A dominator for me
Sounds like you may enjoy something that starts off strong.
If you like the early game, some good primary powers to use are mind control or plant control. Mind control has a lot of early controls, especially single target, that let you shut down enemies. Plant is excellent once you get and slot its seeds of confusion.
For secondaries, energy is an early blooming set with some good mitigation, and some melee attacks not too far from scrappers. Earth gives good mitigation, but is a bit slower. Fire gives you some good range and damage as well, but does nothing but hurt people.
For an easy starter, I'd recommend a Mind/energy to get your powers started early; it'll bloom later into a control monster.
If you like attacking groups, plant/fire might indeed be good. Confused enemies don't care if they're on fire.
*edit*
here's the rundown on the primaries:
Mind control: lots of AoE mitigation, can use just about every mez in the book. Safe, but not damage focused directly. (Confused enemies, however, help soften each other up for you to kill.)
Stone Control: Lots of mitigation, not so much damage. A lot of its controls are placed.
Ice control: good lockdown, less damage. Relies on ice slick a lot, fyi.
Plant control: good damage, crowd control. Less single target control, relies heavily on seeds of confusion.
Fire control: high damage, less mitigation. You can set lots of things on fire, just be careful as they don't take kindly to this.
Gravity control: funky control set that uses its final pet for a lot of mitigation.
Electric control: Not so sure yet, but it seems a set all about doing lots of mitigation at once to become safe, rather than putting one big AoE down for safety.
Secondaries:
Earth assault: melee focused, knockback/down mitigation. needs you to be on the ground often. Has powerboost for more control.
Psi assault: has melee,aoe, and range. A jock of all trades, with drain psyche to help your regen/recovery. It debuffs archvillains well too.
Fire assault: Good ranged damage, AoE. Has fiery embrace to make you hit harder.
Electric assault: Good ranged damage, not much AoE, some melee. Has buildup to boost damage.
Ice assault: has a mix of melee, ranged, and AoE, leaning toward range. Has powerboost for better control.
Energy assault: ranged/melee focus, with good mitigation. Not much AoE. Has powerboost for better control.
Thorny assault: leans toward AoE/close combat. Has aim for a bit of damage, a lot more accuracy.
You want melee, then you'll want Earth Assault. It's very melee-centric and gives you the feel of power. Pair it with Fire Control so that Hot Feet burns what you're beating on.
If you are more into helping than dps you might consider going controller. Plant as has been mentioned is a fast starter.
Spines/ D A lvl 50 Scrap, stone/wm lvl 50 tank, Kat/reg lvl 50 Scrap
Grav/Kin lvl 50 Cont, Fire/Enegry lvl 50 Blast
Warshade lvl 50, PB lvl 39, nightwidow lvl 50, crab lvl 42
plant/thorns lvl 50 dom, ice/fire lvl 40 dom, grav/nrg lvl 41 dom
Thanks for the help especially Seldom that helped a lot. Its dosnt really matter if it starts off strong just as long as it contentious to grow as i level not just at by 10 i have everything, one the other hand i don't wona wait till 30 to have fun. So someone said earth assault is good for melee. so would fire/earth be a good pick? Can anyone list the strength and weaknesses of this build it looks pretty interesting.
An if ur bored maybe a example of a build or just list of powers that are most important.
Can anyone tell me why my name is Swinci on the forms? do just give u random names?
Earth or Plant as primary, Fire as secondary.
Both Earth and Plant have tonnes of control to help your team and Fire brings damage in bucketloads.
As for your forum name, I believe it takes your global name (your @name, for example mine is @Silas so it took Silas) unless you change it.
The Melee Teaming Guide for Melee Mans
Check the powers guide in my sig for my extended opinion.
I'd suggest Electricity Assault as good melee-centric early blooming secondary that's good for soloing small spawns.
I'd avoid Earth Assault, while it is very melee-centric it is painful to level up, it doesn't feel good until lvl 20 at the earliest.
All the primaries are good for solo, and most are decent on teams. I'd suggest focussing on theme to decide the primary. Fire and Ice are both good melee primaries, with Hot Feet and Arctic Air, although those powers are so endurance heavy they don't come into serious play until much later.
If you are more into helping than dps you might consider going controller. Plant as has been mentioned is a fast starter.
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Thanks for the help especially Seldom that helped a lot. Its dosnt really matter if it starts off strong just as long as it contentious to grow as i level not just at by 10 i have everything, one the other hand i don't wona wait till 30 to have fun. So someone said earth assault is good for melee. so would fire/earth be a good pick? Can anyone list the strength and weaknesses of this build it looks pretty interesting.
