ATI Catalyst 10.8 and FSAA


Back_Blast

 

Posted

The latest ATI Catalyst drivers are out, and they should resolve any issues with Full Screen Anti-Aliasing that some of our users with ATI based cards may have experienced.

Enjoy!


 

Posted

Oooh, I've been looking forward to this.


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Quote:
Originally Posted by Nethergoat View Post
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Posted

Yes, but what about the 3D Sound that broke with Issue 18?


 

Posted

[EDIT] ok, fsaa is NOT working well for me at ALL! XD Spoke too soon i guess...

If i'm in-game and turn it on, it looks good... but the moment i move, i see a persistent "ghost" image of the background. When i turn AA off this goes away.

If i leave AA on and restart the game, 2 bad things happen. First, my characters are almost ALL blackened out. Some costume items like capes, auras, insignias, and "short sleeved shirt arms" show up, but everything else is pitch black.

Second, when i get into a zone, the ENTIRE screen is white-washed (it's actually more like a pale blue that changes as the day/night sycle goes on). Only a few things actually appear: the sky, graffiti, capes, auras... But everything else is washed out.

Gonna keep fiddling with things, but for me, right now? Not working!


-STEELE =)


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Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Repeat thread is repeat. You should close this thread :P

ALSO of note (as found out by yours truly) is that FSAA and SSAO now work together.


 

Posted

Quote:
Originally Posted by EmperorSteele View Post
Yup, just donfirmed it... FSAA looks BEAUTIFUL now! Go Devs and ATI for FINALLY making this happen!

edit: though alt tabing and going back seems to produce some weird artifacts... mostly "ghost" images of whatever was on-screen before i alt-tabbed out. *shrug*
Do you mean a quick flash of what looks like a screenie from 20 seconds to a minute before?


 

Posted

Nice. Also guess what game was advertising all over the ATi Driver page? That's right, Going Rogue. Now that is a targeted ad.


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Posted

Well, at first I thought this was great cause all the quick white flashes seem to be gone. Until I went underground and saw this



It only happens with water set on low. Any other setting including off and it goes away. Unfortunately I can't turn water any higher without taking a huge performance hit, so off is my only option.

Although my framerates suck with FSAA and ambient occlusion turned on, I can say that they do indeed work together.


 

Posted

Please make sure that ATI's Catalyst Control Center is not trying to override the application settings.

Right click the red ATI icon in your notification area and select "Catalyst Control Center". In the "Graphics Settings" tab, expand the "3D" option and select "Anti-Aliasing" and make sure the "Use application settings" box is checked. You may need to look at other settings in the 3D settings area and see if they are trying to override the game settings which may interfere with the game.


 

Posted

Quote:
Originally Posted by Tex View Post
Please make sure that ATI's Catalyst Control Center is not trying to override the application settings.

Right click the red ATI icon in your notification area and select "Catalyst Control Center". In the "Graphics Settings" tab, expand the "3D" option and select "Anti-Aliasing" and make sure the "Use application settings" box is checked. You may need to look at other settings in the 3D settings area and see if they are trying to override the game settings which may interfere with the game.
Both anti-aliasing and anisotropic filtering have "use application settings" checked. Catalyst AI is standard, mipmaps are high quality, vsync is on, adaptive AA is unchecked, and triple buffering is checked.

It's not clear from the image but the ground is "wet" (the water on the ground is much more visible when you turn up the water quality). The distorted image is only when the character has a water effect in front of it.


 

Posted

Then I take it you have your water effect set on low quality? That should be normal at low quality water effect.

Just re-read your post. Yes, that is to be expected at the low quality water effect.


 

Posted

Extremely happy with the graphics for what little time I've had in game tonight. Thanks again for giving us the info, Ocho!!!

To quote Pohsyb: ^_^b


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Originally Posted by Nethergoat View Post
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Posted

Quote:
Originally Posted by Captain Fabulous View Post
Well, at first I thought this was great cause all the quick white flashes seem to be gone. Until I went underground and saw this



It only happens with water set on low. Any other setting including off and it goes away. Unfortunately I can't turn water any higher without taking a huge performance hit, so off is my only option.

Although my framerates suck with FSAA and ambient occlusion turned on, I can say that they do indeed work together.
This used to happen pre-I17/Ultra Mode on any graphics card. (Well, not ATi, as water effects just didn't work at all.) It would fake a ripple effect by distorting anything on screen, which results in what you see there. Today, Low and Medium settings use the same effect.


