Praetorian Missions and Stalkers


Aneko

 

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Originally Posted by Kazuo_Kiriyama View Post
In the new missions, I'm noticing that after I die and return to the ambush spawn, they see through my hide.

This has been 20 levels of torture.
This extends to Tip Missions as well. I really don't much like the fact that these ambush spawns can see right through my hide. I just don't understand it, but whatever.


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Pop a luck and man up?


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I am always too busy looking for the inevitable punchline...


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Originally Posted by Test_Rat View Post
Pop a luck and man up?
That's very constructive to the conversation.


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Originally Posted by seebs View Post
Yeah. The seeing-through-hide thing strikes me as a pure bug, in that it completely invalidates the stalker archetype.
It's not really a bug. Player-targeted ambushes are often necessary to ensure that they are not trivial. Even without stealth of any kind, ANY player can avoid a location-targeted ambush simply by hiding around a corner or ducking into a side-room and then watching the ambushers run right by them. As long as you know where you were standing when the ambush triggered, you simply move away and out of LOS. Some of the ambushes in Praetorian missions ARE of this variety. Not all of them however.

Not saying it doesn't suck for the Stalker but it can be dealt with. Get into position to receive the ambush by ensuring they can't shoot at you from range. Use a corner or other obstacle to force them into melee range as they arrive. Pop the first one who shows his face around the corner with your best normal attack, or even wind up AS if you think you have the defense to avoid their first attack (As Test_Rat said, pop a luck if you have it).

The real problem with Praetorian missions is not that they have ambushes, but that they sometimes have NINE ambushes which may or may not even wait for you to deal with one before triggering the next let alone leaving your newbie time to catch his breath. That's a problem for anyone.

Beyond this, if you're a Ninjitsu Stalker in Praetoria, seriously consider Caltrops at 10. Throw these down at the corner you are hiding behind and it will seriously delay and reduce incoming attacks. Not much else you can do besides running away if things are going down the tubes.


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Originally Posted by Zem View Post
Beyond this, if you're a Ninjitsu Stalker in Praetoria, seriously consider Caltrops at 10. Throw these down at the corner you are hiding behind and it will seriously delay and reduce incoming attacks. Not much else you can do besides running away if things are going down the tubes.
Good advice; just be aware that caltrops will invalidate any hidden status and prevent any automatic criticals. If you've got a purple or two, you'd be well advised to try using the purples first and trying to get a good attack that isn't AS off before they can hit you, because even though they can see you, you're still technically in hidden status and can critical if you can land an attack before you're hit.

If you don't have any purples or are up against foes with superior accuracy, sure. Caltrops away. And even if you do go for the critical with a purple or two; after the crit lands you can throw caltrops under your own feet and scrap while the mobs are trying to flee the caltrops.


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Originally Posted by Smiling_Joe View Post
Good advice; just be aware that caltrops will invalidate any hidden status and prevent any automatic criticals.
No it doesn't.


Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
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Originally Posted by Smiling_Joe View Post
You know what? I stand corrected. I must have the worst luck with caltrops, because apparently I've always been hit almost immediately when my targets became aware of my presence when I threw them.

Good call.
It does affect Placate, however, so that's worth keeping in mind. Won't kill the Hidden status granted by placate but it WILL cancel the target's "placated" status immediately, allowing him to counterattack. Mostly just an issue if you wanted to placate+AS the last enemy in the ambush. Won't be easy if he's able to attack during the interrupt period and you're not soft-capped.


Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer

Join The X-Patriots on Virtue!

 

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Well, I finally finished the Praetorian arcs and got let out of the Portal in Talos (Yeah, I'm a blue-sider stalker). This means I can look back on the path I chose and relate my experiences.

My path went: Loyalist - Resistance - Loyalist - Loyalist - Resistance

In all cases I kept to the Responsibility & Warden arcs. I'll refrain from being too specific as I don't want to give any spoilers to those who don't want it. But when it comes to missions as a Stalker, there were goods and bads.

Oddly I found the Loyalist missions the most friendly to stalkers. They were focused and very specific target based. You knew exactly what you were being sent to do, and very rarely did it change. Even more rare were the escorts. This isn't to say you didn't get a good share of ambushes tho, but it seemed less to me. Plus those "you have X amount of time before back-up comes" type missions are a breeze for stalkers, since they can stealth all the way to the mission goal, and get out before that timer is even close to run down.

