Not feelin' these Vigilante missions


BlackArachnia

 

Posted

Quote:
Originally Posted by EU_Damz View Post
  • Go into a villain group base with the intention of destroying them.
  • Group leader makes a deal with you not to finish him off, in doing so he hands over the power to you as a silent partner.
You know, in quiet times when I don't have any work to do, I let my mind wander, constructing hypothetical scenes and conversations, usually highlighting how awesome my own character is so I can marvel at my own work.

THIS is pretty much 90% of what I constructed for my flagship villain. A new villain has appeared, and that villain has something special - a mutant power, unique technology, an ancient artefact or something else of value to building a stronger, more complete criminal organisation. Then my guy shows up, completely dominates said villain, either through direct force or by browbteating the villain into submission and basically absorbing him into his own organisation.

I eventually made three lieutenants for this guy, and all three have been recruited in just this precise manner - by beating them down and taking their service for his own. If that had happened, instead of a glorified Mayhem mission (which is in the same school of thought which dictates that the zenith of villainy is killing civilians), then I would probably be here singing its praises.

*edit*
But instead, I get this - a retread of Scirocco's plight, basically. I managed to hurt a villain turned hero bad enough to turn him back into a villain. Which is kind of evil, I guess... If I hadn't killed him immediately thereafter. Why was I there again? Oh, that's right! To kidnap the guy for ransom, i.e. for money. Tell me again how this was a VILLAIN mission again? As opposed to, you know, a rogue mission? And I'm pretty sure I did get the right mission. I didn't run across that bug that switches missions on you, because it clearly said "Villain: Kidnap..."

I'm still baffled as to why I chose to hold a villain turned hero for ransom. The game never explained that to me. It didn't even suggest. It was like "Hey, there's... A good guy. Go be a dick and kill him for no reason. You're a villain, right?"

I think the best thing for me to do is to just STOP doing alignment and morality missions altogether unless and until I decide to cross someone over. Reaffirming my current alignment has done little more than piss me off these past couple of weeks. Well, everything other than Hero missions, though. Those seem to be appropriately puppy-eye idealistic, as they should be. But everything else is so jumbled that... Ugh! Vigilantes are villains, Rogues are Heroes, Villains are actually Rogues... This is so messed up...


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Aw dangit, and I was so looking forward to the vigilante stuff. See, the guy I'd planned to take to vigilante, he's a 13th century soldier (handwave centuries of magical stasis) who still has 13th century morals -- 'burn and pillage this town for the good of the empire!' kinda thing. So I was thinking he'd be having a little trouble adjusting to the modern 'we don't kill people ever' form of heroism, and would prefer to take care of problems in the most efficient and permanent way.

But if the vigilante options aren't the efficient-and-permanent kind of solutions, it sounds like I'm going to need a few beers to choke them down.


 

Posted

Quote:
Originally Posted by Driver 8 View Post
But if the vigilante options aren't the efficient-and-permanent kind of solutions, it sounds like I'm going to need a few beers to choke them down.
There are some that are like that - like I said in my post I did a Vigilante mission where I blew up a lab with, from what I can tell, all the mobs still inside. If that isn't efficient-and-permanent I don't know what is!!

I think there are just a mixture of ones like I've encountered and ones that Jophiel has encountered.


Member of GGRRR, a SG on Defiant - check out our website - GGRRR
Quote:
Originally Posted by Zwillinger View Post
Quote:
16. Has Paragon Studios redefined "player" to require your mouse to subscribe separately from your keyboard?
If your mouse has greater processing power than your gfx card, the answer is yes.

 

Posted

Quote:
Originally Posted by Tired Angel View Post
There are some that are like that - like I said in my post I did a Vigilante mission where I blew up a lab with, from what I can tell, all the mobs still inside. If that isn't efficient-and-permanent I don't know what is!!

I think there are just a mixture of ones like I've encountered and ones that Jophiel has encountered.
Maybe I'll just pick and choose, then. It'll make the switch take longer, but why be in a hurry?


 

Posted

Quote:
Originally Posted by EU_Damz View Post
You cant get your own country at level 20 Not sure what the level 50 villain morality mission is like but it cant be worse than the hero one which is basically talk to cop, defend yourself from being arrested, defeat the person who framed you.

The vig/rogue tips are by far the most fun/true to character tips i have done personally.
The Hero one is pretty lame, yeah. Hardly something to affirm your max level heroism.

The Villain one, though, is ... really far in the other direction. A lot of people who've run it in my villaingroup say 'That's totally not me!' but it IS fitting for an Archvillain who has done what you need to do to earn that badge.

[spoiler]"Hulk...strongest one there is. Hulk...only one there is. Hulk feels...cold."[/spoiler]


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."