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Posted

Quote:
Originally Posted by Necrotron View Post
This used to happen pre-I17/Ultra Mode on any graphics card. (Well, not ATi, as water effects just didn't work at all.) It would fake a ripple effect by distorting anything on screen, which results in what you see there. Today, Low and Medium settings use the same effect.
Not quite correct. On the Low water quality setting, the refraction effect will incorrectly refract objects above the water in addition to objects below the water (this is why it is a low quality water effect). On the Medium water quality setting, only objects below the water should refract (unless your GPU/drivers don't support some OpenGL extensions used to support this feature).


 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
Extremely happy with the graphics for what little time I've had in game tonight. Thanks again for giving us the info, Ocho!!!

To quote Pohsyb: ^_^b
It was ME that gave you the info! Not him. I made the thread HOURS earlier.

*Cries at not getting 3 redname posts in his thread whereas this one has 3.*


 

Posted

Wow. 10.8 is a huge improvement.

Well, beside the fact it created a catastrophic boot error and I had to system restore which somehow corrupted a Firefox Add-on. (I completely uninstalled the old drivers and that did the trick.)

Not only are FSAA and AO working well together (except for one specific AO setting which I can live without), but I was able to bump FSAA up one more notch (full 8x) without taking a FPS hit!


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Posted

Quote:
Originally Posted by Tex View Post
Not quite correct. On the Low water quality setting, the refraction effect will incorrectly refract objects above the water in addition to objects below the water (this is why it is a low quality water effect). On the Medium water quality setting, only objects below the water should refract (unless your GPU/drivers don't support some OpenGL extensions used to support this feature).
Huh. Interesting insight. That's weird, because my GeForce 8800GTS 320MB always did refractions on things above water, across many years of driver revisions. I only got rid of the thing around Issue 17 time, but it served me well since City of Villains.

I just took a look through my screenshot archive, and in some VERY old shots (directly post-CoV) the refraction effect is not drawing on above-water objects. But then at November 2005, it's all broken, and things above water start refracting.

Not that it matters, but here's the earliest/best example I have, dated April 2006.



Given that I kept my drivers updated regularly, re-installed operating systems, went through Vista and to 7, it's awfully odd that this kept occurring. It could be me, though, and the GPU never supported that OpenGL extension.


On the topic at hand, 10.7 had me fixed, but I do appreciate you guys working with ATi to get things working. I know it can't have been easy to re-jig everything to work on Radeons.


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Posted

Quote:
Originally Posted by Necrotron View Post
Huh. Interesting insight. That's weird, because my GeForce 8800GTS 320MB always did refractions on things above water, across many years of driver revisions. I only got rid of the thing around Issue 17 time, but it served me well since City of Villains.

I just took a look through my screenshot archive, and in some VERY old shots (directly post-CoV) the refraction effect is not drawing on above-water objects. But then at November 2005, it's all broken, and things above water start refracting.

Not that it matters, but here's the earliest/best example I have, dated April 2006.



Given that I kept my drivers updated regularly, re-installed operating systems, went through Vista and to 7, it's awfully odd that this kept occurring. It could be me, though, and the GPU never supported that OpenGL extension.


On the topic at hand, 10.7 had me fixed, but I do appreciate you guys working with ATi to get things working. I know it can't have been easy to re-jig everything to work on Radeons.
Water effects have always been wonky with Radeons. For the longest time anything higher than low would break FSAA. That changed with Ultra Mode, but the performance hit was massive for me, so I'm still stuck on low.


 

Posted

Speaking of FSAA, is there any chance we'll someday get it on the character selection, creation, and tailor screens?


 

Posted

Quote:
Originally Posted by Captain Fabulous View Post
Water effects have always been wonky with Radeons. For the longest time anything higher than low would break FSAA. That changed with Ultra Mode, but the performance hit was massive for me, so I'm still stuck on low.
Uh... dude, that was on my 8800GTS. On my Radeon, it wouldn't refract at all, and it was upside down.


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Posted

Quote:
Originally Posted by Necrotron View Post
Uh... dude, that was on my 8800GTS. On my Radeon, it wouldn't refract at all, and it was upside down.
I had the same Geforce card you did before my 4770 and never had any problems with high water. And I missed all the upside down and wacky reflection stuff on Radeons. It had been fixed by the time I switched.


 

Posted

I'm in love with 10.8. I can FINALLY turn all the eye candy to max and have the max pretteh! FSAA and AO are finally playing nice together! WOOOOOOOO!