The resistance mission sides I found myself saddled with far more escort missions. Also they didn't seem quite as focused goal wise, and tended to shift the mission objectives mid-mission at times. They were quite often very frustrating and infuriating, and seemed far more difficult then the loyalist sided missions.

Finally I found the late game arcs on BOTH sides to be hell for Stalkers. Specifically due to the proliferation of EBs scattered about. I found out the hard way that (at least at low level) stalkers can't handle an EB very well Solo. While when they fixed Seer 0001 she became far more easy to handle (You could hide and take a rest between phases of the fight if needs be), other EBs were an absolute terror to handle as a Stalker. I'll specifically note Devore (Ill/Emp controller with a bad habit of self healing herself AND her illusionary doubles. I had to call in help from a brute with some AOE to handle her effectively) and Noble Savage (I THINK an SS/Invuln tanker, but possibly a brute. Either way he'd constantly pop "dull pain" and take himself from half health to almost full again, and his damage output could flatten my stalker in 3-4 blows. I blew through an entire tray of 10 green insps trying to fight him, and still got taken down.).

So my overall opinion is this: Praetoria is fantastically made with wonderfully varied missions. More I was impressed how late NPCs picked up on your primary decision paths and would comment on it (They noted my tendency to the Loyalist Responsibility arcs). However, as a stalker, the missions were often like pulling teeth. Between insane waves of ambushes that come directed to YOU (often in waves far exceeding the traditional 3-5), the oversized spawns (averaging 4 minions a spawn, sometimes 3 minions and a Lt), and of course the dreaded escort missions, Praetoria is NOT very friendly to Stalkers at all. If anything, praetoria seemed to favor brute/scrapper archtypes, and possible Blaster/Corruptor types who had a means of keeping their distance (Like flight/hover. Very few Praetorian enemies seemed able to fly).

That's my take on things, anyway.


 

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Originally Posted by Armath View Post
It's just you. They all are very easy to pull off if you took 2 minutes of your time before entering the mission to load your inspiration bars. Personally, i play with 0/2 without bosses and it's pretty good. If you think you won't make it, try with 0/1 and no bosses. You can take advantage of the new "leashed" spawns, because most of the times they are just following the escort. So, you can toggle on hide and run away while the spawn stays near the escort.
How are you able to change your difficulty in Preatoria? My understanding is that they don't have this feature in the new zones.


Best regards,

Tommy Truestar

 

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Originally Posted by Tommy_Truestar View Post
How are you able to change your difficulty in Preatoria? My understanding is that they don't have this feature in the new zones.
I never saw anyone or found anyone who could change the difficulty. No one was marked on the map for such a thing that I found.


 

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Originally Posted by Polecat7 View Post
I knew if I so much as touched the EB again, they'd be all over me, and since Seeker 0001's health reset, she likely also reset her summons too... >.<
One comment - her health didn't reset, it regenerated. CoH mobs don't "reset" unless you reset their missions, in general. So, no, her summons wouldn't trigger again. The same is true of Vanessa DeVore's decoy phases, and any other health-triggered events. They'll only happen once unless you abandon and restart the mission, or log out (which does much the same thing).


 

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Originally Posted by Polecat7 View Post
I never saw anyone or found anyone who could change the difficulty. No one was marked on the map for such a thing that I found.
I've been searching for a week and a half at least for this. Is this something intentional or did they just forget to add difficulty contacts?


-Largo

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Seems to be intentional. Probably part of the 'pure experience' they wanted for Praetoria in the first while.


 

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Originally Posted by Tommy_Truestar View Post
How are you able to change your difficulty in Preatoria? My understanding is that they don't have this feature in the new zones.
Epic fail from my part and misinformation through in game. Apologies

Quote:
Originally Posted by Polecat7 View Post
I'll specifically note Devore (Ill/Emp controller with a bad habit of self healing herself AND her illusionary doubles. I had to call in help from a brute with some AOE to handle her effectively) and Noble Savage (I THINK an SS/Invuln tanker, but possibly a brute. Either way he'd constantly pop "dull pain" and take himself from half health to almost full again, and his damage output could flatten my stalker in 3-4 blows. I blew through an entire tray of 10 green insps trying to fight him, and still got taken down.).
Devore had to be one of the easiest matchups that i had against with my Elec/SR. Each time that you would take her down to the "talking" phase you could run away and re-stealth without you getting aggro again. It was extremely easy to take her down once i saw that out of all the copies the real one was the one with the least of health out of all of them. Each time the fight would start, i'd use BU+AS+Chain Gun. Rinse and repeat.