An if ur bored maybe a example of a build or just list of powers that are most important. Can anyone tell me why my name is Swinci on the forms? do just give u random names? |
As for levels, all doms are pretty darn good defensively by 32, with all lockdown and some pets. Almost all have their lockdown arsenal by 28. It's the secondaries that are late-blooming at times. Psi, for instance, gets its second AoE at level 38. Most are good, though, even at 30. Fire/earth might be cool. it's a high-damage setup, and the mallets might help ofset fire's squishy controls.
Umm...*points to the title* he asked about a dominator. That's about the same as saying he should try a blaster, just because they have assault equivalents.
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Im just looking for suggestions. if you think that maybe i should try a different AT give me idea for one. |
When i am on team i really like controll and "helping" as much as i can dont really care about being top dps or anything like that. |
Spines/ D A lvl 50 Scrap, stone/wm lvl 50 tank, Kat/reg lvl 50 Scrap
Grav/Kin lvl 50 Cont, Fire/Enegry lvl 50 Blast
Warshade lvl 50, PB lvl 39, nightwidow lvl 50, crab lvl 42
plant/thorns lvl 50 dom, ice/fire lvl 40 dom, grav/nrg lvl 41 dom
OP requirements/information:
- Good early to mid-game experience, his highest to date is 35.
- Wants to solo.
- Really likes melee.
- Doesn't like Mind Control.
- Themed
- Control and helping on a team - doesn't care about DPS.
- May consider another AT
So far we have made suggestions against every requirement. (I'm guilty too, offering up Fire Control which is crap for helping a team.) The moral: people don't read. Going back to this again, I'll suggest
Earth Control/Electricity Assault
- Both sets are effective from the early levels.
- Electricity Assault gives good ST, which is good for solo - at the sacrifice AoE damage mostly for teams.
- Electricity Assault has good melee attacks, as well as Build Up.
- It's not Mind Control!
- Grounding Electricity is a very powerful theme.
- Earth Control is a wonderful team support primary.
- Why would anyone want to play a different AT?
Thanks for everyones help. Lilaceae i read your guide which helped a tone! Im goin to try Earth/Elec and fire/earth. They look to be very different. Ima keep trying different ones till
There's a plant/fire guide in my sig, check it out. It's the only dom I ever stuck with all the way to 50.
Having almost got my Fire/Earth through Praetoria (lvl20), I'd agree with a lot of what Lili said - Earth/Elec seems like a very nice fit, and I'd mention Earth/Energy if its melee attacks weren't so late. Fire/Earth (volcano-themed, of course) is a powerful set, but I can't imagine it bringing much control to a team, especially early. Flashfire is good for stopping an alpha, but the rest is pretty mediocre. Solo, it's a powerhouse, as /Earth's KU and KD let you juggle one mob in addition to what you could normally hold. When you start mixing in Domination and/or Hasten on difficult fights, you can handle almost anything solo, but on a team I just feel everything will arrive too late.
In the late-game, of course, Fire/Earth really shines - Fire Cages, Hot Feet and Fissure is a hefty set of AoE damage, and Seismic Smash and Power Boost, along with Char's fast animation, means you can stack hold magnitude like crazy - holding Archvillains is a possibility.
One thing that I find very nice about soloing a Dominator is that you can fully utilize sleeps. My Mind Dom fell in love with sleeps after years of being told they were crap.
Also, just thought I'd mention since it was brought up... a unifying concept that I've used for a Plants/Fire Dominator is the idea of trapping the enemies with plants and then setting those plants on fire. I have a character who's sort of an evil Smokey the Bear based on that concept. Forest fires for fun and profit!
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Full, detailed character list
If you really like melee I would suggest plant/earth... was the first and only Dom I could stick with.
Originally Posted by Megajoule
We're being invaded. Again. This time, instead of aliens, zombies, or eyeballs with teeth, it's the marching band.
Hey everyone. Iv been playing COH since it started on and off. My top charter is a scrapper, around level 35 ish. ( i love starting new charaters on this game). I really like dominators and wona play one. Most of all i want some that can solo. I do teams but not as important as soloing (at least in the begining). Also if possible i really like melee. Only thing i dont like is mind iv played it alot and just cant stand the way it looks. Last but not least i wont somting that goes together like a theme. was thinking plant/fire but i have no idea on what he could look like. When i am on team i really like controll and "helping" as much as i can dont really care about being top dps or anything like that.
Im just looking for suggestions. if you think that maybe i should try a different AT give me idea for one.
Thanks
Why is my name Swinci? i have no idea what that is