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Posted

Okay, here's my CoHHelper readout:

---System information gathered by CoH Helper version 0.2.0.2---

DxDiag gathered at August 27, 2010 16:36 (-04:00)
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.100427-1636)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: GA-770TA-UD3
BIOS: Award Modular BIOS v6.00PG
Central Processor: AMD Athlon(tm) II X4 630 Processor, MMX, 3DNow (4 CPUs), ~2.8GHz
Memory: 3326MB
.Net Memory Report: 2539MB out of 3326MB available
Page File: 4520MB (689MB currently in use)
C Drive: (WDC WD6401AALS-00J7B0) 375600MB out of 610469MB (61%) free
Windows directory location: C:\WINDOWS
DirectX: DirectX 9.0c (4.09.0000.0904)
DirectX Diag version: 5.03.2600.5512 (32-bit version)

Display Notes: No problems found.
Sound Notes: No problems found.
Input Notes: No problems found.

Monitor: Plug and Play Monitor
Monitor's Max Resolution: 1600,1200
Video Device Name: ATI Radeon HD 5700 Series
Manufacturer / Chip: ATI Technologies Inc. / ATI Radeon Graphics Processor (0x68BE)
Video Memory: 1024.0 MB
Driver Version: 6.14.0010.7111
Driver Date: 8/3/2010 9:46:04 PM
Driver Language: English

Sound Device Description: Realtek HD Audio output
Driver File: RtkHDAud.sys
Driver Version: 5.10.0000.5964
Driver Date: 10/21/2009 10:28:42 AM


WMI Information
Motherboard Manufacturer: Gigabyte Technology Co., Ltd.
Motherboard Model: (empty)
Motherboard Product: GA-770TA-UD3
Motherboard Version: x.x
BIOS Manufacturer: Award Software International, Inc.
BIOS Name: Award Modular BIOS v6.00PG
BIOS Version: GBT - 42302e31
BIOS Release: 20091119000000.000000+000


Registry Information for Current User
Resolution: 1280x1024
3D Resolution: 1280x1024 (Not using renderscale)
Full Screen: Yes
Maximized: No
Screen Position: 0, 0
Refresh Rate: 85Hz
Vertical Sync Enabled: No


Physics Quality: Medium
Maximum Particles: 50000
Max Particle Fill? 10.000
Physics Card Enabled: No


Anti-aliasing: Off
Anisotropic Filtering: 2x
Texture LOD Bias: Smooth
Water Effects: High quality
Bloom: 1.000 (turned on)
Depth of Field Enabled: No
Desaturation Effects (Sepia) Enabled: No
Shader Detail: Medium?


World Texture Level: Very High
Character Texture Level: Very High
World Detail Level (Vis_Scale): 1.000
Entity Detail Level: 1.000
Shadows Enabled: Yes
Shadow Mode: Unknown (4)
Shadow Map Shader: Medium quality
Environmental Reflections: High quality
Advanced Occlusion Settings: Yes
Ambient Occlusion: High performance
Occlusion Strength: Slight
Blur: Fast
Ambient Resolution: High performance


Gamma Correction: 1.000
Geometry Buffers (VBOs) Enabled: Yes
Suppression of FX When Camera Close Enabled: No
Close Suppression Range: 3.000
Show Advertisements: Yes

Audio Mode: Performance
3D Audio: Yes
FX Sound Volume: 0.500
Music Sound Volume: 0.000

Show Advanced Graphics Options: Yes
Overall Graphics Quality: 0.500
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: 418574 bytes/second
Current Game Version: 1850.201007290124.20T2
Installation Directory: C:\Program Files\City of Heroes

Mod files in the Data directory
.\texture_library\MAPS\city has 1 file
.\texture_library\MAPS\Midnight_Squad has 1 file
.\texture_library\MAPS\Safeguard has 9 files
.\texture_library\MAPS\sewers has 44 files
.\texture_library\MAPS\static has 32 files
.\texture_library\V_MAPS\Outdoor_Missions has 9 files
.\texture_library\V_MAPS\Static has 16 files


...and everything looks fine. But when i turn on AA, stuff like this happens:

http://img.photobucket.com/albums/v3...5-18-16-05.jpg

Any ideas on how i can fix this?


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Quote:
Originally Posted by EmperorSteele View Post
...and everything looks fine. But when i turn on AA, stuff like this happens:

http://img.photobucket.com/albums/v3...5-18-16-05.jpg

Any ideas on how i can fix this?
Do you have AA set to "use application settings" in the CCC? You could also try lowering water settings to either low or off and turning off bloom. Check shader settings too, no reason you should be on medium, go for high.


 

Posted

The FSAA option in game still gives me a huge performance hit, unfortunately. I can force it in the CCC (RadeonPro actually, but it amounts to the same thing) and get good performance, but then bloom and other HDR effects still don't work. For now I'm going without the HDR, as I really can't handle the jagginess of CoH without at least FSAA x4.