Same goes for Savage. I don't know about you guys, but he never had the chance to pop his dull pain. I'd hate to agree with Test_Rat, but going prepared into a fight in Praetorian missions SHOULD become second nature to all of you. Running inside a mission and then saying that "i died because they blew me up in 2 hits" means that you didn't pop any lucks, you didn't pop and respires and you didn't give more than a thought (generally speaking, not specifically for Polecat7). A good inspiration setup for me was (in a 2x4 bar) to have 3 purples, 3 greens, one yellow//red and one blue. In a 2x5 bar, add one more purple and green.

I'm surprised you guys aren't mentioning the fight with Master Yin and his bodyguard which in my opinion was even harder to fight them 2 EB's at the same time while not using the "call for back up" option.


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Originally Posted by JD_Gumby View Post
Seems to be intentional. Probably part of the 'pure experience' they wanted for Praetoria in the first while.
I expect it's something of an experiment. Most people can't increase the difficulty right away anyway due to poor accuracy and endurance management in the low levels. I don't know how many times I've joined low-level teams where the idiot-in-charge just had to be set on x2/3 (what used to be called Invincible/Relentless) and half the team, if not all, would wipe on just about every spawn. Not missing that.

I don't know. Maybe they found that new players were quitting when they'd run into this and figured it gave their game a bad first impression. Then again, that doesn't explain the ridiculous ambush mechanics they DID put in. Go figure.


Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer

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Originally Posted by Armath View Post
I'm surprised you guys aren't mentioning the fight with Master Yin and his bodyguard which in my opinion was even harder to fight them 2 EB's at the same time while not using the "call for back up" option.
I think most of the players who run into those two either have the PPD back-up with them to take some of the heat, or they figure out pretty quickly that you can (and should-) seperate them... They're still not exactly push-overs, being EBs with the PToD-thing going for them, but they're definitely much easier to handle one-on-one than they are together.

The only two EBs who gave my KM/WP soloist any real trouble were Vanessa DeVore (Which was completely my own fault. I hadn't run the mission in beta, had no clue what to expect and so didn't go in with much of a Breakfree supply... Something that a quick run to the door and visit to my nearest contact corrected-) and Noble Savage, who just flat-out had the blessing of the random number generator when Shade met him.

My little Stalker still won both of those fights without face-planting, so even when things don't go exactly by the numbers, it's far from a lost cause, but they do take more thought than the usual "sneak in, line up, get stabby" routine.


@Brightfires - @Talisander
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Posted

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Originally Posted by Armath View Post
Devore had to be one of the easiest matchups that i had against with my Elec/SR. Each time that you would take her down to the "talking" phase you could run away and re-stealth without you getting aggro again. It was extremely easy to take her down once i saw that out of all the copies the real one was the one with the least of health out of all of them. Each time the fight would start, i'd use BU+AS+Chain Gun. Rinse and repeat.

Same goes for Savage. I don't know about you guys, but he never had the chance to pop his dull pain. I'd hate to agree with Test_Rat, but going prepared into a fight in Praetorian missions SHOULD become second nature to all of you. Running inside a mission and then saying that "i died because they blew me up in 2 hits" means that you didn't pop any lucks, you didn't pop and respires and you didn't give more than a thought (generally speaking, not specifically for Polecat7). A good inspiration setup for me was (in a 2x4 bar) to have 3 purples, 3 greens, one yellow//red and one blue. In a 2x5 bar, add one more purple and green.

I'm surprised you guys aren't mentioning the fight with Master Yin and his bodyguard which in my opinion was even harder to fight them 2 EB's at the same time while not using the "call for back up" option.
Let me note I'm using a Kin/Nin stalker. This is also the first stalker I've gotten to any appreciable level, as my previous high level melee is a Kat/Sr scrapper, so the tricks and tactics that come with being a stalker are things I'm still learning....

