Not much has changed in a year
While I think that the OP is a troll, I also think this is a fair criticism, presented in a thoughtful, non-trollish manner. Gotta respect that.
The one thing I was a bit disappointed in with Going Rogue is that the old zones didn't get the "ultra mode" treatment. I would absolutely love it if, over the next year or so, they spend at least one or even two issues focusing on revamping existing art and content instead of adding new stuff. I'd love to see Boomtown starting to be rebuilt, Faultline progressing even further (maybe even a big push to officially rename the zone back to "Overbrook"), new ultra mode textures rolled out to at least the starting hero and villain zones, etc. |
That's a little different than a graphics re-vamp for the old zones, but I think both are essential future projects for the game.
The missions in Praetoria and the Tip Missions are just so much better designed than much of the old content, that transitioning out of Praetoria may come as a nasty shock to new CoH players who start out there and then come over to Paragon.
PS: I think we can leave Faultline alone until we do something with Perez Park, Boomtown, Dark Astoria, Creys Folly and the other zones that are essentially Big Boxes of Monsters right now.
Heroes
Dysmal
Lumynous
Sam Steele
Pluck
Wile
Slagheap
Pressure Wave
Rhiannon Bel
Verified
Stellaric
Syd Mallorn
Villains
Jotunheim Skald
Saer Maen
Jen Corbae
Illuminance
Venator Arawn
Taiga Dryad
Tarranos
I am pleased with GR and the experience. It did it's job - generated new interest in a tired, old game. I still enjoy CoH and have been on lots since GR hit and it looks like many others have as well. I have never seen this level of activity since being here (joined i11). Happy to see it.
Unfortunately, we don't know what the Devs are going to do next. Whatever it is, it seems to take quite a while. I would be surprised if the Incarnate system is completed within 1 year. I am also thinking they want to add TFs to Praetoria and they already noted more zones are coming for higher levels. Seems like a lot of work and I don't know if I have the patience...too many other games on the horizon.
As for new powers!? I would love to see tech armour! Gatling gun mounted on the shoulder; missile launchers using the same missile animation we have on Arachnos flyers; massive cannons we could carry (like Rocket Girls); chest beam cannon like some new Clockwork bosses have; also Clockwork have a cool attack originating from a small almost antennae like item on their backs; large hand held gatling gun and instead of color customization, allow us to choose where the items shoot from so it won't interfere with the toon look too much
Playstation 3 - XBox 360 - Wii - PSP
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currently reading: A Mighty Fortress (David Weber)