.


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