Devore: Hit the talky phase and I went to hide... and ALL her illusory doubles auto-targeted me from range and blew me out of stealth. When I tried the second time with a better hiding place, they all came right for me, and while I was able to nail a good number of her doubles, she herself stood back and blasted away with a handful of doubles. And, as a note to someone about resetting earlier, she regained her illusory doubles at the middle health each time, and I didn't reset the mission.

Noble: I had my insps, and he clobbered me. Point blank, nothing I did avoided the blows. No amount of luck insps, health insps, et-all avoided the incoming blows. He simply destroyed me. I ran through all my green insps and he hadn't even reached half health yet when he put me down.

Master Yin & friend: I had the back-up, and I was able to take on Yin's sidekick myself (Tub Ci? I forget) while everyone else focused on Yin. But then again I wasn't crazy enough to try doing this without support.


 

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Got a great one. Mission goal: Kill some guy.

Setup:

The entire place is full of NON-ATTACKABLE mobs. You must talk to the target to start the fight. The fight starts immediately giving you the guy and his nearby friends and several other targets ALL AT ONCE. Because you had to break hide to talk.

It really feels like the devs have never even CONSIDERED the possibility that a stalker might want to play through Praetoria.


 

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Aaaand another one. "Defend TPN from the Destroyer Horde". Because nothing says "fun" like giving a Stalker fast-spawning hordes of weak minions who are completely immune to stealth effects. I can't even conceive of a way to beat that one.


 

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I came across at 3 missions like that first one you mentioned Seebs. Everything is unattackable until you reach the end, then everything goes suddenly hostile. I had one with a computer at the end I had to hack, another talking to a guy, and a third with a different guy. Don't wanna give the latter one away, but a totally empty mission, but when he's finished talking you have to handle 4 waves of enemies (All auto-aggro on YOU. Hiding doesn't work) followed by a "boss" (Thankfully not an EB).


 

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I don't see how that's supposed to be "fun". It'd be like an entire map where every single creature, even minions, was immune to mez, or had 85% resistance to any possible melee damage source.


 

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Originally Posted by seebs View Post
I don't see how that's supposed to be "fun". It'd be like an entire map where every single creature, even minions, was immune to mez, or had 85% resistance to any possible melee damage source.
What sort of ambushes are they? I ask because there are variations. Some target you. Some target different team members. Some target a location. Some target your escort.

If you break line of sight against all but one of those, they lose the immunity to stealth flag.

Against even the ones that target you, if you move away from the location they ran to and drop, you can use a wakie or a self-rez power (don't think any are available at Praetoria's levels though) and those have lost their immunity to stealth.

You can also abuse elevators, stairs, and multi-floor ledges against ambushes on some maps, splitting them up and getting yourself back into hidden status for the auto crit (but they will ignore stealth otherwise).

Last, if you placate and break line of site, many enemies don't come back after you, so on a large map you can thin out the waves, then take them down at your leisure, and they will be vulnerable to stealth.

But all in all, it is really really rough on stalkers in praetoria. Come to think of it, Emperor Cole doesn't have any stalkers among the Praetorian AVs does he? Hmmmm. It must all be his fault! That's it, all my stalkers will be resistance from here on out!


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

In Praetoria I found most Ambushes target you specifically. In one of the cases, you can avoid subsequent waves of the ambush by moving, but the first wave literally spawns around you and the guy you were talking to. Hell, they even get first strike because you have to click out of your dialog with the person in question before you can start attacking, the enemies are already attacking you during that process.

And I'm not sure being a Resistance Stalker will help you. They were far FAR worse about giving you escort & ambush missions then the Loyalist side was.


 

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Originally Posted by Polecat7 View Post
In Praetoria I found most Ambushes target you specifically. In one of the cases, you can avoid subsequent waves of the ambush by moving, but the first wave literally spawns around you and the guy you were talking to. Hell, they even get first strike because you have to click out of your dialog with the person in question before you can start attacking, the enemies are already attacking you during that process.

And I'm not sure being a Resistance Stalker will help you. They were far FAR worse about giving you escort & ambush missions then the Loyalist side was.
I'm not saying it will help any, I'm saying I am blaming Cole for it and will take it out of his hide. =)


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.